
# Cemu detailed changelog for 1.7.5# Patreon release date: 2017-04-23# Public release date: 2017-04-30CPU/Interpreter: Improved accuracy of various floating point operations (including correct handling for PPC's non-ieee mode)CPU/JIT: Added experimental support for PPC's non-ieee modeCPU/JIT: Optimized loops and branches by caching CR0 in x64 flags register if possibleRPL: Fixed a crash caused by too large SDA areasGX2: Various optimizations for the graphics backend, including:... optimizing the algorithm for vertex/uniform/streamout cache lookup... avoiding all redundant GL state changes... implementing OpenGL DSA for textures... other micro optimizations throughout the entire codeGX2: Fixed a bug leading to corrupted shader cache filesGX2: Rendering to SNORM textures is now correctly handled on Nvidia GPUsGX2: Fixed a bug in GX2ClearBuffersEx() and GX2ClearDepthStencilEx() where depthbuffer->clearDepth was set to the incorrect valueGX2: Fixed crash caused by unsupported vertex/geometry shader modeGX2: Added experimental mode 'min' for game profile option 'accurateShaderMul' (see gameProfiles/example.ini for details)GX2: Modifying the 'accurateShaderMul' game profile option now invalidates precompiled shaders

mouai je sais pas trop je pense pas que ça logique tourne bcp autour de l'argent, sinon il aurai pu rendre son émulateur totalement payant

Merci pour l'info.
Perso j'ai toujours des problèmes de texture avec zelda breath of the wild.
C'est injouable pour ma part.
Je pense que cela via de ma carte graphique (ati radeon hd6950).
Pour les autres jeux pas de souci...