[PS5] PS5 App Dumper 1.0 disponible- Ajout de la prise en charge des jeux au format ISO sur les périphériques NTFS
- Ajout de la prise en charge des backups PS1 au format ISO/BIN+CUE sur les périphériques NTFS
- Les films Blu-Ray et DVD au format ISO stockés sur les périphériques NTFS sont dorénavant supportés
- Les ID des jeux sont désormais indépendants de leur nom
- L'option de téléchargement de nouvelles mises à jour est désormais indépendante des autres
- Le nom des jeux stockés sur le disque dur interne de la console est à présent correctement affiché
- Correction de l'affichage des jeux PS3 au format ISO sur des périphériques NTFS après les avoir lancés
- Lors du chargement de contenu, MultiMAN charge désormais aussi les données pour WebMAN
- Au lancement, MultiMAN/Cobra Manager rescanne maintenant vos jeux pour vérification
- Sur MmCM, une option pour scanner les périphériques USB NTFS a été ajoutée
- Names of local PS3 games in ISO format are properly displayed (from PARAM.SFO)
- Names of network and NTFS PS3 games in ISO format are properly displayed (from PARAM.SFO) after you load them at least once
- PS3 ISO games from NTFS drives will now show background and cover (if loaded at least once)
- Added support for checking for game updates for network and NTFS PS3 games in ISO format
- Last loaded game/video (no network/ntfs) will be passed to webMAN for auto-load at next system start (making lastGAME almost obsolete)
- While scanning for content, mmCM will prepare data for webMAN, too (NTFS info, images and param.sfo)
- Upon launch, mM/mmCM will rescan your games and will cache images and other files
- Small change to make mM "title_id" independent (in case you change it from the default BLES80608)
- Downloading mM/mmCM updates is now "title"/"name" independent
- In mmCM mode in HOME column you now have "Scan connected NTFS USB drives" option. In case you didn't connect the drive before launching mmCM you can use this option to refresh content from NTFS drives.
UPDATE for Cobra Cinavia BD Disable
Ok now I have added Habib's BD Cinavia removal as well. Now this seems to be hit or miss for disc but it has worked for me on a copy of Smurfs 2 I dumped myself and made. It has some other stuff in there as well because it is a plugin and if you install just this it would disable all your other plugins. So as of 12/21/2013 this has the latest and great of each of the following plugins that will be installed.
webMAN 1.26 [Update # 2]
Habib's BD Cinavia Bypass
PSNPatch v1.06
It will install all plugins to hdd0:/plugins and replace your boot_plugins.txt file. You might want to remove your plugins from hdd0:/ root but is not needed. It will also install a new folder called on hdd0:/ called
hdd0:/selfs
It contains prepNTFS.v1.01.self so you can execute it without having the app installed to prep NTFS drives via multiMAN OS with a simple press of the X button to prep your HDD. The last thing it will do is alphabatize your game section of your XMB if you don't have this neat little hack done already instead of them showing by date installed by Bahamut Lord.
If you want to remove any of these features simply extract the contents of the zip file delete what you want removed (nothing really should need to be done as they are all great features and this will stop any conflicts with this one tiny zip file) anyhow once removed zip all the folders backup and rename properly.
BD Cinavia Removal, webMAN Update, PSN Patch Pack
I also updated my Cinavia 4.46 removal pack to also update your CA.CER files to 4.53 files for good measure as another users requested this. Not a needed update and bitsbubba's tool set does this as well so it is here if you ar einterested is all but again not needed and nothing has changed with the actual Cinavia removal just updating the CA.CER files for online use to help mask your online status. Figured it would be good to add since I have added PSNPatch as well to help you stay hidden from the Giant Enemy Crab S*O*N*Y I hope you all enjoy.
Cobra 4.46 Cinavia Removal [Update #1] & 4.53 CA.CER File Replacement
Install as usual, place the zip file(s) on a HDD/USB drive and go into multiMAN OS and simply press X on each file to install. Then simply reboot and enjoy!!
For those interested I will be working on my PSN PKG to PS3 ISO (without need for rap/edat/reActPSN) tutorial tonight and tomorrow and have it ready by Monday at the very latest.
Also I did not write any of these tools, I only put them together for easy install for you all. Thanks for this goes out to KW, BahumatLord, Habib, bitsbubba & deank for all there work and giving me the ability to share these with you all. Without them this would not have been possible.
- Ajout d'un menu ‘Plugins installer’ au menu recovery (Plugins -> Plugins installer)
- Ajout d'une option pour cacher les icônes non fonctionnelles sur le XMB (tels que "Formater la Memory Stick" ou l'option "UMD Auto Start").
- Ajout d'une option pour cacher la barre de volume dans le menu home
- Correction d'un bug qui affichait certains ISO comme corrompus
- Correction d'un crash qui survenait lors du chargement de plugins
- Fonction de lancement automatique corrigée (de même que son nom dans le recovery menu).
- Option sleep-timer fixée dans le lecteur de musiques. Une option des plus intéressantes car celle-ci n'existe pas sur Playstation Vita
- Amélioration de la fonction ‘Install Addon’. Les homebrews dits 1.50 peuvent désormais être installés.
Les fichiers ZIP qui ne contiennent pas de fichiers EBOOT.PBP ne créent plus d'icônes corrompus
- Amélioration de la stabilité du système. J'espère qu'il n'y aura plus de problèmes avec l'application FTP ou avec le Blue Screen on Death
- L'option ‘Hide CFW folders’ a été renommé en ‘Allow anti-CFW games’. Les utilisateurs de DJMAX devraient l'activer
- Added 'Plugins remover' to recovery menu (This does only remove the path line in 'vsh.txt', 'game.txt' or 'pops.txt').
- Fixed the blue screen of death / setup reset, finally.
- Fixed sleep-timer in music player, again.
- Fixed 'Tekken 6' game and probably some other games.
- Removed 'Use TN network update' from recovery menu. This option is now always enabled.
- Construit à partir de l'OFW 4.53
- Présence des menus Install package files et App_home
- Compatibilité avec ReactPSN
- Toutes les vérifications CoreOS et Ecdsa sont patchées
- LV1 et LV2 patchés pour le support Peek et Poke
- LV1 patché pour désactiver la protection LV2
- Possibilité de lancer des jeux signés jusqu'au FW 4.53
- Peut être installé à partir de n'importe quel CFW et OFW 3.55
- Aucun patch bt/bd présent
- Présence d'un système de Bypass pour le Red Screen Of Death
- Présence d'un patch offline ReactPSN
- Très bonne stabilité
- Ajout du support pour PSP Remaster
- QA Flag activé par défaut si activé sur le FW 3.55
- Système de screenshoot en jeu présent
- Système d'anti-protection contre la copie
- Correction d'un bug au niveau du Recovery Mode. Si quelqu'un a le moindre problème, réinstallez votre disque dur interne puis procédez à une réinstallation du CFW.
- Correction d'un problème pour les Playstation 3 rétrocompatibles touchant notamment le secteur PS2
- Added proper detection of COBRA7 firmwares (4.46-4.53)
- Added “Check for updates” for local PS3 games in ISO format
- Added check when loading local/network PS3 games in ISO format if installed game update requires higher firmware version and fixes sprx/self/eboot files
Tuto LS : Dump d'un jeu Xbox One
Download 660.PBP Here. (choose the PSP 1000/2000/3000 version, *not* the PSP Go version). Depending on the download links, if the file you download is named EBOOT.PBP, rename it into 660.PBP
Download TN-V4′s binary files here
Download the TN-V4 Loader for your game here. Choose the download that matches your game and region!
If you don’t have it already, download and install OpenCMA
Preparation
Extract the savedata from the TN-V4 loader of your game on your hard drive, in your CMA’s PSAVEDATA/xxxxx folder (where xxxx are a bunch of letters and numbers).
Copy TN.BIN, FLASH0.TN, and 660.PBP in the game’s savedata folder (where you can find ‘H.BIN’)
Copy the game’s savedata to your Vita, using OpenCMA
Running TN-V4
Now run the exploit for the game (the trigger varies on the game. For 101-in-1 megamix, just loading the savedata should be enough) and TN-V should start.
On the first boot, the recovery menu will appear automatically.
Select ‘Advanced ->’ menu and then select ‘Install 6.60 files’ (this step is only needed if you’ve never used TN-V4 before).
Enjoy the install progress.
After the install is done, go back and exit the recovery menu.
Enjoy TN’s awesome work.