C'est Waninkoko, developpeur de génie sur Wii qui propose une nouvelle version du cIOS. En révision 18, il apporte un lot important de support et d'améliorations. Nouvelle version du CIOSX qui passe en revision 18 avec au programme du change log :
[ CIOSX rev 18 ]:
- Ajout du support des IOS37, IOS38, IOS57, IOS60 et IOS70.
- Module MLoad ajouté (pas la version Hermes).
- Plugin DIP amélioré (auto-installable).
- Plugin FFS amélioré (auto-installable).
- Module EHCI amélioré .
- Module FAT amélioré.
- Module SDHC amélioré.
- Plugin ES enlevé.
-Système de patch amélioré.
- Bug avec les DVD+DL corrigés.
-Support des Charactères FAT invalides (remplacés par '_').
- FATsupporté en plugin DIP.
- Chemin de redirection pour l'émulation NAND amélioré.
- Mode partiel et complet ajoutés pour l'émulation dela NAND.
- Support pour le logging IOS dans un buffer ajouté.
- Support pour le logging IOS via l'USB Gecko ajouté.
- Support du chargement du module IOS depuis PPC.
Télécharger
Talentueux réalisateur français (La Haine, Assassin) et vieux passionné de jeux vidéos, Mathieu Kassovitz souhaite depuis plusieurs années trouver l’idée qui mélangerait à merveille le jeu et le cinéma. Grand joueur depuis son enfance, il se lasse des jeux actuels qui multiplient les polygones et les effets mais qui appauvrissent l’investissement intellectuel des joueurs. Il aimerait apporter au jeu des émotions, un véritable aspect interactif entre la trame de l’histoire et le joueur.
La solution serait de lier fortement le cinéma et le jeu : un film où le spectateur pourrait décider de certains éléments du film et un jeu scénarisé comme au cinéma. Il cite naturellement le blockbuster Heavy Rain pour illustrer ses propos. A ce niveau, le jeu devient un véritable art et prend une toute autre ampleur.
le jeu vidéo peut être considéré comme un art majeur s'il est aussi élaboré. A nous créateurs d'en faire un art. Si on le laisse entre les mains des producteurs, des financiers, le jeu vidéo ne restera qu'un jeu de baston, qu'un jouet
Les portages jeu->film sont (dans 80% des cas, respectons l’adaptation de Silent Hill !) de belles daubes qui mettent en avant des bimbos en fin de carrière. Par contre, le portage film->jeu comporte plus de points positifs, notamment avec des jeux comme Farenheit ou Heavy Rain et ce type de jeu avait son succès à l’époque des Point and Click, le jeu était plus une virtualisation d’un livre et laissait une grande place à l’émerveillement. Je pense que si des associations entre des personnes comme Kassovitz et Molyneux se font, il y a de grandes chances pour que le jeu devienne tout autre chose que ce qu’il est maintenant, quit à laisser de côté la guerre aux effets direct X.
Sur son dernier "Pach Attack", Mr Pach déclare que Nintendo, malgré une image de marque en baisse auprès des joueurs "old school", est et restera un concurrent de taille face à Microsoft et Sony. Tellement de taille que la marque historique nipponne dépasse largement Microsoft en terme de revenus. En ce qui concerne Sony, 2010 sera une année charnière et la marque devrait commencer à gagner de l'argent.
Selon lui aussi, Apple s'est retrouvé par accident sur le marché du jeu vidéo avec le succès inattendu des applications 3d de l'Iphone. Même si la pomme représente un challenger plus qu'important pour le trio Sony-Nintendo-Microsoft, Apple ne rime pas (du moins pour le moment) avec développement de jeu et ils n'ont pas encore l'expérience nécessaire pour s'imposer en tant que développeur ou comme constructeur de consoles. Vu les grandes motivations de Steve Jobs, il n'est pas à exclure que la ps4 et la 720 aient comme concurrent un produit signé Apple, peut être pas une console next gen mais un nouveau type de support novateur et surtout fashion.
Zouzzz (des forums de gx-mod) propose un nouvel utilitaire qui vous permettra le téléchargement rapide et simple des previews pour Freestyle XBOX 360 Dashboard 1.08 & + (Previews hébergées sur le site http://www.previews360.aidoparticuliers.com).
Note : Previewer est juste un "téléchargeur", Zouzzz n'est et ne sera en aucun cas responsable des listes (permettant le téléchargement) fournies par le respectable site http://www.previews360.aidoparticuliers.com. Pour toute erreur d'archive, fichiers qui n'existent pas, listes buggées etc... en informer les administrateurs du site nommé ci-dessus.
Télécharger
Jack Tretton qui est le président et CEO de Sony Computer Entertainment America (SCEA), principalement responsable pour le marché américain de la compagnie a encore frappé !
Il a déclaré que les joueurs PS3 peuvent s'attendre à une grosse augmentation de l'innovation dans tous les domaines mais d'une innovation d'un qualité encore meilleure.Il a noté que, bientôt, les développeurs auraient le même niveau que Sony comme quand ils travaillent avec leurs franchisés qui importent sur next-gen pour la première fois sur PS3.
Vous allez voir plus de qualité et de plus en plus d'innovation et bien d'autres à travers le conseil d'administration. Les développeurs vont dire: «Nous développons avec nos franchisés important sur next-gen pour la première fois, nous sommes le pilier de la Playstation 3. Nous avons un Blu-ray de 50 Gb, il ya tellement plus de contenu et de profondeur dans nos jeux, nous pouvons le mettre là." Ils sont très ouverts à la création de personnages uniques pour nous, pour donner réellement une valeur ajoutée aux consommateurs.
La team Xedev propose une mise à jour de leur soft : XM360 v1.1. Cet utilitaire vous permet d'organiser, de scanner de completer et de débloquer tous vos jeux XBLA ou vos DLC disponibles sur vos disques durs (USB et officiel). Rappellons que la version 1.0 de XM360 était sortie il y a quelques jours.
Une fois lancé, en appuyant sur Y vous pourrez voir les DLC et jeux XBLA manquant afin de compléter la collection, ainsi que de débloquer tout ce qui se touve sur vos disques, sans avoir à passer depuis un soft windows.
Nouveautés de la version 1.1 :
- Ajout d'un serveur FTP et d'un bouton Rescan pour actualiser après ajout de fichiers en ftp. L'adresse IP est affichée à l'écran.
- Un bug concernant de longues attentes quand certains titres n'étaient pas débloqués, ou bien mal scannés. Le bug n'était pas très grave, mais c'est mieux de le voir corrigé.
- Ajout d'une fonction pour restaurer le nom des DLC. Quelques personnes se sont retrouvées avec des DLC mal nommés, cette fonction ca donc les renommer correctement sur le disque dur. Par exemple le DLC "DragonSlayer" est nommé de base en "ripped by DragonSlayer". Attention, cette fonction peu prendre pas mal de temps, mais reste normale.
NFO d'origine :
Team-xedev presents
XM360 - By node21
Typical usage:
Launch XM360.xex
Choose Scan All - This will show you all XBLA titles installed (choose Unlock to unlock them if needed)
Choose Collection Manager
Once in the Collection Manager you will see a list of all known XBLA titles. They will be marked as:
"Have" - it is installed
"Missing" - it is missing
"Ignored" - it is ignored
A title reaches the "Ignored" state by selecting it in the list, and pressing the "X" button.
The "Y" button will filter the list in the following order:
ALL (all existing titles)
Just Missing
Just Have
Just Ignored
After you are done, you should find a file in the root of your usb stick called xbla_report.txt. That will list all of your missing titles.
As more XBLA titles come out, you can place a file in the root of your usb stick called xbla_titles.csv. A simple perl script which creates this file can be found with this release.
run it as follows:
perl scrapeMS.pl ] xbla_titles.csv
version history:
Version 0.2:
*Added version display to screen
*Search 3 different paths for installed XBLA titles
* hdd:\\Content\\0000000000000000
* usb:\\Content\\0000000000000000
* usb:\\360dashit\\Content\\0000000000000000
=-=-=-=-=
Version 0.3 -- Jan, 17th, 2010:
* Changed source of data so now we have released date, rating (0 thru 20), and number of ratings
* The "B" button will change what you are sorting on (title, release date, rating, number of ratings)
* MAKE SURE that you delete your old xbla_titles.csv on the root of your USB drive if you have one there
* New script to recreate the database is included, but it take *MUCH* *MUCH* longer to run if you need to run it (you should only need it once a week or so when new titles are released, if you care to be that up-to-date)
=-=-=-=-=
Version 0.4 -- Jan 20th, 2010:
* Added ability to launch titles directly from the Scan list, or the Collection Manager List (for titles that you actually have) [use the A button]
* added support for multiple usb devices being connected
* More information is added the the resulting xbla_report.txt so you can choose to ignore missing titles that are rated very low.
* Some titleIds are intentionally duplicated since they exist in the wild, but aren't on the MS web site. You should simply "Ignore" (with the X button) the versions that you don't have (assuming you care about such things)
=-=-=-=-=
Version 0.5 --
* Added support for all screen resolutions
* Added button to return to dash. This might take a bit of time since this is when it writes the report file to the USB stick. This also means that if you exit via the center X on the controller, the report won't get written (unless you had clicked on Scan, which exits the Collection Manager and also causes it to write the report)
* Added titles that you have, and that are excluded to new sections of the report. The Have titles include their full path. This can help you figure out why NXE can't see them, but XM360 can.
=-=-=-=-=
Version 0.6b -- Jan 30th, 2010
* Massive rewrite to support DLC (so, expect some bugs)
* Supoort for viewing your installed DLC, and unlocking it
* layout isn't great, but it works well enough for now
* the button to unlock DLC *only* affects the DLC currently listed. So, if you want to unlock it all, make sure you have selected the [All] category
* the xbla_report.txt is written any time you exit the Collection Manager, so expect it to be a little slow. I'll probably add a button for the next release.
* Include "hdd:\\360dashit\\Content\\0000000000000000" as a source of XBLA files
* When sorting by ratings, higher number of raters counts for more. Also, highest ratings are at the top now, not the bottom
* 0.6b fixes launching correct titles from within Collection Manager
=-=-=-=-=
Version 0.7 -- Feb 10th, 2010
* Further massive rewrites :-)
* Automatically scan on launch, showing progress
* That ugly fixedfor XBLA, there is an included scrapeMS_DLC.pl perl script. It takes a very long time to complete. You shouldn't need it often. XM360 will search for a file called DLC_titles.csv before using the one included in the package.
* There's a button to generate the XBLA_report.txt instead of doing it all the time.
* Entirely new support for Title Updates. Including the ability to Delete them.
* Support for deleteing XBLA titles.
* Support for deleteing DLC titles.
=-=-=-=-=-=
Version 0.8 -- Feb 11th, 2010
* Added support for a "backup" Cache folder. (hdd:\Cache2) Ability to see where your Title Updates are, and to restore from Cache2.
* Sorted initial screen by title.
* Added some special handling for Super Contra.
=-=-=-=-=-=
Version 0.8b -- Feb 13th, 2010
* fixed bug where Japanese DLC would prevent DLC scene from working (causing a 360 hang)
=-=-=-=-=-=
Version 0.8c -- Feb 13th, 2010
* fixed bug where launching XBLA from the first screen would launch wrong title
* fixed scraper for XBLA to include UTF-8 encoded text. This makes them look nicer in xm360, and gets rid of the trailing "a" that was on some titles.
=-=-=-=-=-=
Version 0.9 -- Feb 15th, 2010
* introduced a "config" file where directory preferences can be set. By default, xm360 looks for hdd:\config\xm360\xm360.cfg. If it can't find that, it uses the one included with xm360. See the contents of that file for more information.
* Some visual changes that include the use of icons to represent missing and ignored titles. This frees up some screen UI as well.
* Some button changes so that they are consistent between the DLC and the XBLA Collection mgmt screen.
* Delete and Toggle Ignore are both on the X button now. It will make sense as you start to use it.
* DLC collection management is quite a bit more useful now. It no longer seperates "existing" content and content that was found but not "matched". Furthermore, with the addition of the ability to "ignore" DLC content, you can now begin to clean up the discrepancies. If you use LB to show titles for which you have some DLC, and then move to the rightmost list, you can see content that you have that didn't match. If you then tell it to "ignore" the version that you don't have (because you really do), the list gets cleaner and cleaner.
* Added a message when the reports are finished being written
=-=-=-=-=-=
Version 1.0 -- Feb 19th, 2010
* For DLC titles that you have, the text at the bottom of the screen will indicate "Not Scraped" for titles that you have but couldn't be matched with the marketplace website. This is usually an indication that you should find the one from the marketplace and mark it as "ignore."
* The default view for the DLC scene (when it first shows up) is now titles for which you have some DLC (makes more sense to start there)
* The [All] setting in the DLC scene now works correctly. It used to always show everything instead of paying attention to the filter.
* You now have the ability to "Ignore" entire titles. So, if you never plan to have any "Lips" DLC, then mark "Lips" as ignored. This allows you to clean up the view of all existing DLC, if you care to do so. This concept carries over the the report that you can output as well. An ignored title will have none of it's DLC reported, but the title itself will be reported at the end where it reports on titles that are ignored. Makes sense?
* Title Update scene allows you to backup all TU files to hdd:\Cache2 (the reverse of the already implemented Restore)
* Title Update scene allows you to backup/restore single TU files
* Added temperature display to all scenes
=-=-=-=-=-=
Version 1.1 -- Feb 26th, 2010
* Added ftp server, and because of that, a new button to "Rescan". Also, your 360's IP address is displayed on screen.
* Fixed long standing issue where some titles weren't unlocking, and some weren't being scanned properly. It had only minor impact though, so you might not have been aware of it.
* Added feature to "restore" DLC filenames. As it turns out, some people are somehow getting DLC which has been renamed. This feature will correct the filenames on the HDD. However, it also seems that some of this DLC is being modified in order to "tag" it, or to "claim" it. For example: some complete asshole calling himself "DragonSlayer" is releasing DLC and embedding "ripped by DragonSlayer" inside the DLC. He is also taking the liberty to change the area of the DLC which indicates what title the DLC is "for". This completely hoses xm360 which expects DLC to be intact. So, if you are exposing yourself to these DLC files, be prepared for XM360 to not be able to display your DLC correctly...and don't report it as a bug. Be aware, that this feature can take some real time as it has to open each and every DLC to figure out what it's name *should* be.
Enjoy!-width font is gone, except where needed (the XBLA Collection Manager list)
* Support for DLC "Collection Management" - it's integrated into the "Show DLC" scene. Be sure to use LB and RB to change views. Note there are *lot's* of missed matches, mostly because what is *inside* the DLC files doesn't match what is on the marketplace web site. Because of this, there is also the ablity to show content which you have, but wasn't scraped from the web site.
* There is a button to write the DLC report. It takes a while, and only includes information on DLC for which you have at least one title.
* Like scraping for XBLA, there is an included scrapeMS_DLC.pl perl script. It takes a very long time to complete. You shouldn't need it often. XM360 will search for a file called DLC_titles.csv before using the one included in the package.
* There's a button to generate the XBLA_report.txt instead of doing it all the time.
* Entirely new support for Title Updates. Including the ability to Delete them.
* Support for deleteing XBLA titles.
* Support for deleteing DLC titles.
=-=-=-=-=-=
Version 0.8 -- Feb 11th, 2010
* Added support for a "backup" Cache folder. (hdd:\Cache2) Ability to see where your Title Updates are, and to restore from Cache2.
* Sorted initial screen by title.
* Added some special handling for Super Contra.
=-=-=-=-=-=
Version 0.8b -- Feb 13th, 2010
* fixed bug where Japanese DLC would prevent DLC scene from working (causing a 360 hang)
=-=-=-=-=-=
Version 0.8c -- Feb 13th, 2010
* fixed bug where launching XBLA from the first screen would launch wrong title
* fixed scraper for XBLA to include UTF-8 encoded text. This makes them look nicer in xm360, and gets rid of the trailing "a" that was on some titles.
=-=-=-=-=-=
Version 0.9 -- Feb 15th, 2010
* introduced a "config" file where directory preferences can be set. By default, xm360 looks for hdd:\config\xm360\xm360.cfg. If it can't find that, it uses the one included with xm360. See the contents of that file for more information.
* Some visual changes that include the use of icons to represent missing and ignored titles. This frees up some screen UI as well.
* Some button changes so that they are consistent between the DLC and the XBLA Collection mgmt screen.
* Delete and Toggle Ignore are both on the X button now. It will make sense as you start to use it.
* DLC collection management is quite a bit more useful now. It no longer seperates "existing" content and content that was found but not "matched". Furthermore, with the addition of the ability to "ignore" DLC content, you can now begin to clean up the discrepancies. If you use LB to show titles for which you have some DLC, and then move to the rightmost list, you can see content that you have that didn't match. If you then tell it to "ignore" the version that you don't have (because you really do), the list gets cleaner and cleaner.
* Added a message when the reports are finished being written
=-=-=-=-=-=
Version 1.0 -- Feb 19th, 2010
* For DLC titles that you have, the text at the bottom of the screen will indicate "Not Scraped" for titles that you have but couldn't be matched with the marketplace website. This is usually an indication that you should find the one from the marketplace and mark it as "ignore."
* The default view for the DLC scene (when it first shows up) is now titles for which you have some DLC (makes more sense to start there)
* The [All] setting in the DLC scene now works correctly. It used to always show everything instead of paying attention to the filter.
* You now have the ability to "Ignore" entire titles. So, if you never plan to have any "Lips" DLC, then mark "Lips" as ignored. This allows you to clean up the view of all existing DLC, if you care to do so. This concept carries over the the report that you can output as well. An ignored title will have none of it's DLC reported, but the title itself will be reported at the end where it reports on titles that are ignored. Makes sense?
* Title Update scene allows you to backup all TU files to hdd:\Cache2 (the reverse of the already implemented Restore)
* Title Update scene allows you to backup/restore single TU files
* Added temperature display to all scenes
=-=-=-=-=-=
Version 1.1 -- Feb 26th, 2010
* Added ftp server, and because of that, a new button to "Rescan". Also, your 360's IP address is displayed on screen.
* Fixed long standing issue where some titles weren't unlocking, and some weren't being scanned properly. It had only minor impact though, so you might not have been aware of it.
* Added feature to "restore" DLC filenames. As it turns out, some people are somehow getting DLC which has been renamed. This feature will correct the filenames on the HDD. However, it also seems that some of this DLC is being modified in order to "tag" it, or to "claim" it. For example: some complete asshole calling himself "DragonSlayer" is releasing DLC and embedding "ripped by DragonSlayer" inside the DLC. He is also taking the liberty to change the area of the DLC which indicates what title the DLC is "for". This completely hoses xm360 which expects DLC to be intact. So, if you are exposing yourself to these DLC files, be prepared for XM360 to not be able to display your DLC correctly...and don't report it as a bug. Be aware, that this feature can take some real time as it has to open each and every DLC to figure out what it's name *should* be.
Enjoy!
Télécharger
Petit rappel : Jungleflasher est un utilitaire Windows permettant de flasher tous les lecteurs sans exception avec n'importe quel firmware. Une nouvelle version est disponible : estampillée 0.1.71 (98) (ou 1.71b), elle apporte comme nouveautés :
Pas de spoof Lite-On LT
---------------------------------------
- Ne précise plus les ID copiés quand le firmware cible est l'Itreme LT
- N'affiche plus "mauvais spoof" quand le LT est spoofé avec une ancienne version de Jungleflasher
- Les anciennes version n'étaient pas totalement compatibles avec le LT
- Le spoof est pris en charge, mais le LT sera ignoré
Support des lecteurs Hitachi
----------------------------------------
- Bug fixé : le master checksum est maintenant paramétré quand un firmware hitachi est auto-spoofé
- Le master checksum est maintenant paramétré quand un firmware hitachi est auto-spoofé dans firmtools
- Bug fixé : Jungleflasher ne plante plus quand un firwmare encrypté d'hitachi est sauvegardé
Support général
----------------------------------------
- Un onglet IRC est disponible en java dans une fenêtre
- Requiert 2 Dll qui sont inclus dans l'archive
Un journaliste britannique a affirmé que le projet Natal souffrait de légers ralentissements (du moins concernant la version de l'appareil avec lequel il a joué). Lors de son test, il a trouvé que le système avait du mal à suivre tous les mouvements qu'il effectuait.
Il a cependant noté que les gestes qu'il effectuait étaient retranscrits à l'écran avec une précision étonnante, contrairement à l'Eye-Toy de sony (sorti bien avant Natal). Le futur bébé de Microsoft capte tout le travail effectuer par le corp humain, et plus particulièrement par le squelette, et les articulations. Il peut également distinguer les couleurs et les formes.
Le journaliste précise que le ralentissement est minime. La démo à laquelle il a put jouer permettait d'effectuer de rapides mouvements, mais lorsque le rythme devenait soutenu pendant un certains temps, Natal avait du mal à suivre.
Etrange déclaration de la part de ce journaliste quand on sait que le processeur de Natal est relativement puissant, le problème viendrait peut être de la Xbox360 qui pourrait avoir du mal à gérer Natal.
Affaire à suivre.....
La guerre entre les deux géants constructeurs de consoles que sont Sony et Microsoft semble vraiment être de retour. Et une fois encore, c'est Sony qui attaque en s'en prenant au Xbox Live de la 360.
Rob Dyer, le patron des relations avec les éditeurs pour Sony Computer Entertainment America (SCEA) a estimé au cours d'une interview que le Playstation Network était, du point de vue des éditeurs comme des joueurs, bien plus égalitaire que le Xbox Live. Il est cependant établit que même si les joueurs font les frais de +/- de 50 $ par année pour jouer sur le Xbox Live, la plupart des joueurs d'aujourd'hui sont encore susceptibles de vous dire que Xbox Live offre une expérience de jeu bien supérieure a celle gratuite proposé par Sony.
Quand j'ai commencé ici (SCEA ndlr.) il ya deux ans, il était lent et fastidieux et nous étions vraiment du mal à mettre n'importe quel type d'une brèche dans Xbox Live, mais PSN a parcouru un long chemin en seulement quelques ans. Ce que nous constatons maintenant, c'est que notre offre est aussi bonne, si ce n'est qu'elle procure une meilleure expérience et les éditeurs mettent beaucoup de contenu sur notre système, qu'ils ne peuvent pas mettre sur le Xbox Live. Et ayant été un éditeur sur l'autre côté, je peux dire que le PSN est beaucoup plus égalitaire. Ce n'est pas un aussi grand argumentaire de vente que par le passé, surtout quand vous avez vu les résultats. Nous allons juste nous renforcer, surtout avec le nombre de consoles que nous vendons, les gens vont se raccorder au réseau et ils vont télécharger des choses. C'est simple, plus vous vendez, plus il y a de gens en ligne, plus le contenu PSN va augmenter, plus nous vendrons.
Le contenu téléchargeable (DLC) est désormais un élément de plus en plus important de l'industrie, car les éditeurs y trouvent un moyen de générer des revenus numériques supplémentaires et prolonger la vie et les détails de leurs jeux. Il s'agit d'un domaine où Dyer estime que PSN donne définitivement l'avantage face au Xbox Live.
Si vous êtes avec Sony vous pouvez le faire parce que tout le monde a un disque dur sur la PS3 de base.
Et regardez les épisodes supplémentaires de GTA : c'est typiquement la raison pour laquelle une version 'boîte' est sortie dans le commerce ! Beaucoup de clients Microsoft étaient exclus de cette offre dématérialisée. Alors quand les studios viennent nous voir, ils sont de plus en plus motivés pour offrir du contenu exclusif à la PS3 car ils savent qu'ils vont toucher un grand nombre d'utilisateurs. Ils n'ont pas à faire un produit basé sur le plus petit dénominateur commun : ils font ce qu'ils ont envie de faire.
Configurable USB Loader est un Loader USB/SD basé sur les idées d'autres loaders (Wanikoko SD/USB Loader 1.5, Kwiirk Yal, Hermes uLoader 2.0, WiiPower NeoGamma R4) avec pour principal objectif de permettre de configurer celui-ci selon ses préférences. Fonctionnalités :
- Support SDHC et USB HDD.
- Mode Interface et Console mode (switchable runtime).
- Musique de fond (.mp3 ou .mod).
- Gestion des Themes (switchable runtime).
- Support Widescreen (auto-détection).
- Transparence (covers et console).
- Téléchargement des Covers.
- Différents style de Cover: 2d, 3d, disque.
- Dimensionnement automatique des covers.
- Vous pouvez renommer les titres des jeux (via un fichier titles.txt).
- Configuration pour chaque jeu du mode vidéo, Langage, cheat Ocarina.
- Le slot DVD s'illumine lorsque l'installation d'un jeu est terminé.
- Contrôle parental et mode sécurisé pour les enfants.
- Support des HDD USB avec multiples partitions (WBFS pour les jeux et FAT pour la configuration, les covers et autres ressources).
- Support SDHC avec multiples partitions (WBFS pour les jeux et FAT pour les autres ressources...)
- Sélection du Custom IOS pour améliorer la compatibilité avec les disques USB.
- Chargement des jeux depuis des fichiers .wbfs ou .iso sur une partition FAT ou NTFS.
- cIOS supportés: waninkoko's 249 & 250, Hermes 222 & 223 (mload), kwiirk 222 & 223 (yal).
- Configurable.
- Support des partitions NTFS pour le lancement des jeux au format .wbfs ou .iso. (Le nom des jeux doit être le même que pour les jeux WBFS " /wbfs/gameid.iso" ou "/wbfs/gameid_title/gameid.iso").
- Amélioration de la prise en charge des ISO double couche.
- Corrections pour PeppaPig.
- Amélioration de la vitesse d'affichage de l'interface.
Télécharger
C'est avec plaisir que l'on peu voir la scène Xbox 1ère génération toujours en activité. Basé sur les sources de Nestopia 1.40, et portées sur Xbox, l'émulateur prend en charge la totalité des Roms commerciales NES, l'émulation du Lightgun, le support de l'adaptateur 4scope et pas mal d'autres choses. La totalité des jeux tournent en pleine vitesse sans utilisation du frameskip, et il supporte les filtres graphiques tels que : Scale2, Scale3X, HQ2X, Scanlines, Super Eagle, 2XSAI, Super 2XSAI, AdvancedMAME, Simple2X, SuperScale, SuperScale75.
Le NFO est monstrueux et ne sera donc pas traduit. Vivement des ému comme ça sur 360. Nfo d'origine :
This is a port of Nestopia 1.40 to the Xbox. It features very high compatibility (support for 213 mappers), Lightgun emulation (via the Xbox controller), 4Score adapter support, and much more. Nestopia is the gold standard for NES emulation. All games run fullspeed with zero frameskip (including all FDS games, games using any of the software filters (except HQ2X), and games running in high definition). The source code is included.
The port features:
-Resolutions: 480i, 480p, 720p, 1080i
-Software Filters: None, Scale2, Scale3X, HQ2X, Scanlines, Super Eagle, 2XSAI, Super 2XSAI, AdvancedMAME, Simple2X, SuperScale, SuperScale75 (SuperScale with Scanlines), NTSC (Simulate Composite), NTSC (Simulate S-Video), NTSC (Simulate RGB), NTSC (Custom)
-Hardware Filters: Point, Bilinear, Trilinear, Anisotropic, Quincunx, Gaussian Cubic
-Flicker Filter. The value can be set from 0 (sharp) to 5 (blurry)
-Soften. The value can be set to Enabled (blurry) or Disabled (sharp)
-10x11 Pixel ratio for 480i/p users
-VSync can be enabled or disabled.
-The screen can be dimmed when resizing.
-Default screen adjustment. This is a global setting that is used the first time a game is started. Any additional adjustments to the screen from the Emulation menu are saved to a separate game specific ini. Users should set the screen up for their TV before playing any games. The yellow portion of the image represents the 8 top and bottom rows of pixels. These rows were not usually visible on TVs and developers often wrote garbage graphics there. If you do not wish to see this, then resize the image so that the blue color is visible. If you wish to see all of the screen (garbage and all) then resize the image so that the yellow and blue are visible. However, each game saves it's own ini file, so you can set this image as the default and then modify the screen on a per-game basis if needed.
-FPS display can be enabled or disabled. All games run at 60 FPS unless
using the HQ2X filter. However, some games run at 60 FPS even with this
filter.
-You can set the type of auto generated palette (colors) Nestopia
uses: RGB or YUV.
-You can specify an external palette file if you do not like the colors
Nestopia generates for a specific game. Put .pal files in the palette
directory. A custom palette must be selected and Color type must be set
to Custom.
-The GUI sound effects can be disabled or enabled.
-The volume for the GUI background music can be adjusted.
-Simulated Surround Sound can be enabled or disabled. This should only be enabled if the Xbox is connected to a surround sound system.
-The emulated volume can be adjusted in the Sound menu or by using the right analog stick during emulation.
-Rewind sound can be disabled.
-Command line launching. Parameter one must be the full path to the emulator. Parameter two is the name of the ROM without the path. This must be a zip file name. The emulator assumes the ROM is at the location of the ROM path specified in the Path.ini.
-All buttons can be configured.
-Turbo settings for all buttons.
-The turbo speed can be adjusted. The higher the number, the slower the turbo. Some games will not work with certain turbo speed settings. This will need to be changed for some games.
-Support for 4 emulated gamepads
-Lightgun emulation. Set Controller one to Gamepad and Controller two to Lightgun. The on screen crosshair is controlled with Xbox controller one. The Lightgun trigger is controlled from the Gamepad 1 NES A button setting. Lightgun emulation is not compatible with the NTSC filter.
-The speed of the Lightgun cursor can be adjusted.
-The color of the Lightgun cursor can be changed. For example, a black cursor cannot always be seen in some games because the background color is black.
-The Lightgun cursor can be enabled or disabled. This is only needed for one game that I know of: Nintendo World Championship. This game requires that controller one is set to Gamepad and controller two is set to Lightgun. Otherwise, it won't start. However, the game does not use a Lightgun so there is no need to see a Lightgun cursor on the screen. Set the Lightgun cursor to disabled to fix this.
-Fast forward can be mapped to any button.
-Real time rewind can be mapped to any button.
-VS Coin 1 and Coin 2 can be mapped to any button
-Alternate ways to display the in game emulation menu. This will be useful for players who use controllers without a right analog stick.
-The GUI and NES Player one can be controlled from any of the four XBOX controller ports. Set DefaultController to 0, 1, 2, or 3 to control the GUI and NES Player one from XBOX controller 1, 2, 3, or 4. This can only be changed by editing the \ini\NestopiaX.ini file.
-Nearly everything in the GUI can be configured.
-Support for all the Xbox partitions and DVD drive. The Drive letters are (C, E, F, G, X, Y, Z, and R for the DVD-ROM). DVD discs must be created from XISOs. Otherwise the ROMs will not be found.
-All Option settings from the Main Menu serve as the global settings. These settings are used if a game has never been started. When a game has started, changing the settings apply only to that game. For example, if you know that you want to map Rewind to the XBOX Black button, then instead of having to change the default setting for each game, change the global value. Then every game will use that value from the start.
-Automatic boxart screenshot support. If a screenshot is a boxart image, then the GUI will display it correctly.
-Dual preview support. If a video and image are found, then both are displayed simultaneously.
-Option to disable the video preview audio
-Each game supports eight screenshots
-Screenshots can by cycled by pressing left or right on the right analog stick.
-Press the Start button to view a game's images in the image viewer Press left and right on the D-Pad to cycle to the next or previous image. Use the left and right analog sticks to move or zoom the image.
-Analog scrolling is supported via the left and right analog triggers.
-Pressing left or right on the D-Pad will skip to the next/previous letter of the alphabet.
-Favorites support. Select a game and press the White button to add it to the favorites list. While viewing the Favorites list, press the White button to delete the favorite.
-Pressing the Y button will jump to the top of the game list
-Three skins are included. One for 480i/p, 720p, and 1080i. Users should choose an HD skin if they want to run Nestopia in HD.
-DVD support. ROMs can be read off a DVD created from an XISO. Set the ROM path to R:
-Basic ROM name display support. For example:
"Super Mario Bros 2 (PROG0) (U) (!).zip" will be displayed as
"Super Mario Bros. 2"
-FDS game support. Put the FDS BIOS in the bios directory. It must be named "disksys.rom". It must NOT be zipped.
-The FDS disk side can be set or flipped.
-IPS and UPS patching. Put the patch in the patches folder. The patch must be named exactly the same as the ROM name. Zelda.zip should have a Zelda.ups or Zelda.ips patch.
-SRAM and FDS saving support.
-Save State support. Each game supports 10 save states. A preview is generated for each save state.
-The game can be hard reset. This is equivalent to pressing the Power button the NES console had twice: Once to turn it off, and once to turn it back on simulating a reset.
-The game can be soft reset. This is equivalent to pushing the reset button that a NES console had.
-The sprite limit can be disabled. This will reduce graphics flicker. It may cause emulation issues if games depended on the sprite limit. However, it will make most game look better since the graphics are not flickering.
-The region can be changed. The choices are Auto, NTSC, and PAL. If Nestopia cannot determine what the region should be, then it will use NTSC. Some games that were developed for NTSC consoles, and later released in PAL markets, were not adjusted to run at the original speed. That is why the PAL version of some games will have slow sound. This can be fixed by setting the region to NTSC. Some games depend on specific timing. For example, Mr. Gimmick is a PAL game that will have corrupt graphics if the region is set to NTSC. If a game does not start, then the first thing to do is to try changing the region.
-Screenshot support. Screenshots are filtered. For example, If a user is using the Scale3X filter, then any screenshots taken will have the Scale3X filter applied. Filtered screenshots will slow down the ROM browser so it is recommended to disable software filtering if taking screenshots.
-Built in cheat database wThis is a port of Nestopia 1.40 to the Xbox. It features very high compatibility (support for 213 mappers), Lightgun emulation (via the Xbox controller), 4Score adapter support, and much more. Nestopia is the gold standard for NES emulation. All games run fullspeed with zero frameskip (including all FDS games, games using any of the software filters (except HQ2X), and games running in high definition). The source code is included.
The port features:
-Resolutions: 480i, 480p, 720p, 1080i
-Software Filters: None, Scale2, Scale3X, HQ2X, Scanlines, Super Eagle, 2XSAI, Super 2XSAI, AdvancedMAME, Simple2X, SuperScale, SuperScale75 (SuperScale with Scanlines), NTSC (Simulate Composite), NTSC (Simulate S-Video), NTSC (Simulate RGB), NTSC (Custom)
-Hardware Filters: Point, Bilinear, Trilinear, Anisotropic, Quincunx, Gaussian Cubic
-Flicker Filter. The value can be set from 0 (sharp) to 5 (blurry)
-Soften. The value can be set to Enabled (blurry) or Disabled (sharp)
-10x11 Pixel ratio for 480i/p users
-VSync can be enabled or disabled.
-The screen can be dimmed when resizing.
-Default screen adjustment. This is a global setting that is used the first time a game is started. Any additional adjustments to the screen from the Emulation menu are saved to a separate game specific ini. Users should set the screen up for their TV before playing any games. The yellow portion of the image represents the 8 top and bottom rows of pixels. These rows were not usually visible on TVs and developers often wrote garbage graphics there. If you do not wish to see this, then resize the image so that the blue color is visible. If you wish to see all of the screen (garbage and all) then resize the image so that the yellow and blue are visible. However, each game saves it's own ini file, so you can set this image as the default and then modify the screen on a per-game basis if needed.
-FPS display can be enabled or disabled. All games run at 60 FPS unless
using the HQ2X filter. However, some games run at 60 FPS even with this
filter.
-You can set the type of auto generated palette (colors) Nestopia
uses: RGB or YUV.
-You can specify an external palette file if you do not like the colors
Nestopia generates for a specific game. Put .pal files in the palette
directory. A custom palette must be selected and Color type must be set
to Custom.
-The GUI sound effects can be disabled or enabled.
-The volume for the GUI background music can be adjusted.
-Simulated Surround Sound can be enabled or disabled. This should only be enabled if the Xbox is connected to a surround sound system.
-The emulated volume can be adjusted in the Sound menu or by using the right analog stick during emulation.
-Rewind sound can be disabled.
-Command line launching. Parameter one must be the full path to the emulator. Parameter two is the name of the ROM without the path. This must be a zip file name. The emulator assumes the ROM is at the location of the ROM path specified in the Path.ini.
-All buttons can be configured.
-Turbo settings for all buttons.
-The turbo speed can be adjusted. The higher the number, the slower the turbo. Some games will not work with certain turbo speed settings. This will need to be changed for some games.
-Support for 4 emulated gamepads
-Lightgun emulation. Set Controller one to Gamepad and Controller two to Lightgun. The on screen crosshair is controlled with Xbox controller one. The Lightgun trigger is controlled from the Gamepad 1 NES A button setting. Lightgun emulation is not compatible with the NTSC filter.
-The speed of the Lightgun cursor can be adjusted.
-The color of the Lightgun cursor can be changed. For example, a black cursor cannot always be seen in some games because the background color is black.
-The Lightgun cursor can be enabled or disabled. This is only needed for one game that I know of: Nintendo World Championship. This game requires that controller one is set to Gamepad and controller two is set to Lightgun. Otherwise, it won't start. However, the game does not use a Lightgun so there is no need to see a Lightgun cursor on the screen. Set the Lightgun cursor to disabled to fix this.
-Fast forward can be mapped to any button.
-Real time rewind can be mapped to any button.
-VS Coin 1 and Coin 2 can be mapped to any button
-Alternate ways to display the in game emulation menu. This will be useful for players who use controllers without a right analog stick.
-The GUI and NES Player one can be controlled from any of the four XBOX controller ports. Set DefaultController to 0, 1, 2, or 3 to control the GUI and NES Player one from XBOX controller 1, 2, 3, or 4. This can only be changed by editing the \ini\NestopiaX.ini file.
-Nearly everything in the GUI can be configured.
-Support for all the Xbox partitions and DVD drive. The Drive letters are (C, E, F, G, X, Y, Z, and R for the DVD-ROM). DVD discs must be created from XISOs. Otherwise the ROMs will not be found.
-All Option settings from the Main Menu serve as the global settings. These settings are used if a game has never been started. When a game has started, changing the settings apply only to that game. For example, if you know that you want to map Rewind to the XBOX Black button, then instead of having to change the default setting for each game, change the global value. Then every game will use that value from the start.
-Automatic boxart screenshot support. If a screenshot is a boxart image, then the GUI will display it correctly.
-Dual preview support. If a video and image are found, then both are displayed simultaneously.
-Option to disable the video preview audio
-Each game supports eight screenshots
-Screenshots can by cycled by pressing left or right on the right analog stick.
-Press the Start button to view a game's images in the image viewer Press left and right on the D-Pad to cycle to the next or previous image. Use the left and right analog sticks to move or zoom the image.
-Analog scrolling is supported via the left and right analog triggers.
-Pressing left or right on the D-Pad will skip to the next/previous letter of the alphabet.
-Favorites support. Select a game and press the White button to add it to the favorites list. While viewing the Favorites list, press the White button to delete the favorite.
-Pressing the Y button will jump to the top of the game list
-Three skins are included. One for 480i/p, 720p, and 1080i. Users should choose an HD skin if they want to run Nestopia in HD.
-DVD support. ROMs can be read off a DVD created from an XISO. Set the ROM path to R:
-Basic ROM name display support. For example:
"Super Mario Bros 2 (PROG0) (U) (!).zip" will be displayed as
"Super Mario Bros. 2"
-FDS game support. Put the FDS BIOS in the bios directory. It must be named "disksys.rom". It must NOT be zipped.
-The FDS disk side can be set or flipped.
-IPS and UPS patching. Put the patch in the patches folder. The patch must be named exactly the same as the ROM name. Zelda.zip should have a Zelda.ups or Zelda.ips patch.
-SRAM and FDS saving support.
-Save State support. Each game supports 10 save states. A preview is generated for each save state.
-The game can be hard reset. This is equivalent to pressing the Power button the NES console had twice: Once to turn it off, and once to turn it back on simulating a reset.
-The game can be soft reset. This is equivalent to pushing the reset button that a NES console had.
-The sprite limit can be disabled. This will reduce graphics flicker. It may cause emulation issues if games depended on the sprite limit. However, it will make most game look better since the graphics are not flickering.
-The region can be changed. The choices are Auto, NTSC, and PAL. If Nestopia cannot determine what the region should be, then it will use NTSC. Some games that were developed for NTSC consoles, and later released in PAL markets, were not adjusted to run at the original speed. That is why the PAL version of some games will have slow sound. This can be fixed by setting the region to NTSC. Some games depend on specific timing. For example, Mr. Gimmick is a PAL game that will have corrupt graphics if the region is set to NTSC. If a game does not start, then the first thing to do is to try changing the region.
-Screenshot support. Screenshots are filtered. For example, If a user is using the Scale3X filter, then any screenshots taken will have the Scale3X filter applied. Filtered screenshots will slow down the ROM browser so it is recommended to disable software filtering if taking screenshots.
-Built in cheat database with over 8000 cheats. These are text files that the user can modify to add more cheats.
-Built in game Synopsis. This contains information such as tips and tricks, codes, reviews, or general information about the game.
-Image viewer. This can be used to view maps, instruction manuals, or strategy guides for a game.
-Game guide viewer. This can used to view FAQs or Walkthroughs for a game. These can be found at Video Game Cheats, Reviews, FAQs, Message Boards, and More - GameFAQs.
-Up to eight screenshots per game are supported. The screenshot save slot can be set to any of the eight slots. It does not auto increment the save slot. Be careful not to erase a nice box art image, cartridge image, etc... by selecting the wrong save slot.
-Movie playback support.
-Added option to reset all config files to default values.
La vente brick & mortar de jeux vidéo doit faire face aux réalités du marché. Pour GAME, cela entraîne la fermeture de 43 points de vente au Royaume-Uni...
Comme le confirme un article paru sur Edge-Online, l'enseigne GAME, spécialisée dans la vente de jeux vidéo, va fermer plusieurs boutiques au Royaume-Uni. Une décision qui devrait mener au licenciement de 247 personnes.
Certaines des boutiques qui seront fermées sont de l'enseigne GameStation, dont le groupe GAME est également propriétaire, tout comme les rayons jeux vidéo des magasins Debenhams. Officiellement, le nombre de points de vente qui seront ainsi fermés est de 43 au total, soit un "faible pourcentage de la force de vente du groupe" qui, au total, compte 682 boutiques. Cela concerne 12 boutiques GAME, 6 boutiques GameStation et 25 rayons jeux vidéo chez Debenhams. Dans la mesure du possible, les 247 titulaires de postes remerciés se verront proposé des offres de reclassement ou une aide à la recherche d'emploi.
Bien sûr, ce sont les conditions du marché sur l'année écoulée et les prévisions assez pessimistes pour les mois à venir qui ont encouragé la décision du groupe GAME. Aussi, le réseau GAME comptait parfois plusieurs boutiques à proximité les unes des autres. Dans ce cas là, ce sont les boutiques qui réalisent les meilleurs chiffre d'affaires qui ont été conservées. Une situation inquiétante pour ce grand acteur de la distribution de jeux vidéo qui subit à la fois la baisse des ventes constatée depuis le début de la crise économique mais aussi la concurrence des ventes en ligne qui ne cessent de progresser et celle de l'émergence des plateformes de vente directe, que ce soit sur PC (Steam, GOG, etc.) ou sur consoles (XLA, PSN, etc.).