 [PS5] Gezine progresse encore sur Y2JB
[PS5] Gezine progresse encore sur Y2JB [PS4/PS5] Zecoxao apporte des précisions sur le bug d'interface exploitable
[PS4/PS5] Zecoxao apporte des précisions sur le bug d'interface exploitable [DSi] NAND Title Manager v0.4.0 supporte Unlaunch
[DSi] NAND Title Manager v0.4.0 supporte Unlaunch
Téléchargement : RemotePlay.exe v0.0.1-beta (version de SilicaAndPina) Téléchargement : RemotePlay du 22.08.2017 (version de MysteryDash, il s'agit du développeur original)
 
/* * lv2 SysCall 670 (0x29E): sys_rsx_context_allocate * @param context_id (OUT): RSX context, E.g. 0x55555555 (in vsh.self) * @param lpar_dma_control (OUT): Control register area. E.g. 0x60100000 (in vsh.self) * @param lpar_driver_info (OUT): RSX data like frequencies, sizes, version... E.g. 0x60200000 (in vsh.self) * @param lpar_reports (OUT): Report data area. E.g. 0x60300000 (in vsh.self) * @param mem_ctx (IN): mem_ctx given by sys_rsx_memory_allocate * @param system_mode (IN): */ /* After some verification it turns out that 4 pointers aren't checked They are: context_id lpar_dma_control lpar_driver_info lpar_reports we can write values at: rsx_context + 0x04 (4Bytes) - context_id rsx_context + 0x20 (8Bytes) - lpar_dma_control rsx_context + 0x30 (8Bytes) - lpar_driver_info rsx_context + 0x40 (8Bytes) - lpar_reports to properly specify a kernel address use ULL for big numbers */
En conséquence, il nous informe qu'il est possible de tester cet exploit à compter d'une console sous CFW 4.21 en spécifiant une adresse de l'un des paramètres puis sur la mémoire, et de lancer ensuite le syscall. Il pense qu'il est possible de l'améliorer. Téléchargement : rsxploit.7z (154.79 Ko)
Pour ceux qui souhaiteraient davantage de détail : CageTheUnicorn
How? AFAIK, there is only one 'official' form of development for PS2 that is using the official Sony SDK that costs a few tons of moneys. Fortunately, a very clever group -- ps2dev -- was able through Sony's processor manuals to create a complete game development environment for PlayStation 2, so thanks to them, we can now develop for PS2 =). So to compile this code and/or develop your games you need to download ps2toolchain* and know C or C++. *I highly recommend you to checkout for the commit 101e8f857bf26a4a174a3c67a0619beb6c5d5564, since it was this version of the toolchain I used and I cannot guarantee that the code will work in other versions. Works on real hardware? Of course, but only for non-original consoles, that is, consoles that were unlocked to play pirate games. So you're encouraging piracy? Of course not, and I always encourage the purchase of original games, but if you are (or know) some unhappy owner, you can test it there. Why pirate? The chip inserted into the pirated consoles adds some extra features to the console, such as running a boot file, which opens up space for a plenty of new features.
Téléchargement : nim.elf (587 kb)
*UPDATED* 17-08-2017 - Version 2.0.1* Possible Final - Renamed "kit-kat-slim" (touch features are now obsolete with Rosalina)  Why I Removed the Touchscreen Features: *InputRedirectionClient-Qt Fork by mastermune has every feature I'd like and more. Therefore I simply have no reason to Improve this, as It doesn't need updates when InputRedirectionClient-Qt is Updated; - Just replace InputRedirectionClient-Qt.exe and kit-kat-touch will load the new one. Removed Vitrite and Joy2key (IR-Qt has built in Opacity Slider now) Removed InputRedirection Client Tab + Built in IR Added the Ability to Launch InputRedirectionClient-Qt with a Button (for Luma v8.x Rosalina Support) Automatically Closes NTRViewer.exe + InputRedirectionClient-Qt.exe when Exiting kit-kat-slim Specifically for mastermunes InputRedirection Fork: https://github.com/m...nt-Qt/releases/ *You now Change Button Configuration, o3DS C-Stick Support, Touchscreen settings, All within InputRedirectionClient-QT*
Téléchargement : Kit Kat Slim v2.0.1
Téléchargement : hakchi2 v2.17d
Changelog v1.8 : - Updates support for the PS3 Voices & Graphics patch. ADV Mode will be turned off. Please use the new version of the script converter. - Text will not go off screen anymore. This makes the font size option in the menu actually useful. - I haven't tested the Android build yet. It may or may not work. Changelog v1.7 : - Adds Android support! - Normal graphics will now fit to the height of the screen on the PS Vita. - If you still want a pixel perfect 640x480, enter that resolution into the converter. This requires the latest version of the script converter. - You have a chance to edit your save or start a new game when you choose a preset that you haven't used before. - Changed the background switching function. It should now look a lot better. The cinema transitions should look correct now.
L'installation est complexe si vous avez un soucis vous trouverez tous les détails nécessaires sur le thread de Wololo.net. Téléchargement : Higurashi-Vita-v1.8.vpk