Hello Mario Engine est un jeu Mario open source créer avec GameMaker: Studio qui est riche en fonctionnalités et conçu pour être facile à étendre avec la convivialité comme priorité.
Le jeu comprend des tonnes de bonus différents, plus d'une centaine d'ennemis différents, et bien plus encore!
Le code du jeu étant open source le jeu a été porté sur Nintendo Switch à l'aide de RussellNX, ce portage est basé sur la version 6.1.5 et il est distribué sous forme de fichier NSP et XCI.
Téléchargement :
NSP: Hello Mario Engine
XCI: Hello Mario Engine
Le développement de homebrews, de Mods et de logiciels d'édition autour du jeu Animal Crossing: New Horizons ne cesse de croître étant donné la popularité et l'émulation autour de ce jeu, fort sympathique (qui s'est révélé être un anti-stress incroyable durant cette difficile période de confinement). Aussi, de nombreux joueurs se sont attelés à inspecter les divers recoins du fonctionnement du jeu pour proposer des améliorations pouvant être utiles à tous.
C'est le cas ici de l'utilisateur Alree du forum GBAtemp, qui nous propose deux surcouches LayeredFS permettant de rendre l'aéroport de votre Île encore plus intéressant :
- Le premier Mod consiste à installer une borne Nook-Stop dans l'aéroport, ce qui vous permettra notamment de ne pas avoir à vous rendre dans votre centre de résidents pour imprimer un billet d'avion. Les autres opérations classiques sont aussi disponibles depuis cette borne.
- Le second Mod va placer le personnage de Porcinette (Daisy Mae) dans l'aéroport chaque matin, afin que vous puissiez directement lui acheter des navets tous les jours et comparer en temps réel le prix du rachat de navet dans votre boutique Nook.
Cette seconde option pouvant avoir un effet d'anti-jeu, Alree a publié deux archives distinctes, l'une contenant uniquement le premier Mod (Nook-Stop), et l'autre contenant à fois le premier et le second Mod.
Lien vers le mod Aéroport seul
Lien vers le mod Aéroport + Porcinette
Pour installer le Mod, rien de plus simple : téléchargez le fichier que vous aurez choisi, puis extrayez-le directement à la racine de votre carte mémoire. Pour les utilisateurs de SX OS, vous devrez placer manuellement le dossier 01006F8002326000 dans le dossier /sxos/content/.
Profitez-bien de ce Mod, et n'abusez pas trop des navets, ça donne des gaz
Voilà le hack commence à venir sur acnh après les cheats code on a un éditeur de save. NHSE ! Cet éditeur est très complet il peut faire énormément de chose tous ça simplement.
Fonctionnalités :
- Modifier son personnage / son argent / ses miles nook
- Déplacer des bâtiments sans avoir besoin de clochettes
- Remodeler son île comme on veut
- Faire ses motifs depuis son ordinateur
- Changer les villageois de place ou en rajouter
- Modifier le cours du navet
- Mettre des objets dans sa ville
Voilà toutes les fonctionnalités !
Téléchargement : https://github.com/kwsch/NHSE
Changelog 1.8.6 3DS: Add IDs for UZEM, TGB Dual, and NeoCD 3DS: Fix font driver horizontal text alignment 3DS: Allow button presses up to INPUT_MAX_USERS – this enables the 3DS to bind and use buttons and axis for users up to the maximum set by ‘Max Users’ in the input settings menu. 3DS: Disable video filter if upscaled resolution exceeds hardware limits. The 3DS has a maximum video buffer size of 2048×2048. This is sufficient for every core that it supports, but when using software video filters the core output resolution is doubled. This is made worse by the fact that the video filter upscaling buffer size is dependent upon the maximum output resolution of the core – which in some cases is very large indeed (e.g. pcsx-rearmed sets a maximum width of 1024, for enhanced resolution support). The 3DS has very limited ‘linear memory’ for graphics buffer purposes, and a large base core buffer + video filter buffer can easily exceed this – which may also disable video output, or cause a crash. This PR very simply adds a 3DS-specific check to the video filter initialisation: if the resultant upscaling buffer exceeds the hardware limitation, then the filter is automatically disabled. 3DS/FONT/BUGFIX: Text colour was wrong: the RGBA channels were muddled, and R was always set to 255 3DS/FONT/BUGFIX: When drawing multiline strings, the line spacing was completely incorrect 3DS/FONT: Improves the appearance of the drop shadow effect on notification text. 3DS/ARCHIVE/7Z: Re-enable 7zip support. ARCHIVE/ZIP: Expand functionality of ‘rzip_stream’ interface. This PR expands the functionality of the new rzip_stream archived stream interface such that it now has almost complete feature parity with the standard file_stream interface, and can therefore be used as a drop-in replacement in most situations AI SERVICE: Hide redundant entries when service is disabled AI SERVICE: Added in auto-translate support AI SERVICE: support for NVDA and SAPI narration AUTOCONFIG: Use correct port index in input device configured/disconnected notifications BUGFIX: Fix race condition where task could momentarily not be in the queue when reordering CHEEVOS/BUGFIX: Prevent null reference rendering achievement list while closing application CHEEVOS/BUGFIX: Report non-memorymap GBA cores as unsupported COMMANDLINE: Advise against using -s and -S variables on the command line. CONFIG FILE: Only write config files to disk when parameters change CONFIG FILE/BUGFIX: RetroArch no longer crashes when attempting to save a config file after ‘unsetting’ a parameter (currently, this can be triggered quite easily by manipulating input remaps) CONFIG FILE/BUGFIX: When using Material UI, RetroArch no longer modifies the wrong setting (or segfaults…) when tapping entries in the Quick Menu > Controls input remapping submenu CONFIG FILE/BUGFIX: Quite a few real and potential memory leaks have been fixed. CHD: Fixes a crash caused by ignoring the return value from one of the CHD library functions FASTFORWARDING: A new Mute When Fast-Forwarding option has been added under Settings > Audio. When enabled, users can fast forward without having to listen to distorted audio. GLCORE/SLANG: Set filter and wrap mode correctly when intialising shader textures. Before, the glcore shader driver did not correctly initialise loaded textures. The texture filtering and wrap mode were forced on texture creation, but these settings were not recorded – subsequent updates would set garbage values, that would resolve to linear filtering OFF and wrap mode = CLAMP_TO_EDGE. LOCALIZATION: Update Japanese translation LOCALIZATION: Update Spanish translation LOCALIZATION: Update Portuguese Brazilian translation IOS: Set audio session category to ambient so sound does not get cut off on interruption (phone call/playing back audio) MAC/IOHIDMANAGER/BUGFIX: Fix for Mayflash N64 adapter. In case last hatswitch does not match cookie. For the mayflash N64 adapter, I was getting a BAD EXC ADDRESS (in mac OS 10.13) for this line (tmp was NULL). Retroarch would crash in the gui if I pressed a button from the DPAD on controller 2. With this change, it no longer crashes in the gui and still registers the button push. MAC/COCOA: Fix mouse input – this brings back two lines of code that have been removed over time but appear to be required in order for mouse input to work on macOS METAL/BUGFIX: GPU capture on Metal/OSX/NVidia could crash METAL/BUGFIX: Taking screenshots could capture black frames. Resulting PNG screenshots were black. METAL/BUGFIX: Corrupted image due to incorrect viewport copy when taking screenshot MENU: Prevent font-related segfaults when using extremely small scales/window sizes MENU: Fix ‘gfx_display_draw_texture_slice()’ MENU/FONT: Enable correct vertical alignment of text (+ font rendering fixes) MENU/RGUI: Enable automatic menu size reduction when running at low resolutions (down to 256×192) MENU/OZONE: Update timedate style options for Last Played sublabel metadata MENU/OZONE: Hide ‘Menu Color Theme’ setting when ‘Use preferred system color theme’ is enabled MENU/OZONE: Fix thumbnail switching via ‘scan’ button functionality MENU/OZONE: Prevent glitches when rendering Ozone’s selection cursor MENU/OZONE: Enable proper vertical text alignment + thumbnail display improvements MENU/OZONE: Enable second thumbnail/content metadata toggle using RetroPad ‘select’ MENU/OZONE: Refactor footer display MENU/OZONE: Hide thumbnail button hints when viewing file browser lists MENU/OZONE/INPUT/BUGFIX: Fix undefined behaviour when using touch screen to change input remaps MENU/OZONE/INPUT/BUGFIX: It turns out that Windows reports negative pointer coordinates when the mouse cursor goes beyond the left hand edge of the RetroArch window (this doesn’t happen on Linux, so I never encountered this issue before!). As a result, if Ozone is currently not showing the sidebar (menu depth > 1), moving the cursor off the left edge of the window generates a false positive ‘cursor in sidebar’ event – which breaks menu navigation, as described in #10419. With this PR, we now handle ‘cursor in sidebar’ status correctly in all cases MENU/OZONE/INPUT/BUGFIX: Pointer input is now correctly disabled when message boxes are displayed MENU/XMB: Fix thumbnail switching via ‘scan’ button functionality ODROID GO ADVANCE: Add DRM HW context driver PSL1GHT: Initial port PSL1GHT/KEYBOARD: Implement PSL1GHT keyboard PLAYLIST/BUGFIX: Improve handling of ‘broken’ playlists – RetroArch will no longer segfault when attempting to run content via a playlist entry with missing path or core path fields. PLAYLIST/BUGFIX: Improve handling of ‘broken’ playlists – when a playlist entry has either core path and/or core name set to NULL, DETECT or an empty string, attempting to load content will fallback to the normal ‘core selection’ code (currently this happens only if both core path and core name are DETECT – this is wholly inadequate!) PLAYLIST/BUGFIX: RetroArch will no longer segfault when attempting to fetch content runtime information when core path is NULL PLAYLIST/BUGFIX: Core name + runtime info will only be displayed on playlists and in the Information submenu if both the core path and core name fields are ‘valid’ (i.e. not NULL or DETECT) PLAYLIST/BUGFIX: When handling entries with missing path fields, the menu sorting order now matches that of the playlist sorting order (at present, everything goes out of sync when paths are empty). Moreover, entries with missing path fields can now be ‘selected’, so users can remove them (currently, hitting A on such an entry immediately tries – and fails – to load the content, so the only way to remove the broken entry is via the Playlist Management > Clean Playlist feature) PLAYLIST: Add optional per-playlist alphabetical sorting PLAYLIST: Omit whitespace when writing compressed JSON format playlists PLAYLIST: Add optional playlist compression QNX: Support analog sticks SAVESTATES: Add optional save state compression (enabled by default now) SRAM: Add optional save (SRAM) file compression SCANNER: Prevent redundant playlist entries when handling M3U content SCANNER/ANDROID: Fix content scanner being unable to identify certain games from CHD images (raw data sector/subcode) TASKS/BUGFIX: Fix task deadlocks TASKS/SCREENSHOT/BUGFIX: Fix heap-use-after-free error when widgets are disabled TVOS: Disable overlays for tvOS, fix app icon VIDEO/WIDGETS/BUGFIX: The font ascender/descender metrics added in #10375 are now used to achieve ‘pixel perfect’ vertical text alignment VIDEO/WIDGETS/BUGFIX: Message queue text now uses its own dedicated font. Previously, a single (larger) font was used for all active widgets, and this was scaled down for message queue items. This ‘squished’ the text a little; more importantly, when using the stb font renderers (on Android. etc.) it caused ugly artefacts around the edges of glyphs due to pixel interpolation errors. Now that a correctly sized font is used, the message queue is always rendered cleanly. VIDEO/WIDGETS/BUGFIX: Previously, each widget font was ‘flushed’ (font_driver_flush()) at least once a frame. This is quite a slow operation. Now we only flush fonts if they have actually been used. VULKAN/BUGFIX: Fix display of statistics text UNIX/BUGFIX: Fix overflow when computing total memory on i386 WIIU/BUGFIX: Fix font driver horizontal text alignment WIIU/BUGFIX: Fix non-vertex coordinates in draws using tex shader WIIU/BUGFIX: Update and fix meta.xml file for the WiiU release. This change makes it so the information from the meta.xml file parsed for the WiiU’s Homebrew Launcher is displayed properly.
Téléchargement : RetroArch 1.8.6