 [PS5] Gezine progresse encore sur Y2JB
[PS5] Gezine progresse encore sur Y2JB [PS4/PS5] Zecoxao apporte des précisions sur le bug d'interface exploitable
[PS4/PS5] Zecoxao apporte des précisions sur le bug d'interface exploitable [DSi] NAND Title Manager v0.4.0 supporte Unlaunch
[DSi] NAND Title Manager v0.4.0 supporte Unlaunch
A brief list of the features is: - Automatic recognition of the game ISO fle and automatic download of the CD cover and all the game details from Metacritic (Game name, Release date, Score, Description, Publisher, Developer, Category) - Very nice web graphic interface and extremely easy to use. - Launch and Umount games straight from the web interface. - Reboot and Shutdown the PS3 from the web interface. - Enable disable game data for external USB drive connected to the PS3. - Monitors and displays CPU temp, Internal PS3 hd free space, USB external PS3 hd free space, Total number of games ISOs added. - Automatically keeps track of every time you play a game and counts the times adding a IOS style badge to the CD cover displayed on the web page search results. - Ajax js interface to search for game name, description, category, publisher, developer in real time. - Order results by Metacritic Score, Last played Games, Date Added Games, Games Never Played Yet, Name and Random selection. - Easy configuration and installation. - Voice recognition (English only so far). - Lots more features to come. Requirements: - LAMP environment (Linux+MySQL+Apache+PHP) in a VM or on a real machine. - Network share folder containing the PS3 ISO files and PS3Netsrv++ to share the files with the PS3. - PS3 modded and Webman installed. - PS3 accessible via the internal network. - A lot of joy of playing
Il a mis en place un Github et propose un site ici : http://ps3-demo.fazionet.com/ Téléchargement : PS3-Manager (Beta)
Téléchargement : SafeA9LHInstaller v2.0.3
Changelog v0.9 Added system upgrade block to Custom Firmware 4.80 (thanks to ermak86). Added support for all ports on the controller (1-7) and BD-Remote (thanks atreyu187 and stefa11). Polish language added (thanks to darekspy). Added installer-pkg. (v0.91) - fixed a bug that didn't shut down the PS3 after 3 incorrect password entries (thx to noctis90210). NEW !!
Téléchargement : PS3Lock @VSH Menu v0.91
Here is a scene waves collection presents as an easy to use ISO installer. This ISO when mounted by your backup manager of choosing, gives the ability to view and change your PS3 XMB wave. Instructions: Download and transfer ISO file to dev_hdd0/PS3ISO/ Mount with your favorite manager, like an ISO game Navigate on "waves collection disc", choose yours Install press X and answer YES, wait to XMB return.
Téléchargement : XMB Waves Collection sur uptobox ou 1fichier
Téléchargement : FBI v2.3.1
# CEMU detailed changelog for 1.5.2 # Patreon release date: 2016-06-09 # Public release date: 2016-06-16 coreinit: Improved performance of ExpHeap memory library. AX: Added sndcore2 API AXAcquireVoice, AXAcquireVoiceEx, AXFreeVoice, AXVoiceBegin, AXVoiceEnd, AXSetVoiceVe, AXSetVoiceOffsets, AXSetVoiceType, AXSetVoiceDeviceMix, AXSetVoiceState, AXSetVoiceSrc, AXSetVoiceSrcRatio, AXIsVoiceRunning, AXGetVoiceOffsets Input: Fixed a bug where mapping any keyboard button would always set the key to "0xFF" GX2: Added support for cubemap array textures GX2: Added support for mip-mapping (all texture types) GX2: Better handling for textures with a width or height that is not a multiple of 4 GX2: Fixed a bug in Tiling Aperature where texture pitch (width) was calculated incorrectly GX2: New API GX2InitSamplerZMFilter(), GX2InitSamplerLOD(), GX2InitPolygonControlReg(), GX2InitPolygonOffsetReg() GX2: Improved streamout shader emulation performance GX2: Implemented support for directly rendering into the scanbuffer GX2: Texture format R10_G10_B10_A2_SNORM now uses GL RGBA16_SNORM representation (since there is no signed version of RGB10_A2 in OpenGL) GX2: New debug option 'Overwrite vertex buffer size'. With this option enabled, CEMU will calculate the size of vertex attribute data that needs to be uploaded to the GPU instead of relying on the value provided by the game. Can boost performance but may also make the vertex cache less efficient. GX2: Shadercache will automatically delete outdated shaders.
Téléchargement : Cemu v1.5.2
Désormais, l'outil a largement évolué, il est heureux d'annoncer que U-Paint a été téléchargé par plus de 400 personnes différentes, que cette nouvelle version inclus un readme, un manuel, et de nombreux changements ont été opérés, plus sérieux, vous allez pouvoir sauvegarder, charger vos dessins, et il y a des options d'annulation.
U-Paint v2.5 for Homebrew Launcher by brienj Setup: Put the u-paint folder from the archive into the apps folder of your SD card with all the other apps you launch with the HBL. Instructions: Touchpad - Use the stylus or your finger in the top-left area to draw on the DRC screen and TV, select colors in the right-hand area L-Stick: Move view when zoomed in R-Stick: Up = Zoom In, Down = Zoom Out A Button: Undo (cycles through the last 100 saved undo pictures to memory) B Button: Toggles Brush or Spray Mode Y Button: Toggles Fill (brush becomes completely filled circle) or No-Fill Mode Minus Button: Decreases Brush Size Plus Button: Increases Brush Size LB or RB: Show/Hide Menu ZL or ZR: Turns on Dropper Mode while held (allows you to assign droppered color to active color) Home Button: Exit Painting Mode - D-PAD U/D: Changes Hardness Level D-PAD L/R: Changes Flow Level Color Picker Mode - D-PAD U/D: Change either R, G, or B (the one with radio button selected) value up/down on the color picker screen Load/Save Mode - D-PAD L/R: Change Page Number The current zoom level, brush size, and brush type are shown in the lower-right area of the DRC screen. To the left of that, it shows your active color. Touching this box opens up the color picker menu. The color picker is like the one in Photoshop. It defaults to the slider controlling the red value. You can also either select green or blue with the radio buttons next to them on the right hand side of the menu. Touching the right side box will set the color change, or touching the red x in the top-right corner will close the menu. You can change the active color by choosing any of the 10 colors on the right hand side of the main menu. The last color is the background color which is used when you clear the screen. The load and save menus allow you to load or save PNG format images. To load pictures, they must be named any number number between "Picture1.png" and "Picture36.png" and placed in the "sd:/drawings" folder. The number of load/save slots may be increased in the future, but most likely you will be able to name your pictures or load any that are in the "sd:/drawings" directory in any future update. Multiple picture formats may also be supported in the future, but the program currently saves to lossless PNG format, which is really the best quality for file size that is possible. Remember that everything you see on the DRC screen is a representation of the actual FULL picture which is on the TV. When you are zoomed out on the DRC, you are seeing the full picture that is on the TV, but reduced by 2/3 size, since the DRC is 854 x 480 and the TV is 1280 x 720. When you are zoomed in, the pixels are identical. Planned to be added: Saving and loading palettes ??? - Naming saved pictures or loading any picture in the "sd:/drawings" folder ??? - Design a brush
Téléchargement : U-Paint v2.50