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Microsoft présente son update de Février pour la Xbox ONE
Lawrence "Larry" Hryb, aussi connu sous le nom de Major Nelson, nous propose de découvrir ce qu'apportera la prochaine grosse mise à jour système de la Xbox One que Microsoft proposera en Février. Cette mise à jour système est déployée depuis ce matin à quelques privilégiés qui peuvent découvrir que la firme de Redmond a surtout travaillé sur la TV et son environnement.   En effet, de nombreuses fonctionnalités TV comme le Live TV Trending qui vous affichera en temps réel les programmes les plus regardés, l'amélioration du contrôle du direct pour peu que votre box ou votre tuner soient reliés ansin qu'une optimisation du contrôle des box d'après Microsoft.   Dernier ajout sympathique, cette mise à jour permet de diffuser le contenu d'une application TV sur un smartphone ou tablette Android voire Windows Phone.   D'autres fonctionnalités sont attendues comme la possibilité de lancer chaque jeu via un portail unique et dédié à celui-ci, l'on retrouvera alors des paramétrages spécifiques comme les amis jouants à ce titre, des classements ou rankings ainsi que des vidéos...  
Game hubs – New in preview this month, game hubs are the go-to centers for all sorts of interesting content around your favorite games. Every Xbox One game will have a game hub where you can see which of your friends are playing the game, compete with your friends in game leaderboards, dive into the coolest game clips and game broadcasts, and follow the game’s VIPs and top players.   To get to the game hub for your favorite game, find a game in your pins, recently played list, or My games and apps, then press the Menu button and select View game hub. You can also search for any game in the Xbox Store and click on the game hub tile from the game’s store page.   Custom backgrounds and tile transparency – We listened to your feedback and added additional tile transparency to the Home tiles to make your background images more visible. As a reminder, to set a custom background, go to Settings > My Xbox > My background. Note: some items can’t be made transparent due to usage rights/restrictions for certain images.   TV updates – We’re releasing a lot of updates to the live TV experience and features are being released to additional countries in preview this month: OneGuide for the Netherlands – Support for OneGuide will continue in preview for the Netherlands and the missing channels for the Netherlands OneGuide listings will become available over the next few weeks.   TV trending in OneGuide – As you scan the detailed OneGuide TV listings, you can see which shows are trending by a “Trending on Xbox” note and associated icon. Xbox – live TV trending is based on the number of Xbox One owners currently watching that show in each country, pulled from anonymous data collected at a national level. Currently, Xbox TV trending is available to all members in the U.S., UK and Canada.   Live TV trending (new countries) – France, Germany, Brazil and Mexico will begin seeing live TV trending data in Xbox OneGuide. Improved control of TVs, set-top boxes and audio/video receivers – Xbox One will work even better with more devices. This month’s preview release contains updates to the IR blasting database for new models and addresses issues reported by our fan community. “Trick play” with Xbox One Digital TV Tuner – Preview members with the Xbox One Digital TV Tuner in supported countries (UK, France, Germany, Italy and Spain) will now be able to see video frames when fast-forwarding or rewinding paused TV on your Xbox One consoles.   Live TV streaming on Windows Phone and Android – We are continuing the preview of live TV streaming on Windows Phone and Android devices for Xbox One Digital TV Tuner owners in the UK, France, Germany, Italy and Spain.

 

Mercredi 14 Janvier 2015, 16:37 Lue 6360 fois
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Les New 3DS et New 3DS XL pour le 13 Février 2015
A 15H00 aujourd'hui a eu lieu une annonce officielle de Satoru Iwata (CEO de Nintendo) et Satoru Shibata (President de Nintendo Europe) lors de la conférence Nintendo Direct. En effet, après avoir parlé de la Wii U ils ont enfin abordé un sujet que nombreux attendaient, l'arrivée de la New 3DS et New 3DS XL en Europe.   Pas folle la guêpe, Nintendo annonce l'arrivée de la console la veille de la Saint-Valentin, le 13 Février 2015 donc. Celle-ci sortira à un tarif public de 169.90 euros TTC pour la New 3DS et 199.90 euros pour la new 3DS XL.                 Comme vous le savez, la version New est meilleure en quasiment tout point par rapport à l'ancienne version, à savoir, meilleure accroche Wifi, un processeur ARM plus rapide et plus performant, des temps de chargements réduits, un écran de meilleure qualité, plus de luminosité, une meilleure batterie, un lecteur de puce NFC pour Amiibo...   Depuis hier de grosses rumeurs étaient de la partie avec Amazon qui a déjà rentré son stock de consoles, et des revendeurs italiens qui proposent des pré-commandes.        
Mercredi 14 Janvier 2015, 16:36 Lue 5597 fois
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Sony sort le firmware officiel v3.36 pour PS Vita
Sony vient de sortir un nouveau firmware officiel pour sa dernière console portable, la PS Vita. Cette v3.36 est disponible dès maintenant pour la plupart des régions, elle apporte la traditionnelle "amélioration de stabilité du système avec quelques fonctionnalités", ce qui nous en apprend peu sur ses réelles intentions. Néanmoins l'update est obligatoire pour jouer en ligne.    Il faut chercher dans les mises à jour précédentes pour trouver des corrections explicites.         
NEW v3.36   System software stability during use of some features has been improved.   v3.35   A maximum of 4 people can now be logged in at the same time to use remote play on the PS TV system. You can now adjust the video quality for remote play on the PS TV system according to your network environment. Select (PS4 Link) > [Start] > (Options) > [Settings] > [Video Quality for Remote Play]. If remote play is not working properly, you can try selecting [Standard] to help improve the quality.   V3.30   Main features in system software update version 3.30 (Settings) Added [Theme & Background]. You can download themes from (PS Store) to change the icons and backgrounds displayed on the home screen.(Trophies) You can now see how rare a trophy is. Select (PSNSM) and select the title. (Calendar) You can now add other players besides your Friends when you create events. You can now save events received through (Messages) and (E-mail). Select the (calendar file) inside the message to view the event, then select (Options) > [Add to Calendar] to save the event to your calendar.Other References to the product name on VTE-1000 series system screens have been changed to [PlayStation®TV] or [PS TV]. You can now adjust the volume level of your PS TV system. Press and hold the PS button, and then select [Master Volume] on the screen that is displayed. Other new or revised features in version 3.30 (Browser) You can now close all windows at once. Select (Window) > (Options) > [Close All Windows] > [OK]. The display speed of Web pages has been improved. Support for HTML5 and JavaScript has been enhanced. (Calendar) LiveAreaTM can now display up to 6 events scheduled today or later. You can now set the color of the days in the calendar. Select (Options) > [Settings] > [Day Color] on the calendar screen. (Content Manager) The operation guarantee for the Content Manager Assistant for PlayStation® has terminated for Mac OS X Leopard and Microsoft® Windows® XP. For details about the operating environment for the Content Manager Assistant for PlayStation®, click here (Settings) [Noumea] was added to [Date & Time] > [Time Zone]. Support for Daylight Savings Time was added for Wellington (New Zealand). Several languages were added to [Devices] > [External Keyboard] > [Type]. Languages other than Japanese and English can be typed from a Bluetooth® keyboard connected to a PS Vita system or PS TV system.Other You can now use four wireless controllers simultaneously with a PS TV system. Some games have a set number of controllers that can be used simultaneously to play. Up to two players can now play simultaneously on the (PS4 Link) remote play.

 

Mercredi 14 Janvier 2015, 12:11 Lue 3899 fois
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Rebug Toolbox v02.02.02 disponible
La Team Rebug nous propose aussi son utilitaire Toolbox, enfin sa boite à outils plutôt dans son Rebug 4.65.2 mais il est également disponible en standalone. La team nous propose la version classique mais également la version patchée PS2Emu.     Pour l'installer :    1: In the PS3 XMB go to Game menu  2: Select Package Manager  3: Select Install Package Files  4: Select PS3 Hard Disk  5: Install REBUG-TOOLBOX-02.02.02.pkg  6: Access Rebug Toolbox from XMB         
IMPORTANT: On 4.65.2 Rebug REX or D-REX:  7: Scroll to 2nd column Selector, and select 3rd option Toggle Cobra Mode  8: Select Enable, and system will reboot with Cobra now enabled on the CFW.    SYSTEM    * SYSTEM INFORMATION:  Displays Firmware version, Toolbox version, IP address, current LV2 Kernel and Target ID type and free HDD space.    * QUIT:  Quits Toolbox and returns you to PS3 XMB.    * RESTART SYSTEM:  Perform either a Full or Soft reboot od the PS3 system.    Soft (LV2 Reboot Only)  Full (On/Off Cycle)    Boot OtherOS:  Boot OtherOS with either your currently selected LV1 patches or easily apply ALL LV1 patches and boot.    Boot (LV1 Patches: Apply All)  Boot (LV1 Patches: Use current)    Turn Off System:  Shut down your PS3.      SELECTOR    * SYSTEM MODE:  Switches between NORMAL and REBUG mode    NORMAL mode which uses the DEBUG XMB is the default mode after installing Rebug.    REBUG mode sets the PS3 to the latest available version spoof (updatable in the future) and allows swapping between RETAIL and DEBUG XMB.    XMB OPERATION MODE:  This option only works in REBUG mode and lets you select either the RETAIL or DEBUG XMB.    * DEBUG MENU TYPE:  Gives you the choice of the CEX QA (retail) or DEX (debug) Debug Settings menu.      * LV1 PATCHES    A collection of LV1 patches that can be used for better compatibility with some PS3 tools. Any combination of these patches can be applied before booting OtherOS.      DEX/CEX    * SWAP LV2 KERNEL:  Swaps between CEX and DEX LV2 Kernel. This option will only work if your Target ID is set to DEX    * REWRITE TARGET ID IN FLASH:  This option requires you have a valid NOR/NAND dump named correctly on dev_usb000. Use EXPORT FLASH TO FILE function to dump your NOR/NAND to dev_usb000 and then use c2d.exe to convert your dump to DEX.    Rename your original CEX dump to CEX-FLASH.EID0.NORBIN (16mb) or CEX-FLASH.EID0.NANDBIN (239mb or 256mb)  Rename your converted DEX dump to DEX-FLASH.EID0.NORBIN (16mb) or DEX-FLASH.EID0.NANDBIN (239mb or 256mb)    Once you have prepared your NOR/NAND dumps place them on a USB device and connect it to dev_usb000.    Now that you have your valid dumps named properly and connected to dev_usb000 it is a simple as selecting the option and following the onscreen prompts. Takes less than 10secs once you have your dumps prepared.    * EXPORT FLASH TO FILE:  Backup your current NOR/NAND to file on dev_usb000. Takes about 45secs for NAND    UTILITIES    * TOGGLE QA:  Enable/Disable QA flag. Enable for easy downgrade and other extra features on all 3.55/4.21/4.30/4.31 CFW.    * TOGGLE RECOVERY MODE:  Enable/Disable Recover Mode flag. When enabled your PS3 will reboot into Recovery Mode.    * TOGGLE PRODUCT MODE:  Enable/Disable Product Mode flag. When enabled your PS3 will reboot into Factory Service Mode. This option is only available for 3.55 CFW for safety reasons.    * LOAD LV2 KERNEL:  Load lv2_kernel.self.[KERNEL_NAME] from USB or /dev_hdd0.    * BACKUP/RESTORE XREGISTRY:  Backup or Restore the PS3 system settings from USB.    * RESIZE VFLASH/NAND REGIONS:  Resize VFLASH/NAND Region 5 to allow install of OtherOS.    * INSTALL PETITBOOT:  Install Petitboot to VFLASH/NAND Region 5 from USB.    * SET GAMEOS BOOT FLAG:  Sets the GameOS boot flag. Use this if your PS3 is having trouble booting PS2 titles after running OtherOS or is accidently sending you back to OtherOS when trying to enter recovery mode.    * CREATE PACKAGES FOLDER ON PS3:  Create /dev_hdd0/packages folder or your PS3 to be used with Package Manager.    * EXPORT HYPERVISOR LV1 MEMORY:  Save LV1 memory to dev_usb000 or dev_usb006 or dev_hdd0 if usb is not found.    * EXPORT GAMEOS LV2 MEMORY:  Save LV2 memory to dev_usb000 or dev_usb006 or dev_hdd0 if usb is not found.    * EXPORT FLASH TO FILE:  Backup your current NOR/NAND to file on dev_usb000. Takes about 45secs for NAND    * CHANGE ACTIVE PS3ID:  Spoof IDPS in LV2 memory. Choose from Use EID0 or Use EID5. EID5 will spoof your original CEX IDPS allowing you to connect to PSN if your PS3 is running REBUG REX EDITION firmware in DEX mode.      * OTHER TOOLBOX FEATURES:    L3 changes clock/temperature display    L2+R2 enable screensaver    START+R2 take a raw rgb screenshot    Remote-play via PSP/PSVITA    Auto-turn-off if idle for 1 hour    Telnet to PS3 ip at port: 8080    FTP access with writable dev_flash mounted as dev_rebug  (port: 21, user: anonymous, password: (anything))      IMPORTANT INFORMATION    QA SUPPORT    QA is supported in all REBUG REX EDITIONS but at this point in time we are unable to set the QA Token from GameOS on 3.55+ firmware.    It is good practice to enable QA in 3.55 before updating to any CFW not just REBUG.      OTHEROS++ SUPPORT    OtherOS++ is supported by all REBUG REX EDITIONS and will detect your existing OtherOS HDD partition.    However none of the REBUG REX EDITIONS have emer_init.self patched (create smaller GameOS partition). We are working on a solution to this from GameOS.    In the meantime if you do want to create an OtherOS partition you have two options:    1: Use a 3.55 firmware that already has emer_init.self patched to the size you want.  2: Patch REBUG 3.55.3 REX EDITION in PS3MFW Builder    If you choose option 2 we highly recommend that you ONLY patch emer_init.self. Also the resulting PUP will only be able to be installed on 3.55 firmware as the spkg_hdr will be mismatched.    One final thing to note about OtherOS on 4.21.1 is that it function is slightly reduced at the moment due to the fact that we are not able to map memory like in 3.55 and below. The affected modules are ps3ram and ps3sbmmio.    Hopefully this problem can be addressed without having to release another firmware. 

 

 

    Téléchargement ici : Rebug Toolbox 02.02.02 ou la version patchée PS2Emu Toolbox 02.02.02
Mercredi 14 Janvier 2015, 12:11 Lue 8860 fois
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La Common Key de la Wii U vient d'être leakée

Une avancée majeure frappe la scène Nintendo Wii U. Après les récents exploits sur 3DS, la firme Nippone se retrouve confrontée à un nouveau leak, celui de la Common Key sur sa console de salon. Des membres importants de la scène, comme marcan42, confirment que la clé est valide.

 

Elle permet entre autre de décrypter presque tout sur Wii U, comme le contenu des ISO par exemple. Il est fort possible que le piratage de la console soit donc déjà en route, on peut donc dire au revoir aux Wii Key U.

 

Mercredi 14 Janvier 2015, 12:09 Lue 25662 fois
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Rebug 4.65.2 avec Cobra 7.03 et Toolbox 2.02.02 !
La Team Rebug nous propose son nouveau firmware officiel, le Rebug 4.65.2 est donc disponible avec Cobra 7.03 et sa boite à outils Toolbox 2.02.02. Bref, un beau cadeau de la part de la Team Rebug !         LATEST REBUG FIRMWARE BUILDS   D-REX Cobra 7.03 EDITION – INSTALL ON DEX PS3 SYSTEM REBUG 4.65.2 D-REX EDITION – JAN. 13TH 2015 (See below for full D-REX EDITION features)   REX Cobra 7.03 EDITION – INSTALL ON CEX PS3 SYSTEM REBUG 4.65.2 REX EDITION – JAN. 13TH 2015 (See below for full REX EDITION features)   FEATURES FOR REBUG REX/D-REX EDITION   FEATURE – Dual LV2 Kernels CEX/DEX (Swap your EID0/LV2 kernel using Rebug Toolbox in seconds)   FEATURE – ALL Retail functions available in CEX mode (No need to install different firmware)   FEATURE – ALL Debug functions available in DEX mode (No need to install different firmware)   FEATURE – ProDG Connectivity in DEX mode (Full Support on Normal mode, Partial Support on Cobra mode)   FEATURE – QA Token compatibility   FEATURE – OtherOS++ support enabled (Use Rebug Toolbox to Boot OtherOS with different LV1 patches)   FEATURE – Package Manager   (Replacement for the standard ‘Install Package Files’ option)   INCLUDED – Rebug Toolbox 02.02.02 (Install included Rebug Toolbox or higher for full compatibility)   PATCHED – LV1: Disable System Integrity Check (Safe to use with mismatched COREOS/SYSCON versions or if PS3 is not QA enabled)   PATCHED – LV1: Undocumented function 114 (Allow mapping of protected memory)   PATCHED – LV1: Skip all ACL Checks (Needed to allow booting of OtherOS)   PATCHED – LV1: Peek and Poke support (Unused LV1 call 182 and 183)   PATCHED - LV2: Peek and Poke support (LV2 Syscall 6 and 7)   PATCHED - LV2: Peek and Poke support for LV1 (LV2 Syscall 8 and 9)   PATCHED - LV2: LV1 CALL System call (LV2 Syscall 10)   PATCHED - VSH: Allow Unsigned act.dat and *.rif files   PATCHED - VSH: Disable Unlinking/Deleting of act.dat   FUN FEATURE – Fake Save Data Owner (Use Game Saves from ANY Owner)   FUN FEATURE – Enhanced Remote Play with PC (This unlocks the limitation of working apps/games for remote play with PC )   FUN FEATURE – Lock/Unlock Trophies   FEATURE – RSOD Bypass for Installation Only   (This does not fix the issue itself, but This will allow PS3 to boot fine)   FUN FEATURE – Cinavia protection fully disabled (Supports optical media/bd iso, AACS must be decrypted)   FEATURE – Cobra 7.03 (Disabled by default, Toolbox required to enable)   FEATURE – 1.41.05 MOD REBUG EDITION (Full Webman intergration supports both CEX/DEX 4.65)   FEATURE – 4.66 Version Spoofer (REBUG Mode on TOOLBOX is required for PSN /SEN Access, until next OFW update)   PACKAGE MANAGER   Package Manager is a replacement for the standard Install Package Files option under Game in the XMB. It allows for the install and deletion of .pkg files from dev_hdd0/packages, dev_usb/packages and the standard Install Package Files locations. In addition to this, your downloaded PSN content ‘bubbles’ will appear under this option instead of cluttering your Game menu with uninstalled content.   USAGE: Navigate to Game in your XMB and click on Package Manager (It will be where Install Package Files usually is). You will find three options.   PlayStation®Network Content Manage your downloaded PlayStation®Network Content.   Install Package Files INSTALL package files from Storage Devices and your PS3.   PS3 Hard Disk (dev_hdd0/packages) Package Folder (dev_usb/packages) Standard Package Location (Standard Install Package Files locations)   NOTE: The Install All Packages is only available by pressing the TRIANGLE button when the Standard Package Location option is highlighted because the PS3 will only install ALL packages from the root of a storage device as of the moment.   Delete Package Files DELETE package files from Storage Devices and your PS3.   PS3 Hard Disk (dev_hdd0/packages) Package Folder (dev_usb/packages) Standard Package Location (Standard Install Package Files locations)   DELETING FILES: 1: Highlight the file you would like to delete and press TRIANGLE. The sidebar should appear. 2: Press CROSS on either Unlink or Unlink(Folder) (Both do the same thing for now).   REBUG TOOLBOX   Rebug Toolbox is application designed to complete the full function of REBUG REX EDITION firmwares. Besides from performing the CEX/DEX EID0 and LV2 Kernel Swapping it is also an FTP server and is packed with a bunch of other useful tools.   INSTALL: 1: In the PS3 XMB go to Game menu 2: Select Package Manager 3: Select Install Package Files 4: Select PS3 Hard Disk 5: Select REBUG-TOOLBOX-02.xx.xx.pkg   Cobra 7.03   What is Cobra 7.XX? Cobra 6.0 and lower was CobraUSB and needed a USB dongle to use its unique features,. This was the first product by the Cobra Team who is now behind the CobraODE. After the Cobra Team launched the first ODE device, Community News Writer STLcardsWS inquired about the future of the CobraUSB device as it seemed to be shelved (unofficially at the time). STLcardsWS according to the Cobra Team Representative Magneto asked if the device could be made open source for the community, since the team had all but moved onto ODE products. That is when Team Cobra gave in and threw a bone to the PS3 Homebrew Community. Shortly, after that time is when we seen the first official source code release of CobraUSB (link of this story). While this proved to be a huge advancement in the PS3 development community it however was a rough release as it contained all the USB security source code also. While developer’s like u$er was able to use parts and makes sense of some of the functions (which helped create PRX Loader, the first plugin system for the PS3)., most developer struggled with the source as it had alot of unnecessary parts included to protect the USB device when the Cobra Devs wanted to keep this system closed sourced. .   Several weeks later, the Lead CobraUSB developer (who was not aware of the first release when it happened) released the first Dongle-Less Cobra CFW using Rogero’s 4.46 CFW as a base. The developer also updated Cobra 6.0 to Cobra 7.0 with new features and cleaned the source removing all the security garbage (link to this story). Thus making it a complete release with full instructions and details for scene developers. Since that time we have seen its evolve and added to many CFW’s. Below you can view some of the features that are built into Cobra System with some additional explanations.     How to Enable Cobra Features:   By default Cobra 7.03 is disabled, to enable the Cobra Features simply access the REBUG Toolbox. INSTALL:   1: On the XMB select Package Manager  2: Select Install Package Files  3: Select PS3 System Storage  4: Select REBUG-TOOLBOX-02.02.02.pkg 5: Access Rebug Toolbox from XMB 6: Scroll to 2nd column Selector, and select 3rd option Toggle Cobra Mode 7: Select Enable, and system will reboot with Cobra now enabled on the CFW.  

 

 

 

Cobra 7.03 Overview PRX plugins at boot time (sprx) ISO Suppport: PS1/PS2/PS3/PSP/DVD/BluRay (Split ISO support on FAT32 drives) Network Support: PS1/PS3/DVD/BluRay /PKGs (guide) Blu Ray Movie region free functionality NTFS HDD Support (prepNTFS, or multiMAN Required to scan contents) PS2 ISO Support for BC (HW) / non-BC (SW) Consoles Syscall  11 – Cobra lv1 Peek *PS2 Support on Internal HDD ONLY: dev_hdd0/PS2ISO/   General Cobra Plugin Information   Support for plugins at boot time: The number of vsh plugins has been increased from 1 to 7 slots. Slot 0 is reserved for use for iso plugins (netiso.sprx and rawseciso.sprx). Slots 1-6 are for boot plugins. Plugins are loaded in the following way:   text file: /dev_hdd0/boot_plugins.txt shall contain a plugin path per line.   How to Install a Plugin:   Copy plugin_name.sprx to you internal ps3 hdd (ex: /dev_hdd0/). Create or Edit boot_plugins.txt in the root of the hdd (/dev_hd00/boot_plugins.txt) and add a line for the new plugin. Assuming you placed the sprx also in the root of the disk, add: /dev_hdd0/plugin_name.sprx). Add a new line for each plugin. Then Reboot PS3 Console! Cobra 7.03 PS2 Features (4.65 Cobra)   PlayStation 2 on NON-BC Consoles Software (SW) Emulation:Support for PS2 ISOs in non BC consoles was removed in Cobra 4.30 (usb), due tops2_softemu missing. It has been re-enabled now by hacking of ps2_netemu. You can use it in the same way as before, just load an ISO and launch from disc icon, Cobra core takes care of rest. No need for encrypted isos, isos patched with limg sectors, etc. Just your normal PS2 isos dumped from discs. However, there is no support for optical discs in ps2_netemu.Note 1: Don’t forget to set the memory cards in XMB, in the old memory card utility for PS/PS2, as ps2_netemu won’t let you assign them in game.Note 2: Please use PS2 ISO / Classic Launcher (non-BC only for wireless sync issue) method to fix the issue with wireless pad sync issue. RAP activation via reactPSN is required PlayStation 2 on BC Consoles Hardware (HW) Emulation: PS3 Models: CECHA, CECHB, CECHC and CECHE Backwards Compatible (BC) Consoles will still use their respetive emulators(ps2_emu, ps2_gxemu), which have much better compatibility and also support optical discs, original or backup.     Liens de téléchargement :     REBUG_4.65.2_D-REX – 46e531ff271e02d137cc960100a1006e Le D-REX est pour DEX   REBUG_4.65.2_REX – c18eecd7e91320e759432f21d07b1f4c Le REX est pour CEX   REBUG_TOOLBOX_02.02.02 - 1576ec41fda37c9d44a05ae0c29a319d     REBUG_TOOLBOX_02.02.02_PS2 - b75a17cb29ecbc38a6c873f05da8e9ff Patché pour PS2   PS2 Launcher REBUG EditionPS2 Launcher REBUG Edition     PS2PS2  
Mardi 13 Janvier 2015, 22:37 Lue 10184 fois
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PS2 Launcher Rebug v1.0 par la Team Rebug
PS2 ISO / Classique Launcher a été diffusé par la Team Rebug pour les consoles PS3 non rétrocompatibles, (avec les jeux PS2) c'est un outil qui permet de lancer des ISO PS2 et PS2 Classics. Grace à cet homebrew, vous pourrez donc vous relancer dans certains de vos jeux favoris.        

 

 

 

 

PS2 ISO / Classic Launcher  (non-BC only for wireless sync issue)    With Cobra core, You can play PS2 ISO rips on NON-Backward compatible PS3, however, there has been an annoying wireless    sync issue while playing ps2 games, so we designed this work around to fix the issue with wireless pad sync by following    method.    Couple things are required    – multiMAN for PS2 ISO to Classic conversion, not needed if you use PC method    – RAP activation for PS2 Launcher    – PS2 Launcher or PS2 Classic Place holder [they both do the same function]    1.Install placeholder and activate the rap file for classic via reactPSN  2. Go to multiman normal mode and click on iso  3. Convert ISO to Classic [ISO.BIN.ENC]  4. Use mm filemanager [mmOS] , look for this path “/dev_hdd0/PS2ISO//”  5. Copy or Move ISO.BIN.ENC to “/dev_hdd0/game/PS2U1000/USRDIR/”  6. With webMAN “MOD”, Toggle press SELECT+L2+/\  7. Run the game from npdrm legit/placeholder(depending on the option you chose) and maintain one stable sync, this is    important to write proper sync data in registry.  8. You can safely close the game, and start mounting PS2 ISO via webMAN    (*Back up registry via TOOLBOX is recommended in case of potential sync issue problem occurs, if the sync issue happens    in the future, you can restore your sync data via registry restoration)

 

 

Lien de téléchargement ici : PS2 Launcher Rebug  
Mardi 13 Janvier 2015, 22:33 Lue 10590 fois
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3DS Paint s'améliore avec sa version 2.0
Lors de sa sortie 3DS Paint était un petit hombrew en devenir qui permettait uniquement de dessiner avec 7 couleurs. Désormais 3DS Paint a largement évolué avec une nouvelle version 2.0, son auteur, AlertoSonic, est en train de faire de cet homebrew, un véritable utilitaire.         3DS Paint a su évoluer, il permet désormais de sauvegarder ses dessins sur la carte SD, vous trouverez maintenant des instructions sur l'écran du haut de la 3DS et de nombreux bugs mineurs ont été corrigés. La raison est simple, toute l'application a été réécrite, elle est désormais pleinement fonctionnelle sous Ninjhax et Gateway et elle est plus lisse grâce à un framerate de 30 fps. Ce n'est pas tout, au menu des nouveautés, nous pouvons désormais ajouter qu'il y a un menu principal ainsi qu'une amélioration de la gestion de l'ARM11 qui allège le Cortex et apporte plus de performances. Sous ninjhax uniquement, vous trouverez des fenêtres pour changer de couleur. Les bugs de scintillements ainsi que de nouvelles polices et icônes sont également de la partie.         AlbertoSonic a fait un boulot énorme, mais il tient à remercier Relys, filfat et Bond697 qui ne doivent pas être en reste sur l'amélioration de cet homebrew.                 ChangeLog:
New 2.0 update brings:   - Whole app rewritten - Now it exit without crashing, fully working on both NINJHAX and GATEWAY - Much smoother (30fps) - Debug features - A main menu! - Now you can save your drawings to SDCARD (.bmp image output)! - HUGE performance improvement - Less load for 3DS's ARM11 cpu - Developed and built with latest CTRULIB - New icon! - Now using an UI framework! - "Pop" sound when changing color! (Only for ninjhax users) - New font! - Screen Flickering fixed! - Huge bugfix!

 

 

    Téléchargement ici : 3DS Paint 2.0 (765 Ko) Disponible en 3DS (Gateway), en Cia (CFW) et en 3DSx (Ninjhax)  
Mardi 13 Janvier 2015, 19:07 Lue 2386 fois
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UMS 4.4.0 améliore le support de la Xbox 360
Universal Media Server, ou UMS, nous revient dans une version v4.4.0. Subjunk nous propose des améliorations importantes sur le support de nouveau matériel et encore une fois il dit avoir amélioré celui de la Xbox 360. Universal Media Server est un serveur multimédia DLNA qui permet de profiter de vos fichiers sur n'importe quel appareil de la maison, câblé en réseau. L'application est compatible avec la FreeBox HD, la PS3, Google Android, XBMC Media Server, les télévisions connectées Samsung, et la XboX 360.         CHANGELOG 4.4.0 (à partir de la 4.3.1) :
General: Improved compatibility of H.264 transcoded videos Fixed error on Linux when VLC is not installed Fixed recognition of BMP, Theora and Vorbis (thanks, ler0y!) Added support for several more formats and codecs in renderer configs (thanks, ler0y!) Added "SendFolderThumbnails" renderer option Fixed some cases of unnecessary video transcoding Fixed AviSynth output compatibility on some renderers Improved speed of True Motion processing Updated setting descriptions Cleaned up logging Fixed MP3 transcoding support Improved library creation speed and prevented unnecessary transcoding for non-video files   Renderers: Added support for Samsung ES8005 TVs (thanks, wazer!) Added support for Samsung BD-C6800 Blu-ray Disc Players Added support for Sony Xperia Z3 Added support for Yamaha R-N500 Improved support for Hama IR320 Improved support for Panasonic AS600E TVs (thanks, Etmoc!) Improved support for Panasonic VT60 TVs Improved support for Samsung H6400 series TVs Improved support for Sony Blu-ray Disc players from 2013 Improved support for Sony Bravia NX70x series TVs Improved support for Sony Bravia W series TVs Improved support for Xbox 360 Fixed audio transcoding on Sony Bravia EX series TVs Fixed timeouts on Philips TVs Fixed support for images on Panasonic TVs Updated DefaultRenderer.conf   Languages: Updated Spanish translation (thanks, AlfredoRamos!)   External Components: Updated FFmpeg for Windows and OS X, which: Improves support for many containers and codecs Fixes bugs Updated MPlayer/MEncoder for Windows to SB62, which: Fixes support for Opus Fixes support for DVDs Fixes color and italic support for MicroDVD subtitles Improves MPEG-2 output Fixes x264 hardware acceleration Improves support for many containers and codecs Fixes VBR and VFR support in H.264 output Fixes bugs Updated Netty to 3.9.6, which fixed bugs

 

 

      Pour télécharger :  Universal Media Server 4.4.0 Version PC ou Universal Media Server 4.4.0 Version MAC ou Universal Media Server 4.4.0 version Linux    
Mardi 13 Janvier 2015, 13:26 Lue 2716 fois
5
Smealum libère le code source de Ninjhax
Smealum a décidé de libérer le code source de son exploit Ninjhax et en prime il nous offre toute la documentation attachée à ce dernier. Ainsi il dévoile que le nom ninjhax est le nom d'une solution proposé en Novembre 2014 et que le firmware 9.3 a effectivement fermé une des trois failles critiques utilisées pour faire tourner l'exploit.   Il rajoute qu'en ouvrant le code source il souhaite offrir des possibilités à tous de trouver d'autres exploits, affirmant que la Team Gateway a trouvé récemment la possibilité de nouveaux exploits.    4 étapes sont nécessaires à Ninjhax, l'exécution ROPs, l'exécution propre du code, l'accès aux nouveaux services, l'obtention des privilèges les plus élevés grâce à l'exploit d'un module système.            Stage 1 : Getting ROP under Cubic Ninja (aka ninjhax proper) Stage 2 : Getting code execution through unsafe GPU DMA (aka gspwn, gpuhax) Stage 3 : getting access to more services and SDMC by taking over spider/SKATER (aka spiderto/SKATERto) Stage 4 : getting access to privileged syscalls by taking over ro, a sysmodule, from spider/SKATER (aka rohax)   Chaque étape est dévoilée, expliquée et proposée avec le code source, bref un beau cadeau, même si nous ne pouvons affirmer que cela aidera les autres développeurs.    Tout est là : Smealum.net  
Lundi 12 Janvier 2015, 23:23 Lue 7038 fois
20
Sky3DS propose un nouveau template pour son liker (12-01-2015)

La team Sky3DS vient de rendre disponible son nouveau template. Ce nouveau template, en version 1201, permet comme à son habitude de supporter de nouveaux jeux.

 

Lien de téléchargement : Sky3DS updated template file [01/12/2015]. 
 
/!\ Merci de respecter la team SKY3DS dans les commentaires suite à la sortie du Gateway 3.0   /!\


 

Lundi 12 Janvier 2015, 11:14 Lue 6625 fois
37
USB Loader GX v3.0 rev 1237 disponible
USB Loader GX est un hombrew basé sur USB Loader 1.1 de Waninkoko, mais il a su évolué et il est désormais l'un des meilleurs loaders sur Wii permettant de lancer des backups de jeux Wii stockés sur une clé USB ou sur un disque dur USB. Pour se faire, il affiche un menu avec les jaquettes des jeux détectés. Les dernières versions proposées par Cyan apportent un meilleur support de la WiiU, de Nindendon't mais aussi du contrôleur WiiU pro ou encore celui de la Dual Shock 3 de la PS3.               Les nouveautés des dernières versions : 
r1237   Revert internal update to r1233 because of reported issues with 1235. Currently investigating. Please don't use 1235 anymore.   r1236   Added used libraries to /branches/libs/ You need to "make" and "make install" both libsicksaxis and libupc to compile USBLoaderGX r1235+   r1235   * Added WiiU pro controller support.   Some menus or buttons might not work. (Thanks Airline38)   L3+R3 to shutdown the pad. * Added PS3 controller support over USB, requires loader's   IOS set to IOS58. Button mapped as Classic Controller. * Added a WiiU Auto aspect fixer based on current WiiU setting. * Added a WiiU Widescreen switcher in Features menu.

 

 

  Pour retrouver la dernière version : USB Loader GX v3.0 (actuellement r1237 qui est la r1233)  
Lundi 12 Janvier 2015, 11:11 Lue 15849 fois
17