[Vita] Mario Kart débarque sur PS Vita grâce à Rinnegatamante
[PS5] PS5 Data Extractor PKG se met à jour pour Linux, VoidShell et ShadowMount
[PS5] PS5 Y2JB Autoloader de itsPLK v0.5 disponible
[PS4/PS5] Du mouvement côté PlayStation HackerOne
[PS5] exFAT Image Builder v1.8.0 : l’Auto Backport évolue
# Cemu detailed changelog for 1.19.2c # Patreon release date: 2020-06-05 # Public release date: 2020-06-12 # New in 1.19.2c: general/NEX: Fixed a bug in the friend service implementation that could lead to the connection being dropped on large packets GX2: Implemented GX2GetLastFrameGammaA(), GX2GetLastFrameGammaB() This prevents a crash in the friend list application # New in 1.19.2b: general: Tweaked some UI text in the title manager OpenGL/Vulkan: Resolved a problem where GX2DrawDone() would not wait for texture readbacks under rare circumstances This fixes the picto box mechanics in Wind Waker HD (requires 'Extended texture readback' to be enabled in the game profile) GX2: GX2GetLastFrame() now always returns a valid frame since some games expect this behavior This change allows Game & Wario to progress further # New in 1.19.2: general: Added region column to gamelist general: Added new features to the title manager: Button for installing titles (same as the menu entry file -> install) Save games can be deleted for individual accounts Save games can be transferred from one account to another general: Base games can now be installed into mlc01 the same way updates and DLC can be installed The original game folder can be deleted after installation general: The game list will always search mlc01 for installed titles general: Some background operations will no longer freeze the UI (checking for updates, deleting or fixing titles via the title manager) OpenGL/Vulkan: Added a safeguard to prevent infinite loops in shaders This should improve stability in New Super Mario Bros U / New Super Luigi U Vulkan: Shaders that fail to compile should no longer cause a crash AX: Improved robustness of the emulated audio driver This should fix the rare audio corruptions that could happen in several games (e.g. Color Splash)
Ce n'est pas tout, comme nous le a signalé Linkynimes, Cemuhook a été proposé pour la version précédente de Cemu, mais là encore il a été mis à jour, il est parfaitement compatible. Téléchargement : Cemu 1.19.2c / Cemu hook 0.5.7.3 pour Cemu 1.12.1-1.19.2
Après une version Switch, voici la mise à jour 0.6 de Resident Evil CODE:Ps4 apportant son lot de nouveautés pour nos PS4.
Le but de ce mini-jeu de shoot est de survivre aux vagues d' ennemis mais aussi de garder le plus d' humains vivants, vous aurez pour cela accès à 3 armes différentes (gun, pompe et uzi), ainsi que des armes bonus qui apparaitront aléatoirement dans le jeu.
Dans cette nouvelle version 0.6, plusieurs bugs ont été corrigés, la vitesse du jeu accélérée, la difficulté augmentée, de nouveaux stage animés, des obstacles dans certains stages, mais ce n' est pas tous.
En effet, un nouveau joueur est maintenant disponible (Léon S.Kennedy) ainsi que plusieurs stages pour chaque persos et un nouvel ennemi (Hunter). Vous trouverez plus de détails dans le changelog ci dessous.
Cet homebrew est exclusivement compatible 5.05 et s' installe avec un simple .pkg, le code a été complètement réécrit, passant du .Lua au .Gml grâce à notre ami Red-J qui me donne un coup de main sur la programmation et grâce à ses samples qui m' aident beaucoup.
V0.6:
- Ajout d' un personnage jouable (Léon S.Kennedy)
- Ajout de nouveaux levels animés (level différents par rapport au perso sélectionné)
- Ajout d' un nouvel ennemi (hunter)
- Ajout de nouvelles musiques
- Ajout d' obstacles dans les levels
- Accélération globale du jeu
- Augmentation de la difficulté du jeu
- Augmentation des vagues d'ennemis
- Modification du PIC1.png
- Corrections de plusieurs bugs
v0.5:
- Ajout d' un menu de sélection du personnage
- Ajout d' un personnage jouable (Chris Redfield)
- Ajout de 5 levels (level différents par rapport au perso sélectionné)
- Ajout de nouveaux ennemis (leaker, zombie policier, araignées)
- Ajout d'un frontpanel dans certain level
- Ajout de nouvelles musiques
- Ajout de sons lors de la mort des ennemis
- Ajout d'un flash rouge lors de la mort des ennemis
- Ajout des vibrations de la manette lors d'un tir
- Modification de la couleur de votre manette en conséquence de votre barre de vie
- Correction d' un bug qui bloquait le joueur en bas et en haut de l' écran
- Correction d' un bug qui annulait le sprite de vos balles au contact d'un ennemi
- Correction de bugs mineurs
v0.2:
- Identique à la v 0.3 Vita
- Modification de l' apparition des ennemis, c' est maintenant un mode aléatoire
- Ajout d' un menu (nouvelle partie, tutoriel, options et crédits)
Télécharger Resident Evil CODE:PS4 V0.6.pkg
______________________________________________________________ PSIO Menu System - Version 2.6, Build 13 (09/JUNE/2020) Copyright 2010-2020 Cybdyn Systems. All Rights Reserved. http://ps-io.com/ The use of this firmware on cloned PSIO hardware is illegal. If you know of someone using this firmware on cloned PSIO hardware, please email us directly at contact@cybdyn-systems.com.au. -------------------------------------------------------------- ======================================== |~[Recent Changes from 2.6.12->2.6.13]~| ======================================== - [Improvement] The controller subsystem was recoded from scratch. - [Improvement] The loading bar animation on boot-up was changed to a spinning wheel animation. - [Improvement] Frame rate doubled (now running at 60 frames per second). - [Improvement] Memory optimisations. - [Improvement] CPU and GPU code optimisations. - [Improvement] The initial program loader no longer cuts off the BIOS audio when booting. - [Improvement] The initial program loader now shows a loading animation. - [Improvement] The initial program loader now boots in interlaced mode for NTSC (assists with helping keep scan converters synced). - [Improvement] The 'NAMCO NeGcon' controller "I" and "II" buttons now function correctly. - [Improvement] The 'MENU.SYS' filesize has been drastically reduced (by 71 MB). - [Improvement] The intro video now has each games title, developer and release year displayed. - [Bug Fix] Lightguns now work with a Multi-Tap. - [Bug Fix] DUAL SHOCK controllers now automatically turn on the red LED and enable Analog mode. - [Bug Fix] DUAL SHOCK controllers wouldn't vibrate when connected to a Multi-Tap. - [Bug Fix] If update files were placed in a game directory, it would cause invalid errors to appear when selecting a game. - [Bug Fix] SD Card hot-swapping would sometimes freeze the PlayStation. - [Bug Fix] Viewing a large MULTIDISC.LST file in the 'M-Disc' window, it would result in other 'M-Disc' windows having an extra corrupted line. - [Bug Fix] Manually defined EXTDSP files will now execute the selected mode when 'Midboot' is selected in the options. - [Bug Fix] "Resident Evil 2" will no longer freeze when using analog mode on DUAL SHOCK controllers. - [Bug Fix] Holding 'L2' and 'Cross' on the 'Video Mode' option would cause it to trigger repeatedly. - [Bug Fix] If 29 items in total were on the SD Card, error code 80000005 would be displayed. - [Bug Fix] If the SD Card was removed and the 'Load CD' option was selected, holding down the 'Triangle' button would cause the controller to vibrate indefinitely. [Fastboot Changes] - Changed the area where the status flag was stored to an area which resets to zero on power on/reboot of the PlayStation. - Fixed "Test Drive 6" from freezing after the intro video. - Copyrights updated to 2020. [ARM Firmware Changes] - "Worms: World Party" XA audio fixed. - CDDA left/right channel adjustments. - 'CdlMute' and 'CdlDemute' now work for CDDA and XA. - Double-buffering improvements. - Synchronisation improvements. - Interrupt improvements. [FPGA Firmware Changes] - Double-buffering logic re-written from scratch. * ARM is now V2.7.0 * * FPGA is now DTY5 10/4/2020 *
Téléchargement : PSIO Menu System - Version 2.6, Build 13 (09/JUNE/2020)