Après le passage de quelques Release Candidates sur PS3, les versions officielles de RetroArch signent aujourd'hui leur retour avec la 0.9.7. Les instigateurs de ce joli projet, celui de concevoir un émulateur modulaire multi-système à la fois rapide, léger et portable, sont Themaister et Squarepusher (Twin Aphex), notamment connus pour leurs portages de nombreux émulateurs. La dernière itération de leur homebrew présente un large éventail d'améliorations, que ce soit sur Xbox, sur PS3 ou encore sur Wii. Aucune console n'a été lésée !
Vous pouvez accéder à une galerie d'images complète (88) à cette adresse. Retrouvez tout de même plus bas une poignée de screenshots.
NFO RETROARCH 360 - 0.9.7 :
	Spoiler 
	------------------------------------------------------------------------------
RETROARCH 360 - 0.9.7
------------------------------------------------------------------------------
RetroConsole Level: 2
Author: Themaister, Squarepusher/Twin Aphex
------------------------------------------------------------------------------
------------------------------------------------------------------------------
HOW TO INSTALL THIS
------------------------------------------------------------------------------
Copy the entire folder to your harddrive.
ROMs go into the 'roms' directory, or some subdirectory in the
RetroArch-360 directory.
------------------------------------------------------------------------------
HOW TO USE THIS
------------------------------------------------------------------------------
On first startup, RetroArch will select one of the dozen or so
emulator/game cores. The name of the core currently loaded will be
shown at the bottom side of the screen.
You can now select a ROM that this core supports and load it in the
Filebrowser.
To select a different core - go to 'Change Libretro core' in the Main Menu.
Press A to go to a filebrowser where you can select a different core. Press A
to switch to the emulator/game core.
------------------------------------------------------------------------------
INGAME CONTROLS
------------------------------------------------------------------------------
During ingame operation you can do some extra actions:
Right Thumb Stick - Down		 - Fast-forwards the game
Right Thumb Stick - Up		   - Rewinds the game in real-time
								   ('Rewind' has to be enabled in the
								   'Settings' screen - warning - comes at a
								   performance decrease but will be worth it
								   if you love this feature)
RStick Left + RT				 - Decrease save state slot
Rtick Right + RT				 - Increase save state slot
RStick Up + RT				   - Load selected save state slot
RStick Down + RT				 - Save selected save state slot
Right Thumb + Left Thumb		 - Go back to 'Menu'/'Quick Menu'
------------------------------------------------------------------------------
WHAT IS RETROARCH?
------------------------------------------------------------------------------
RetroArch is a modular multi-system emulator system that is designed to
be fast, lightweight and portable. It has features few other emulator
frontends have, such as real-time rewinding and game-aware shading.
------------------------------------------------------------------------------
WHAT IS LIBRETRO?
------------------------------------------------------------------------------
Libretro is the API that RetroArch uses. It makes it easy to port games
and emulators to a single core backend, such as RetroArch.
For the user, this means - more ports to play with, more crossplatform
portability, less worrying about developers having to reinvent the wheel
writing boilerplate UI/port code - so that they can get busy with writing
the emulator/porting the emulator/game.
------------------------------------------------------------------------------
WHAT'S THE BIG DEAL?
------------------------------------------------------------------------------
Right now it's unique in that it runs the same emulator cores on
multiple systems (such as Xbox 360, PS3, PC, Wii, etc).
For each emulator 'core', RetroArch makes use of a library API that we
like to call 'libretro'.
Think of libretro as an interface for emulator and game ports. You can
make a libretro port once and expect the same code to run on all the
platforms that RetroArch supports. It's designed with simplicity and
ease of use in mind so that the porter can worry about the port at hand
instead of having to wrestle with an obfuscatory API.
The purpose of libretro is to help ease the work of the emulator/game
porter by giving him an API that allows him to target multiple platforms
at once without having to redo any code. He doesn't have to worry about
writing input/video/audio drivers - all of that is supplied to him by
RetroArch. All he has to do is to have the emulator port hook into the
libretro API and that's it - we take care of the rest.
------------------------------------------------------------------------------
XBOX 360 PORT
------------------------------------------------------------------------------
The Xbox 360 port of RetroArch has the following features:
- Real-time rewinding
- Switching between emulator cores seamlessly, and ability to install
new libretro cores
Included with RetroArch 360 are a bunch of shaders - including the latest
version of the popular xBR shader. It is possible to use two shaders
simultaneously to get the best possible graphical look.
------------------------------------------------------------------------------
EMULATOR/GAME CORES BUNDLED WITH XBOX 360 PORT
------------------------------------------------------------------------------
The following emulators/games have been ported to RetroArch and are included in
the Xbox 360 release of RetroArch.
For more information about them, see the included
'retroarch-libretro-README.txt' file.
- Final Burn Alpha (Arcade - various) [version 0.2.97.26]
- FCEUmm (Nintendo Entertainment System) [recent SVN version]
- Gambatte (Game Boy | Super Game Boy | Game Boy Color) [version 0.5.0 WIP]
- Genesis Plus GX (Sega SG-1000 | Master System | Game Gear | Genesis/Mega Drive |
  Sega CD) [version 1.7.0]
- SNES9x Next (Super Nintendo/Super Famicom)
- VBA Next (Game Boy Advance)
- Prboom (for playing Doom 1/Doom 2/Ultimate Doom/Final Doom)
- Mednafen PCE Fast (PC Engine/PC Engine CD/Turbografx 16)
- Mednafen Wonderswan (WonderSwan/WonderSwan Color/WonderSwan Crystal)
All of the emulators listed above are the latest versions currently
available. Most of them have been specifically optimized so that
they will run better on 360 (some games would not reach fullspeed
without these optimizations).
------------------------------------------------------------------------------
WHAT EXTENSIONS ARE SUPPORTED BY EACH CORE
------------------------------------------------------------------------------
- Prboom			   WAD|wad
- SNES9x Next		  smc|fig|sfc|gd3|gd7|dx2|bsx|swc|zip|SMC|FIG|SFC|BSX|GD3|
					   GD7|DX2|SWC
- Genesis Plus GX	  md|smd|bin|gen|zip|MD|SMD|bin|GEN|ZIP|sms|SMS|gg|GG|sg|SG|
					   cue|CUE
- VBA Next			 GBA|gba
- FCEUmm			   nes|NES|unif|UNIF
- Gambatte			 gb|gbc|dmg|zip|GB|GBC|DMG|ZIP
- Final Burn Alpha	 zip|ZIP
- Mednafen PCE		 pce|PCE|cue|CUE
- Mednafen Wonderswan  ws|WS|wsc|WSC
------------------------------------------------------------------------------
ZIP SUPPORT
------------------------------------------------------------------------------
FOR EACH CORE (except for Final Burn Alpha)
------------------------------------------------------------------------------
There are three modes -
EXTRACT ZIP TO CURRENT DIR: When you press 'X' on a ZIP file in the File Browser,
its contents will be extracted to the current directory. From there, you can
load the RMO and play.
EXTRACT ZIP TO CURRENT DIR AND LOAD FIRST FILE: When you press 'X' on a ZIP file
in the File Browser, its contents will be extracted to the current directory.
The first ROM that was extracted from the ZIP file that is a ROM will be loaded
automatically.
EXTRACT ZIP TO CACHE DIR: When you press 'X' on a ZIP file in the File Browser,
its contents  will be extracted to the /dev_hdd1/ partition. From there,
you can load the ROM and play.
WARNING: Savestates and SRAM files that have been created by loading ROMs
from the cache dir this way will be removed after RetroArch has been closed.
------------------------------------------------------------------------------
FOR FINAL BURN ALPHA
------------------------------------------------------------------------------
Selecting a ZIP file from the Filebrowser will load that game directly.
------------------------------------------------------------------------------
Troubleshooting
------------------------------------------------------------------------------
If you find that RetroArch no longer works for whatever reason, there is
a way to get it back to work -
- Remove retroarch.cfg from the 'Retroarch-360' folder, then start up again.
The Libretro management service in RetroArch should automatically pick a
random libretro core and write this to the config file.
------------------------------------------------------------------------------
What can you expect in the future?
------------------------------------------------------------------------------
- An official Android port of RetroArch (no, no App Store 'fee' - 'free'
as in beer AND as in libre - will be the focal point of RetroArch 0.9.8)
- Port of NxEngine to libretro - runs Cave Story (PC version is already done,
runs on big-endian consoles but has too many bugs to be playable)
- Port of MAME 0.72 to libretro
- Port of VICE to libretro
- Port of ScummVM to libretro
- More emulators, more games that will run on RetroArch
- Lots of other crazy ideas that might or might not pan out
------------------------------------------------------------------------------
Credits
------------------------------------------------------------------------------
- Mudlord for his Waterpaint/Noise shaders.
- Hyllian for the xBR shader.
- Opium2k for the nice manual shaders (bundled with PS3 release).
- Deank for assistance with RetroArch Salamander on CFW PS3s and
  Multiman interoperability.
- FBA devs for adopting the libretro port.
- Ekeeke for help with the Genesis Plus GX port.
- ToadKing for having done a lot of work on RetroArch Wii.
- Freakdave for helping out with the Xbox 1 port.
------------------------------------------------------------------------------
Websites
------------------------------------------------------------------------------
Twitter:				   http://twitter.com/libretro
Source:					http://github.com/libretro
Homepage:				  http://www.libretro.org
IRC:					   #retroarch (freenode)
------------------------------------------------------------------------------
NFO RETROARCH PS3 - 0.9.7 :
	Spoiler 
	------------------------------------------------------------------------------
RETROARCH PS3 - 0.9.7
------------------------------------------------------------------------------
RetroConsole Level: 2
Author: Themaister, Squarepusher/Twin Aphex
------------------------------------------------------------------------------
------------------------------------------------------------------------------
HOW TO INSTALL THIS
------------------------------------------------------------------------------
------------------------------------------------------------------------------
ON DEBUG (DEX) PS3
------------------------------------------------------------------------------
Put the PKG file 'retroarch-ps3-v0.9.7-dex.pkg' on your
USB stick, put it in your PS3. Go to the PS3 XMB - go to the
Game tab - Select 'Install Packages', and install the PKG file.
------------------------------------------------------------------------------
ON CFW P3
------------------------------------------------------------------------------
Put the PKG file 'retroarch-ps3-v0.9.7-cfw.pkg' on your
USB stick. Put it in your CFW PS3. Go to the PS3 XMB - go to the
Game tab - select 'Install Packages', and install the PKG file.
NOTE: The official release no longer supports Geohot/Wutangzra
CFWs. If you must use them, you have to do pkg_finalize on the PKG
to install it.
------------------------------------------------------------------------------
HOW TO USE THIS
------------------------------------------------------------------------------
On first startup, RetroArch will select one of the dozen or
so emulator/game cores. The name of the core currently loaded will
be shown at the top side of the screen.
You can now select a ROM that this core supports and load it in
the Filebrowser.
To select a different core in the menu - press Select to go to the
Settings screen. From here, go to the 'Retro tab', and select
'Default emulator core'. Press X to go to a filebrowser where you
can select a different core. Press X to confirm, then exit
RetroArch. Start up again to boot up to the new emulator core.
To change to a different core ingame - press R3 to bring up
the 'Quick Menu'. Select 'Change libretro core'. Press X to
go to a filebrowser where you can select a different core.
------------------------------------------------------------------------------
INGAME CONTROLS
------------------------------------------------------------------------------
During ingame operation you can do some extra actions:
Right Thumb Stick - Down	   - Fast-forwards the game
Right Thumb Stick - Up		 - Rewinds the game in real-time
								 ('Rewind' has to be enabled in the
								'Settings' menu - warning - comes at a
								 performance decrease but will be worth it
								 if you love this feature)
RStick Left + R2			   - Decrease save state slot
Rtick Right + R2			   - Increase save state slot
RStick Up + R2				 - Load selected save state slot
RStick Down + R2			   - Save selected save state slot
L3 + R3						- Go back to 'Menu'/'Quick Menu'
------------------------------------------------------------------------------
WHAT IS RETROARCH?
------------------------------------------------------------------------------
RetroArch is a modular multi-system emulator system that is
designed to be fast, lightweight and portable. It has features
few other emulator frontends have, such as real-time rewinding
and game-aware shading.
------------------------------------------------------------------------------
WHAT IS LIBRETRO?
------------------------------------------------------------------------------
Libretro is the API that RetroArch uses. It makes it easy to
port games and emulators to a single core backend, such as
RetroArch.
For the user, this means - more ports to play with, more
crossplatform portability, less worrying about developers having
to reinvent the wheel writing boilerplate UI/port code - so that
they can get busy with writing the emulator/porting the emulator/game.
------------------------------------------------------------------------------
WHAT'S THE BIG DEAL?
------------------------------------------------------------------------------
Right now it's unique in that it runs the same emulator cores on
multiple systems (such as Xbox 360, PS3, PC, Wii, Xbox 1, etc).
For each emulator 'core', RetroArch makes use of a library API that
we like to call 'libretro'.
Think of libretro as an interface for emulator and game ports. You
can make a libretro port once and expect the same code to run on all
the platforms that RetroArch supports. It's designed with simplicity
and ease of use in mind so that the porter can worry about the port
at hand instead of having to wrestle with an obfuscatory API.
The purpose of libretro is to help ease the work of the emulator/game
porter by giving him an API that allows him to target multiple
platforms at once without having to redo any code. He doesn't have
to worry about writing input/video/audio drivers - all of that is
supplied to him by RetroArch. All he has to do is to have the emulator
port hook into the libretro API and that's it - we take care of the rest.
------------------------------------------------------------------------------
PLAYSTATION3 PORT
------------------------------------------------------------------------------
The PS3 port of RetroArch is one of the most developed console ports
of RetroArch.
A couple of unique features RetroArch PS3 boasts that is not commonly
found anywhere else:
- Game-aware shading in every emulator now (*)
- Real-time rewinding
- More shader features (motion blurring, etc)
- Switching between emulator cores seamlessly, and ability to install new
  libretro cores
Included with RetroArch PS3 are a bunch of shaders - including the
latest versions of the popular xBR shader. It is possible to use two
shaders simultaneously to get the best possible graphical look.
* Check out Opium2k's manual shaders for Zelda 3 and others - you can
find DLC packs for RetroArch at this site:
https://code.google.com/p/retro-arch/
------------------------------------------------------------------------------
EMULATOR/GAME CORES BUNDLED WITH PS3 PORT
------------------------------------------------------------------------------
The following emulators have been ported to RetroArch and are included
in the PS3 release of RetroArch.
- Final Burn Alpha (Arcade - various) [version 0.2.97.26]
- FCEUmm (Nintendo Entertainment System) [recent SVN version]
- Gambatte (Game Boy | Super Game Boy | Game Boy Color) [version 0.5.0 WIP]
- Genesis Plus GX (Sega SG-1000 | Master System | Game Gear | Genesis/Mega Drive |
  Sega CD) [version 1.7.0]
- SNES9x Next (Super Nintendo/Super Famicom)
- VBA Next (Game Boy Advance)
- Prboom (for playing Doom 1/Doom 2/Ultimate Doom/Final Doom)
- Mednafen PCE Fast (PC Engine/PC Engine CD/Turbografx 16)
- Mednafen Wonderswan (WonderSwan/WonderSwan Color/WonderSwan Crystal)
All of the emulators listed above are the latest versions currently
available. Most of them have been specifically optimized so that they
will run better on PS3 (some games would not reach fullspeed without these optimizations).
------------------------------------------------------------------------------
WHAT EXTENSIONS ARE SUPPORTED BY EACH CORE
------------------------------------------------------------------------------
- Prboom			   WAD|wad
- SNES9x Next		  smc|fig|sfc|gd3|gd7|dx2|bsx|swc|zip|SMC|FIG|SFC|BSX|GD3|
					   GD7|DX2|SWC
- Genesis Plus GX	  md|smd|bin|gen|zip|MD|SMD|bin|GEN|ZIP|sms|SMS|gg|GG|sg|SG|
					   cue|CUE
- VBA Next			 GBA|gba
- FCEUmm			   nes|NES|unif|UNIF
- Gambatte			 gb|gbc|dmg|zip|GB|GBC|DMG|ZIP
- Final Burn Alpha	 zip|ZIP
- Mednafen PCE		 pce|PCE|cue|CUE
- Mednafen Wonderswan  ws|WS|wsc|WSC
------------------------------------------------------------------------------
ZIP SUPPORT
------------------------------------------------------------------------------
FOR EACH CORE (except for Final Burn Alpha)
------------------------------------------------------------------------------
There are three modes -
EXTRACT ZIP TO CURRENT DIR: When you press 'X' on a ZIP file in the File Browser,
its contents will be extracted to the current directory. From there, you can
load the RMO and play.
EXTRACT ZIP TO CURRENT DIR AND LOAD FIRST FILE: When you press 'X' on a ZIP file
in the File Browser, its contents will be extracted to the current directory.
The first ROM that was extracted from the ZIP file that is a ROM will be loaded
automatically.
EXTRACT ZIP TO CACHE DIR: When you press 'X' on a ZIP file in the File Browser,
its contents  will be extracted to the /dev_hdd1/ partition. From there,
you can load the ROM and play.
WARNING: Savestates and SRAM files that have been created by loading ROMs
from the cache dir this way will be removed after RetroArch has been closed.
------------------------------------------------------------------------------
FOR FINAL BURN ALPHA
------------------------------------------------------------------------------
Selecting a ZIP file from the Filebrowser will load that game directly.
------------------------------------------------------------------------------
Troubleshooting
------------------------------------------------------------------------------
If you find that RetroArch no longer works for whatever reason, there is
a way to get it back to work -
- Remove retroarch.cfg from the 'SSNE100000' folder, then start up again.
The Libretro management service in RetroArch should automatically pick a
random libretro core and write this to the config file.
------------------------------------------------------------------------------
What can you expect in the future?
------------------------------------------------------------------------------
- An official Android port of RetroArch (no, no App Store 'fee' - 'free'
as in beer AND as in libre - will be the focal point of RetroArch 0.9.8)
- Port of NxEngine to libretro - runs Cave Story (PC version is already done,
runs on big-endian consoles but has too many bugs to be playable)
- Port of MAME 0.72 to libretro
- Port of VICE to libretro
- Port of ScummVM to libretro
- More emulators, more games that will run on RetroArch
- Lots of other crazy ideas that might or might not pan out
------------------------------------------------------------------------------
Credits
------------------------------------------------------------------------------
- Mudlord for his Waterpaint/Noise shaders.
- Hyllian for the xBR shader.
- Opium2k for the nice manual shaders (bundled with PS3 release).
- Deank for assistance with RetroArch Salamander on CFW PS3s and
  Multiman interoperability.
- FBA devs for adopting the libretro port.
- Ekeeke for help with the Genesis Plus GX port.
- ToadKing for having done a lot of work on RetroArch Wii.
- Freakdave for helping out with the Xbox 1 port.
------------------------------------------------------------------------------
Websites
------------------------------------------------------------------------------
Twitter:				   http://twitter.com/libretro
Source:					http://github.com/libretro
Homepage:				  http://www.libretro.org
Opium2K DLC for RetroArch: https://code.google.com/p/retro-arch/
IRC:					   #retroarch (freenode)
------------------------------------------------------------------------------
NFO RETROARCH WII - 0.9.7.1 :
	Spoiler 
	------------------------------------------------------------------------------
RETROARCH WII - 0.9.7.1
------------------------------------------------------------------------------
RetroConsole Level: 1
Author: Themaister, Toad King, Squarepusher/Twin Aphex
------------------------------------------------------------------------------
------------------------------------------------------------------------------
HOW TO INSTALL THIS
------------------------------------------------------------------------------
Copy the entire directory (retroarch-wii) to your SD card in your 'apps'
directory. Start up the Homebrew Channel and start up RetroArch Wii from
there.
On first startup, RetroArch will create a folder in the root of your storage
device called 'retroarch'. All RetroArch configuration files are stored here.
------------------------------------------------------------------------------
HOW TO USE THIS
------------------------------------------------------------------------------
On first startup, RetroArch will select one of the dozen or so
emulator/game cores. The name of the core currently loaded will be
shown at the bottom side of the screen.
You can now select a ROM that this core supports and load it in the Filebrowser.
To select a different core - go to the Settings menu (see 'Ingame controls').
Select the option 'Core' and hit the A button. A filebrowser will appear
where you can select a different core. Press A  to switch to the
emulator/game core.
After doing so, select 'Restart RetroArch' to load the newly selected core.
------------------------------------------------------------------------------
CONTROLS
------------------------------------------------------------------------------
RetroArch Wii will create a new input config file for each core you load.
All input settings will be saved when RetroArch exits.
NOTE: When starting up a new core for the first time, you might have to first
initialize the input settings. Go to the Settings menu (see 'Ingame controls')
and go to 'Controller #number config'. Re-set the 'Device' by going back and
forth between a previous device. The controls will be automatically applied.
This only has to be done once per core.
------------------------------------------------------------------------------
INGAME CONTROLS
------------------------------------------------------------------------------
During ingame operation you can do some extra actions:
Wii Classic Minus					 - Go to Settings
Wii Classic Controller Home + ZL + ZR - Quit RetroArch
Wii Classic Controller Home		   - Go back to 'Menu'
Wiimote Minus						 - Go to Settings
Wiimote Home						  - Go back to 'Menu'
Wiimote Home + B					  - Quit RetroArch
Gamecube pad Z								 - Go to Settings
Gamecube pad L + R + LStick Up + Rstick Up	 - Go back to 'Menu'
Gamecube pad L + R + LStick Down + Rstick Down - Quit RetroArch
------------------------------------------------------------------------------
WHAT IS RETROARCH?
------------------------------------------------------------------------------
RetroArch is a modular multi-system emulator system that is designed to
be fast, lightweight and portable.
------------------------------------------------------------------------------
WHAT IS LIBRETRO?
------------------------------------------------------------------------------
Libretro is the API that RetroArch uses. It makes it easy to port games
and emulators to a single core backend, such as RetroArch.
For the user, this means - more ports to play with, more crossplatform
portability, less worrying about developers having to reinvent the wheel
writing boilerplate UI/port code - so that they can get busy with writing
the emulator/porting the emulator/game.
------------------------------------------------------------------------------
WHAT'S THE BIG DEAL?
------------------------------------------------------------------------------
Right now it's unique in that it runs the same emulator cores on
multiple systems (such as Xbox 360, Xbox 1, PS3, PC, Wii, etc).
For each emulator 'core', RetroArch makes use of a library API that we
like to call 'libretro'.
Think of libretro as an interface for emulator and game ports. You can
make a libretro port once and expect the same code to run on all the
platforms that RetroArch supports. It's designed with simplicity and
ease of use in mind so that the porter can worry about the port at hand
instead of having to wrestle with an obfuscatory API.
The purpose of libretro is to help ease the work of the emulator/game
porter by giving him an API that allows him to target multiple platforms
at once without having to redo any code. He doesn't have to worry about
writing input/video/audio drivers - all of that is supplied to him by
RetroArch. All he has to do is to have the emulator port hook into the
libretro API and that's it - we take care of the rest.
------------------------------------------------------------------------------
WII PORT
------------------------------------------------------------------------------
The Wii port of RetroArch has the following features:
- Switching between emulator cores seamlessly, and ability to install
new libretro cores
------------------------------------------------------------------------------
EMULATOR/GAME CORES BUNDLED WITH WII PORT
------------------------------------------------------------------------------
The following emulators/games have been ported to RetroArch and are included in
the Wii release of RetroArch.
For more information about them, see the included
'retroarch-libretro-README.txt' file.
- Final Burn Alpha Cores (CPS1 - CPS2 - NeoGeo) [version 0.2.97.26] (**)
- FCEUmm (Nintendo Entertainment System) [recent SVN version]
- Gambatte (Game Boy | Super Game Boy | Game Boy Color) [version 0.5.0 WIP]
- Genesis Plus GX (Sega SG-1000 | Master System | Game Gear | Genesis/Mega Drive |
  Sega CD) [version 1.7.0]
- SNES9x Next (Super Nintendo/Super Famicom)
- VBA Next (Game Boy Advance) (*)
- Prboom (for playing Doom 1/Doom 2/Ultimate Doom/Final Doom)
- Mednafen PCE Fast (PC Engine/PC Engine CD/Turbografx 16)
- Mednafen Wonderswan (WonderSwan/WonderSwan Color/WonderSwan Crystal)
All of the emulators listed above are the latest versions currently
available. Most of them have been specifically optimized so that
they will run better on Wii (some games would not reach fullspeed
without these optimizations).
* Some games don't run at fullspeed on Wii (VBA Next is a
RetroConsole Level 2 emulator port). It will be replaced by a
port of gpSP in the near future.
** The biggest Neo-Geo ROMs that can be loaded are around 23+MB in
size, such as Real Bout Fatal Fury 1 and King of Fighters '96.
------------------------------------------------------------------------------
WHAT EXTENSIONS ARE SUPPORTED BY EACH CORE
------------------------------------------------------------------------------
- Prboom			   WAD|wad
- SNES9x Next		  smc|fig|sfc|gd3|gd7|dx2|bsx|swc|zip|SMC|FIG|SFC|BSX|GD3|
					   GD7|DX2|SWC
- Genesis Plus GX	  md|smd|bin|gen|zip|MD|SMD|bin|GEN|ZIP|sms|SMS|gg|GG|sg|SG|
					   cue|CUE
- VBA Next			 GBA|gba
- FCEUmm			   nes|NES|unif|UNIF
- Gambatte			 gb|gbc|dmg|zip|GB|GBC|DMG|ZIP
- Final Burn Alpha	 zip|ZIP
- Mednafen PCE		 pce|PCE|cue|CUE
- Mednafen Wonderswan  ws|WS|wsc|WSC
------------------------------------------------------------------------------
ZIP SUPPORT
------------------------------------------------------------------------------
FOR EACH CORE (except for Final Burn Alpha)
------------------------------------------------------------------------------
There are three modes -
EXTRACT ZIP TO CURRENT DIR: When you press 'X' on a ZIP file in the File Browser,
its contents will be extracted to the current directory. From there, you can
load the RMO and play.
EXTRACT ZIP TO CURRENT DIR AND LOAD FIRST FILE: When you press 'X' on a ZIP file
in the File Browser, its contents will be extracted to the current directory.
The first ROM that was extracted from the ZIP file that is a ROM will be loaded
automatically.
EXTRACT ZIP TO CACHE DIR: When you press 'X' on a ZIP file in the File Browser,
its contents  will be extracted to the /dev_hdd1/ partition. From there,
you can load the ROM and play.
WARNING: Savestates and SRAM files that have been created by loading ROMs
from the cache dir this way will be removed after RetroArch has been closed.
------------------------------------------------------------------------------
FOR FINAL BURN ALPHA
------------------------------------------------------------------------------
Selecting a ZIP file from the Filebrowser will load that game directly.
------------------------------------------------------------------------------
Troubleshooting
------------------------------------------------------------------------------
If you find that RetroArch no longer works for whatever reason, there is
a way to get it back to work -
- Remove retroarch.cfg from the 'retroarch' folder on your storage device,
then start up again. The Libretro management service in RetroArch should
automatically pick a random libretro core and write this to the config file.
------------------------------------------------------------------------------
What can you expect in the future?
------------------------------------------------------------------------------
- An official Android port of RetroArch (no, no App Store 'fee' - 'free'
as in beer AND as in libre - will be the focal point of RetroArch 0.9.8)
- Port of NxEngine to libretro - runs Cave Story (PC version is already done,
runs on big-endian consoles but has too many bugs to be playable)
- Port of MAME 0.72 to libretro
- Port of VICE to libretro
- Port of ScummVM to libretro
- More emulators, more games that will run on RetroArch
- Lots of other crazy ideas that might or might not pan out
------------------------------------------------------------------------------
Credits
------------------------------------------------------------------------------
- Mudlord for his Waterpaint/Noise shaders.
- Hyllian for the xBR shader.
- Opium2k for the nice manual shaders (bundled with PS3 release).
- Deank for assistance with RetroArch Salamander on CFW PS3s and
  Multiman interoperability.
- FBA devs for adopting the libretro port.
- Ekeeke for help with the Genesis Plus GX port.
- ToadKing for having done a lot of work on RetroArch Wii.
- Freakdave for helping out with the Xbox 1 port.
------------------------------------------------------------------------------
Websites
------------------------------------------------------------------------------
Twitter:				   http://twitter.com/libretro
Source:					http://github.com/libretro
Homepage:				  http://www.libretro.org
IRC:					   #retroarch (freenode)
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NFO RETROARCH XBOX 1 - 0.9.7 :
	Spoiler 
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RETROARCH XBOX 1 - 0.9.7
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RetroConsole Level: 1
Author: Themaister, Squarepusher/Twin Aphex, Freakdave
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HOW TO INSTALL THIS
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Copy the entire folder to your harddrive.
ROMs go into the 'roms' directory, or some subdirectory in the RetroArch-XB1
directory.
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HOW TO USE THIS
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On first startup, RetroArch will select one of the dozen or so
emulator/game cores. The name of the core currently loaded will be
shown at the bottom side of the screen.
You can now select a ROM that this core supports and load it in the Filebrowser.
There are two ways of selecting a different core:
1) 'Change Libretro core' in the Main Menu
Go to the Settings menu by pressing [Select], go forwards two pages by pressing
he [R Trigger] until you come across 'Default libretro core'. Press A to go to
a filebrowser where you can select a different core. Press [A button] to switch
to the  emulator/game core.
2) From the Ingame Menu
While playing a game, press the [Right Thumb] button. Select 'Change libretro core'
with the [A button] and select a different core.
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INGAME CONTROLS
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During ingame operation you can do some extra actions:
Right Thumb Stick - Down		 - Fast-forwards the game
Right Thumb Stick - Up		   - Rewinds the game in real-time
								   ('Rewind' has to be enabled in the 'Settings'
								   screen - warning - comes at a slight
								   performance decrease but will be worth it
								   if you love this feature)
RStick Left + RT				 - Decrease save state slot
Rtick Right + RT				 - Increase save state slot
RStick Up + RT				   - Load selected save state slot
RStick Down + RT				 - Save selected save state slot
Right Thumb + Left Thumb		 - Go back to 'Menu'/'Quick Menu'
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FILE BROWSER EXTRA CONTROLS
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Left Trigger					 - Go to previous drive mapping
Right Trigger					- Go to next drive mapping
White							- Scroll list up
Black							- Scroll list down
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WHAT IS RETROARCH?
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RetroArch is a modular multi-system emulator system that is designed to
be fast, lightweight and portable. It has features few other emulator
frontends have, such as real-time rewinding and game-aware shading.
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WHAT IS LIBRETRO?
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Libretro is the API that RetroArch uses. It makes it easy to port games
and emulators to a single core backend, such as RetroArch.
For the user, this means - more ports to play with, more crossplatform
portability, less worrying about developers having to reinvent the wheel
writing boilerplate UI/port code - so that they can get busy with writing
the emulator/porting the emulator/game.
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WHAT'S THE BIG DEAL?
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Right now it's unique in that it runs the same emulator cores on
multiple systems (such as Xbox 360, Xbox 1, PS3, PC, Wii, etc).
For each emulator 'core', RetroArch makes use of a library API that we
like to call 'libretro'.
Think of libretro as an interface for emulator and game ports. You can
make a libretro port once and expect the same code to run on all the
platforms that RetroArch supports. It's designed with simplicity and
ease of use in mind so that the porter can worry about the port at hand
instead of having to wrestle with an obfuscatory API.
The purpose of libretro is to help ease the work of the emulator/game
porter by giving him an API that allows him to target multiple platforms
at once without having to redo any code. He doesn't have to worry about
writing input/video/audio drivers - all of that is supplied to him by
RetroArch. All he has to do is to have the emulator port hook into the
libretro API and that's it - we take care of the rest.
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XBOX 1 PORT
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The Xbox 1 port of RetroArch has the following features:
- Real-time rewinding (though most emus will not likely run fast
enough on Xbox 1 to handle this at fullspeed)
- Switching between emulator cores seamlessly, and ability to install
new libretro cores
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EMULATOR/GAME CORES BUNDLED WITH XBOX 1 PORT
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The following emulators/games have been ported to RetroArch and are included in
the Xbox 1 release of RetroArch.
For more information about them, see the included
'retroarch-libretro-README.txt' file.
- Final Burn Alpha Cores (CPS1 - CPS2 - NeoGeo) [version 0.2.97.26] (***)
- FCEUmm (Nintendo Entertainment System) [recent SVN version]
- Gambatte (Game Boy | Super Game Boy | Game Boy Color) [version 0.5.0 WIP]
- Genesis Plus GX (Sega SG-1000 | Master System | Game Gear | Genesis/Mega Drive |
  Sega CD) [version 1.7.0]
- SNES9x Next (Super Nintendo/Super Famicom) (**)
- VBA Next (Game Boy Advance) (*)
- Prboom (for playing Doom 1/Doom 2/Ultimate Doom/Final Doom)
- Mednafen PCE Fast (PC Engine/PC Engine CD/Turbografx 16)
- Mednafen Wonderswan (WonderSwan/WonderSwan Color/WonderSwan Crystal)
All of the emulators listed above are the latest versions currently
available. Most of them have been specifically optimized so that
they will run better on Xbox 1 (some games would not reach fullspeed
without these optimizations).
* VBA Next doesn't run at fullspeed on Wii (VBA Next is a RetroConsole Level 2
emulator port). It will be replaced by a port of gpSP in the near future.
** SuperFX games will not run at fullspeed - a special version of SNES9x will
be developed for Retro Console Level 1 systems.
*** The biggest Neo-Geo ROMs that can be loaded are around 23+MB in
size, such as Real Bout Fatal Fury 1 and King of Fighters '96.
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WHAT EXTENSIONS ARE SUPPORTED BY EACH CORE
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- Prboom			   WAD|wad
- SNES9x Next		  smc|fig|sfc|gd3|gd7|dx2|bsx|swc|zip|SMC|FIG|SFC|BSX|GD3|
					   GD7|DX2|SWC
- Genesis Plus GX	  md|smd|bin|gen|zip|MD|SMD|bin|GEN|ZIP|sms|SMS|gg|GG|sg|SG|
					   cue|CUE
- VBA Next			 GBA|gba
- FCEUmm			   nes|NES|unif|UNIF
- Gambatte			 gb|gbc|dmg|zip|GB|GBC|DMG|ZIP
- Final Burn Alpha	 zip|ZIP
- Mednafen PCE		 pce|PCE|cue|CUE
- Mednafen Wonderswan  ws|WS|wsc|WSC
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ZIP SUPPORT
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FOR EACH CORE (except for Final Burn Alpha)
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There are three modes -
EXTRACT ZIP TO CURRENT DIR: When you press 'X' on a ZIP file in the File Browser,
its contents will be extracted to the current directory. From there, you can
load the RMO and play.
EXTRACT ZIP TO CURRENT DIR AND LOAD FIRST FILE: When you press 'X' on a ZIP file
in the File Browser, its contents will be extracted to the current directory.
The first ROM that was extracted from the ZIP file that is a ROM will be loaded
automatically.
EXTRACT ZIP TO CACHE DIR: When you press 'X' on a ZIP file in the File Browser,
its contents  will be extracted to the /dev_hdd1/ partition. From there,
you can load the ROM and play.
WARNING: Savestates and SRAM files that have been created by loading ROMs
from the cache dir this way will be removed after RetroArch has been closed.
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FOR FINAL BURN ALPHA
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Selecting a ZIP file from the Filebrowser will load that game directly.
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Troubleshooting
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If you find that RetroArch no longer works for whatever reason, there is
a way to get it back to work -
- Remove retroarch.cfg from the 'Retroarch-XB1' folder, then start up again.
The Libretro management service in RetroArch should automatically pick a
random libretro core and write this to the config file.
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What can you expect in the future?
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- An official Android port of RetroArch (no, no App Store 'fee' - 'free'
as in beer AND as in libre - will be the focal point of RetroArch 0.9.8)
- Port of NxEngine to libretro - runs Cave Story (PC version is already done,
runs on big-endian consoles but has too many bugs to be playable)
- Port of MAME 0.72 to libretro
- Port of VICE to libretro
- Port of ScummVM to libretro
- More emulators, more games that will run on RetroArch
- Lots of other crazy ideas that might or might not pan out
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Credits
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- Mudlord for his Waterpaint/Noise shaders.
- Hyllian for the xBR shader.
- Opium2k for the nice manual shaders (bundled with PS3 release).
- Deank for assistance with RetroArch Salamander on CFW PS3s and
  Multiman interoperability.
- FBA devs for adopting the libretro port.
- Ekeeke for help with the Genesis Plus GX port.
- ToadKing for having done a lot of work on RetroArch Wii.
- Freakdave for helping out with the Xbox 1 port.
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Websites
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Twitter:				   http://twitter.com/libretro
Source:					http://github.com/libretro
Homepage:				  http://www.libretro.org
IRC:					   #retroarch (freenode)
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Lien de téléchargement version Xbox 360 : https://anonfiles.co...9589798e6cc6a80
Lien de téléchargement version PS3 CFW : https://anonfiles.co...4697576be7f00af
Lien de téléchargement version PS3 DEX : https://anonfiles.co...f3a7795acc6e786
Lien de téléchargement version Wii : https://anonfiles.co...00c37a65bbdaf05
Lien de téléchargement version Xbox 1 : https://anonfiles.co...8cf147750ac75ab