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[PS5] etaHEN fête déjà ses 2 ans
I created a very simple tool to save users the headaches that converting games for CFW2OFW data utility transfer exploit might cause. This is the very first thing I ever created with C#, so feedback is welcome. I'd like more people to test this, because I am not able to test the result of this program currently. If you have simple suggestions, then post them here, technical issues should go on GitHub and reports about a conversion being incompatible go in here if possible. Requirements .NET Framework v4.0 make_npdata.exe (bundled with release)
Téléchargement : CFW2OFW Helper v1
Rinnegatamante a déjà sorti une évolution en v1.1, Trackplug est maintenant entièrement compatible avec taiHEN, cette mise à jour vous permet également de suivre les homebrews, pas seulement les jeux, la nouvelle application complémentaire crée maintenant les fichiers requis à ux0:, qui devrait en conséquence se charger plus rapidement.
What’s been updated in Trackplug 1.1? These are the changes: Trackplug is now fully compatible with taiHEN This update lets you track homebrews too, not only games The new companion application now creates the required files at ux0:data itself Thanks to the update, the companion app should load faster Some bug fixes and homebrew was updated to latest lpp-vita nightly This update, especially homebrew support, makes this plugin more appealing. How to install: - Install the VPK file - Place the .suprx file in ux0:/tai - Place the .skprx file in ux0:/tai - Install the skprx in your config.txt under *KERNEL. - Install the suprx in your config.txt under *ALL or under whatever game you want to track.
Téléchargement : Trackplug
# Cemu detailed changelog for 1.7.5 # Patreon release date: 2017-04-23 # Public release date: 2017-04-30 CPU/Interpreter: Improved accuracy of various floating point operations (including correct handling for PPC's non-ieee mode) CPU/JIT: Added experimental support for PPC's non-ieee mode CPU/JIT: Optimized loops and branches by caching CR0 in x64 flags register if possible RPL: Fixed a crash caused by too large SDA areas GX2: Various optimizations for the graphics backend, including: ... optimizing the algorithm for vertex/uniform/streamout cache lookup ... avoiding all redundant GL state changes ... implementing OpenGL DSA for textures ... other micro optimizations throughout the entire code GX2: Fixed a bug leading to corrupted shader cache files GX2: Rendering to SNORM textures is now correctly handled on Nvidia GPUs GX2: Fixed a bug in GX2ClearBuffersEx() and GX2ClearDepthStencilEx() where depthbuffer->clearDepth was set to the incorrect value GX2: Fixed crash caused by unsupported vertex/geometry shader mode GX2: Added experimental mode 'min' for game profile option 'accurateShaderMul' (see gameProfiles/example.ini for details) GX2: Modifying the 'accurateShaderMul' game profile option now invalidates precompiled shaders
Téléchargement : Cemu v1.7.5 Grand Public
Téléchargement : Custom Launcher v0.01
Ultimate VSH menu is a plugin that was originally developed by Total_Noob for the PSP as a replacement VSH menu with better functionality. This tai-hen plugin aims to do the same. As of now there isn't much it can do, but it'll surely be updated to do more. I created this not only for nostalgic feeling of the beloved PSP scene <3 but also to make use of Tai-hen since there aren't many plugins compared to the PSP. Instructions: Put "uvsh.suprx" in ux0:/tai folder in your PS Vita / PlayStation TV. Open ux0:/tai/config.txt and add the following: # titleid for your application *RAND0666 ux0:tai/uvsh.suprx Test Build v0.00 Doesn't really do much, but allows you to either shutdown, suspend, reboot and restart VSH.
Téléchargement : Ultimate VSH Menu
Splinter cell Remastered Controls Patch Put 'splintercell_remastered.prx' at 'ux0:pspemu/seplugins/splintercell_remastered.prx' and write this line to 'ux0:pspemu/seplugins/game.txt': 'ms0:/seplugins/splintercell_remastered.prx 1' (Without ')
Téléchargement : SplinterCellRemastered
Téléchargement : Luma3DS 7.0.4