[PS5] PS5 App Dumper 1.0 disponibleAprès avoir rendu le support du Kernel possible avec VitaDump, St4rk revient aujourd’hui avec une très bonne nouvelle et une avancée plutôt intéressante.
En effet, ce dernier a réussi à décrypter les pkg Ps Vita, une avancée non négligeable sachant les possibilités offerte sur PS3 grâce au pkg.
Seule la décryption est pour l' instant possible, la suite logique sera la compilation ce qui nous offrira de nouvelles possibilités pour nos Ps Vita/Tv.
Le fichier fournit n' est pas utilisable en l' état, il s' agit ici du code source à compiler soit-même.
Pour les plus curieux, nous pouvons voir dans le code source , les keys Ps Vita mais aussi PSP, ce qui pourrait signifier que même les pkg PSP (pour Ps Vita) sont "décryptables".
unsigned char pkg_key_psp[] = {
Informations:
PkgDecrypt
Télécharger / voir le code source:
https://github.com/S...aster/pkg_dec.c
Changements apportés par la v6.5.2 (depuis la 6.5.1)
General: Respect the renderer setting H264Level41Limited when deciding whether to stream or transcode Search for subtitles in alternative folder even when a subtitle was already found (thanks, tdcosta100!) Logging improvements Improved program shutdown stability Updated docs Updated image parsing from MediaInfo and Sanselan to Imaging Fixed manual renderer selection Improved support for OGA, MKA, ADTS, WEBM, 3GA and 3G2A files Made disabling transcoding more reliable Minor bugfixes Languages: Minor English updates Synchronized translations with Crowdin Renderers: Added FLAC support on Sony PS4 Improved AAC support on LG LM620 TVs Improved detection of Sony Bravia W series TVs Improved AVI/DivX support on Panasonic TX-L32V10E TVs Improved Google Chromecast support Fixed LPCM audio on Sony PS3 Fixed aspect ratios on Sony Bravia 5500 series TVs Dependencies: Updated h2database to 1.4.193
Téléchargement : Universal Media Server v6.5.2
Le développeur nous fait profiter de nombreuses évolutions avec la version v1.1, cela passe par un ajout de la possibilité de supprimer le journal, de déplace les processus en cas de panne du serveur, il a rajouté des avertissements, des informations, la possibilité de déplacer des zones de texte...
Release 1.1b Changelog: Added ability to add/remove from login items moved killall processes to process id based stop of server (safer) shows id in titlebar when running Will notify you when server stops Will stop only the process id started will notify you of deletion of configuration file added helpful info when you mouse over certain items moved most textboxes to labels to encourage drag and drop removed the close button (did same as minimize) Minor UI changes Changed a few constants to apple scripts Window is updated in event of server close without using stop button Code cleanup, and optimizations all around. Delete configuration button slightly improved also There is no preferences update, so there is no need to delete your configuration file before using this app.
Téléchargement : MacOS PS3 Net Server GUI R1 V1.1b
ban
This new version adds PKG Graphics Mod of the PUP, so you'll find preinstalled in the Package Manager. Nothing more, so if you do not care much the Mod, you can do without installing this CFW. But we always recommend that you install the latest version, so if you want to change the look of your PS3, you can do it quickly. CHANGELOG v1.1: Added PKG Graphics Mod Installer of the custom firmware. To install, go to the Package Manager - Install Package Files - Internal Package Folder Added Package Manager instead of the classic Install Package Files. FEATURES: Built on the basis of 'OFW 4.81 SONY. PSN / SEN Enabled. Update from any possibility of CFW (CEX). Ability to Upgrade from OFW 3.55. Ability to Downgrade from any CFW with QA active Flags. QA Flags active if previously enabled. FEATURE - New look of the XMB (See below). FEATURE - Introduced 'CyberModding HomebrewStore' the web column. FEATURE - Compatibility PS2 games. FEATURE - Compatibility with the 'latest version of ReactPSN. FEATURE - RSOD Bypass Screen Console sufferers RSOD. FEATURE - 4.81 Key to start games signed with 4.81 keys. FEATURE - app_home / PS3_GAME. FEATURE - XMB Support In-Game Screenshots. FEATURE - Support Remote Play. FEATURE - Integrated Package Manager, replaces the classic Install Package Files. PATCH - LV1: Patched to remove the LV2 protection. PATCH - LV1: Patched the CoreOS Hash Check to prevent Brick Console Downgradate non-Dehashed. PATCH - LV1: Peek & Poke. PATCH - LV2: Peek & Poke. PATCH - PS3 BT Remote Patch. PATCH - PS3 BluRay Disc Patch. PATCH - Disabled Epilepsy Message to Boot. PATCH - Disabled Cinavia protection.
Testé sur : CECH G04 - LIZZO CECH 2104A - LIZZO CECH - Red Dead CECH 2504B - Red Dead Téléchargement : CFW Ferrox 4.81 standard v1.1
Téléchargement : VitaShell v1.43
SimpliiU | The Satsuki Update - Fixed some minor bugs - Now SimpliiU has a new Theme management, which is parsed using INI files. This includes that possibility of adding any custom theme, and background music. But, It's not finished. Although, this update includes a Satsuki theme from Kill la Kill. - Working on the RedNAND Setup and other Features.
Téléchargement : SimpliiU v0.8 (The Satsuki Update)
Release RPX / Channel v2.1 @dimok789 dimok789 released this 8 days ago Changelist: fixed sendelf/wiiuload support fixed bug with server socket shutdown if filedescriptor is 0
Téléchargement : Homebrew Launcher RPX / Channel v2.1
Changelog (Fixed) #790 changed storage message to use wchar instead of wchar->char->wchar (Fixed) Issue where file manager would open instead of utility scripts after passcode entry (Issue #792) (Fixed) Issue with Passcode Scene and Keyboard Conflict when renaming game title (Issue#791) (Removed) #787 test scenes removed: Aurora_TestScene.xui, Test.xui (Updated) #788 About screen reflects current team (Fixed) #563 incorrect dimensions for banner (Fixed) Issue where cache style TitleUpdates would not properly update Marketplace Scene when downloaded. (Issue #761) (Fixed) LUA progress uses QWORD instead of DWORD now (Fixed) Lua progress now works for copy and move dir (Added) copy repo script in build script (Fixed) proper config for lua (Updated) Aurora updater moves dirs to user dir (#774) (Updated) Aurora updater uses given aurora xex name (needs aurora 0.6 as base) (#759) (Fixed) removed no-disable flag from quickview copy (#784) (Updated) Change Lua content and utility script paths #773 (Fixed) Use CreateFile with FILE_SHARE_READ when launching a xex or container #782 (Fixed) DVD spin up only when copy from dvd #775 (Added) Mountpoint in Lua FileObject #779 (Fixed) FileType in Lua FileObject #781 (Added) Scriptpath for version logging (Fixed) Sort script path in logging (Fixed) Various typo's in comments (Updated) LUA 5.2.0 -> 5.3.3 (Fixed) LUA copy and move return actual result #777 (Added) Set xex name in launchdata for updater #759 (Fixed) Add back to exit utility scene #768 (Updated) Utility Script version to be an integer to match skin version (Updated) Changed LUAERROR filter to LUA to be consistent with other LUA error messages and logging (Added) Error logging for badly formed script headers (Updated) The Version string localization for Script version to use floats instead of strings (Updated) The Script Manager sort algorithm to use float sorting instead of strings (Added) A conversion check on script version to ensure a valid version value is provided. (Fixed) #771 Added a new scene for setting background from title, no longer using button hold (Fixed) #770 Lua Script.SetStatus(nil) now generates a Lua error instead of crashing Aurora (Fixed) Set dvd speed to default on boot #767 (Fixed) Removed "Game" reference from cover selection #765 (Added) Use BACK to exit FileBrowser (instead of dir up) #768 (Fixed) Removed screencapture transparency #762 (Updated) Replaced messagebox with notification for asset update #763 (Fixed) GetBasePath lua function restored (Fixed) Added sorting to script list #757 (Removed) No more confirmation message on restart #764 (Fixed) Show correct thumbnail for default skin #760 (Added) Triple backslash replacement in CombinePath function (Updated) FileToString now uses shared open to allow access to files in use (Updated) Finished SVOD Installer (bugs, error handling, lua script) #766 (Updated) Changed "Set" to "As Background" for screencapture list #383 (Removed) Duplicate IsCanceled function definition (Added) Support to enable/disable cancel button in script runner from script (Added) Script.SetCancelEnable and Script.IsCancelEnabled functions to SCript library (Fixed) Script Runner cancel button action (Fixed) Issue where scripts were set to canceled prior to running. (Added) StartScan and IsScanning functions to the Lua Content Library (Updated) SVOD Installer Routine Function (Updated) SvodInstaller to output progress to ProgressRoutine callback (Added) InstallTitleFromDisc function to the FileSystem LUA library (wip) (Added) SVODInstaller class (thanks cOz) (Fixed) GetCpuKey only worked on old versions of Dashlaunch, it now works also on the new versions (Fixed) A crash when using GetDVDKey or GetCPUKey in the Kernel LUA Lib caused by a missing overload for GetBytesString (Added) Link to external AuroraRepo script on GitHub (Removed) local lua scripts (Updated) Scripts readme.txt (Added) Log the changes made using Script.Status, this is for ease of debugging scripts (Knowing what status last happened may help debug errors) (Updated) all scripts to the latest versions from the git (Added) Ability to detect if a rename failed after downloading file (Fixed) Typo in LuaGizmoUI class (Added) Library Methods outline to Aurora Scripts folder (Added) Additional supported controls for gizmo scene (Updated) Localization text with correct passcode create & verify language (Fixed) Navigation issue in Content Settings (Removed) , separation from LiNK Top 5 because Europeans are backwards. (Updated) Link Top5 Script to 'Refresh' by rerunning download. (Updated) ZipLib to behave more predictably in the underlying file system. (Removed) Ability to manually close ZipFile until we can determine best way to handle it. (Added) Close to LuaZipLib allowing the users to manually close the handle to a open 7z archive (Added) Popup Notification telling you how many titles were effected by the DB Cleaner (Fixed) a bug causing the script to never be able to exit on error conditions (Updated) Scripts and Icons (Updated) Weather Script Icon (Fixed) Issue with icon not showing up in script list if scriptIcon variable is empty (Updated) DB Cleaner description and title (Added) Progress indicator to Weather Script (Updated) WindSpeed display to utilize user's unit selection (Fixed) Weather Script Icon (Updated) AuroraUI.lua to remove LuaXuiObjects that aren't yet supported (Removed) Sample scripts and libraries from the Utility scripts folder (Fixed) Cancel text not changing back after TU completed download. (Updated) ScriptRunner class to utilize localized strings (Updated) ScriptManager class to use Localized strings (Updated) UtilityScriptList class to use localized strings (Updated) UtilityScriptList class to use skin.xml for icons (Added) LuaXuiEdit support in LuaGizmo (Added) Support for multiple controllers in KeyboardUI (Fixed) Handle input errors gracefully by returning false and not crashing the script (Added) Made all except for hour optional for SetTime and added Milliseconds, if not specified they're reset to 0 (Added) Console Info Viewer - A sript that shows some valueable information about the console (Kernel version, serial, console id, cpu/dvd key and motherboard type/model) (Added) SetDate and SetTime to the Kernel LUA Lib (Fixed) Issue that occurred when script manager list was empty. (Updated) Script Manager to properly handle the delete button. (Updated) Link Top5 script (Updated) Link Top-5 Script folder structure (Changed) GimzoCommandSet to GizmoCommandSetText (Added) GizmoCommandSetEnabled method (Added) Ability to configure the (A) button on a LuaGizmo (Added) Ability to set LuaGizmo title bar text when Inoking a LuaGizmo (Added) Script.FileExists and Script.CreateDirectory methods to the ScriptRunner base code to allow relative file management (Added) Missing icon display when script icon cannot be found (Added) Ability to load a custom skin for a LuaGizmo script (Added) LiNK Top-5 script framework to AuroraScripts folder (wip) (Updated) Weather Script (Added) AuroraRepo - Our base for the Repo Browser (Added) DBCleaner - Our Database Cleaner (Added) TempViewer - Our Current Temperature Viewer (Added) UnitTests - Our LUA Unit Tests (Fixed) TU MsgBox Denied ID 4 -> 3 (Fixed) #682 - support for USB devices (DLC, Save games and content TU's) (Added) AuroraScripts folder to hold official scripts (Updated) Lua Settings library to new format (Fixed) Animation Glitch in NotificationUI that caused the icon color to change at the end of the animation. (Disabled) The TESTSCENE compile flag - (Fixed) Typo in Application class that prevent test scene from working as it should (Updated) Http Client to support POST requests when no POST vars are provided. (Updated) Added StackDump function to LuaVM (Updated) LuaAurora library- removed GetConsoleInfo- functionality was moved to Kernel Library (Updated) LuaHttp Lib to new format, added GET and POST support with ToFile variants (Updated) LuaSql Library to new format (Updated) LuaThreadLib by removing functions that are error prone and irrelevant. (Updated) Lua Profile Library (Updated) SubtitleFunction script for achievements to use new lua profile library (Fixed) Crash in the ZipFile LUA Library when extracting 7z files without folders (or more files then folders) (Fixed) Error when opening AuroraUI elements too quickly (sleep for 500ms before returning fixes the problem and it's barely noticeable) (Updated) Parental Control Permissions to be System Specific instead of User Specific (Added) Security Settings for configuring Parental Control permissions (Updated) Some lua Libraries (Updated) Indie/Blue and Kinect/Purple case (#695) (Added) Kernel permission to Utility Scripts (Added) New functionality to LuaAuroraLib (Deleted) LuaPluginLib (redundant) (Added) LuaKernelLib (Updated) Lua HTTP Library to have better error handling (Updated) AuroraUI modules to be built into the Aurora library (except Gizmo) (Updated) Content.FindContent method to return the entire content info for each found instance. (Updated) Lua "print" function to also print tables (Added) GetInfo method to LuaContent library (Fixed) type on asset importer conditional checks (Updated) 7z class to use CombinePath function for building paths (Added) Copy and Move directory functions into LuaFileSystem library (Added) LuaContent library (Added) RefreshListOnExit function to UtilityScript task. (Added) Lua Zip Lib for 7z compressed files (Removed) The ini permission (Added) Content permission (Fixed) Issue where print and tprint weren't outputting to LOG (Updated) IniLib and FileSystemLib ( WIP) (Added) ScriptManager in System Tools (Fixed) IniLib (Added) SetLuaPath function in LuaVM (Fixed) SampleScript in Lua Folder (Fixed) Bug that was causing ScanPathConfigUI to lose focus (Updated) System dialog to match new design (Added) Base XUI Class code for Security Settings (Added) Screen Captures feature (Changed) Network Debugger now sends JSON packets (Changed) LUA Errors are now filtered as "LUAERROR" instead of "ScriptRunner" (Updated) NetDbgLogger to include LOG type (Added) NetDbgDll interface for Aurora Network Debugging (Added) Temporary Icon for NetDbg Module (Added) Screen Capture Scene (WIP) (Added) Screen Capture XUI Class (WIP) (Added) Screen Capture menu item in game options (Updated) Skin and Localization files to use 0.6B as current version (Added) New Dll based LogOutput class (Fixed) Issue in FreestylePlugin settings that caused the "Y" button to not show up in Screen Capture trigger/activator (Updated) Aurora Folder Structure; cleaned up root directory (Updated) Lua Script search locations to follow revised folder structure (Updated) Aurora Path references to follow revised folder structure (Updated) SMBDll Enabled check to be "Enabled" (Added) Localized Strings for Module List (Added) Skin configuration for Module Icons (Added) Not Implemented Text in Security Settings (Updated) Verify Link scene to use new Plugin Manager interface (Updated) Debug Overlay to be translucent (also forced overlay in LTCG mode, temporarily) (Updated) Config to enable SMB server startup- if SmbDll is available (Updated) Plugin Manager to take a more active role in managing plugins (Updated) All plugin dependent classes to use revised plugin manager (Updated) Settings scene with new revamped plugin settings and renamed/reordered multiple settings (Updated) PopupUI to attach to the BkgProcess layer as opposed to the calling parent. Fixes center issue in some scenes. (Added) New Plugin settings module for CFEdit, FtpDll, SmbDll, DashLaunch, FreestylePlugin and ConnectX (Added) New Plugin settings XUI scenes for FtpDll, SmbDll, DashLaunch, FreestylePlugin and ConnectX (CFEdit has no settings) (Added) Skinnable Module Icons for Plugins (WIP) (Fixed) Flicker when opening Verify Link for the first time since boot (Updated) LibSMB to utilize TMP folder located in DATA/SMB/ (Fixed) Replaced rpc.lua and rpcserver.lua for the LUA JSON library with the actual lua code and not the html from github (Added) LoadString to Lua INI library (loading via string, disables ability to save settings to disk; ie., read only) (Added) Http.DownloadFile(...) to the Http Lua Library (Updated) Lua HTTP Lib to remove the httpInstance concept and stick with synchronous functions (Updated) Sample Script to use INI lib after corrections (Added) GetSections, GetAllSections, GetAllKeys functions to Lua INI Library (Added) Lua INI Lib (WIP) (Added) Lua XUI Controls Bindings (Added) Lua Gizmo Binding (Updated) Lua Thread lib to use Aurora Task Manager instead of Raw Threads (Updated) Lua Http Lib to have synchronous downloading (WIP) (Added) Error handling for TPRINT when passing a non-table. (Added) Overloaded function for Task.SetProgres (Added) Http.Download() function with POST and GET (Updated) SetProgress to use a lua_Unsigned instead of lua_Number (Added) new lua function 'tounsigned' to convert an integer value to unsigned (Added) Runtime notifications for script error (Fixed) Error handling when LUA file has general syntax error preventing script from compiling (Added) Utility Script Support (WIP) (Updated) ScanPath Config scene to properly respond to scan path events (Fixed) Path bug when editing a scan path on a disconnected device (Fixed) Missing localization in Content Launcher initiated by background process (Renamed) The Xbox Marketplace tab to Assets in the Settings Scene (Added) Import Assets button to the Assets Settings Scene (Updated) ScanPathList to show [Not Available] in place of device when not connected (Updated) All Progress tasks to utilize the callers HXUIOBJ (future use) (Added) Script Runner task (wip- future use) (Added) AuroraUI lua library (wip- future use) (Updated) AssetImporter to not use BMP (Fixed) TitleUpdateListJSON Crashing when unexpected data was returned from unity (Added) Support for DDS image files in AssetImporter (Added) Full process logging to asset importer for end-user (Added) Localized status messages for AssetImporter progress bar (Added) Progress percentage values to AssetImporter progress bar (Added) KinectRequired class to Xbox360 executable parser (Updated) Database/ContentManager to use CaseIndex instead of flags to determine case color (Added) Blue/Indie case color to the set of available cases (Updated) ContentScanner to recognize indie games and apply blue case (Added) Release Date & Content ID subtitle scripts (Added) AssetImporter task class (wip) (Updated) JpegImage class with new function to get image dimensions (Updated) Pngimage class. Recoded core class and fixed many bugs. (Fixed) DirectoryDeleter class index (Added) Multiple functions to Content Manager to allow changing of other fields dynamically (Updated) Game cover downloader to use localized strings (Updated) Skin Browser to show spinner when loading thumbnails. (Updated) Skin Browser to not allow deletion of compressed skins (disabled due to known bug) (Updated) Game background to wallpaper to handle errors (Updated) Cover and Game Background notices to use localized text (Updated) Game background to wallpaper method to update the Theme Scene with the thumbnail on change. (Added) Support for Parental Controls with Passcode protection in key areas (Added) New icon for cover download manager (Fixed) Gamebackground saving to create thumbnail and update theme scene (Fixed) SettingManager handling of User Settings and notifications (Updated) Fullcover JSON parser to use V2 of XboxUnity API (Added) Framework for Download Cover scene (Added) Framework for Game wallpapers (Added) New FileManager Icon to game options (Updated) The way storage manager recognizes mounted devices (Added) Correct localized strings for device removal and insertion notifications. (Updated) File Manager class to accept start location parameters (Added) File Manager button to Game Details scene. Allowing user to open file manager directly to game path. (Updated) The ModifyQV List to not allow page tabbing with LT or RT when holding the Move Button (Fixed) Launch Button not disabling when the content is not available (Added) Support for resigning containers (CONSOLE_SIGNED) (Updated) HttpLUA class to properly handle complex POST data (Updated) StorageManager to react to specific device notifications (Added) Link to send textinput postvar for testing (Fixed) Crash when pressing LT or RT when the game list is empty. (Updated) HideBackups.lua adding support for NXE2GOD conversion backups (v1.1 and older) (Fixed) Issue where quickview icon would show [X] when updating an existing quickview and the icon is not changed in anyway. (Fixed) Data corruption bug when asset images are replaced with an image that has a different size than the original. [Fixed] Aurora not building because of redefined tray state enum (using the one from xkelib now) Supported Languages English - Default Language German - Translated by Nachtgarm French - Translated by Nord Sud Team Spanish - Translated by Gromber Italian - Translated by MatteIta Swedish - Translated by Sopor Turkish - Translated by Bomlife Dutch - Translated by Mattie Russian - Translated by Wisher Thanks Thank you all for your patience and who knows what the future will bring...
Téléchargement : Aurora 0.6b - Release Package.rar MD5: C848BF13F3D58B1ED29F8A5262C88A1D Merci à Aspire78 pour l'information.
Le changelog de Cemu v1.6.3 :
# CEMU detailed changelog for 1.6.3 # Patreon release date: 2016-10-20 # Public release date: 2016-10-27 coreinit: Added support for 'wb' modifier flag in FSOpenFile()/SAVEOpenFile() AX: Rewrote a majority of AX API and internal mixing code, aiming for almost a 1:1 reimplementation where possible AX: Adjusted memory layout of some internal sample data buffers (some games calculate addresses on their own instead of relying on the values provided by the API) SWKBD: Fixed a bug that caused the software keyboard overlay to not display on AMD GPUs GX2: Added support for D24_S8_FLOAT depth buffer format GX2: Shaders will now correctly use shadow samplers instead of imitating them by manually comparing shadow depth in shader logic GX2: Added support for dynamically detecting and adjusting the number of mip levels of a texture during usage (information about the mip level count isn't always available at texture creation) GX2: Better support for rendering to individual mip levels of a texture GX2: Added support for binding the same texture multiple times with different mip or slice views during a drawcall GX2: Fixed order of elements returned by FETCH4 shader instruction GX2: Fixed a bug in polygon offset slope scale calculation GX2: Handle texture LOD parameter correctly in vertex shader
Téléchargement : Cemu 1.6.3
Haxchi v2.0 @FIX94 FIX94 released this 2 hours ago Now coming with its own installer! check out the readme on its usage. Haxchi This is the continuation of the POC Haxchi exploit by smea. It features compatibility with a lot of DS VC and can be easly installed and further configured. Installation Grab the current .elf from the release tab and put it into sd:/wiiu/apps so it can be run by the homebrew launcher later. For extras such as replaced icon, startup logo, startup sound, game title and button configuration download the "haxchi" archive and put its content into a folder on your sd called "sd:/haxchi". This folder will be used during installation to set up the game of your choice and you can adjust its content to your liking. The following games right now are supported by the installer: Game JPN US PAL Brain Age (Training) 10179A00 10179B00 10179C00 Yoshi Touch and Go 10179D00 10179E00 10179F00 Mario Kart DS 10195600 10195700 10195800 New Super Mario Bros 10195900 10195A00 10195B00 Yoshi's Island DS 10198800 10198900 10198A00 Big Brain Academy 10198B00 10198C00 10198D00 WarioWare: Touched 101A1E00 101A1F00 101A2000 Mario & Luigi: Partners in Time 101A2100 101A2200 101A2300 DK Jungle Climber 101A5200 101A5300 101A5400 Kirby Squeak Squad 101A5500 101A5600 101A5700 Wario Master of Disguise 101ABD00 101ABE00 101ABF00 Star Fox Command 101AC000 101AC100 101AC200 Kirby Canvas Curse 101B8800 101B8900 101B8A00 Zelda Spirit Tracks 101B8B00 101B8C00 101B8D00 Super Mario 64 DS 101C3300 101C3400 101C3500 Zelda Phantom Hourglass101C3600 101C3700 101C3800 Kirby Mass Attack 101C8600 101C8700 101C8800
Téléchargement : Haxchi V2.1 Tutoriel : Installer Haxchi Haxchi v2.1 @FIX94 FIX94 released this an hour ago Now coming with its own installer! check out the readme on its usage. CHANGES: added support for Pokemon Ranger: Shadows of Almia