Instructions on how to backport Step 1: The eboot Unfself it and use readelf -a on it~ you should see this section LOOS+0x1000010 0x00000000063c4000 0x0000000006400000 0x0000000006400000 0x000000000083a100 0x000000000083a100 R 0x4000 Example for final fantasy vii remake demo Align it upwards from 0x200000 bytes on 2nd Memsize, like so: LOOS+0x1000010 0x00000000063c4000 0x0000000006400000 0x0000000006400000 0x000000000083a100 0x0000000000a00000 R 0x4000 Then search for the SDK Version in ORBI Place, for example in ff7r eboot the offset is at 0x6c00010 01 00 05 05 <- correct sdk version Then at the bottom of the eboot you can find the elf build name PATHH���D���c:/j/workspace/B/b_BuPS4M/cw/End/Binaries/PS4/End-PS4-Shipping.self After the PATH and name patch every single instance 05 05 00 01 Step 2: The modules These are easy, at the bottom there's an sdk version 05 05 00 01 Near end of module Specifically for some modules, an extra step needs to be done: Search for 18 00 00 00 00 00 00 00 BF F4 13 3C 01 00 00 00 After there is sdk version, patch it 01 00 05 05 Some modules are also linked with others modules Again at bottom PATH0���*���C:/devel/projects/bink/build/Bink2PS4.prx After 05 05 00 01 Every single instance Step 3: The Param.sfo This one is the most simple sdk_ver= After this put 05050001 ASCII values Then there is a hidden one Before the game's name put 00 00 05 05 This completes backporting
Téléchargement : Cemu 1.20.0c