I didn't really mean to push this build, but it seems 5.1.1 was built wrong for some reason, and (still can't see why), it causes issues with local play in games such as Smash Bros and New Super Mario Bros 2. The same code worked fine from a different build. So here's a quick rebuild. The only changes from 5.1.1 were a general code cleanup and a FatFs update, nothing too fancy.
Téléchargement : AuReiNand v5.1.2
Version 0.1 : Switch to Vita SDK and update libs System.getLanguage() System.getSize() System.getMacAddress() System.getTime() System.getIpAddress() Menu update (read folder with script.lua inside) System.exit() can now exit the lua player Controls.readTouch() multitouch support
Un wiki est mis en place pour bien comprendre ses fonctions. Téléchargement : LPP Vita MOD 0.1
Téléchargement : FBI v2.0.5
Téléchargement : Media Server Lite pour New3DS v0.1
Téléchargement : CFW PS3ITA 4.75 DEX Mot de passe : guinness MD5 CFW: 5fcba3230c5c5952a980a42dc93ef180
Téléchargement : NTRCFW 3.4 Preview 2
Téléchargement : Emulateur RPCPS3 v0.0.0.9
La plus célèbre des développeuses de la scène 3DS, AuroraWright, nous propose une nouvelle version de son CFW AuReiNand qui passe en v5.1. En plus du wiki apportée aussi avec la version précédente : https://github.com/A.../AuReiNand/wiki , la developpeuse a changé le chargement du payload et a corrigé un bug lors de la sortie du AGB_FIRM.
v5.1 Changed the payload chainloader to load payloads named "BUTTON_NAME.bin". As an example: "up_Decrypt9.bin". "default.bin" was changed to "def_NAME.bin" ("NAME" can also be omitted). Original idea and code are by @habbbe, so thanks! Fixed bug when exiting AGB_FIRM and not having an updated SysNAND, where the last used FIRM would be remembered incorrectly, thus loading 9.0 FIRM and forcing the user to reboot to play a GBA game again.
v5.1.1 (edit du 18.04.2016):
Téléchargement : AuReiNand v5.1.1