CECH-2000A CECH-2000B CECH-2001A CECH-2002B CECH-2004A CECH-2012A CECH-2104B CECH-2500A CECH-2501A CECH-2504A CECH-2511A CECH-2511B CECH-L04 CECHA01 CECHE01 CECHB01 CECHC04 CECHG01 CECHP01 4.88.2 EVILNAT (COBRA 8.3) Changelog Fixed memory leak in LV2 kernel while Cobra is enabled Added option to dump ERK (eid_root_key) through xai_plugin (from flatz's EID root key dumper) Added option to dump LV2 through xai_plugin Added option to dump LV1 through xai_plugin Added File Manager in xai_plugin (by DeViL303) Added option to toggle Cobra version, release (default in CFW) and debug (get debug logs through socat) Manual FAN speed now works with Cobra disabled too Added system to block login in on PSN/SEN while CFW syscalls are enabled (by DeViL303) Added sort games by name and date options (by aldostools) xai_plugin translated to Brazilian (thanks to jcorrea and LuanTeles) xai_plugin translated to Polish (thanks to KcrPLo and Agrippa) xai_plugin translated to Italian (thanks to Sheireen) xai_plugin translated to Chinese Traditional/Simplified (thanks to xiaoyang) xai_plugin translated to Spanish Features Made out of 4.88 OFW Made manually without automatic tools SEN/PSN enabled Disabled deletion of unsigned act.dat and .rif files Allowed unsigned act.dat and .rif files Allowed running of unsigned applications Compatibility with FSELF C00 demo unlocker Disabled LIC.EDAT license check Can be installed over 3.55 OFW Can be installed over +3.56 OFW (bguerville Toolset) Can be installed over any CFW CEX COBRA 8.3 added and enabled as default Full PS2 Games Compatibility Possibility of Downgrade from any CFW with active QA Flags QA Flags active if previously enabled Disabled Epilepsy Message on Boot Compatibility with PSX games in ISO Compatibility with PSP games in ISO Compatibility with PS2 games in ISO Compatibility with PS3 games in ISO/JB folder format Compatibility with ReactPSN Display of Temperatures in XMB In-Game on PS2 Games RSOD Screen Bypass BSOD Screen Bypass PS3_GAME/app_home XMB In-Game Screenshot Added Package Manager CoreOS Hash Check patched to prevent Brick on non-dehashed Downgradate consoles Patched to remove LV2 Protection Peek and Poke (LV2) Peek and Poke (LV1) CINAVIA protection disabled Option to sort games by name and date Cobra 8.3 Failsafe Cobra stage2 (by bguerville/aldo) Restore CFW Syscalls without reboot just entering to 'Settings > System Update' on XMB (by aldo) Integrated Dynamic Control FAN (to control fan when webMAN is unloaded) (by aldo/Evilnat) Support Photo GUI integration with webMAN MOD (mount games from 'Photo' column) (by aldo/DeViL303) Get/Set FAN speed (by aldo) Enable/disable features: Photo GUI, Restore Syscalls (by aldo) Opcode to create CFW Syscalls (6, 7, 8, 9, 10, 11, 15, 35) (by aldo) Opcode to set fake accountID (by Evilnat) Opcode to activate account (act.dat) (by Evilnat) Opcode to create license (RIF) (by Evilnat) Updated ps3mapi_load_process_modules to load custom modules and system modules (by haxxxen) Added ps3mapi_get_process_module_info Increased from 24 to 32 the max number of map paths (by aldo) Added sm_get_temperature patch in kernel (by Evilnat) Added sm_get_fan_policy patch in kernel (by Evilnat) Added sm_set_fan_policy patch in kernel (by Evilnat) Fixed Control FAN payload, avoids loading previous mode (by Evilnat) Disable stage2.bin while Recovery Menu is loaded (by haxxxen) Fixed max FAN speed after shutdown (by Evilnat) Improved Habib's QA flags code imported by aldostools (by Evilnat) Fixed black screen in CFW2OFW converted games (by Evilnat) Added sm_ring_buzzer with single_beep, double_beep and triple_beep (by Evilnat) Skip license creation (rif) if it already exists (by aldo) Added cellFsMkdir symbol (by Evilnat) Added constant FAN Speed while a PS2 ISO is launched (by Evilnat) Check/Disable/Enable QA Flags (by Evilnat) Creation of act.dat while launching a PSN game (by Evilnat) Convert someones's else savedata to your own savedata (by Evilnat) Block Log In on PSN/SEN when CFW syscalls are enabled (by DeViL303)
Téléchargement : CFW EVILNAT 4.88.2 COBRA 8.3 [CEX] MD5: 3202971E05140F24E52B36D5C443AD35 Téléchargement : CFW EVILNAT 4.88.2 COBRA 8.3 [CEX] [noBD] MD5: 80029DC0FBD238DAF8ED45BCDFD04CD6 Téléchargement : CFW EVILNAT 4.88.2 COBRA 8.3 [CEX] [noBT] MD5: 360569FE808B1815BD05258C8496003F Téléchargement : CFW EVILNAT 4.88.2 COBRA 8.3 [CEX] [noBD] [noBT] MD5: D8BB1F47B77F1737F974308B935F81B6
Téléchargement : RetroArch 1.9.7
# Cemu detailed changelog for 1.25.0b # Patreon release date: 2021-07-16 # Public release date: 2021-07-23 New in 1.25.0b: Vulkan: We further optimized pipeline caches to have a smaller file size OpenGL/Vulkan: New shader cache format 50-70% smaller file size compared to the old format Internally, it uses our modernized GPU state representation that we also use in the new pipeline cache files Vulkan: Fixed a regression from 1.25.0 which could cause various random graphic bugs New in 1.25.0: Vulkan: Added a permanent cache for Vulkan pipelines Unlike the Vulkan-native cache that Cemu used before, this cache does never reset Additionally the new cache is independent of hardware and drivers and can therefore be transferred between different PCs Technical info: Pipeline caching works by capturing the state of the Wii U's GPU at the time of pipeline creation During the pipeline loading screen Cemu can then play back those captured states to recreate the pipelines Pipelines are directly tied to your shader cache. You need both caches to restore pipelines Pipeline cache location: shaderCache/transferable/<titleId>_vkpipeline.bin (new) Shader cache location: shaderCache/transferable/<titleId>_shaders.bin (new, updated with 1.25.0b) Known issues: The pipeline cache doesn't cover all edge cases yet and a very small fraction of pipelines can't be cached It affects less than 0.1% of pipelines but we are looking to bring that number down to zero within the next 1-2 Cemu releases coreinit: Fixed a recent regression which caused Pokken Tournament to crash or softlock on launch general: Updated language files
Téléchargement : Cemu 1.25.0b