[Switch] Eden v0.0.4 RC1 disponible
[PS5] etaHEN fête déjà ses 2 ansFixed YouTube (thanks jhb50!)
Télécharger WiiMC 1.3.1Call.Of.Duty.Modern.Warfare.3.EBOOT.PATCH.121.USA. PS3-N0DRM
Pour suivre les sorties minute par minute des Eboots PS3, la section "releases" est faite pour ça à cette adresse.
Add new HDD format method for best result
Add Eboot/Self Editor
Add debug mod
Add Search feature
Add new plugin for covert movie subtitle ( Arabic/Persian ) to supported ShowTime subtitle (need download plugin)
NEW Language(Arabic [need your help for improve it])
Fixed Stopped working Error on Startup *
Fixed bug in Cex to Dex
Fixed some security bug
AsToolPs3 new update alarm
Edit SELF/EBOOT.BIN File
Build PS3_Disk.SFB
PKG Builder
Convert all files to play a pkg (WSW procedure and PSN, and GDS)
All in One Package (PKG)
CEX to DEX feature
Dumping 256 files to 48 (DEX,CEX)
Convert ELF to EBOOT.BIN
Internal and external hard drive formatted to FAT32 (for PS3)
convert EBOOT.BIN to ELF
Find FW Information (PUP)
Extract pkg
Patch pkg
ID And Real name of PKG Finder
Editing PARAM.SFO
Internal software for ps3
convert srt persian
Support for plugins
Construction of fixed EBOOT
Rip Game and Rip 3D Files And Extra Language
Language(English,Persian and Arabic)
And…..
Here are the default settings for the LK Solder Jumpers. As past experience by thousands of users has shown, you should try different settings for your setup until you achieve the best performance. It always helps others to post your own personal results.
Phat (Non-Jasper)
LK1 - Short (Disable Crystal)
LK2 - Open (Enable 10 Ohm on CPU_RST)
LK3 - Short (C15 Enable)
LK4 - All Open (Slim Settings)
Phat (Jasper)
LK1 - Short (Disable Crystal)
LK2 - Short (Disable 10 Ohm on CPU_RST)
LK3 - Short (C15 Enable)
LK4 - All Open (Slim Settings)
Slim (Trinity)
LK1 - Short (Disable Crystal)
LK2 - Short (Disable 10 Ohm on CPU_RST)
LK3 - Open (C15 Disable)
LK4 - Short 1-2 (300pF on CPU_RST to GND)
or
LK4 - All Open
Slim (Corona)
LK1 - Open (Enable Crystal)
LK2 - Short (Disable 10 Ohm on CPU_RST)
LK3 - Open (C15 Disable)
LK4 - Short 1-2 (300pF on CPU_RST to GND)
or
LK4 - Short 2-3 (100pF on CPU_RST to GND)
or
LK4 - All Open
The following CPU RESET CLEANER settings were taken from many users experiences and we compiled all the best settings into one easy board. If you want to read through some source material for these settings we suggest you goto this thread so you can see lots of feedback.
CPU RESET CLEANER (S2 DIP SWITCH)
To disable set 1 and 5 On and the rest OFF
You can use a mixture of 234 and 678. 1 and 5 must be set to OFF when using a combo.
(1) Bypass
(2) 1K ohm
(3) 2K ohm
(4) 3.3K ohm
(5) Bypass
(6) 470 pf
(7) 560 pf
(8) 680 pf
PLL_BYPASS CLEANER (S4 DIP SWITCH)
100nF has always proven great for Jaspers. I personally have success with 680pF. Others have reported their own better results with all the other values.
(1) N/A
(2) 680 pf
(3) 150 nf
(4) 100 nf (Default - Same as CAP solder Jumper on Rev C)
(5) 68 nf
(6) 47 nf
The wire install and setup is the same as the CoolRunner Rev C.
DemoN can now directly connect using the ribbon cable that is included with the DemoN (Programming and Enable/Disable feature)
ROL can be wired directly to one of the front LED's without any diode as its included on the CR3
The teamfsd.com domain is controlled by someone who was on the team and is no longer in contact with us. At this point we have no way of contacting that individual. I assure you TeamFSD is still doing what we do best and some exciting stuff will be coming from us soon.
Do not ask about RxE that is not what this post is about.
http://www.realmodscene.com is going to now be the official support forums for FSD from this point forward.
Stay tuned and watch http://www.realmodscene.com for more news to come.
Damage Inc. Pacific Squadron WWII 3.55/3.41 EBOOT Fix
Tom.Clancys.Ghost.Recon.Future.Soldier.EBOOT.PATCH .102.USA.PS3-N0DRM
Tom.Clancys.Ghost.Recon.Future.Soldier.EBOOT.PATCH .100.USA.PS3-N0DRM
Call.Of.Duty.Modern.Warfare.3.EBOOT.PATCH.100.USA. PS3-N0DRM
Call.Of.Duty.Modern.Warfare.3.EBOOT.PATCH.119.USA. PS3-N0DRM
Pour suivre les sorties minute par minute des Eboots PS3, la section "releases" est faite pour ça à cette adresse.
- Cliquez sur "Continue" pour entrer dans le jeu.
- Rendez-vous au "Gathering Hall".
- Parlez à la fille en rose (low rank quest girl)
- Selectionnez "Quêtes téléchargeables". Vous devez les télécharger si ce n'est pas déjà fait.
- Appuyez sur "Gauche" quand les quêtes apparaissent.
- Microsoft .NET Framework 2.0 ou plus
- Un lecteur de carte SD connecté à la carte mère de votre Corona
- Une xbox 360 avec carte mère Corona 4Gb
nandMMC
*******
****************
* Requirements *
****************
- Microsoft .NET Framework 2.0 or later
- A SD Card reader or similar that is connected to your Corona 4G motherboard
- An Xbox360 with Corona 4G Motherboard
- Administrator rights. You must run this application as an administrator!!
****************
* What it does *
****************
- It’ll dump your motherboards NAND to specified file, with specified size
- It’ll flash your motherboards NAND with specified file
** NOTE: It will only dump/flash if it finds the magic bytes (0xFF4F at the beginning) **
***********
* Credits *
***********
- cOz Thanks for all the help you constantly give me with just about everything!
- Aioros Thanks for the logo as ussual
- Razkar Thanks for making me a perfect icon!
- boflc Thanks for giving me the tip for the final name of the app
- Thanks to everyone that has helped me test this and make sure it really worked!
*************
* Changelog *
*************
v1.0 (Build: 20)
- Initial release
[OFFERS THE FOLLOWING]
- Very light layout where you only see what you need and nothing else... at least for the escential
- Buttons and layout inspired by J-Runner which focuses in making the job easy and within flow
- Simplicity in the tasks and disabled buttons until you it meets the criteria to enable them.
Ex: You can't create a hacked image if you don't have an opened nand with valid CPU Key.
- One configuration for all tasks in the Operations Interface
- NandPro2.0b for Coronas and now you may patch the I/O port to support LPT reading.
- Progress bar for downloads ( does not apply for nand operations )
- One log window to monitor the events during your operations
[CHARACTERISTICS]
- Reads NAND twice with a press of a button where it will identify the FlashConfig, Mobo and if it's
a JasperBB it will configure to read 66MB instead of 16MB
- When opening a NAND image manually it will try to parse the CPU Key from the following in this order:
"cpukey.txt", "fuses.txt", "KV_Info.txt".
- Semi-Automatic CPLD Programmer that will flash your Glitch chip according to your currently opened
NAND or you may also flash as you like.
- Xell Creator for both JTAG and Glitch where it uses IBuild to generate a valid JTAG Xell image.
Don't forget to check the "AUD_CLAMP" checkbox if using this config. The ECC creation is already
automatic. At the end if any badblocks are found from the source image, it will generate a todo taks
for when flashing that image.
- Flashing Xell will flash Xell for you and if during the creation there are bad blocks found it will
automaticly fix your NAND.
- Hacked image creation that uses xeBuild v1.04 and DashLaunch v3.02. It's automated according to your
currently openend nand image. Also it will generate a backup folder according to the console's serial
number so that you may zip up and save.
- Copy to USB with RawFlash. If you wish to finish you flashing via Xell, this will copy what you need!
- Save backups to a *.zip where you'll be prompted to choose destination save file.
- Flashing the currently opened NAND image. CAREFULL!! it does not verify anything and it will just flash
on the fly!
- Either Download or choose a valid *.zip to copy avatars update to this app. MD5 verification is active.
- Copy avatars update to your USB so that you may complete the install/update of the hacked dash.
- Either Download or choose a valid *.zip to install the Kernel pirs that is needed for xeBuild v1.04 to
build hacked images. MD5 verification is active.
- Edit lanch.ini ( basic editor that comes with the most basic options )
- Download CPU Key and flashdmp.bin from Xell from your PC. No need to specify IP addres or base IP,
it will detect your computer's IP and will take that base and search you LAN, may take from 3 to 6
seconds to find and begin the download.
- Also counts with updating feature online where it will simply let know you if there's anything new you
need to download. ( At last!!! )
[CHANGELOG]
v2.0.12.233 ( Almost Final )
- Added SD Reader/Flasher based on Swizzy's Tool
- Added tasks support for Corora v2 4G NAND (ecc and xebuild)
- Modified the interface section a little to list available removeable devices
This is to choose your Corona v2 NAND mounted as SD Card
- Added a Device Refresh Button to list the partitions available when you reconect the SD Reader
- Modified the launch.ini editor to allow fixed settings from multiple choice in the future
- Added xeBuild 1.04.535 to build Corona v2 Freeboot images
- Added show DVD Key and SecData Offse in Other_Info tab when creating FreeBoot image
- Fixed a bug in the CPU Key obtain from Xell code
- Light esthetic changes
- Includes a beta demo of "Video-Tutorials" which streams directly from you YouTube.
- Currently only videos in spanish
- You may find it at Menu > Tools > Video-Tutorials Online
- RSXGL : https://github.com/gzorin/RSXGL
- EFL : https://github.com/kakaroto/e17
Hi everyone!
When the PS3 homebrew scene started, a lot of people were complaining that it wasn’t possible to write 3D games for the PS3 because of its lack of OpenGL library.
Almost a year ago, Alex Betts thought he would tackle this problem and he started working on RSXGL… an implementation of the OpenGL 3.1 specification written from scratch targeting the PS3′s RSX. Anyone in their right mind would say that it’s impossible, that it’s too much work, but Alex spent the last year working on it, alone, until it became usable. You can read some news about it here.
For some reason though, no one used it to build their own apps. Maybe the status of the project was scaring them, it was said to be incomplete, there was no GLSL support, etc…
I am writing today to tell you that RSXGL is perfectly usable! It supports online GLSL compilation, as well as any feature you might want. As proof, I have written a new hardware accelerated engine for the EFL using RSXGL and it worked great! Alex and I spent a lot of time testing and fixing all the issues that were in RSXGL that were made visible by the EFL’s GL engine and I am happy to say that it’s working now. Expedite is able to run most of its tests at 50 to 60 fps on 1080p resolution (instead of the average of 5 to 10 fps it had on 720p before).
You can see performance tests right here (Running some tests from expedite) :
Software rendering: http://dl.dropbox.co...ite_psl1ght.log
RSXGL rendering: http://dl.dropbox.co...edite_rsxgl.log
Please give RSXGL a try. Also, you can get the latest EFL version from my repository, which includes the gl engine for ps3. Now, any EFL application will be automatically hardware accelerated thanks to RSXGL. I hope we can see some new games (or old GL games being ported) soon!