[Switch] Eden v0.0.4 RC1 disponible
[PS5] etaHEN fête déjà ses 2 ans
Version 1.01 release Improved inputs @devingDev devingDev released this 4 hours ago · 7 commits to master since this release Now you can scroll with R/L buttons. Can't join to a voice channel anylonger and some more. Version 1.00 release @devingDev devingDev released this 5 hours ago · 7 commits to master since this release Vita discord. first release. Features: Switch between guilds/channels , see messages in channel and send messages.
Téléchargement : VitaCord v1.01
Le changelog est impressionnant :
– AUTOSAVE/SRAM – Fix bug #3829 / #4820 (https://github.com/l...rch/issues/3829) – ENDIANNESS: Fixed database scanning. Should fix scanning on PS3/WiiU/Wii, etc. – NET: Fix bug #4703 (https://github.com/l...rch/issues/4703) – ANDROID: Runtime permission checking – ANDROID: Improve autoconf fallback – ANDROID: Improve shield portable/gamepad device grouping workaround – ANDROID: Allow remotes to retain OK/Cancel position when menu_swap_ok_cancel is enabled – LOCALIZATION: Update/finish French translation – LOCALIZATION: Update German translation – LOCALIZATION: Update Japanese translation – LOCALIZATION/GUI: Korean font should display properly now with XMB/MaterialUI’s default font – MENU: Improved rendering for XMB ribbon; using additive blending (Vulkan/GL) – OSX/MACOS: Fixes serious memory leak – WINDOWS: Added WASAPI audio driver for low-latency audio. Both shared and exclusive mode. – WINDOWS: Added RawInput input driver for low-latency, low-level input. – WINDOWS: Core mouse input should be relative again in cores – MISC: Various frontend optimizations. – VIDEO: Fix threaded video regression; tickering of menu entries would no longer work. – WII: Fix crashing issues which could occur with the dummy core – WIIU: HID Controller support – WIIU: XMB/MaterialUI menu driver support – WIIU: Initial network/netplay support – LOBBIES: Fallback to filename based matching if no CRC matches are found (for people making playlists by hand) – LOBBIES: GUI refinement, show stop hosting when a host has been started, show disconnect when playing as client – LOBBIES: if the game is already loaded it will try to connect directly instead of re-loading content (non-fullpath cores only) – LOBBIES: unify both netplay menus – THUMBNAILS: Thumbnails show up now in Load Content -> Collection, Information -> Database – VITA: Fix slow I/O – VITA: Fix 30fps menu (poke into input now instead of reading the entire input buffer which apparently is slow) – VITA: Fix frame throttle – VULKAN: Unicode font rendering support. Should fix bad character encoding for French characters, etc. – VULKAN: Fix some crashes on loading some thumbnails – AUDIO: Audio mixer support. Mix up to 8 streams with the game’s audio.
Téléchargement : RetroArch v1.6.0
To dump lv1 from netemu: replace Others.dxt from one included go to main menu to quit game submenu wait 5 minutes double beep will indicate finished dump dump inside others.dxt (last 256MB)
L'idée générale de toutes ces évolutions est de pouvoir apporter sous les CFW 4.8x un réel support de l'émulation PlayStation 2 avec la possibilité de mettre des fixs ou des mises à jour par exemple, d'appliquer des correctifs, de trouver le support de l'émulation sur disque dur externe, en somme de faire encore un peu plus progresser l'ensemble de la scène en partageant encore de nouvelles trouvailles exploitables.
Téléchargement : SRLoader v1.2.2
A new release with a very important fix, sighax / b9s users - please update. This is new: Reduced the N3DS ram drive size to 64MB (sighax only, cause extended FCRAM is disabled) Full support for custom NCSDs (still experimental at this point) Added support for upcoming boot9strap and Luma 3DS releases (thanks @TuxSH) OTP is now decryptable via GM9 - look for M:/otp_dec.mem Essential backup now contains the otp instead of the otp hash Support for setting up GW type EmuNANDs The usual stash of minor improvements and bugfixes The last version's ram drive had a bug when running from boot9strap on N3DS, where files on the drive could get corrupted if they are written to a certain portion of memory. As for custom NCSDs - @ApacheThunder showed us it is possible, and now custom NCSDs are also fully compatible with GM9. Don't try anything stupid if you don't know what you're doing. Maybe do your experiments on EmuNAND first? Also, take note that GM9 can only help in repartitioning, you will need other tools, too.
Téléchargement : GodMode9 v1.2.1
Below are the XMB items/Mods/Addons you can choose to install, each one (or all) can be installed into either the new CFW Extras Category, or into the game category, or both: Soft Reboot Hard Reboot Shutdown App Home Configuration Manager CFW Tools (Mod of Mod) Homebrew Folder Package Manager Package Manager Plus (Mod) webMAN Games webMAN Mod Settings XMB Manager (Mod , no "plus") XMB Package Downloader In the users category you can choose to add some or all of the following items: Soft Reboot Hard Reboot Shutdown
Téléchargement : CFW Extras XMB Category v1.00
Pour ceux qui ont déjà l'ancienne version vous devez écrasez juste le fichier shellbat. La R5 ajoute les offsets pour SceShell. Téléchargement : Vita Shellbat R5