 [PS5] Gezine progresse encore sur Y2JB
[PS5] Gezine progresse encore sur Y2JB [PS4/PS5] Zecoxao apporte des précisions sur le bug d'interface exploitable
[PS4/PS5] Zecoxao apporte des précisions sur le bug d'interface exploitable [DSi] NAND Title Manager v0.4.0 supporte Unlaunch
[DSi] NAND Title Manager v0.4.0 supporte Unlaunch
TrueAncestor PKG Repacker Changelog: NEW v2.45 1. Added XMB Link (WT category) support to Fast Pack pkg. 2. Added support to AS/HM/SF categories in both Custom & Fast Pack. NEW v2.40 1. Added XMBLink pkg type support (WT category) to Custom Pack pkg (but not in yet Fast Pack pkg). NEW v2.35 1. Extended the support of categories like photo, music, video, tv, web tv & network to the Custom Pack pkg feature.
Téléchargement : TrueAncestor_PKG_Repacker_v2.45
Téléchargement : webMAN_MOD_1.43.32
Téléchargement : ManaGunZ v1.25
Une précision importante, HENkaku doit être activé chaque fois que vous redémarrez ou éteignez et allumez la Playstation Vita , sinon vous ne serez pas en mesure d'exécuter des applications homebrew, vous pouvez toujours choisir de placer l'appareil en mode veille (il suffit d' appuyer une fois sur le bouton d'alimentation) cela vous permettra de reprendre la session sans réactiver HENkaku . Publication demain.
Téléchargement : Cemu v1.5.4
See the repo README for documentation. Extract this archive to the root of the SD card. Make sure it's actually extracted into the root and not a dedicated directory.
Changlog v3 HomeMenuHax:
USA/EUR/JPN 10.6.0-X..11.0.0-X is now supported. KOR is now actually supported, for 9.6.0-X..11.0.0-X(the theme-data exploit KOR builds were removed since themes aren't actually usable with KOR). Read the README before installing this. Updated for latest ctrulib etc. Moved non-user input files from SD into RomFS, everything that was previously stored under that menuhax_manager directory for this will automatically be deleted if it exists. Moved menuhax files stored in the SD root into "/menuhax/", the old data is deleted/moved in some cases. Implemented cfg exec_type, see source. This can be used to force-{enable/disable} menuhax *hax payload booting at next Home Menu boot(this overrides PADCHECK). A number of UI changes. A dedicated message-prompt was implemented which is now used instead of {hold X while entering a menu for certain functionality}. Removed support for deleting the cfg file from the config menu. The cfg file is now automatically created during menuhax installation if it doesn't exist. Theme-data-related functionality(including additional menuhax extdata file deletion) is now only enabled if the cfg allows it, due to a theme-data exploit being installed. The delay value used before jumping to the *hax payload can now be configured with menuhax_manager. The unsupported_cver field for each exploit module is no longer hard-coded in menuhax_manager. During startup menuhax_manager will first download a config file with HTTPS, on failure it will try to use a previously downloaded config file from SD(this is seperate from the menuhax cfg file). The menuhax_manager app can't be used without this config file. The max-system-version field for each module mentioned previously is now loaded from this config. If the menuhax release version from config doesn't match the current one, an error will be thrown since this normally means the version you're using is outdated. Updated HTTPC-related code. This now only uses HTTPS, even for downloading the actual *hax payload. The data under menuhax_manager RomFS finaloutput/ is now stored with .zip. Previously the total used space on SD for the menuhax_manager directory was ~122MB, now it's ~1MB. Implemented logging for menuhax_manager, a log file is now stored under the menuhax_manager directory. Splash-screen handling has improved, see also README. Image previews are now displayed, the input SD image can now be loaded from any PNG stored under a directory, and more image dimensions are now supported for 2D / sub-screen. Added a text file stored under the SD menuhax directory which can contain the currently installed menuhax version and exploit-name, from the last install. Implemented the menuhax-thread, see README. Before writing to the framebuffers, initialize them first for when the framebuffers were previously located elsewhere. Write to the primary and secondary framebuffers. Instead of storing gfx data at _end, a dedicated linearmem buffer is temporarily allocated instead. Multiple ROP stages are now used with menuhax. Pre-*hax-payload, there's a total of 3 stages including the exploit. All of these minus the installed exploit are stored under the SD menuhax/ directory. Each exploit just loads stage1 essentially, where stage1 is exploit-specific. Various changes so that the built binaries are smaller. Updated theme extdataID handling for more regions. Only allow using theme-data exploits/functionality when the system's region supports it. Switched to using 3ds_ropkit. This now installs the oldest-sysver exploit module compatible with the current system-version first.
Téléchargement : 3DSident v0.1
La grosse nouveauté est donc le support de tous les modèles de PCB, l'ajout du module DMC, mais aussi le support du dernier firmware 4.80 comme l'indique le site.
Retrouvez le COBRA ODE 5.20C DMC sur la boutique du LSstore.
Team Cobra is proud to present the next generation of ODE, the 5.20C. Compatible with 25xx, 3xxx and 4xxx series consoles to 4.80 OFW. The 5.20C has inbuilt DMC (Drive Motor Controller) circuitry. We have greatly reduced the size of the PCB, with many optimizations in terms of components used. We are now running our own SATA core which allows for further speed increases and much more flexibility. The Cobra 5.20C ODE is much more compact, Flexible and faster design at a lower price! We are now shipping 5.20C to Cobra resellers. The updated user manual is available in the downloads section!
Setup: Put the gacubeboy.elf file in the sd:/wiiu/apps/gacubeboy/ folder of your SD card. Put all of your Gameboy roms in the sd:/roms/gb/ folder of the SD card with the .gb extension. Sub-folders are acceptable, but not needed. Keep the number of rom files less than 200 for best results. Instructions: Load a ROM and press the Play button. If you select the play button with a WiiMote, that WiiMote will be used as the controller, with sideways orientation. The A and B buttons will be swapped with the 1 and 2 buttons if you play with a WiiMote. Once a game is started the Play button becomes a Pause button. If the game stops playing, that means it crashed, and either the rom isn't supported or something crazy just happened. Just load a different rom and try again. Not every game is supported. Plus button is the Start button and Minus button is the Select button. Planned to be added: Nothing, the engine is going to be a port next time. I don't have time to build a Gameboy engine from scratch and want to get a better version out soon with better rom support and sound. Credits: -dimok for all of his HBL code which makes it simple to build homebrew
Téléchargement : Gacubeboy
PlayStation®4 System Software Beta Sign Up SIEE Please enter the details below for your chance to join the PlayStation®4 System Software Beta. Please note that completing this enrollment form does not guarantee a place on the PlayStation®4 System Software Beta. Invitations are at Sony Computer Entertainment Europe's (SCEE's) discretion. Unless you are successful, we will not contact you regarding PlayStation®4 System Software Beta. By completing this form you agree to the Private Beta Trial Agreement. If you are successful we will email you with information on how to access the PlayStation®4 System Software Beta (including your voucher code). Keep an eye out for the official invitation e-mail so that you know when the action has commenced! Thanks & good luck! The PlayStation Beta Team.
Tout est là : Programme Beta Firmware 4.0