La team MT-Card a mis à jour le firmware de son linker en v2.3, cet update apporte une mise à jour de l'emunand permettant le support du dernier firmware 9.4.0-21. La team confirme qu'on peut aller sur l'Eshop et jouer aux derniers jeux après l'update.
 
MT card Software Ver2.3 released
 
    The update brings the latest virtual system function. to update to Ver2.3, just transfer the latest launcher.dat to the SD card and replace the old one. Hardware version remains the same(Ver 2.0).
 
1.     For NAND-emulate. Support the latest version 9.4.0-21. You can enter Eshop and play the latest games after update. For more details, please read the provided instruction with the update package.
 
Lien de téléchargement : MT-Card
Lien de téléchargement : PS3 Game Updater V1.0 (2.7 Mo)
En cette fin d'année, la team Cobra décide de sortir de son silence pour nous souhaiter un joyeux noël ! Mais surtout pour nous annoncer la sortie de la nouvelle mise à jour MCU 2.3, (dispo à cette adresse) principalement développée pour faire fonctionner les COBRA ode en 4.66 OFW PS3. La team assure une compatibilité à 100% avec tous leurs modèles d'ODE.
Par la même occasion elle nous propose une photo de leur nouvel accessoire : Le Emu USB QSB !
Compatible avec les versions d'ODE 4.30A, 5.10B et 5.30A, ce nouveau QSB permet, une fois soudé, d'utiliser le port USB de façade de la PS3 pour y brancher votre disque dur de backup. Ce nouvel accessoire permet de ne plus utiliser le PCB placé habituellement à l'arrière de la console. La team précise aussi que si le disque dur USB n'est pas détecté lors du boot de la console, le port USB peut toujours être utilisé pour y brancher une manette.
Soyez sûr que le LSstore proposera ce nouveau QSB, dès que plus d'infos seront communiquées.
En attendant les précommandes du DMC cobra sont disponibles sur notre store.
Un plugin pour faire des captures d'écran, enregistrer les jeux, faire tourner de la musique et encore plus, vous en avez rêvé ? Eh bien le développeur portant le nom de MySis l'a fait.
 
Le développeur précise que pour le moment, le plugin est encore en phase d'évolution, qu'il est plus un POC (Proof of Concept) qu'un véritable plugin finalisé mais le résultat à l'heure actuelle est déjà très prometteur.
 
 
 
 
 
 
Merry Christmas Everyone! Do you love your Playstation 3 as much as I/we do?
 
Y u no enaburu features Sony-desu? 
 
This plugin poc will add few more features you sure will learn to love! (alpha-stage tho)
 
Select: Game Screenshot (XMB ingame)
 
L1 : Display plugin menu (all XMB Modes)
L2 : Make Screenshot (Main XMB + Blu-ray (Kudos 3141card!))
L3 : Open WebBrowser with PS3WiKi (Main XMB)
R1 : Dump game KLicensee (XMB ingame)
R2 : Enable/Disable Background Music (XMB ingame)
R3 : Start/Stop Gameplay recording (XMB ingame, almost like on ps4!)
 
 
How to:
 
Hold "Select" in InGameXMB to enable/disable the regular InGame Screenshot Feature.
 
Hold "L1" in XMB/InGameXMB/..to display button combo information above.
 
Hold "L2" to produce a Screendump. Its automatically checked wheater you're in XMB/exiting a BD.
 
      XMB-Screenshot:
                      This will only work in XMB, not InGameXMB etc.
                      It might be better to have a dynamic theme set, else it will hang/freeze.
                      Also the framebuffer doesnt get locked, you will encounter small black lines.
 
      BD-Screenshot:  
                      1. Press pause while BD Playback.
                      2. Press ps-button/circle as if you would exit. 
                      3. Hold "L2" for few seconds.
                      It will dump 3x rsx buffer as bmp, allows you to select what fits you best.
                      Kudos to the awesome 3141card for his code!!!!!!
                      Note: 1920x1080 Resolution + 4.46 only tested so far!
 
Hold "L3" in XMB to directly start PS3 WebBrowser and visit: http://www.psdevwiki.com/ps3/Main_Page
 
Hold "R1" in InGameXMB to dump a game's klicensee. That information will be visible in debug output and log-file.
 
      Note: The game has to access the file before or set the key.
      Bonus: In XMB it overrides update url to a custom set ps3-updatelist.txt.
 
Hold "R2" in InGameXMB to enable/disable InGame System BGM Music Playback. 
 
      In the last plugin this feature was linked together with the screenshot feature,
      causing the console to freeze when exiting the game. 
      It now has been splitted and still does, but it wont interfere with InGame Screenshots.
 
Hold "R3" in InGameXMB to record (+stop) your playstation 3 gameplay/apps without any hardware! (like on ps4! =)
 
      In this poc following parameters are set:
      Video Format: 1280x720 @ 5Mbit and 30fps (Codec: M4HD)
      Audio Format: AAC @ 96K
 
      Note: This feature will require 16+ mb memory + SPU processing power
            and thus might not work on all games, or crash the console. 
            So far it worked on Kingdom Hearts 2.5 HD + Birth by Sleep (perfectly), Mini Ninjas, Multiman, Rebug Toolbox...
            Will not (yet) work on PS1/PS2/PSP Games. 
            Feel free to add more tested games at: http://www.psdevwiki...Talk:Rec_plugin
 
      
Paths:
 
Logfile:            /dev_hdd0/game/PRXLOADER/USRDIR/PS3_PPU_Project1.log
BD/XMB Screenshots: /dev_hdd0/game/PRXLOADER/USRDIR/*.bmp
Gameplay Recording: /dev_hdd0/game/PRXLOADER/USRDIR/*.mp4
(make sure the paths exist)
 
Voici les évolutions qu'il prévoit : 
 
So whats up next? 
 
* Fixing smaller uncomfortable issues
* Adding Screendump/Recordings to XMB Photo/Video Columns
* Displaying stuffs at xmb information indicator bar
* Improving gameplay recording compatibility (different quality specs...)
* ...
 
Lien de téléchargement : MYSIS POC Plugin v0.2
Change logs: 1. Fixed a few tiny bugs. 2. Added optimiser feature(manage and optimise the microSD space size). 3. Image name description. Petit rappel, le store vient de recevoir les dernières versions des Sky3DS (bouton bleu) en stock. Liens de téléchargement : Sky3DS DiskWriter 1.05 R5SDHC DiskWriter 1.05 Sky3DS updated template file [12/25/2014] R5SDHC updated template file [12/25/2014]
Ps3xport released! On December 23, 2014, in Development, PS3, by kakaroto Hello everyone! It's been quite a long time and I'm very happy about that Let's do the boring part first! This is my final release for the scene, I am not "coming back" or anything like that, so don't get your hopes up, but I needed to release this so I'd be officially done. I have never actually announced that I'm leaving the scene but everyone figured it out. It wasn't originally done intentionally actually, but life caught up with me, work, family, lack of time, etc.. so I had little time to work on the ps3. Also, my motivation was mostly gone due to not finding anything interesting anymore, a lot of drama and I'm not a huge fan of all the attention this all brings. I got into the scene because I was curious and I wanted to learn, and I have to say I've learned a lot of things these past years and it was an incredible journey, but as I had lack of time and started breathing, I realized that I've had enough of it so I left and I am very happy with that decision because you have absolutely no idea how much of a time drain and headache this was Anyways, there was one thing I did just before I left, but I never got to release it, but today is your lucky day as it's release O'clock where I am!. This release is a way to say Merry Christmas, Happy Holidays, etc.. to everyone, and a way for me to also say "I'm done for good, I don't have anything left for you in a drawer somewhere" . I've wanted to release this for a while now, and I even made a poll on ps3hax back in March 2012 asking people if I should (looks like ps3hax is down right now so here's the google cache version) and the general response was not to release it until it can be useful (when an npdrm workaround is found) with some people saying to release if nothing new happens in the scene.. and I think I've waited long enough now to know nothing new on that front will happen. So.. since I've announced the release, I've seen a lot of speculation about what it is and what it could be.. a lot of people seem to think (or mostly, want/hope for) a downgrade method, unfortunately that's not the case. I've seen some ridiculous suggestions too, like someone asking if it's a way to run PS4 and Xbox One games on PS3.. I'm sorry to say, that's not it either As I've said in a tweet shortly after, this is nothing groundbreaking, this is code that hasn't been touched in 3 years, so it's already 3 years old, but I think it's still something that can be very useful to the community. So here it is, I'm introducing to you : PS3xport! I've uploaded it to my github account here : https://github.com/kakaroto/ps3xport What does it do? Well, it's basically a tool for manipulating the PS3 backup data. When I say "PS3 backup", I'm not talking about a "backup" of a game, no.. I'm talking about the full PS3 hard drive backup that you can do by going to "System Settings->Backup Utility" on your XMB. That creates an encrypted directory on your FAT32 hard drive which allows you to format your PS3 and then Restore it just like it was before. I've reverse engineered the file format and encryption and PS3xport allows you to create new backup data from scratch, or dump existing ones, or delete specific files from a backup or do a whole lot of other things to your backup folders. This gives you total control over your /dev_hdd0 and /dev_flash2 filesystems, which will let you install homebrew on any console, even if it's the latest OFW version. Unfortunately, just like it was 3 years ago, you wouldn't be able to run those homebrew apps you install due to the NPDRM ECDSA signature missing. If you have your IDPS though for example, it could let you restore a backup from one PS3 to another PS3 without losing any of your data in the transfer. So.. what's this about "your IDPS"? yes, the backup has two sets of files, some can be decrypted right away and some can't because they are encrypted with your IDPS (your unique ps3 device id) which is why they can't be restored on a different ps3. If you have a CFW, you can easily get your IDPS (I've written a small tool to do that, released on github, but apparently MM and Webman will also give you that information) and that will give you total control over your backup data as you would be able to decrypt and reencrypt it. If you have OFW and can't get your IDPS, then you will not be able to dump/decode all the files from your backup, but you will still be able to create a backup that can be restored on your PS3 with no limitations (this means for example that you can restore a backup from a CFW into an OFW without any issues). I was told however that someone can get IDPS from OFW consoles and in light of this release, they might release their method soon, I can't say more than that though, but be patient and good things come to those who wait So my release is in two parts. First, the documentation of the file format was added to the ps3devwiki so any developer can understand how the backup archive files are created and can create their own tools. Reverse engineering that format took months of work and I won't go into too much details about what had to be done to figure out the format but it was an incredibly long and difficult task to do that I had a lot of fun in doing. The second part of the release is of course the release of the ps3xport tool. The tool is quite powerful and you can do a lot of things with it, but it's a command line only tool and I honestly just tested it on Linux, it's not really my job at this point to make a windows build, or make a GUI around it, etc.. but I'm sure it won't be long before others in the scene pick it up and make a nice GUI for it and release windows binaries. I've written a nice README file so everyone can understand how the tool works and what it can do. I remember though that 3 years ago just before I stopped working on it, I wanted to add a "AddPKG" command to it which would just ‘install' a pkg into the backup data automatically, unfortunately, I never got to do it, but it should be easy to do. While I'm at it, I'm also releasing a pkg extraction tool which I found in an old directory (cool thing is the -p option in it, try it... as well which is a PKG extraction tool that uses the PagedFile mechanism (see below) to allow for very fast pkg file access with very little memory usage even for huge pkg files, any dev can probably mix those two together to add the AddPKG feature to ps3xport. On the software front, ps3xport.c will parse the commands then use the archive_* API which is in archive.c. That will contain all the functions needed to manipulate the archive files. It uses a ChainedList which is my rudimentary implementation of a GList-like ordered list and the archive API also uses PagedFile objects which are pretty cool. PagedFiles are a wrapper around a file which allows you to read/write to a file using pages (I set it to 64KB per page I think) so it limits the hard drive access. The cool thing about it is that it has encryption and hashing built in, so you can just set the encryption key or ask for the file to be hashed, and whenever you read/write, the encryption will be done transparently, and the coolest thing about it is that you can actually seek in the encrypted file and it will still work (it recalculates the required IV whenever you seek). The encryption there works on the stream, so you don't need to write blocks of 16 bytes every time (thanks to the paging of the data) and it has a cool ‘splice' method which allows you to copy data from one PagedFile to another easily, so you could in theory re-encrypt a file using a different key using 5 function calls (open *2, set_key*2, splice). That's about it. I'm really happy about this release, and I want to say Merry Christmas/Happy New Year to everyone, and of course.. So long, and thanks for all the fish!
Tout est là : PS3xport !