[PS5] PS5 App Dumper 1.0 disponibleHabib, connu pour avoir publié le premier CFW 4.50, revient vers nous avec cette fois un nouveau type de custom firmware. En effet, il s'agit d'un OFW 4.50 avec les patchs permettant de pouvoir réinstaller un CFW par-dessus. Une sorte de dualboot mais de manière software. Les homebrews ne fonctionnent pas, de même pour le QA mais vous pourrez d'après le développeur jouer à vos jeux originaux online sans craindre de vous faire bannir. Ce CFW est uniquement installable sur les consoles déjà en CFW ou OFW 3.55 !
Ne laissez pas de disque dans la console lors de la mise à jour. Pour cause, la PS3 va d'abord chercher la mise à jour sur le disque.
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Hello everyone, today I'm going to share you an OFW in which CFW can be installed over it. Of course, it is for CFW users who play online.
FEATURES:
1. Disabled 2 ecdsa checks which prevented CFW from being installed
GUARANTEE THAT YOU WON'T GET BANNED
NOTE: QA won't work and mm or any hombrew won't launch
Trick or treet
HAPPY HALLOWEEN
MAJ :
LS tient à signaler que cette partie ci-dessous de la news est à prendre avec des pincettes...
Je tiens cependant à préciser que des choses intéressantes peuvent arriver avec ce type de nouveaux firmwares. Voici par exemple les propos de bitsubba, développeur reconnu de la scène ps3 :[/size]
it works to the point of playing your legit games online, but we're actually in search of testers. it seems this might be installable over 4.XX OFWs on nand consoles
En effet, il serait possible d'installer ce CFW sur des consoles avec un OFW 4.XX possédant une nand et donc réinstaller par dessus un CFW sur des consoles actuellement non hackables ! Pour l'instant, ils recherchent des testeurs et rien n'est concrétisé. C'est une affaire à suivre, je vous conseille donc de rester attentif ces prochains jours.
Habib v4.50 DB (dualboot) OFW
PUP Size: 194.59 MB (204,044,644 bytes)
MD5 Hash: 16743b84c521f30bf182b772b30f9728
Lien de téléchargement (le fichier ne sera pas mis en ligne sur LS car le CFW n'est pas sûr) : http://www.mediafire...wptbw6anb310er0
Senaxx vous présente l'(officieux) Cobra IDPS dumper.
Un de mes amis (que je ne nommerai pas) a trouvé un moyen de dumper l'IDPS sur les OFW. J'ai créé un ISO pour le Cobra ODE pour pouvoir l' utiliser. Vous pouvez le mettre dans votre répertoire PS3_GAMES et le lancer depuis le XMB.
Utilisation :
1). Mettez une clé USB formatée en FAT32 dans le USB000 (plus à gauche) ou le port USB001 ou à droite
2.) Exécutez le programme homebrew, retour à nouveau sur le XMB
3.) L' IDPS.bin est sur votre clé USB.
Pour l'instant, cet IDPS.bin n'est pas très utile (encore), mais nous pourrions en avoir besoin dans le futur.
Anonymous / Senaxx
Le 3key dispose maintenant lui aussi d'un homebrew permettant de dumper l'IDPS de votre console. Cette fois-ci, c'est Harryoke, modérateur du forum Ps3Hax, qui le partage avec nous.
Fonctionnalité :
- Permet de dumper l'IDPS/ConsoleID de votre PS3 sur une clé USB placée au port USB001.
Flat_z, à qui l' on doit déjà de nombreux travaux sur PS3 (jeux PS2 Classics, gestions des saves PS3, etc.), vient de publier un nouvel homebrew : EID Root Key dumper 4.50. Cet homebrew comme son nom l'indique vous permettra de dumper votre EID root key. Cette clé s'avère très utile voire indispensable pour certaines manipulations sur nos PS3, notamment lors de la conversion CEX2DEX ou pour la lecture de votre DD interne directement depuis votre PC.
EID root key Dumper était déjà disponible MAIS seulement pour les CFW 3.55. Grâce à Flat_z, il est maintenant fonctionnel sur CFW 4.50. Plus besoin de downgrader en 3.55 pour pouvoir récupérer cette fameuse clé.
Les CFW 3.55 deviennent ainsi quasiment obsolète. Une très belle avancée pour la scène.
Tutoriel d'utilisation :
- Installez le PKG de Root Key Dumper sur votre PS3 via Install Package Files;
- Lancez Root Key Dumper (votre console émettra 3 bips puis redémarrera)
- Récupérez ensuite votre Root Key dans le répertoire /dev_hff0/GAME/FLTZ00010/USRDIR/ avec un manager ou par FTP
Smealum, développeur français réputé de la scène DS et 3DS, travaille actuellement sur un custom firmware pour la 3DS. Dans une vidéo récemment postée sur youtube, il nous montre qu'il a réussi à répliquer l'exploit de la team Gateway visant à lancer une NAND depuis la carte SD de la 3DS. Il précise que tout ceci sera utilisé pour lancer des customs firmwares. Les customs firmwares serviront à lancer du code sur des firmwares récents mais ne permettront pas aux gens étant actuellement sur des firmwares supérieur au 4.5 de lancer du code.
Bref, la 3DS semble s'ouvrir peu à peu et l'on pourrait croire, au vu des avancées récentes, que l'ouverture complète au public pourrait arriver dans un futur proche sans utiliser de linker. Patience et nous en apprendrons surement plus.
Alors que jusqu'à maintenant, le GateWay 3DS était le seul à pouvoir exécuter les jeux 3DS, la team R4i Gold vient d'annoncer l'arrivée de son R4i Gold 3DS Deluxe Édition. Ce dernier permettrait le lancement lui aussi des jeux 3DS donc un sérieux concurrent au GateWay 3DS.
Pour le moment compatible du firmware 4.1 au FW 4.5 tout comme le Gateway 3DS, la team annonce une compatibilité avec tous les jeux (même les derniers). La R4i Gold 3DS Deluxe Édition ressemble à première vue à un clone du Gateway car la méthode pour la préparation du jeu ou autre est la même. Mais ce n'est pas tout, la R4i Gold 3DS Deluxe Édition possède elle aussi deux cartes.
Pour le moment, nous n'en savons pas plus. Cependant, d'après certaines personnes, la R4i Gold 3DS Deluxe Édition serait moins chère que le Gateway mais ceci reste à confirmer.
★ Support 3DS/3DSXL/3DSLL consoles (v4.1 to v4.5).
★ Support latest 3D games.
★ Support latest DSi and 3DS games.
★ Support ALL kind of 3DS and DSi console.
★ Support RTS (Real Time Save) for DSi games.
★ Support SDHC micro sd card.
★ Support Wifi games and DS Ramble pak.
Voici des photos du R4i Gold 3DS Deluxe Édition :
Beaucoup l'attentaient, le voilà ! La team frappe de nouveau et nous leak en exclusivité Call of Duty Ghosts. Nous vous conseillons bien évidemment de ne pas y jouer en ligne avant sa date de sortie. Nommé Call of Duty Ghosts PS3-iMARS, la release pèse environ 10.6GB. Amusez-vous bien et pensez à nous faire un petit retour.
Format: PS3
Région: US
Langue: MULTi4 (eng, fre, spn, ptr)
Taille: 10.68 Go
Maj : la version 360 dispo : Call.Of.Duty.Ghosts.RF.XBOX360-POWER (16.277 GB )
Comme à chaque fois, aucun lien direct de téléchargement, merci !
RGLoader 0v400
-----------------------------------------------------------------------------------------------
\_Release Notes:_\\
A lot of people have thought that RGLoader has been dead/abandoned. Yeah, basically it's
been dead for a while now mostly because Stoker has been gone for over a year so there was
only one real developer for RGLoader and real life stuff gets in the way. I've gotta put out
a big thank you to sk1080 for releasing a usable version of RGLoader for 16202 while I've
been gone. In either case, saying that RGLoader is dead really does not make a lot of sense
when we have tried to make it as open as possible without sharing code that was donated by
people who don't want it running out in the wild yet. RGBuild.exe is not obfuscated in any
way and can be completely decompiled to source with .net reflector. The patches are provided
in plain text and compiled when you run the image which should allow anyone to be able to
update them for a new kernel. All you would have to do is use the existing file structures
as a guide to add support for a new update. This said, there is no reason that some random
person would not be able to change RGBuild for their own purpose or for a new kernel.
RGBuild++ was another project started by stoker and abandoned and left to me to finish, and
there's still quite a bit of work to be done on it before it's ready for a release. I felt
bad releasing an update using the RGBuild everyone is familiar with when I have promised
new features like jasper big block support. It's hard to devote the amount of time and effort
needed to finish something like this when the xbox scene is slowing down and interest in
alternative nand builders is low. This doesn't mean that I haven't been updating RGLoader for
my own uses and adding features, it just means I didn't feel like putting in the effort to
make it usable for the general public and releasing.
I've seen a lot more activity in the #RGloader channel on EFNet and on the forum with
people asking for a new update. I have no problem putting the work in when I know it's not
going to waste, so these past couple weeks I have been porting some of the new features in
RGBuild++ to this older builder just so you guys can enjoy what we have so far and run a much
more stable kernel.
I'd like to conclude with, don't be fooled and think that just because the builder looks
the same that the xbox side hasn't changed. Please try out some of the new features added
and PLEASE leave feedback in the shoutbox at rgloader.com with any problems or successes you
have had. This lets us know that there are still people out there that have use for a devkit
kernel on a retail xbox.
-----------------------------------------------------------------------------------------------
\_RGLoader NEW Features:_\\
-- Avatar File Installer --
Thanks to cOz and his badass system extended partition installer code,
RGLoader.xex now supports creating and formatting the hard drive partitions
for the avatar update files. Included in the hdd filesystem files is a $SystemUpdate
folder. If RGLoader detects that this folder exists, it will reinitialize the
partitions and automatically copy the files to it. It usually requires a reboot
after the installation for the avatars to start showing up in the dashboard.
-- HV Peek Poke --
A peek poking patch has been added to the hypervisor. It uses the same call format that
Freeboot uses with syscall0.
-- RGLoader Plugin Loading --
Options have been added to RGLoader.ini for loading plugins in the same format that
dashlaunch handles. They are essentially just system dlls so you can use them for
whatever purpose you wish.
Format:
[Plugins]
Plugin1 = Hdd:\Plugin1blah.xex
Plugin2 =
Plugin3 =
-- RGLP Loading at runtime --
Not really a new feature, but not many people knew about this before. During system
initialization RGLoader.xex will scan the systemroot for any .rglp files and will apply
them to the kernel/xam/whatever the address is for. They are a standard patch format
[Addr][numberofpatches][startpatches..]. There is a file named rglXam.rglp in the
hdd filesystems folder which you can open with a hex editor and use an example. This
feature is useful for testing extra patches without having to completely reflash your
nand image.
-- KDNet for Jtags --
KDNet is kernel debugging over lan. It is basically like
xbwatson on crack. It shows post codes and runs even before
xbdm.xex gets launched. This utility is extremely useful
for debugging problems in the kernel, and also inserting
breakpoints and debugging xex modules running on the system.
Developers who create trainers and such will find this very useful.
In the past, using xbsetcfg to setup KDNet for jtags would
corrupt the nand image and brick the xbox because it overwrites
important info where the jtag payload is stored. This issue
has been fixed in RGLoader.
The most exciting thing about the latest RGBuild update is
that when you build your nand image it detects the computers
local IP address and sets up KDNet for the nand. This is very useful
because if your xbox fails to boot or has problems, you do not need
a uart cable or a post sniffer to figure out what the problem is.
Simply hook your ethernet cable into your xbox and run KDNet and the
problem will be obvious and easy to fix usually.
Make sure you have the SDK installed (xbox neighborhood) and run one
of the provided bat files (KDNet_win7.bat / KDNet_win8.bat) and turn
on your xbox.
-- Memory Protection Options --
In the past there have been problems when running certain utilities
made for retail kernel on RGLoader, such as trainers for games.
This was caused by the xex being compiled to use memcpy instead of DmSetMemory.
A lot of trainers have already been updated to fix this issue, but there
is now an option which will disable the memory protection in this
devkit kernel in the same way it is disabled in retail.
This fixes most problems with trainers and such.
In options.ini set NOMEMPROT = 1
-----------------------------------------------------------------------------------------------
\_Changelog:_\
0v400
-Added support for 16537
-Too many fixes to name for RGBuild.exe (much better corona support in image editing)
-Fixed JTAG KDNet support
-RGBuild now sets up KDNet in the nand image (no need for xbsetcfg)
-Fixed filesystem issues, can now insert payload anywhere in nand and filesystem will
rearrange itself.
-Overall much more stable kernel patches
-Options.ini
-Ability to disable memory protection
-RGLoader.xex
-Added plugin loading
-Will load ini from USB drive before hdd (useful if a plugin is crashing the system)
Comme toujours lors d'un leak d'un jeu important, LS relaie l'info afin d'en faire profiter la communauté. Cette fois, c'est l'un des plus gros blockbusters de 2013, Battlefield 4, qui vient de voir le jour sur le net pour les deux consoles PS3 et Xbox 360. Après Batman et Assasins Creed, on se demande si ce sera pareil pour Call of Duty Ghost .
Comme à chaque fois, aucun lien direct de téléchargement, merci !
Battlefield 4 PS3-iMARS REGiONFREE Taille : 9.71Go
Battlefield 4 XBOX360-iMARS Région: EURO Taille : 15.66 Go
Amusez-vous bien !
Comme toujours lors d'un leak d'un jeu important, LS relaie l'info afin d'en faire profiter la communauté. ce coup-ci c'est le très attendu Assassin's Creed Black Flag, d'Ubisoft qui vient de voir le jour sur le net avec comme nom de release Assassins.Creed.IV.Black.Flag.PS3-RiOT.
Attendu pour le 29 octobre sur les 2 consoles PS3 et Xbox 360, il est donc disponible presque une semaine avant sa sortie officielle, pour un poids de 8.46 GB.
Maj la version Xbox est disponible : Assassins.Creed.IV.Black.Flag.XBOX360-COMPLEX pour un poids de 16GB les 2 DVD.
Comme à chaque fois, aucun lien direct de téléchargement, merci !
Iris Manager se rapproche toujours plus de son principal concurrent, le célèbre MultiMan. S'il est vrai que ce dernier propose de nombreuses fonctionnalités, des personnes le trouvent beaucoup trop lourd à utiliser pour au final lancer simplement des jeux. C'est donc là qu'Iris Manager retrouve tout son intérêt. Même s'il n'a pas à rougir, il propose tout de même nettement moins d'options lui permettant ainsi d'être relativement simple à utiliser. Cependant, Estwald (Hermes), D_Skywalk et Miralatijera, les développeurs d'Iris Manager, le mettent à jour régulièrement pour apporter son lot de corrections de bugs ou encore de fonctionnalités.
Cette fois-ci, Estwald apporte le support du format NTFS pour la partie "Archive Manager" de l'homebrew.
Update du 28/10 :
What's New in version 2.58:
Archive Manager (File Manager):
- Added vertical split by default in windows A and B from resolution 720P (to switch between vertical/horizontal, press L2/R2).
- Added .png/.jpg small viewer pressing X on these files.
- Added automatic display of ICON0.PNG when we list from game directory (GAMEZ, GAMES) passing through the game folder (the viewer uses the path - "game folder"/PS3_GAME/ICON0.PNG to show it.
- Fixed error of recurring copy when copy to the same unit, at a lower level folder.
- Added libntf_ext latest changes that allow to use functions like fopen() for NTFS/EXTx drives.
NOTE: remember that NTFS/EXTx support only works in Archive Manager: to install .PKG proceed from there.
Update du 26/10 :
Changelog v2.56 :
Added support for devices with NTFS (Windows , read / write)) and EXT2/3/4 (Linux , read only) from "Archive Manager" (support to EXT2/3/4 filesystem partitions in external devices (only read access) from "Archive Manager") Added support for BD Emu PS3_GM01 activated (support to "direct multiboot" discs using the disc structure: dev_bdvd/PS3_GM01/ in "BD emu" mode)
NOTE: Remember that writing is experimental support and assume risks when using it: check with "chkdsk " to ensure that no data is lost or corrupted.
With the partitions "ext" to be in read, no problem that can corrupt anything.
1) plug in the device and wait 5 to 10 seconds for it to mount. If not, unplug and re- plug. Multiple devices can be plugged.
2) the partitions are displayed as " ntfs0 :" a " ntfsX "
3) Remember that it is important to mount the device before unplugging: from the root option "Archive Manager" or leave Iris Manager
Changelog v2.55 :
IMPORTANT: After installing the PKG, restart the PS3, if Iris Manager was loaded before.
What's New in version 2.55 :
1) Plug in the device and wait 5 to 10 seconds for it to mount . If not, unplug and re-plug. Multiple devices can be plugged.
2) The partitions are displayed as "ntfs0:" to "ntfsX".3) Remember that it is important to mount the device before unplugging: from root option of "Archive Manager" or exiting Iris Manager.
Added asynchronous copy support to speed up file copy in "Archive Manager". Added option in "Archive Manager" (pressing SELECT) "Get file/folder info " for information on the number and size of files required to copy.
http://www.logic-sun...3-iris-manager/
This CFW was tested on most PS3 Models by different testers and no problems were encountered.
But as any CFW release you must install it with caution and by following proper instructions, No one will be held responsible for any damage caused.
Rogero CFW4.50 v1.01
•Added the ToolBox to [app_home/PS3_GAME] to restore multiMAN/StealthMAN launch mode from ToolBox.
•Added XMB InGame ScreenShot Feature.
•ReactPSN patch to work offline without the need to log into PSN at all.
•Cinavia Disabled for HDD content only using the DEX files.
•noBD/noBT patches to allow installation on consoles with broken BluRay Drive or Bluetooth board.
•This CFW can be installed fine from XMB Update over OFW3.55 or any CFW ver <= 3.41/3.55/4.21/4.30/4.40/4.41/4.46/4.50
•HDD can be swapped/changed and the CFW will re-install without any problem.
•Patched LV1 to disable LV2 Protection.
•Patched LV1 to add peek/poke support.
•Patched LV1 Core OS Hash Check (to prevent Bricking on non-dehashed downgraded consoles)
•Patched LV2 to add peek/poke support.
•QA Flag enabled by default to allow for easier downgrading using Recovery Menu.
•RSOD screen bypass patch for RSOD machines (it won't fix the RSOD but allows the PS3 to boot fine into XMB)
•PSN/SEN access is available but it's not recommended.
•It can run games signed with Keys up to version 4.50 without any Eboot/Sprx patching needed.
•The CFW can be used for Downgrading with Hardware flashers with PS3 Flash Auto Patcher v4.46a
* For help Downgrading from OFW4.50 (with Flasher) Please refer to this thread :
http://www.tortuga-c...&p=22170#p22170
* For help Downgrading back to CFW3.55 from any CFW Please refer to this thread :
http://www.tortuga-c...hp?f=127&t=4717
SingStar Icon Replacement:
http://tortuga-cove....340ed4d35fcc4fe
multiMAN ver 04.50.02 BASE (older multiMAN versions won't work on CFW4.50)
http://tortuga-cove....340ed4d35fcc4fe
ATTENTION:
1.This CFW does have LV1 checks disabled and can be installed on Downgraded PS3 consoles even if not dehashed after downgrade. Just in case anyone still need to dehash, here's the link Link ----> http://www.tortuga-c...hp?f=127&t=3638
2.Always make a NOR/Nand dump using multiMAN before installing any CFW to have a recovery backup in case of any bricks.
Having a valid NOR/Nand dump is an essential step before upgrading, because you will always have a chance to recover when you have a valid dump.
** A Hardware Flasher alone without a valid dump may not fix your bricked PS3 **
3.Please Check the MD5 of the downloaded PUP file before installing any CFW to avoid possible bricks.
4.DO NOT HAVE DISC IN PS3 WHEN UPDATING FIRMWARES..As the PS3 will take the UPDATE from the DISC First.
5.You need to be already on a 3.55OFW or 3.55/4.21/4.30/4.40/4.50 CFW to install this. Installing from any OFW > 3.55 won't work. (Hardware Flasher needed)
The much anticipated 1.6 firmware update is now available for download.
The biggest feature of this update is the addition of the new auto-eject feature. You can now switch games without rebooting and without ejecting discs. All from the comfort of your couch. The new auto-eject feature does not require any modifications to the ODE, nor does it require any new accessories or soldering, it is now available to all ODE users, from all models, with the simple update of your Cobra ODE.
We have also added periodical polling of the HDD to prevent hard drives from going to sleep mode which made some games freeze if they had been paused for a while. The HDD polling can be disabled or configured from the cobra.cfg file.
When Cobra ODE was first released, we had seen a huge amount of positive feedback, although many users had two major concerns, the first being the use of homebrew to achieve game selection, and the second being the need to reboot or eject discs in order to switch games. With the Cobra ODE browser support which was added in v1.5 and the auto-eject feature added in v1.6, we have resolved both of these concerns for our users. Today, the Cobra ODE looks like a brand new device with a completely new user experience, which we think will make most of you happy.
The Cobra Team is the first to bring true "no eject, no reboot" feature to the PS3 ODE world for all models and we will continue to bring you new exciting features in the future.You can now grab the 1.6 update form the downloads section. Please refer to the user manual for updated instructions on how to use the auto-eject feature.
We are also releasing an update to ps3genextra tool which generated the Cobra ODE Browser, please use this version with the 1.6 update.
Concurrently, we are releasing an update to the Cobra ODE Manager which adds support for the auto-eject feature and in parallel releasing an update to the third party integration library which allows third party managers to use the auto-eject feature.
Enjoy
- auto-eject for all consoles to switch games
- periodic polling of the HDD to prevent it going idle
- new option to enable auto-eject on game selection
- new option to configure HDD polling
- new /dev_bdvd/COBRA/EJECT file to allow managers to request auto-eject