Cette version majeure montre un changelog impressionnant, les langues allemande, espagnole et italienne ont été corrigées, et de nombreux bugs ont été enlevés.
Changes from 0.5.2 Features Library view Sprite viewer Debugging console Improved memory viewer Memory search Command line ability to override configuration values Add option to allow preloading the entire ROM before running Add option for whether rewinding restores save games Savestates now contain any RTC override data Add option to lock video to integer scaling LR35902: Watchpoints LR35902/GB-Z80 disassembler GB: Tile viewer GB: Video/audio channel enabling/disabling GB: Symbol table support GB MBC: Add MBC1 multicart support GBA: Support printing debug strings from inside a game GBA: Better cheat type autodetection Implement keypad interrupts Configuration of gamepad hats Video log recording for testing and bug reporting Debugger: Segment/bank support Debugger: Execution tracing Partial Python scripting support Qt: German translation (by Lothar Serra Mari) Qt: Spanish translation (by Kevin López) Qt: Italian translation (by theheroGAC) Bugfixes ARM7: Fix MLA/MULL/MLAL timing Core: Fix crash with rewind if savestates shrink Core: Fix interrupting a thread while on the thread (fixes #692) Core: Fix directory sets crashing on close if base isn’t properly detached FFmpeg: Fix overflow and general issues with audio encoding GB: Fix flickering when screen is strobed quickly GB: Fix STAT blocking GB MBC: Fix ROM bank overflows getting set to bank 0 GB MBC: Fix swapping carts not detect new MBC GB Timer: Improve DIV reset behavior GB Timer: Fix DIV batching if TAC changes GB Video: Reset renderer when loading state GBA: Fix multiboot ROM loading GBA: Fix multiboot loading resulting in too small WRAM GBA BIOS: Implement BitUnPack GBA BIOS: Fix ArcTan sign in HLE BIOS GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes #689) GBA BIOS: Fix INT_MIN/-1 crash GBA Hardware: Fix crash if a savestate lies about game hardware GBA I/O: Handle audio registers specially when deserializing GBA Memory: Improve initial skipped BIOS state GBA Savedata: Fix savedata unmasking (fixes #441) GBA Savedata: Update and fix Sharkport importing (fixes #658) GBA Video: Fix wrong palette on 256-color sprites in OBJWIN GBA Video: Don’t update background scanline params in mode 0 (fixes #377) Libretro: Fix saving in GB games (fixes #486) LR35902: Fix core never exiting with certain event patterns LR35902: Fix pc overflowing current region off-by-one LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes #735) OpenGL: Fix some shaders causing offset graphics GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering Qt: Fix timing issues on high refresh rate monitors Qt: Fix linking after some windows have been closed Qt: Fix crash when changing audio settings after a game is closed Qt: Ensure CLI backend is attached when submitting commands (fixes #662) Qt: Disable “New multiplayer window” when MAX_GBAS is reached (fixes #107) Qt: Fix game unpausing after frame advancing and refocusing SDL: Fix game crash check SDL: Fix race condition with audio thread when starting SDL: Fix showing version number Test: Fix crash when loading invalid file Test: Fix crash when fuzzing fails to load a file Test: Don’t rely on core for frames elapsed Test: Fix crash when loading invalid file Test: Fix crash when fuzzing fails to load a file Tools: Fix recurring multiple times over the same library Util: Fix overflow when loading invalid UPS patches Util: Fix highest-fd socket not being returned by SocketAccept Windows: Fix VDir.rewind Miscellaneous All: Add C++ header guards All: Move time.h include to common.h 3DS, PSP2, Wii: Last directory loaded is saved CMake: Add ability to just print version string Core: New, faster event timing subsystem Core: Clean up some thread state checks Core: Add generic checksum function Core: Cores can now have multiple sets of callbacks Core: Restore sleep callback Core: Move rewind diffing to its own thread Core: Ability to enumerate and modify video and audio channels Core: List memory segments in the core Core: Move savestate creation time to extdata Core: Config values can now be hexadecimal Core: Improved threading interrupted detection Debugger: Modularize CLI debugger Debugger: Make building with debugging aspects optional Debugger: Add functions for read- or write-only watchpoints Debugger: Make attaching a backend idempotent Debugger: Add mDebuggerRunFrame convenience function Feature: Move game database from flatfile to SQLite3 Feature: Support ImageMagick 7 Feature: Make -l option explicit FFmpeg: Return false if a file fails to open FFmpeg: Force MP4 files to YUV420P GB: Trust ROM header for number of SRAM banks (fixes #726) GB: Reset with initial state of DIV register GB MBC: New MBC7 implementation GB Audio: Simplify envelope code GB Audio: Improve initial envelope samples GB Audio: Start implementing “zombie” audio (fixes #389) GB Video: Improved video timings GBA: Ignore invalid opcodes used by the Wii U VC emulator GBA, GB: ROM is now unloaded if a patch is applied GBA DMA: Refactor DMA out of memory.c GBA DMA: Move DMAs to using absolute timing GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou) GBA Memory: Support reading/writing POSTFLG GBA Memory: Remove unused prefetch cruft GBA Timer: Improve accuracy of timers GBA Video: Clean up unused timers GBA Video: Allow multiple handles into the same tile cache GBA Video, GB Video: Colors are now fully scaled GBA Video: Optimize when BLD* registers are written frequently OpenGL: Add xBR-lv2 shader Qt: Move last directory setting from qt.ini to config.ini Qt: Improved HiDPI support Qt: Expose configuration directory Qt: Merge “Save” and “OK” buttons in shader options Qt: Automatically load controller profile when plugged in Qt: Rename “Resample video” option to “Bilinear filtering” Qt: Remove audio thread Qt: Remove audio buffer sizing in AudioProcessorQt Qt: Re-enable QtMultimedia on Windows Qt: Make “Mute” able to be bound to a key Qt: Add .gb/.gbc files to the extension list in Info.plist Qt: Relax hard dependency on OpenGL Qt: Better highlight active key in control binding SDL: Remove scancode key input SDL: Automatically map controllers when plugged in Test: Add a basic test suite Util: Add size counting to Table Util: Add 8-bit PNG write support Util: Tune patch-fast extent sizes VFS: Call msync when syncing mapped data VFS: Allow truncating memory chunk VFiles VFS: Fix some minor VFile issues with FILEs VFS: Optimize expanding in-memory files VFS: Add VFileFIFO for operating on circle buffers Changes from 0.6 beta 1 Features Qt: Italian translation (by theheroGAC) Qt: Updated German translation Bugfixes Core: Fix rewinding getting out of sync (fixes #791) GB Audio: Fix incorrect channel 4 iteration GB Audio: Fix zombie mode bit masking GB Serialize: Fix timer serialization GB Video: Fix LYC regression GBA SIO: Improve SIO Normal dummy driver (fixes #520) GBA Timer: Fix count-up timing overflowing timer 3 PSP2: Use custom localtime_r since newlib version is broken (fixes #560) Qt: Fix memory search close button (fixes #769) Qt: Fix window icon being stretched Qt: Fix initial window size (fixes #766) Qt: Fix data directory path Qt: Fix controls not saving on non-SDL builds Qt: Fix translation initialization (fixes #776) Qt: Fix patch loading while a game is running Qt: Fix shader selector on Ubuntu (fixes #767) Qt: Fix GL-less build Qt: Fix Software renderer not handling alpha bits properly Qt: Fix screen background improperly stretching SDL: Fix cheats not loading Miscellaneous GB Serialize: Add MBC state serialization GBA Memory: Call crash callbacks regardless of if hard crash is enabled GBA Timer: Improve accuracy of timers PSP2: Update toolchain to use vita.cmake Qt: Add language selector Qt: Minor text fixes Qt: Move shader settings into main settings window Qt: Dismiss game crashing/failing dialogs when a new game loads Qt: Properly ship Qt translations SDL: Remove writing back obtained samples (fixes #768)
Téléchargement : mGBA v0.6.0
- Default: Standard touchpads functionalities - Frontpad -> Rearpad: Rearpad is disabled and frontpad will be redirected to both frontpad and rearpad - Rearpad -> Frontpad: Frontpad is disabled and rearpad will be redirected to both frontpad and rearpad - Inverted pads: Frontpad is redirected to rearpad and viceversa - Frontpad disabled: Disables frontpad (WDNF) - Rearpad disabled: Disables rearpad (WDNR) - Both -> Frontpad: Both pads will be redirected to frontpad - Both -> Rearpad: Both pads will be redirected to rearpad
Pour l'utiliser, il suffit de le mettre sous * ALL et d'appuyer sur START + TRIANGLE + CROIX pour changer le mode actuel. Téléchargement : TouchRemap v1.1
Psvimgtools Easy FrontEnd 1.6.1 @MRGhidini MRGhidini released this 18 hours ago See the file README.md Changelog 1.6.1 Fixed message where user without permission in Windows. Tries the process of clone psp games Added ability to add APP Wololo
Maj 18.07.17 Téléchargement : Psvimgtools Easy FrontEnd 1.6.2
MRGhidini released this 5 hours ago
See the file README.md
Changelog 1.6.2
Added "setup install", version management
Téléchargement : CFW2OFW Helper v8
Après l'annonce de RocketLauncher, Apache Thunder nous donne une autre nouvelle : RocketLauncher pourra être lancé par une cartouche de jeu ! Bien sur, vous aurez toujours besoin d'un exploit DSiWare pour le lancer. Ça reste une très bonne nouvelle, étant donné qu'un nouvelle exploit DSiware est développé.
Dans cette vidéo, il explique certains détails et montre le lancement de l'exploit à l'aide de la cartouche de super mario 64. Comme il le dit dans la vidéo, l'exploit sera toujours compatible avec les linker, mais cette version de l'exploit sera probablement release plus tard, à cause de la compatibilité des linkers (très peu ont une rom interne modifiable) et des outils à la disposition de tout le monde pour les flasher.
Adrenaline Bubble Manager v2.0 @ONElua ONElua released this 13 hours ago Changelog 2.0 Adrbblbooter plugin files updated to newest version (v0.4). Added the option to use selected content's pic1 as STARTDAT.PNG if found, otherwise Lman's plugin default STARTDAT.PNG will be used. Now the function Disable Adrbblbooter Bubbles allows to: Eliminate the GAMEID.TXT and corresponding STARTDAT.png files from path "ux0:adrbblbooter/bubblesdb/". Eliminate corresponding lines from ux0:tai/config.txt and reload config Eliminate the PBOOT.PBP from chosen bubble. Code got cleaned up a bit. Some stetic changes.
Téléchargement : Adrenaline Bubble Manager v2.0
Téléchargement : TWLoader v5.5.1 / NDS Bootstrap v0.5.1
Téléchargement : 3DSFlash v1.0
Téléchargement : FBI v2.4.9
Et voici le changelog de SRLoader v1.6.1
Téléchargement : SRLoader v1.6.1
Téléchargement : AT9&AT3 Converter v2.3 Merci BMK