Voici l'ensemble des nouveautés de cette v2.0 Bêta.
3DShell v2.0 BETA - Major code refactoring, switched from SF2D -> C3D, with this 3DShell now has full control over handling graphics and is no longer dependent on third party libs. - The switch to C3D now uses system font, therefore unicode rendering is natively supported which allows languages with symbols to be used in a future update. - Fixed FTP crash when FTP is enabled more than once in one run. - Fixed FTP not displaying error message when WiFi is not enabled. - Merged upstream changes from FTPD. - You can use the 'select' button as a short-cut for quickly enabling/disabling FTP services. - Gallery can now view BMP image formats. (Example: luma screenshots) - Refactored screenshot code now generates screenshots in the following format -> Screenshot_YearMonthDay-Num.bmp - Screenshots are now written in BMP format. With this there is almost no delay when taking screenshots. (Reminder: [L + R] to take screenshots) - Slightly improved WiFi icon textures. - CTRNAND is now accessible with certain limitations to prevent user from tampering with their device. (Use the key icon next to SD) - More use of native FS User functions, recursive deletion is now handled using the 3DS's FS services. - Set file->size flag in dirscan instead of opening the file and then obtaining its size. - Display image icon for BMP files. - Set theme manager to only select themes that are in a directory. - Compiled with the latest version of devkitARM (r47) and Citro3D. - With a bunch of refactoring also comes a bunch of cleaning up, code consistency, etc. (Also took some measures to prevent buffer overflow, thanks gcc 7.1.0)
Téléchargement : 3DShell v2.0 Beta
Téléchargement : RetroArch v1.6.4
Changelog: v1.5: Added Battery view Added Restore option! It has many checks so don't worry. Corrupted backups from v1.2 and older will be automatically discarded! Added Debug option. *Disclaimer* Only for users that know what they are doing. You are the only responsible! Added Change S/N option. *Disclaimer* If you didn't do a valid backup with v1.3 or v1.5 and you lost your S/N, you are the only responsible! *New .config* Added separate custom colors for Pro (until I create a custom color dialog in C++). You need to copy your colors from the old .config to the new one. The colors in .config are in BGR! Not in RGB and for every type they must be 16. Not less, not more Many bug fixes Added an Icon and an About screen that links here. Added ability to close the app in lengthy operations. Added write check for restore option. This also means no more failed writes for color/SN writing. Changed the 4th LED behavior: On = Standby, Blinking = Doing operations Added an Easter Egg. Can you find it???
Téléchargement : joy-con_toolkit_v1-5
Téléchargement : RestoreLFCS v1.00
Les développeurs de la scène Vita ne dorment plus et font en sorte de rendre d'autres choses plus faciles d'utilisation comme c'est le cas aujourd'hui du plugin "gamesd.skprx". Sous ce nom se cache un plugin qui permet d'installer l'adaptateur SD2VITA sur votre PSVita. Il s'installe dans la partie KERNEL de votre console et vous permet d'avoir plus d'espace pour stocker vos jeux et autres.
L'installateur étant en japonais dans sa version d'origine, il a été traduit en anglais pour plus de facilité.
Vidéo de l’installateur
Téléchargement : gamesd.skprx installer
Switch SD2Vita Switch SD memory between ux0: and uma0: memory easily! The homebrew simplify the SD2Vita setup. You can install your SD like ux0: memory or uma0:. You must reboot your console after. Build Install VitaSDK with VDPM and run the followed commands : cmake . make You can also use this followed commands to send directly built files : #send eboot.bin file with FTP make send #send vpk with FTP make send_vpk #copy eboot.bin file with USB make copy #send vpk with USB make copy_vpk
Téléchargement : SwitchSD2Vita v1.0 Merci Lestat___