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MT-Card met à jour son linker en v2.3

La team MT-Card a mis à jour le firmware de son linker en v2.3, cet update apporte une mise à jour de l'emunand permettant le support du dernier firmware 9.4.0-21. La team confirme qu'on peut aller sur l'Eshop et jouer aux derniers jeux après l'update.
 

MT card Software Ver2.3 released
 
    The update brings the latest virtual system function. to update to Ver2.3, just transfer the latest launcher.dat to the SD card and replace the old one. Hardware version remains the same(Ver 2.0).
 
1.     For NAND-emulate. Support the latest version 9.4.0-21. You can enter Eshop and play the latest games after update. For more details, please read the provided instruction with the update package.

 

Lien de téléchargement : MT-Card

Dimanche 28 Décembre 2014, 23:31 Lue 7037 fois
70
PS3 Game Updater v1.0 par Rudi Rastelli disponible
Le développeur Rudi Rastelli propose une nouvelle version de son utilitaire PS3 Game Updater, la version 1.0 vous permet de télécharger les mises à jour des jeux mais également d'ignorer celles déjà acquises. Vous trouverez l'intégralité des changements apportés dans le changelog. Notez que cet utilitaire possède la reprise de téléchargement là où ils sont coupés mais il permet aussi la création d'un journal actualisant les mises à jour des archives avec un aperçu rapide.                
Rudi Rastelli wrote:   Hi, I have a little XMAS-gift 4 you... It's a new version of my old PS3 GAME UPDATER.   It has some new fancy functions.. but read yourself:   PS3 GAME UPDATER V1.0 by Rudi Rastelli Credits:   @ifcaro for 'PkgView' @RipCord for 'resign_to_disc' aldostools for 'game/klics-database' @DeLiGht for 'psn_package_npdrm'   Feature-List: Single-Game-Mode : Downloads game-update(s) by simply selecting a game in one of it's 3 usual formats(PKG / ISO / Folder). Batch-Mode : Creates an updates-archive, which could contain all available updates for all games of the user. Choose either a game-archive(ISOs, PSN-Game-PKGs or Game-Folder) or a text-list containing 'Game-IDs'. PKG-Extractor : Extracts PKG-files at the same folder where the PKG-file is. Install-Updates-Disc : Creates a disc, which can be used to offline install game updates of a certain game(2 types of disc: auto-install & bubble install) *NEW* Finale-Game-Disc : Creates a disc, containing the game itself and all of it's updates for auto install. *NEW* Integrate Updates : Convertion and Intergration of update(NPDRM)-files to disc-files (useful mainly 4 ODE-users with older PS3-firmware) *NEW Features* Aborted downloads will be resumed Already downloaded game-updates will be skipped Outdated game-updates will optionally be deleted from updates-archive The update-pkg-files get well readable names Creates a log-file while updating updates-archive in order to have a quick overview of wht#s been updated *NEw*   Usage: Hopefully self-explanatory... read the tool-tips   Notes: -Updates will be stored and organized in the folder(=updates-archive) u've selected on 1st start... You can change that folder via 'Extra'-menuIf you don't select anything here a "MyPS3GamesUpdates"-folder will be created and used inside progam-folder Using the "Delete outdated Updates"-option in batch-mode allows you to clean up your game-updates-archive and keep it up-to-date. Tip: Activate batch-mode -> Select your game-archiv -> Leave anything as pre-selected -> [Download]-Button -> archive will be updated In batch mode select a game-archive-folder. E.g ".../GAMES/", ".../PS3ISO/", ".../MyPSNGames/" Or... select a text-list. Example for a typical valid text line: "BLUS12345 WHATEVER_YOU_LIKE_TO_WRITE_HERE" If you create the "Install Updates Discs" to "GAMES"-folder you will have all updates for a game as disc ready for offline-installation, without the needto 1st copy update.pkgs over to PS3. This is really useful if u stream your games(and the updates as well). Usage : Mount "Install Updates Disc" -> Install updates -> Mount game -> Play (most easy with type "Auto Install Updates Discs") Whenever you've updated your updates-archive, just call the "Install Updates Discs"-function again to update the discs as well. Number of game-updates on a "Install Updates Disc" is limited to 99, which is far enough for all already existing games. The "Make Final Game Version"-function is useful for older games for which no further updates can be expected. This way you can create a game-version that contains all available updates and you will have everything on one place. The "Integrate Updates"-function is highly experimental and doesn't work with all games. A BACKUP OF THE GAME FOLDER IS HIGHLY RECOMMENDED !It creates zip-files af the original-npdrm-files and it's patched-to-disc-files in program folder. Some of the 'Extra'-menu functions will give you an extra help-text when called. Update 'game-database' and 'klics-database' from time to time via 'Extra'-menu   Regards & Happy XMAS Rudi

 

 

    Lien de téléchargement :  PS3 Game Updater V1.0 (2.7 Mo)    
Dimanche 28 Décembre 2014, 23:20 Lue 10664 fois
2
lv1 Embedded Files Extractor par Red-EyeX32 disponible
Un nouvel outil pour la PS3 a été publié par le développeur Red-EyeX32. Cet utilitaire est simple et porte le nom de "lv1 Embedded Files Extractor". Tout est quasiment dit dans son nom puisqu'il permet d'extraire les fichiers présents dans le lv1.elf une fois celui-ci déchiffré. Développé pour son utilisation personnelle, il a décidé de livrer cet outil au grand public.
Red-EyeX32 wrote: Just wanted to release this small tool I had laying around in my hdd, it's nothing huge, but it does get its job done. This small tool will let you extract the embedded files inside the lv1.elf once it's decrypted from its container. I just got lazy one day and I decided to make this tool.     Lien de téléchargement : LV1.elf Embedded Files Extractor
Dimanche 28 Décembre 2014, 20:23 Lue 4375 fois
5
ARCTool et ARCUnpack par Flatz sont disponibles
Après IDPStealer v0.1, le développeur Flatz nous propose deux utilitaires portant le nom de ARCTool et ARCUnpack, qui ne sont disponibles qu'en version alpha pour le moment. Ils fonctionnent cependant plutôt bien et permettent d'extraire les fichiers ARC avec de meilleures performances que l'outil de Kakaroto. Vous avez besoin de Python 2.7 pour le faire fonctionner.   Pour informations, les fichiers archives ARC contiennent des images, textures, dialogues... Cependant, à cause d'un algorithme spécifique, nous ne pouvons pas les désarchiver avec un logiciel habituel comme Winrar, Winzip et autre utilitaire similaire. Chaque console a un utilitaire spécifique pour extraire ce type de fichiers.     Lien de téléchargement : ArcTool et Arcunpack par Flatz   Quelques précisions :    Comment utiliser :    - Comme dit en haut il faut télécharger et installer Python 2.7 (Attention Python doit être dans le Path Windows) - Faire un Backup de la Ps3 (très long) - Lancer la récupération de l'IDPS - Télécharger Arctool, faire l'extraction et le lancer en ligne de commande depuis le dossier "arctool\bin"     C:\Python27\python.exe arcunpack.py       D :\ps3\idps\arctool\arctool\arctool\bin\idps.bin  F:\PS3\EXPORT\BACKUP\201412280313    D :\out     Complément d'informations :   python arcunpack.py <idps> <répertoire de sauvegarde> <répertoire de sortie> arctool doit être à la même place que arcunpack.py 
Dimanche 28 Décembre 2014, 20:16 Lue 4536 fois
9
Cobra ode Màj MCU 2.3 DMC et nouvel accessoire en approche

En cette fin d'année, la team Cobra décide de sortir de son silence pour nous souhaiter un joyeux noël ! Mais surtout pour nous annoncer la sortie de la nouvelle mise à jour MCU 2.3,  (dispo à cette adresse) principalement développée pour faire fonctionner les COBRA ode en 4.66 OFW PS3. La team assure une compatibilité à 100% avec tous leurs modèles d'ODE.

Par la même occasion elle nous propose une photo de leur nouvel accessoire : Le Emu USB QSB !

 

 

Compatible avec les versions d'ODE 4.30A, 5.10B et 5.30A, ce nouveau QSB permet, une fois soudé, d'utiliser le port USB de façade de la PS3 pour y brancher votre disque dur de backup. Ce nouvel accessoire permet de ne plus utiliser le PCB placé habituellement à l'arrière de la console. La team précise aussi que si le disque dur USB n'est pas détecté lors du boot de la console, le port USB peut toujours être utilisé pour y brancher une manette.

 

Soyez sûr que le LSstore proposera ce nouveau QSB, dès que plus d'infos seront communiquées.

 

En attendant les précommandes du DMC cobra sont disponibles sur notre store.

 

Dimanche 28 Décembre 2014, 16:26 Lue 6432 fois
22
Habib nous offre son travail effectué sur le Rebug 4.65.2
Le développeur Habib qui a rejoint la team Rebug nous a offert à l'occasion de Noel l'intégralité de son travail qu'il a effectué sur le Rebug 4.65.2. Par contre, ce type de publication est souvent synonyme de problème interne. Cela semble être le cas, puisqu'il dit distribuer tout son travail mais souhaite en même temps à Joonie la meilleure des chances pour sortir le CFW et arriver à débloquer l'équipe.   Les fichiers libérés sont dans un fichier zip sous forme de "presents" (cadeaux en anglais) qui contient tous les développements réalisés sur le ps2emu, playload stage0, stage2 syscalls et conversion CEX to DEX.          Merry christmas everyone !!!   I decided to finally let go the public side of PS3 scene. I'm going to share all the shit i have developed for Rebug 4.65.2 I wish @Joonie best of luck for the release and i sure will guide where team is stuck.   It includes all the data modified and developed etc. ps2emu/xxx includes the symbols for 4.65 ps2emu_gen465/main.c modified for 4.65 ps2emu_stage1_file modified for 4.65 ps2emu_stage2/xxx all the data for ps2emu. The data also shows about the wireless sync feature.   stage0_base: It is the payload i developed specifically for rebug 4.65.2 Its purpose is to do a check of cobra.if file present, it will act EXACTLY as a non-cobra fw.it will delte the data in lv2 memory of cobra which fixes the bugs of some apps which store there payload at same address.furthermore, it provides a return which helps stage0(read on)   stage0: Added a check of the stage0_base return.it will not mess if not in cobra and thus acting as a normal cfw.   stage2: syscall 11 for FULL cobra lv1 peek.prepares the proper parameters required for the netemu wireless sync.if file /dev_hdd0/classic_ps2 present it will load classics else it loads iso also it is required in non-cobra too.mount iso->load classic and it will load iso(non-bc).procedure is the same way as it was for bc and non-bc.i checked up some errors on cobra cfw released and we updated symbols, please fix them cfw devs or "devs" .   cex_dex.c: It includes automated cex to dex and vice versa convert.it isnt complete src but enough for someone to port it.proper checks have been done at true dex and c2d.   Binary has been provided in BIN folder.   Better explanation will be done later   Lien de téléchargement : Presents (4.86 Mo) 
Samedi 27 Décembre 2014, 19:54 Lue 6536 fois
7
Plugin POC v0.2 par MySis disponible

Un plugin pour faire des captures d'écran, enregistrer les jeux, faire tourner de la musique et encore plus, vous en avez rêvé ? Eh bien le développeur portant le nom de MySis l'a fait.
 
Le développeur précise que pour le moment, le plugin est encore en phase d'évolution, qu'il est plus un POC (Proof of Concept) qu'un véritable plugin finalisé mais le résultat à l'heure actuelle est déjà très prometteur.
 

 

 

 

 

 

Merry Christmas Everyone! Do you love your Playstation 3 as much as I/we do?
 
Y u no enaburu features Sony-desu? 
 
This plugin poc will add few more features you sure will learn to love! (alpha-stage tho)
 
Select: Game Screenshot (XMB ingame)
 
L1 : Display plugin menu (all XMB Modes)
L2 : Make Screenshot (Main XMB + Blu-ray (Kudos 3141card!))
L3 : Open WebBrowser with PS3WiKi (Main XMB)
R1 : Dump game KLicensee (XMB ingame)
R2 : Enable/Disable Background Music (XMB ingame)
R3 : Start/Stop Gameplay recording (XMB ingame, almost like on ps4!)
 
 
How to:
 
Hold "Select" in InGameXMB to enable/disable the regular InGame Screenshot Feature.
 
Hold "L1" in XMB/InGameXMB/..to display button combo information above.
 
Hold "L2" to produce a Screendump. Its automatically checked wheater you're in XMB/exiting a BD.
 
      XMB-Screenshot:
                      This will only work in XMB, not InGameXMB etc.
                      It might be better to have a dynamic theme set, else it will hang/freeze.
                      Also the framebuffer doesnt get locked, you will encounter small black lines.
 
      BD-Screenshot:  
                      1. Press pause while BD Playback.
                      2. Press ps-button/circle as if you would exit. 
                      3. Hold "L2" for few seconds.
                      It will dump 3x rsx buffer as bmp, allows you to select what fits you best.
                      Kudos to the awesome 3141card for his code!!!!!!
                      Note: 1920x1080 Resolution + 4.46 only tested so far!
 
Hold "L3" in XMB to directly start PS3 WebBrowser and visit: http://www.psdevwiki.com/ps3/Main_Page
 
Hold "R1" in InGameXMB to dump a game's klicensee. That information will be visible in debug output and log-file.
 
      Note: The game has to access the file before or set the key.
      Bonus: In XMB it overrides update url to a custom set ps3-updatelist.txt.
 
Hold "R2" in InGameXMB to enable/disable InGame System BGM Music Playback. 
 
      In the last plugin this feature was linked together with the screenshot feature,
      causing the console to freeze when exiting the game. 
      It now has been splitted and still does, but it wont interfere with InGame Screenshots.
 
Hold "R3" in InGameXMB to record (+stop) your playstation 3 gameplay/apps without any hardware! (like on ps4! =)
 
      In this poc following parameters are set:
      Video Format: 1280x720 @ 5Mbit and 30fps (Codec: M4HD)
      Audio Format: AAC @ 96K
 
      Note: This feature will require 16+ mb memory + SPU processing power
            and thus might not work on all games, or crash the console. 
            So far it worked on Kingdom Hearts 2.5 HD + Birth by Sleep (perfectly), Mini Ninjas, Multiman, Rebug Toolbox...
            Will not (yet) work on PS1/PS2/PSP Games. 
            Feel free to add more tested games at: http://www.psdevwiki...Talk:Rec_plugin
 
      
Paths:
 
Logfile:            /dev_hdd0/game/PRXLOADER/USRDIR/PS3_PPU_Project1.log
BD/XMB Screenshots: /dev_hdd0/game/PRXLOADER/USRDIR/*.bmp
Gameplay Recording: /dev_hdd0/game/PRXLOADER/USRDIR/*.mp4
(make sure the paths exist)

 
Voici les évolutions qu'il prévoit : 
 

So whats up next? 
 
* Fixing smaller uncomfortable issues
* Adding Screendump/Recordings to XMB Photo/Video Columns
* Displaying stuffs at xmb information indicator bar
* Improving gameplay recording compatibility (different quality specs...)
* ...

 
Lien de téléchargement : MYSIS POC Plugin v0.2

Samedi 27 Décembre 2014, 19:46 Lue 8128 fois
7
PS3 IDPStealer v0.1 sur OFW par Flatz, merci Kakaroto !
Grâce à la publication de la boite à outils de Kakaroto, la scène sur OFW est relancée et le développeur Flatz nous le prouve en sortant un utilitaire portant le nom de d'IDPStealer en version v0.1. Comme son nom l'indique, IDPStealer permet d'extraire l'IDPS de n'importe quelle PS3, qu'elle soit en firmware officiel ou en CFW, donc qu'elle soit en 3.55 ou en 4.66 OFW.   Flatz informe qu'à la suite de la diffusion de l'outil de Kakaroto, il a réussi à obtenir l'ID de sa console (IDPS). Cet utilitaire peut donc tourner sur OFW ou CFW, mais il a été réticent à le diffuser car il est sûr que Sony bouchera la faille dans un prochain firmware, et qu'il servira à certaines personnes mal attentionnées à voler les IDPS des consoles.   L'auteur rajoute qu'il s'agit de la seule option software qui existe aujourd'hui, mais que tout cela sera bouché par Sony très rapidement. De plus, il faut obligatoirement un accès au PSN.     IDPstealer v0.1 © flatz   Privet, PS3 fans! Once KaKaRoTo published his backup tool I've decided to bring a way of getting a console ID (IDPS) to the community. It can be used on OFW/CFW firmware and you don't need any additional software/hardware installed on your PS3.   However there are several cons about releasing: 1. A big company will fix it in the next firmwares. 2. It can be used to steal other people's IDs if you have an access to their consoles.   And it seems this is the only method of getting console ID without using hardware solutions on the moment. So please, if you want to get an IDPS from your console then do it as fast as possible because I think this method won't work in the nearly future.   How it works: IDPstealer works as a proxy server and intercepts all network traffic (including SSL traffic via HTTPS over HTTP tunneling) and it tries to get IDPS from it. It doesn't contains any malicious code and can be safely used like any other proxy server.   Requirements: 1. Not banned PS3 console with the latest official firmware or the custom firmware with a spoofer. 2. Not banned PSN account (I recommend to use a new temporary PSN account). 3. An ability to log in to the PSN network (an obsolete CFW firmware asks for a software update so you need a spoofer to workaround this issue). 4. An ability to setup a local proxy server on your network.   Instructions: 1. Unpack the program to somewhere on your PC and start it by specifying an output file path for IDPS. Also you may need to specify a listening port other than 1337 (it is used by default) by using "-p" option. Examples:      idpstealer.exe idps.bin      idpstealer.exe -p 30274 idps.bin 2. If you have a firewall or an antivirus with the firewall module you need to add the tool to the white list or enable network use. Also some antivirus softwares can say that the tool is a virus/trojan, it is not true, just ignore it or add it to the ignore list. It happens because the executable file is obfuscated and the tool itself intercepts a network traffic while working. 3. If you have decided to use a new PSN account for this then create it (or use the one you have created earlier), if you want to use your real PSN account then skip this step. 4. Go to the network settings on your console. You need to specify a proxy server which you have launched before. Make sure you have specified a correct IP address and a port number (1337 is default). 5. Log into the PSN and navigate to the "PlayStation Network" column on XMB and launch "What's New" item (if you are not logged then it asks you to log in, just do it and try again). 6. Wait some time until news appears. If everything is ok, then you should see "IDPS have been successfully written to" message on the app's console screen. Now you can disable using a proxy in the network settings.   Congratulations, your IDPS have been dumped to the file you have specified.   Lien de téléchargement : idpstealer.7z (1.1Mo)
Samedi 27 Décembre 2014, 19:38 Lue 21869 fois
33
SEN/PSN et Xbox Live, la fin de la guerre...
Les hackers de la team Lizard Squad (la brigade des lézards) avaient menacé depuis quasiment deux mois qu'ils allaient attaquer les serveurs de Sony et Microsoft pour paralyser les joueurs durant Noël 2014. Les attaques DDoS (attaques par déni de service) ont finalement mis à mal l'ensemble de la communauté depuis jeudi 25 décembre 2014.   Pour réaliser la saturation des serveurs des plates-formes de jeux et de téléchargement, la team Lizard Squad a saturé de requêtes les serveurs, un moyen très bien connu mais toujours aussi efficace, privant ainsi tous les joueurs de leur possibilité de jouer, voire parfois de s'enregistrer ou d'exploiter leur console tout simplement.     SUIVRE EN DIRECT LA GUERRE !   Une autre team, connue sous le nom de Finest Squad, liée à la team Anonymous, a tenté durant quelques heures de limiter l'impact des ces attaques pour pouvoir laisser la possibilité de profiter du jeu en ligne.   Cependant, c'est Kim Dotcom en personne qui a trouvé la solution en proposant à la team Lizard Squad pas moins de 3000 comptes MegaPrivacy, qui est le service payant de Kim Dotcom.       Les attaques pouvant parfois prendre plus de temps à s'arrêter qu'à être lancées, la guerre est toujours en cours même si la fin est proclamée. Les équipes de Microsoft confirment que le Live fonctionne de nouveau et les équipes de Sony informent qu'elles font tout pour rétablir la situation au plus vite, le SEN étant encore inaccessible dans certains pays comme la France.
Samedi 27 Décembre 2014, 19:36 Lue 5372 fois
30
DiskWriter v1.05 dispo avec de nouveaux templates
Les équipes Sky3DS et R5SDHC ont dévoilé sur leur site respectif la nouvelle version de DiskWriter v1.05 qui apporte quelques corrections mineures, mais aussi une optimisation de l'espace sur la microSD. Au passage, de nouveaux templates sont disponibles pour supporter les derniers titres. 

 

Change logs: 1. Fixed a few tiny bugs. 2. Added optimiser feature(manage and optimise the microSD space size). 3. Image name description. Petit rappel, le store vient de recevoir les dernières versions des Sky3DS (bouton bleu) en stock.   Liens de téléchargement :   Sky3DS DiskWriter 1.05   R5SDHC DiskWriter 1.05   Sky3DS updated template file [12/25/2014]   R5SDHC updated template file [12/25/2014]
Samedi 27 Décembre 2014, 11:17 Lue 6844 fois
32
Vers un exploit VHBL sur PS Vita 3.35
Un membre du forum Wololo a annoncé un exploit qu'il a trouvé pour la PS Vita. Il fonctionne sur le firmware 3.35 et est présenté dans une vidéo. L'utilisateur, connu sous le pseudo Crownable, annonce que c'est un exploit basé sur l'EPSP. Sachez que cet exploit est en phase de développement.
As a follow up on the recent "What's the current status of the vita 3.35 hack?" post I'd like to show you that indeed there are still new exploits working. As you see in the video below I have found a usermode exploit. I'm fairly new to the "scene" so don't expect much from me. But, I do love messing around!   Sorry for the nyan cat.. I thought something other than snowflakes would be nice.  
Samedi 27 Décembre 2014, 02:11 Lue 6764 fois
7
PS3xport : l'outil de Kakaroto est disponible
Comme il l'avait promis, Kakaroto a sorti son outil désormais connu sous le nom de PS3xport. Cet outil permet de manipuler les données de sauvegarde PS3 (de Paramètres système >Utilitaire de Sauvegarde) sur le XMB.   L'avantage est surtout qu'il peut être exploité sous OFW pour contrôler les dossiers /dev_hdd0 et /dev_flash2 filesystems. Mais là encore, comme nous vous le disions, les homebrews poseront problèmes à cause des protections NPDRM ECDSA.  

 

 

Ps3xport released! On December 23, 2014, in Development, PS3, by kakaroto   Hello everyone!   It's been quite a long time and I'm very happy about that Let's do the boring part first! This is my final release for the scene, I am not "coming back" or anything like that, so don't get your hopes up, but I needed to release this so I'd be officially done. I have never actually announced that I'm leaving the scene but everyone figured it out. It wasn't originally done intentionally actually, but life caught up with me, work, family, lack of time, etc.. so I had little time to work on the ps3. Also, my motivation was mostly gone due to not finding anything interesting anymore, a lot of drama and I'm not a huge fan of all the attention this all brings. I got into the scene because I was curious and I wanted to learn, and I have to say I've learned a lot of things these past years and it was an incredible journey, but as I had lack of time and started breathing, I realized that I've had enough of it so I left and I am very happy with that decision because you have absolutely no idea how much of a time drain and headache this was   Anyways, there was one thing I did just before I left, but I never got to release it, but today is your lucky day as it's release O'clock where I am!. This release is a way to say Merry Christmas, Happy Holidays, etc.. to everyone, and a way for me to also say "I'm done for good, I don't have anything left for you in a drawer somewhere" . I've wanted to release this for a while now, and I even made a poll on ps3hax back in March 2012 asking people if I should (looks like ps3hax is down right now so here's the google cache version) and the general response was not to release it until it can be useful (when an npdrm workaround is found) with some people saying to release if nothing new happens in the scene.. and I think I've waited long enough now to know nothing new on that front will happen.   So.. since I've announced the release, I've seen a lot of speculation about what it is and what it could be.. a lot of people seem to think (or mostly, want/hope for) a downgrade method, unfortunately that's not the case. I've seen some ridiculous suggestions too, like someone asking if it's a way to run PS4 and Xbox One games on PS3.. I'm sorry to say, that's not it either As I've said in a tweet shortly after, this is nothing groundbreaking, this is code that hasn't been touched in 3 years, so it's already 3 years old, but I think it's still something that can be very useful to the community. So here it is, I'm introducing to you : PS3xport! I've uploaded it to my github account here : https://github.com/kakaroto/ps3xport   What does it do? Well, it's basically a tool for manipulating the PS3 backup data. When I say "PS3 backup", I'm not talking about a "backup" of a game, no.. I'm talking about the full PS3 hard drive backup that you can do by going to "System Settings->Backup Utility" on your XMB. That creates an encrypted directory on your FAT32 hard drive which allows you to format your PS3 and then Restore it just like it was before. I've reverse engineered the file format and encryption and PS3xport allows you to create new backup data from scratch, or dump existing ones, or delete specific files from a backup or do a whole lot of other things to your backup folders. This gives you total control over your /dev_hdd0 and /dev_flash2 filesystems, which will let you install homebrew on any console, even if it's the latest OFW version. Unfortunately, just like it was 3 years ago, you wouldn't be able to run those homebrew apps you install due to the NPDRM ECDSA signature missing. If you have your IDPS though for example, it could let you restore a backup from one PS3 to another PS3 without losing any of your data in the transfer.   So.. what's this about "your IDPS"? yes, the backup has two sets of files, some can be decrypted right away and some can't because they are encrypted with your IDPS (your unique ps3 device id) which is why they can't be restored on a different ps3. If you have a CFW, you can easily get your IDPS (I've written a small tool to do that, released on github, but apparently MM and Webman will also give you that information) and that will give you total control over your backup data as you would be able to decrypt and reencrypt it. If you have OFW and can't get your IDPS, then you will not be able to dump/decode all the files from your backup, but you will still be able to create a backup that can be restored on your PS3 with no limitations (this means for example that you can restore a backup from a CFW into an OFW without any issues). I was told however that someone can get IDPS from OFW consoles and in light of this release, they might release their method soon, I can't say more than that though, but be patient and good things come to those who wait   So my release is in two parts. First, the documentation of the file format was added to the ps3devwiki so any developer can understand how the backup archive files are created and can create their own tools. Reverse engineering that format took months of work and I won't go into too much details about what had to be done to figure out the format but it was an incredibly long and difficult task to do that I had a lot of fun in doing. The second part of the release is of course the release of the ps3xport tool. The tool is quite powerful and you can do a lot of things with it, but it's a command line only tool and I honestly just tested it on Linux, it's not really my job at this point to make a windows build, or make a GUI around it, etc.. but I'm sure it won't be long before others in the scene pick it up and make a nice GUI for it and release windows binaries. I've written a nice README file so everyone can understand how the tool works and what it can do. I remember though that 3 years ago just before I stopped working on it, I wanted to add a "AddPKG" command to it which would just &#8216;install' a pkg into the backup data automatically, unfortunately, I never got to do it, but it should be easy to do. While I'm at it, I'm also releasing a pkg extraction tool which I found in an old directory (cool thing is the -p option in it, try it... as well which is a PKG extraction tool that uses the PagedFile mechanism (see below) to allow for very fast pkg file access with very little memory usage even for huge pkg files, any dev can probably mix those two together to add the AddPKG feature to ps3xport.   On the software front, ps3xport.c will parse the commands then use the archive_* API which is in archive.c. That will contain all the functions needed to manipulate the archive files. It uses a ChainedList which is my rudimentary implementation of a GList-like ordered list and the archive API also uses PagedFile objects which are pretty cool. PagedFiles are a wrapper around a file which allows you to read/write to a file using pages (I set it to 64KB per page I think) so it limits the hard drive access. The cool thing about it is that it has encryption and hashing built in, so you can just set the encryption key or ask for the file to be hashed, and whenever you read/write, the encryption will be done transparently, and the coolest thing about it is that you can actually seek in the encrypted file and it will still work (it recalculates the required IV whenever you seek). The encryption there works on the stream, so you don't need to write blocks of 16 bytes every time (thanks to the paging of the data) and it has a cool &#8216;splice' method which allows you to copy data from one PagedFile to another easily, so you could in theory re-encrypt a file using a different key using 5 function calls (open *2, set_key*2, splice). That's about it. I'm really happy about this release, and I want to say Merry Christmas/Happy New Year to everyone, and of course.. So long, and thanks for all the fish!

 

Tout est là : PS3xport !

Samedi 27 Décembre 2014, 01:52 Lue 16453 fois
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