[PS4/PS5] DirectPackageInstaller 8.3.3 disponible
[Vita] Le concours ReiHEN 2025 est terminé, et les gagnants sont ?
Téléchargement : ePSP Bubble Installer 2.0 Merci CelesteBlue
So, if someone is still interested in RetroArch, I've made a new pack (and removed the previous one from my Google Drive). Now the game ID is a little more meaningful (CLV-H-RARCH), and all RetroArch files are in /games/[Game ID]/libretro instead of /games/[Game ID]/etc/libretro. Also I've added .desktop_temp file in the "game" folder and few lines to the init script that remove automatically generated .desktop file and replace it with the temp one. This is basically a quick hack meant to bypass Haxchi2's .desktop generation. https://drive.google...dC1aZ19NTWgzY1k You can download other cores directly from LibRetro's BuildBot How to use this: 1. Extract archive contents to Haxchi2 folder, agree to replace init file 2. Copy additional cores to games/CLV-H-RARCH/libretro/core (not necessary) 3. Copy ROMs to games/CLV-H-RARCH/libretro/roms 4. Open Haxchi2, enable RetroArch 5. If you need folders, clone and build Haxchi2 from GitHub, then make sure to enable "Settings -> "Pages/folders structure" -> "Custom - show Folders Manager every time" 6. Synchronize. Make sure to move RetroArch to the root folder if you enabled custom folders in the previous step. 7. That's it.
Source : GBATemp
VITAident 0.7 - Changelog Original version: Minor code cleanup Added a few battery functions that I've missed from scepower: Battery SOH (State of health) - That is your battery condition in percentage. Battery cycle count Battery full capacity (Previously only remaining capacity was shown) UDCD cable state (Can test if your battery port or cable might be malfunctioning) UDCD charging state GUI version: All of the above changes. New ID.DAT menu (GUI exclusive) - Tbh I couldn't fit this in the original anyway. Changes font color during selection, and also includes title. (As always, please update your VID00016 folder). NOTE: As always, please update your VID00016 folder in ux0:/data/
Téléchargement : VITAident v0.7
# Cemu detailed changelog for 1.7.1 # Patreon release date: 2017-02-02 # Public release date: 2017-02-09 general: Fixed a crashbug that could occur due to invalid syntax in graphic pack rules.txt CPU/JIT: Threads can now continue execution inside recompiled code immediately after a context switch. Previously threads would default back to the interpreter for a short time As a result of this change performance in games with high amount of context switches is drastically improved CPU/JIT: Fixed a bug in LSWI/STSWI instruction when nb = 2 CPU/JIT: Improved performance of SRAW instruction CPU/JIT: Implemented conditional BL instructions CPU/JIT: Improved handling for very large functions (PPC code size above 128KB) CPU/JIT: Fixed a bug in the generated code for the MFTBL instruction CPU/JIT: Fixed a bug where the CR0 result was calculated incorrectly after AND instructions CPU: Implemented ADDME instruction CPU: Implemented OE versions of MULLW, ADD and NEG instruction in interpreter coreinit: Fixed a bug in BlockHeap block allocation that eventually could lead to memory corruption coreinit: Implemented FS working directory support coreinit: New API: IMGetTimeBeforeDimming(), OSSetAlarm(), FSChangeDir() coreinit: Fixed incorrect size alignment in DCZeroRange() Input: Fixed a bug that caused slowdowns due to inactive controllers VPAD: Changed internal raw touch coordinate bias and scale to match a real Wii U GamePad RPL: Better TLS support RPL: Added support for relocation types 251 and 253 H264: New API H264DECSetParam_OUTPUT_PER_FRAME() AX: Fixed voice loop counter not correctly incrementing for PCM16 or PCM8 voices GX2: Reverted change from 1.6.3, R10_G10_B10_A2_SNORM GX2 format is represented using GL_RGBA16_SNORM again GX2: Fixed a graphic pack related crash bug that could occur due to upscaled depth textures GX2: Fixed a bug that caused textures to be overwritten with outdated data after a clear operation GX2: BC4 textures now correctly duplicate the color to all channels instead of just the red channel GX2: Cemu will now free unused textures to conserve VRAM
Téléchargement : Cemu 1.7.1
Pour rappel, il est toujours possible d'acheter ce linker, qui fonctionne directement à chaque sortie de nouveau firmware, sur le LS Store: Sky3DS+ (v3 Orange) Sky3DS (v2 Bleu) Edit du 10.02.2017 : Rajout de la vidéo, on aura droit aussi au support du format exFAT.
Intégralité du message ici : GBAtemp
Téléchargement : CFW Cake avec NATIVE_FIRM 11.3
webMAN v1.47n * Removed "memory" settings from the "Setup" page * It should support more than 1000 games now * Memory for "refresh xml" is allocated from app memory container and not from VSH heap * Same is done for html requests when memory available * Fixed some bugs, causing webMAN to lock the system * idle_plugin used for proxy sLaunch sLaunch is also updated.The link is updated with support for 480p/576p/720p displays. Because of the biliniar downscaling the text at the bottom of the screen doesn't look very nice in 480/576 but that's the best for now.The memory usage is now down to 10MB and is completely rewritten. About 400 new game covers are added to multiMAN's server.
Téléchargement: Plugin Webman v1.47 "Vanilla" Télécharger: Webman v1.47 "Vanilla" et slaunch (avec support 480p/576p/720p)