Before we begin, some notes regarding the 16D5S drives and why we made the choices that we made :
First of all, the SPI eeprom is locked just like in the old drives and the WP pad is connected to GND, thus making it impossible to erase/rewrite.
Why the old Geremia/kamikaze style method is not feasible in the 16D5S drives :
The area were the WP wire can be cut is less than 1mm in length and the WP bonding wire runs parallel to the DO bonding wire with around 0.1mm of separation between them.
Cutting the WP wire without damaging the DO wire is doable when the chip is decapped and under a good microscope but we can't see any way where someone can do this without some serious lab instruments.
For this reasons we have developed a replacement PCB, similar to our previous Freedom replacement PCB but with some additional hardware needed to cope with the enhanced crypto requirements in the 16D5S firmware.
This PCB will replace the original drive PCB and work on any unmodded Xbox360 (including the 4GB V2 coronas and those with dashboard 15572+ ).
The firmware is finished and stable and has all the features you would expect :
stealth, XGD3, all titles work (basically everything iXtreme 3.0 has) plus some additional features that we are testing and considering for inclusion in the final release.
Add new default web video engine: FFMpeg Web Video
Add support for new web protocols: mmsh:// and mmst://
Sort files alphanumerically by default e.g. Episode 2 before Episode 10
Auto encoding detection of non UTF-8 external subtitles for Russian, Greek, Hebrew, Chinese, Korean and Japanese languages (leave "Subtitles codepage" option blank)
Improved handling of UTF-8 external subtitles
Localized #--TRANSCODE--# folder name
PMS.conf: Added transcode_folder_name option to allow #--TRANSCODE--# folder name to be customized (issue GC963)
Make example PMS.conf behave more like built-in defaults
Restore maximum buffer size to 600 MB (was 400 MB)
Prevented image distortion on some DLNA clients with "Keep AC-3 track" option enabled
Don't show entries for disabled engines in #--TRANSCODE--# folder
Allow Traces tab panel to auto-scroll (thanks, LordQuackstar!)
Revert changes to SMP-N100.conf that conflict with Sony Blu-ray players and break MKV support (thanks, mrw1986)
Replaced ImageMagick with Thumbnailator for thumbnail generation
Fix FFmpeg engine's handling of unsupported custom options (thanks, ajamess)
Fixed FFmpeg command line arguments used by tsMuxeR video
Added new renderer: Yamaha RX-A1010 (thanks, merelin)
Language updates: Updated Dutch translation (thanks, leroy), Updated Bulgarian translation (thanks, JORDITO), Fix DNLA 2114 errors when scanning non-readable subfolders with "hide empty folders" enabled
Renderers: Deprecate misnamed TranscodeVideo profile MPEGAC3: use MPEGPSAC3 instead, Document and clean up TranscodeVideo and TranscodeAudio profiles, Linux tarball: fix "cannot find tsMuxeR" error
MEncoder: disable AC-3 remux if audio track has delay, disable DTS and LPCM remuxing if tsMuxeR engine is unavailable
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Still alive 
Hey, as you might have noticed, I resumed my work on nulldc-360 and libxenon not long ago.
I'm currently working on 3 things: compatibility/sound/speed.
6 months ago I was badly stuck on 2 bugs, one texture endianess problem, and one random crash/infinite loop in the dynarec.
First thing I did was to look at that texture bug, in a few days I found the exact case where it happened and fixed it for good.
Then I fixed the dynarec one, it was quite an awful one: I forgot to save/restore the SH4 condition flag on dreamcast interruptions, so it was randomly corrupted as the emulated console handled its IRQs!
I fixed a few more bugs until it was clear I needed proper sound emulation for more games to boot.
Adding sound was relatively straightforward, of course there were the usual endianess related bugs, but I guess I'm getting used to it ^^
The Dreamcast sound chip (AICA) is a complex design, it has an ARM processor core, a 64 channel sound generator, and a DSP.
I don't emulate the DSP for now, many games don't really need it.
Main problem with sound is the induced emulator slowness, though thanks to the 360 multicore cpu, I was able to make it almost free.
Updating peripherals in the dynarec works that way: each code block knows how many SH4 cpu cycles it emulates, and each time a fixed number of cycles (448) is reached, it calls a procedure that updates those peripherals.
To multithread sound, and by the way, other peripherals, I run parts of that update on a separate core.
It runs concurently with the dynarec, and, basically, every 448 SH4 cycles both get sychronized. so as long as peripherals emulation takes less time than SH4 emulation, the dynarec doesn't have to wait for them!
So that makes them almost free to emulate, almost because they still stress the 360 L2 cache and memory controller a little.
Anyway, compatibility seems pretty good now, sound works, speed is more or less the same it was before sound emulation, a proper binary release *might* not be that far 
ARMORED.CORE.V.EBOOT.PATCH.100.JPN.PS3-N0DRM (11.3 MB)
Atelier.Meruru.The.Apprentice.of.Arland.EBOOT.PATCH.100.EUR.PS3-N0DRM (7.0 MB)
BEYOND.THE.FUTURE.FIX.THE.TIME.ARROWS.EBOOT.PATCH.100.JPN.PS3-N0DRM (893 KB)
Carnival.Island.EBOOT.PATCH.100.USA.PS3-N0DRM (6.1 MB)
Child.of.Eden.EBOOT.PATCH.100.EUR.PS3-N0DRM (7.0 MB)
Dead.Rising.2.Off.The.Records.3.FIXES/BLES01302/BLJM60341/BLUS30763 by ZOMBIEKILLAH
Dragon.Ball.Z.Ultimate.Tenkaichi.EBOOT.PATCH.100.USA.PS3-N0DRM (3.19 MB)
DreamWorks.Super.Star.Kartz.EBOOT.PATCH.100.USA.PS3-N0DRM (2.71 MB)
Gal.Gun.EBOOT.PATCH.100.JPN.PS3-N0DRM (1.7 MB)
Jak.and.Daxter.Collection.EBOOT.PATCH.100.USA.PS3-N0DRM (9.85 MB)
Jikkyou_Powerful_Pro_Yakyuu_2011_Ketteiban_Fix_For_CFW3.55_PS3-NRP (6.21 MB)
Jikkyou_Powerful_Pro_Yakyuu_2011_Ketteiban_Fix_For_CFW3.55_REPACK_READNFO_PS3-NRP (6.50 MB)
Just.Dance.3.EBOOT.PATCH.100.EUR.PS3-N0DRM (2.61 MB)
MASS EFFECT 3: ALL DLC PACK (BLUS30853) by EXEtrimALL & pr0pJOE
Metal.Gear.Solid.HD.Collection.EBOOT.PATCH.100.EUR .PS3-N0DRM (50.8 MB)
Metal.Gear.Solid.HD.Collection.EBOOT.PATCH.100 .USA.PS3-N0DRM (50.8 MB)
Musou_Orochi_2_EBOOT_PATCH_REPACK_JPN_PS3-NRP (4.6 MB)
Need.for.Speed.The.Run.EBOOT.PATCH.100.USA.PS3-N0DRM (11.3 MB)
SBK.Generations.EBOOT.PATCH.100.EUR.PS3-N0DRM (7.87 MB)
#1: Atelier.Meruru.The.Apprentice.of.Arland.EBOOT.PATC H.100.EUR.PS3-N0DRM (6.88mb)
#2: BEYOND.THE.FUTURE.FIX.THE.TIME.ARROWS.EBOOT.PATCH. 100.JPN.PS3-N0DRM (904kb)
#3: Carnival.Island.EBOOT.PATCH.100.USA.PS3-N0DRM (6.09mb)
#4: Child.of.Eden.EBOOT.PATCH.100.EUR.PS3-N0DRM (6.60mb)
#5: DreamWorks.Super.Star.Kartz.EBOOT.PATCH.100.USA.PS 3-N0DRM (2.74mb)
#6: Jak.and.Daxter.Collection.EBOOT.PATCH.100.USA.PS3-N0DRM (9.85mb)
#7: Gal.Gun.EBOOT.PATCH.100.JPN.PS3-N0DRM (1.7mb)
#8: Just.Dance.3.EBOOT.PATCH.100.EUR.PS3-N0DRM (2.61mb)
#9: Metal.Gear.Solid.HD.Collection.EBOOT.PATCH.100.EUR .PS3-N0DRM (51.28mb)
#10: Metal.Gear.Solid.HD.Collection.EBOOT.PATCH.100.USA .PS3-N0DRM (51.76mb)
The.Idol.Master.2.EBOOT.PATCH.100.JPN.PS3-N0DRM
The.Cursed.Crusade.EBOOT.PATCH.100.EUR.PS3-N0DRM
STREET.FIGHTER.X.TEKKEN.EBOOT.PATCH.100.JPN.PS3-N0DRM
Tales.of.Graces.f.EBOOT.PATCH.100.USA.PS3-N0DRM
Order.Up.EBOOT.PATCH.100.USA.PS3-N0DRM
Janes.Advanced.Strike.Fighters.EBOOT.PATCH.102.USA.PS3-N0DRM
FINAL.FANTASY.XIII2.EBOOT.PATCH.100.JPN.PS3-N0DRM
Disgaea.4.EBOOT.PATCH.100.USA.PS3-N0DRM
The.Adventures.of.Tintin.The.Secret.of.the.Unicorn.EBOOT.PATCH.10 0.EUR.PS3-N0DRM
The.Elder.Scrolls.V.Skyrim.EBOOT.PATCH.100.USA.PS3-N0DRM
UNDER.DEFEAT.HD.EBOOT.PATCH.100.JPN.PS3-N0DRM
WARRIORS.OROCHI.3.EBOOT.PATCH.100.EUR.PS3-N0DRM
Touch.Shot.Love.Application.EBOOT.PATCH.100.JPN.PS3-N0DRM
- L'installer sans QSB et donc installer un commutateur
- Attendre l'arrivée du QSB Dual Nand Fat
Added ROL Pad and 1n4148 Diode ( Requested by BioHazard )Added DemoN CR_EN Pad ( Requested by [cOz] )Improved Timing SettingsCleaned Up Circuit Designand....may have fixed Zephyr RGH2. Waiting for more consoles to arrive for testing
Fonctionnalités déjà annoncées :Brand new design from the all new CR3 Range !Next-Gen RGH Circuit - Embedded All Current Fixes & TweaksQuality Assured - No Cheap Chinese Knocks-OffsNew RGH1 PLL_BYPASS Cleaner Switches (680pF, 150pF, 100nF, 68nF, 47nF Caps)New RGH1 & RGH2 CPU_RESET Cleaner Switches (1k, 2k, 3.3k Resistors and 470pF, 560pF 680pF Caps)New Corona Support - High Quality Branded 48.000Mhz Crystal (No cheap quality knock offs - gives higher performance)New UF.L / UMCC Connector for CPU_RESET (Includes Ground - Plug In Adapter No Soldering to the CR3 Lite required)New 50 Ohm Micro Double Shielded & Grounded CPU_RESET Cable (Only 1.53mm and up to 6Ghz passband)New Built In ROL Option (Show Debug LED On Front Panel Ring Of Light)Built-in Ribbon Cable Connector For DemoN (Includes CR_EN and XSVF Programming - no soldering or wires)Enable/Disable C15 JumperEnable/Disable 10 Ohm JumperUnique design - do not confuse with other brands that have copied the public schematicsOptimized timing for each motherboard versionEasy programming via JTAGJTAG CK3 Power Plug Included for LPT (JP4)Power LEDReset Cycle Debug LEDEasy Install (Includes All Wires)Works perfectly with the world famous NANDX, J-R Programmer & DemoNQSB Add-Ons AvailableTrusted Team Xecuter Design & Warranty
1) La vidéo ci-dessous est un POC (Proof of Concept), qui ne doit pas être divulguée au grand public. Cette vidéo n'est en aucun cas un FAKE.
2) Leur CFW sera « stealth » sur le Live et possède toutes les caractéristiques du FW iXtreme (voire probablement plus).
http://www.youtube.com/watch?v=QtCQvWBRY_4&feature=player_embedded
http://www.youtube.com/watch?v=WTZzt1t-bMA&feature=player_embedded
- Placez le fichier rootfs à la racine de la Micro SD
- Copiez les deux fichier (rootfs et uImage) à la racine d'un HDD externe à l'aide de votre PC
- Allumez votre console, et connectez ensuite le HDD externe
- Sur la télécommande du Xkey, vous devriez voir "updating please wait" (si vous l'avez de branchée)
- Après une minute, vous devriez voir "update complete restart xbox" (si vous l'avez de branchée, sinon laissez la console pendant plusieurs minutes pour être sur que la mise à jour soit bien faite)
- Éteignez votre Xbox et supprimez les deux fichiers du HDD externe (pas obligatoire, mais conseillé)
- Allumez votre console, votre Xkey devrait être à jour
MENUISO=Y pour activer
MENUISO=N pour désactiver
RESUMELAST=Y pour activer
RESUMELAST=N pour désactiver
- Added support for 16d5s fw 1175 (RGH)
- Added AoE support
Fixes bug in 01.25 firmware affecting PHAT consoles
Télécharger Xkey Firmware 1.26Lecture audio et vidéoPlugins Javascript (concernant la liste des applications disponibles, vous pouvez la trouver à cette adresse.)Recherche unifiéeVisionnage d'images et de photos en mode panoramaStreaming TV en passant par le site TvheadendIntégration de Spotify
Changelog :Nouveau design pour l'interfaceMise à jour autonome à la fois de Showtime lui-même (uniquement sur PS3) et de ses plugins (toutes plateformes confondues)Chargement automatique des métadonnées depuis themoviedb.orgAmélioration du support des sous-titres (en particulier pour les fichiers ASS/SSA externes et vobsub)Support du clavier virtuel sur PS3Les boutons des manettes PS3 ont un peu changé de rôle : reportez-vous au PS3 usage guide pour plus de détailsChaque objet focalisable a un menu contextuel dédié (utilisez le bouton □ pour cela)La navigation dans les fichiers va d'abord trier les dossiers et ensuite les fichiers. Le tri peut être réglé dans le menu par page (bouton △).Importantes corrections de bugs... + d'autres choses que j'ai oubliées
Télécharger Showtime 4.0I am releasing my True Blue USB dongle PS3 ELF dumper which works with any PlayStation 3 Firmware greater than 3.56 to dump the encrypted TB EBOOT / ELF files once they are loaded.
Tested on:Original 355 -> okTrue Blue CFW v2 -> ok...There are some bugs (size of dump ...) but it works. It's ELF dumper from memory and it work with True Blue cfw v2 and any 3.55 firmware because it doesn't use lv2 peek/poke.
Warning: It will not brick your ps3. But I am not responsible for any damage.
HOWTO:Enable dev_blind with multimancopy libsysutil_np_trophy.sprx from /dev_blind/sys/external/external to dev_hdd0/ and rename it "orignal_libsysutil_np_trophy.sprx"copy my modified "libsysutil_np_trophy.sprx" to /dev_blind/sys/external/load a True blue game from multimanexit multimanrun your gamewait few minutes (if you get black screen after 3 minutes reboot ps3)exit gamego to ftpin dev_hdd0/ there are your decrypted DUMPEDBOOT.bincopy and rename it with another name.Howto uninstall patch - Two ways:You could uninstall this patch by replacing modified libsysutil_np_trophy.sprx by orginal libsysutil_np_trophy.sprxOr update in recovery modeThanks to: Ps3dev
Brief Guide:
1 - Install TB ELF Dumper first as stated in its readme file.
2 - Start Multiman, it will make a dump of multiman eboots, so you must delete it first by browsing to dev_hdd0 then delete all DUMPEDEBOOT.BIN files you found there.
3 - Back to multiman game selection then select any TB game then launch it.
4 - Start the game from XMB then wait for some times until game start.
5 - Exit game now then start multiman again then browse to dev_hdd0 and now you must found a decrypted game dump.
- Doesn't stop dumping when it reaches embedded ELF
- Dumps 35MB of RAM in one write call (so it takes ~1 second)
- Dumps are saved in /dev_hdd0/RAMDUMP-##.BIN where ## is from 00 to 99 for 100 sequential dumps
- Doesn't really require the original sprx, since loading never succeeds anyway
- Tested: dumps mM, Beyond Good&Evil HD PSN...
- Rebuilding the original 'elf' takes few minutes if you know what you're doing