 [PS4] Release bzImages KHEOPS 2.1 PS4 fat slim pro aeolia belize baikal
[PS4] Release bzImages KHEOPS 2.1 PS4 fat slim pro aeolia belize baikal [PS5] Gezine progresse encore sur Y2JB
[PS5] Gezine progresse encore sur Y2JB [PS4/PS5] Zecoxao apporte des précisions sur le bug d'interface exploitable
[PS4/PS5] Zecoxao apporte des précisions sur le bug d'interface exploitable [DSi] NAND Title Manager v0.4.0 supporte Unlaunch
[DSi] NAND Title Manager v0.4.0 supporte Unlaunch
# CEMU detailed changelog for 1.5.2 # Patreon release date: 2016-06-09 # Public release date: 2016-06-16 coreinit: Improved performance of ExpHeap memory library. AX: Added sndcore2 API AXAcquireVoice, AXAcquireVoiceEx, AXFreeVoice, AXVoiceBegin, AXVoiceEnd, AXSetVoiceVe, AXSetVoiceOffsets, AXSetVoiceType, AXSetVoiceDeviceMix, AXSetVoiceState, AXSetVoiceSrc, AXSetVoiceSrcRatio, AXIsVoiceRunning, AXGetVoiceOffsets Input: Fixed a bug where mapping any keyboard button would always set the key to "0xFF" GX2: Added support for cubemap array textures GX2: Added support for mip-mapping (all texture types) GX2: Better handling for textures with a width or height that is not a multiple of 4 GX2: Fixed a bug in Tiling Aperature where texture pitch (width) was calculated incorrectly GX2: New API GX2InitSamplerZMFilter(), GX2InitSamplerLOD(), GX2InitPolygonControlReg(), GX2InitPolygonOffsetReg() GX2: Improved streamout shader emulation performance GX2: Implemented support for directly rendering into the scanbuffer GX2: Texture format R10_G10_B10_A2_SNORM now uses GL RGBA16_SNORM representation (since there is no signed version of RGB10_A2 in OpenGL) GX2: New debug option 'Overwrite vertex buffer size'. With this option enabled, CEMU will calculate the size of vertex attribute data that needs to be uploaded to the GPU instead of relying on the value provided by the game. Can boost performance but may also make the vertex cache less efficient. GX2: Shadercache will automatically delete outdated shaders.
Téléchargement : Cemu v1.5.2
Désormais, l'outil a largement évolué, il est heureux d'annoncer que U-Paint a été téléchargé par plus de 400 personnes différentes, que cette nouvelle version inclus un readme, un manuel, et de nombreux changements ont été opérés, plus sérieux, vous allez pouvoir sauvegarder, charger vos dessins, et il y a des options d'annulation.
U-Paint v2.5 for Homebrew Launcher by brienj Setup: Put the u-paint folder from the archive into the apps folder of your SD card with all the other apps you launch with the HBL. Instructions: Touchpad - Use the stylus or your finger in the top-left area to draw on the DRC screen and TV, select colors in the right-hand area L-Stick: Move view when zoomed in R-Stick: Up = Zoom In, Down = Zoom Out A Button: Undo (cycles through the last 100 saved undo pictures to memory) B Button: Toggles Brush or Spray Mode Y Button: Toggles Fill (brush becomes completely filled circle) or No-Fill Mode Minus Button: Decreases Brush Size Plus Button: Increases Brush Size LB or RB: Show/Hide Menu ZL or ZR: Turns on Dropper Mode while held (allows you to assign droppered color to active color) Home Button: Exit Painting Mode - D-PAD U/D: Changes Hardness Level D-PAD L/R: Changes Flow Level Color Picker Mode - D-PAD U/D: Change either R, G, or B (the one with radio button selected) value up/down on the color picker screen Load/Save Mode - D-PAD L/R: Change Page Number The current zoom level, brush size, and brush type are shown in the lower-right area of the DRC screen. To the left of that, it shows your active color. Touching this box opens up the color picker menu. The color picker is like the one in Photoshop. It defaults to the slider controlling the red value. You can also either select green or blue with the radio buttons next to them on the right hand side of the menu. Touching the right side box will set the color change, or touching the red x in the top-right corner will close the menu. You can change the active color by choosing any of the 10 colors on the right hand side of the main menu. The last color is the background color which is used when you clear the screen. The load and save menus allow you to load or save PNG format images. To load pictures, they must be named any number number between "Picture1.png" and "Picture36.png" and placed in the "sd:/drawings" folder. The number of load/save slots may be increased in the future, but most likely you will be able to name your pictures or load any that are in the "sd:/drawings" directory in any future update. Multiple picture formats may also be supported in the future, but the program currently saves to lossless PNG format, which is really the best quality for file size that is possible. Remember that everything you see on the DRC screen is a representation of the actual FULL picture which is on the TV. When you are zoomed out on the DRC, you are seeing the full picture that is on the TV, but reduced by 2/3 size, since the DRC is 854 x 480 and the TV is 1280 x 720. When you are zoomed in, the pixels are identical. Planned to be added: Saving and loading palettes ??? - Naming saved pictures or loading any picture in the "sd:/drawings" folder ??? - Design a brush
Téléchargement : U-Paint v2.50
Au programme, de nombreuses nouveautés et améliorations, on retrouve le support de la création de répertoires, le support de l'extraction et de l'importation de sauvegardes de data de jeux DS, la mise à jour de FBI traité comme un 3DSX, et d'autres évolutions que vous pouvez découvrir dans le changelog.
Add support for creating directories. Add support for renaming files and directories. Add support for extracting/importing DS cartridge save data. Tested only with a few games. Use with caution. Add support for updating FBI as a 3DSX. Allow manually entering CIA URLs from the QR code scan screen. Display more appropriate data size units. Improve file filter options. Properly pause CDN installations on suspension to home menu. Fix deleting directories containing other directories. Fix pasting to ext save data. Fix retrieving title seeds on systems using certain language settings.
Téléchargement : FBI v2.3.0
MultiMan 04.80.00 Euro 2016 aka mmSS-R – Edited theme to Soccer Euro 2016 – Base of MM 04.80.00 – Changed a few fonts – Updated Movian to 5.0.270 – No asking for an update (v. 4.00) – Added Soccer background sound – Added 2 Soccer background video – Added video icon in Soccer Style – Set default game folder to “GAMES” not “Dyrec‘
Téléchargement : MultiMan 04.80.00 Euro 2016 (99.4 Mo)
We gave you that power, you abused it... so live with the consequences now: -Removed SysNAND partition dumping / injecting -Removed unneeded / duplicate 2.1 Unbricker Feature Jokes aside, you don't need this, and having this in here + people not paying attention lead to some nasty bricks in the past. So, this has gotten more safe again.
Téléchargement : OTPHelper v0.90
Microsoft vient de confirmer ce que nous vous annoncions, la Xbox One S vient d'être officialisée.
Bonne nouvelle, elle va être proposée à partir de 299 euros, mais dans une capacité de 500 Go, nous savons qu'elle sera par contre proposée à 449 euros avec le disque dur de 2 To d'après la fuite que nous avions eu auparavant. Du coup, nous voyons mal comment les modèles vont pouvoir cohabiter, Microsoft va rapidement retirer de la vente la Xbox One Fat, ou le proposer à un tarif de moins de 200 euros le temps d'écouler les stocks. Niveau hardware, il a largement évolué car désormais la console va supporter la vidéo 4K et du HDR via l'utilisation d'un port HDMI 2.0. La consommation a été réduite, à tel point que Microsoft intègre désormais la partie alimentation dans la console, le gros bloc d'alimentation externe va donc disparaître. Les manettes actuelles restent compatibles, mais elle va aussi évoluer, Microsoft va proposer des modèles élitistes comme un modèle Gear of War 4, mais la manette officielle dispose désormais d'une partie arrière restylée, avec un grip différent, Microsoft annonce aussi que sa réception a été améliorée, et qu'il a été possible d'améliorer sa portée d'utilisation. Tout ces nouveautés seront disponibles dès le mois d'Août 2016. Le Xbox Live va lui aussi évoluer, il sera plus rapide, plus souple à utiliser, compatible avec Cortana, il sera possible de créer des clubs, de voir des groupes de joueurs ou encore de profiter encore mieux des jeux (par la création de niveaux ou à la participation à des arènes). Edit : Le first look est déjà là !
Téléchargement : SHOWTIME.SELF for multiMAN