What does it do?: It takes a TurboGrafx-16/PC Engine backup file and converts it to an installable CIA for your 3DS with CFW. It does all in a one single program. Features: VC T16-PCE injection into a CIA Easy made custom 3D banner Easy made custom text/footer banner Easy made whole process! Requeriments: Microsoft .NET framework 4.5
Téléchargement : Ultimate T16-PCE VC Injector pour 3DS
Voici la liste des changements apportés :
1. Loop unrolls and appropriate global register uses. 2. Aggressive inline of innermost loop functions and memory load/store functions. 3. Merged structs. 4. Generally optimised some 65816c instructions to avoid saving to global variables (if they are not going to be used at all, Snes9x does this a lot!) 5. SPC700 catch up only at HBlank, and when reading to/from $214x registers. 6. Caching of BRR samples 7. Use of the 3DS GPU for hardware acceleration 8. Use of the 3DS GPU hardware for some computation related to tile flips / texture coordinates. 9. The hardware rendering was derived from the original Snes9X software renderer. Thus, they don't scale very well during very heavy HDMA effects. 10. The SNES DSP runs off concurrently and independently on the syscore thread. Even without syncing with the 65816c/SPC700, it produces reasonable sound and music.
Il reste cependant encore quelques améliorations à faire :
Téléchargement : snes9x_3ds_v0.32 (1.4 Mo)
Téléchargement : Luma3DS v6.0
Téléchargement : Moonlight PS Vita (VPK) Version Alpha
v1.0b: Fixed a bug with the 24x24 icon generation (bad resizing). v1.0: Initial release
Téléchargement : Ultimate GBA VC Injector v1.0b
Téléchargement : EmuNAND9 20160812
Decrypt9WIP all-in-one 20160812 - 'Clean up my mess' edition @d0k3 d0k3 released this 3 days ago · 12 commits to master since this release The last release version had two major bugs - first, injecting system files / system saves did not work properly, second, a lot of you guys had trouble using this via Brahma / HBL. Although this is only a quick bugfix release, you even get a new major feature in this one: Preliminary support for dumping DSi enhanced game cartridges. Still needs testing and perhaps some improvements. Thanks to @Normmatt for this! Added auto CMAC fixing for injected system files / saves Fixed injecting system files / saves - you will now get the selction prompt again Fixed .3DSX entrypoint Release Note: Oh well, that happens when you try to push a release on the last day before your vacation. Even on this release, the new Auto CTRNAND Transfer feature has certain problems when transfering CTRNANDs without A9LH installed. So, don't try this for now (if you don't have A9LH installed, otherwise have backups). If you abolutely must try it and don't have A9LH (f.e. when injecting an O3DS v2.1 CTRNAND into a N3DS console), use this test build (up to date with the latest commits) instead: https://transfer.sh/...0812-181157.zip ... but be warned that this is not sufficiently tested. Keep backups!
On retrouve dans cette version du 14.08.2016 l'amélioration des transferts CTRNAND, il n'y a désormais plus de bugs, sur les dumps de CTR/NTR/TWL eet il a fait quelques ajustements sur le transfert de CTRNANDs d'une OLD à une N3DS.
Téléchargement : Decrypt9WIP 14.08.2016
Changelog Ver. 1.0 alpha (14 August 2016) - First release Installation In the zip there is a folder with the 3dsx and the smdh files inside, to be used with a homebrew launcher. All the resources are included in the executable using romfs. The game creates a Njam3ds subfolder inside the 3ds folder if doesn't exist. Commands - Move : arrows keys - Select/Change options : A - Pause/Restart the game : B - Exit play/game: Start Known Bugs - The pause doesen't wotk fine - The cfg file is saved in the wrong position To Do List - Add the multiplayer mode (not in the near future)
Téléchargement : Njam3ds