 [PS4] Release bzImages KHEOPS 2.1 PS4 fat slim pro aeolia belize baikal
[PS4] Release bzImages KHEOPS 2.1 PS4 fat slim pro aeolia belize baikal [PS5] Gezine progresse encore sur Y2JB
[PS5] Gezine progresse encore sur Y2JB [PS4/PS5] Zecoxao apporte des précisions sur le bug d'interface exploitable
[PS4/PS5] Zecoxao apporte des précisions sur le bug d'interface exploitable [DSi] NAND Title Manager v0.4.0 supporte Unlaunch
[DSi] NAND Title Manager v0.4.0 supporte Unlaunch- Added Option to select FTP transfer destination device .
- Auto Create & transfer  preconfigured launch.ini for selected destination device.
- Option to Edit User&Password for FTP connection.
Accéder au test / tuto de l'x360DNA Dual Nand Addon
Voici les fonctionnalités du x360DNA v1 :
- Pas de coupure de piste pour le CE, ni de patte à lever sur la nand
- Gestion automatique de la désactivation de la puce Glitch avec les x360Glitchip v1.4 et x360Glitchip v2.1
- Pas de clip à la con
- Un vrai bon quicksolder pour une installation simple et robuste Pour Slim (Pour FAT une installation filaire est nécessaire)
- Sélection super simple via le bouton de synchronisation
- Pas de bouton à l'extérieur
- Pas besoin de rester de longues secondes sur le bouton de synchronisation lors du démarrage
- Gestion du SMC Reset automatique
- Pas de SPI inutile intégré qui augmenterait le prix final
- Des fils fournis et pré-soudés sur la puce
Et quelques fonctionnalités exclusives :
- Fonction de protection en écriture de la nand pour les paranos (facilement désactivable, même console allumée)
- Fonction de nand hot swap, pour basculer de nand sans risque, même console allumée (pour expert)
Couplé avec une x360Glitchip v2.1, vous aurez le choix simple de mettre votre nand clean sur la nand interne ou sur la nand externe.
L'utilisation est ULTRA simple.
Console éteinte :
Appuyez une fois sur le bouton de synchro, une led sur le ROL s'allume indiquant que vous êtes sur la nand externe.
Appuyez de nouveau une fois sur le bouton de synchro, la led s'éteint et vous basculez à nouveau sur la nand interne.
Le choix de la nand se résume donc à une pression sur le bouton synchro, puis sur le bouton power pour allumer la console
Console allumée :
Appuyez environ 4s sur le bouton de synchro, une led sur le ROL s'allume, vous pouvez relâcher. Vous venez de passer en mode STDBY :
- Si celle-ci est fixe, c'est que vous êtes sur la nand externe
- Si celle-ci clignote c'est que vous êtes sur la nand interne
Une simple pression sur le bouton de synchro vous fait changer de nand à chaud.
Appuyez à nouveau 4s pour sortir du mode STDBY.
Veuillez noter que dans le mode STDBY, les nands ne sont plus protégées en écriture. En sortant du mode STDBY, celles-ci sont à nouveau protégées.
- Lecture/écriture de la nand via nandpro de Tiros
- Création d'images ECC via Build.py de GliGli et Tiros
- Programmation de CPLD via nandpro
- Création d'images hackées via xeBuild de la team du même nom.
- Informations sur la nand (CB/CF, LDV, etc.)
- Récupération des clés via XeLL
- Sauvegardes des clés
Build 275
- SMC config viewer
- Extract files function now extracts all the required files for Fusion into output folder
- Advertisement now opens in the user's specified browser and not Internet Explorer \o/ 
- Added another warning message when users are about to dump nand thus replacing an existing file
- A checksum.md5 is now generated on compare, dunno why its needed but someone asked for it
- Enhanced bad block handling, now not only it remaps blocks to create ecc but it writes them in the correct position as well
- Lots of optimizations
Build 274
- added an additional xsvf file for falcons - rgh2
Build 273
- fixed a bug when internet connection is active but server is down
http://www.youtube.com/watch?feature=player_embedded&v=fYjFHZKiIKU
Télécharger J-Runner v0.2 Beta 275http://www.youtube.com/watch?v=nUjUi-b4Yus&feature=player_embedded
- Optimisation des Timing Attack possible pour Jasper, Falcon, Opus, Trinity, Xenon, Zephyr
- Mise à jour des drivers D2XX vers la version 2.08.24 (2012-04-26)
Remerciement à ARY pour les timings correspondants à chaque CM
Accéder au tuto
Installation du Reset Hack Glitch avec une Glitchip 2.1
- Updated versions of DML from its newest google code page are now supported by ModMii.
- Other minor changes.
- Added Program Glitch Chip with LPT and USB Squirt
- Added Nandpro Manual Commands Windows
- Added Check for Differences on 3 Nands.
- Added Ftp Upload Folders to Internal Xbox Hdd.
- Added XboxApps Download and USB & (Ftp Internal Hdd) Upload.
- Added PcApps (Download, Install and Launch).
- Added Rgh2 images for No Updated consoles.
- Code improved.
http://www.youtube.com/watch?feature=player_embedded&v=J2_qEAsAqVo
ATTENTION:
USB Loader GX Version 3.0 introduces a new auto-update mechanism which is not
compatible with old versions. (The old host is offline)
If you are still using an old version of USB Loader GX, you need to update
manually.
Download the latest version or use our easy installer for Windows available on
our website. http://code.google.c.../downloads/list
You can also check how to install or update manually here:
http://code.google.c...ki/Installation
We are sorry for the inconvenience.
New:
- Added a new Layout: Channel grid mode! Channel grid displays games as channels
and plays banner animations like the real Wii System Menu.
  Channel grid mode and banner animation requires AHBPROT flags to load resource
files directly from your Wii.
  If you use an old HBC you should use our latest forwarder or update the HBC
otherwise you wont have that support.
- Added Channel launching from Emulated NAND. (big thanks to TriiForce guys and
Miigotu)
- Added GameCube games launching from SD Card through Dios Mios Lite (DML).
(thanks to G0dLiKe, crediar, all DML devs and FIX94)
  Check DML website here http://code.google.c...source-project/
- Added direct install/uninstall of WAD files to the Emulated NAND Channel path
in the features settings menu.
- Added a new icon in the toolbar to select the origin of the titles: Wii games,
Channels from Wii, Channels from EmuNand, GameCube games.
- Added the possibility to boot USB Loader GX without an HDD connected (It will
fall back to "Channel from Wii" title's origin).
- Added an option to choose which Game Window mode to use between the old
"Rotating Disc" or the new "Banner Animation".
- Added the favorite level setting to the game settings since it is no longer
displayed when using "Banner Animation" game window mode.
- Added an option to adjust the screen size for overscan TVs (Use negative
values to shrink the display).
- Added display of game's size from Wii disc games on the game window prompt
(Rotating disc mode only).
- Added a button in the search window to switch between "Beginning" and
"Content" search methods.
- Added auto-complete function to the search window.
- Added a new GUI numpad for entering numbers.
- Added setting for tooltip delay time.
- Added resize of widescreen screenshots to 768px width.
- Added cover download for the currently inserted disc.
- Added delete of full cover on art work uninstall and game uninstall.
- Added a parental control option to block priiloader override on return to
system menu.
- Added a prompt asking for downloading new language files when trying to update
and no language files exist yet.
- Added translation parsing for rating descriptors and for genres from
wiitdb.xml. Requires a one time update of wiitdb.xml for cache rebuild.
- Added a new option to force reading the game's titles from disc header.
- Added renaming of internal TitleID of all HBC versions to JODI for GameTDB to
find it.
- Added a cheat update button to re-download the cheat text file.
- Added a cancel button to several progress bar windows: Game installation, NAND
extraction, etc.
- Added separate path and setting for Emulated NAND Saves and Emulated NAND
Channels.
- Added per game NAND emulation path setting.
- Added Mii extractor and SYSCONF file extractor to Emulated NAND. It always
overwrites old files.
- Added automatic Mii extraction on save game extract if the Mii file does not
exist yet on Emulated NAND.
- Added keep of AHBPROT flag on IOS Reload. Homebrews booted now have AHBPROT.
(thanks to davebaol)
- Added a new feature to force aspect ratio on games/channels. (thanks to
giantpune for help with disassembler)
- Added Zelda Skyward Sword Alternative dol offset (PAL and NTSC-U) for
automatic dol selection.
- Added detection of enabled cheat codes from an already created .gct file.
- Added support for 2 USB drives for d2x cIOS (Requires d2x v9+).
Changes:
- Removed buggy focus system completely and added support to control screen
pointer with analog sticks from respective controllers if the wiimote is
  not pointing to the screen. Compatible with Nunchuk, Classic Controller and
GameCube controller. A speed factor is available in the GUI settings.
- Restructured game's settings for different types of games (Wii/GC/Channels).
- Added auto position of progress window messages in vertical direction
depending of how many are used at the same time.
- If "Titles from GameTDB" is not enabled the title will be read from the folder
name if possible or from the game disc header.
  Title caching can still be used and is recommended in that case.
- Settings title, keyboard text and key color can be changed by themes now.
- Added optional background image for list/carousel/grid layouts (unused by
default theme).
- Use of old built-in font for credits window because it doesn't look good with
the system menu one.
- Removed the need of a cIOS to launch the loader (if anyone uses it with IOS58
for whatever reason).
- Improved detection of game partition when starting the loader without configs
(fresh start).
- Isfs is now initiated once and deinitiated when cleaning up only, instead of
the whole init/deinit every single access.
- Updated file system libraries.
- Removed pngu which is not needed, changed screenshot function to use libgd
instead
- added init of network into background thread so it is cancelable and has a
timeout
- changed wifi gecko to UDP socket
- Converted all ogg sounds from 44.1 khz to 48 khz.
- Optimized use of memory:
  Sizes over 30kb go to mem2 now first till it runs out ; Avoid use of mem2 area
used on IOS_Reload (first 2 mb) ;
  Change font character texture to I4 which uses half as much memory (less cache
memory).
- Changed update function to get the files from googlecode website, since old
update host website isn't accessible anymore.
Fixes:
- Fixed small scrollbar bug when having only 1 item.
- Fixed reloading of cover image on game list when only 1 item is left after a
change (e.g. filtering).
- Improved calculation of progress speed. Now it is always the last 15 secs
average instead of overall progress speed.
- Fixed "new" game showing even with a parental control setting.
- Fixed removing of unused cached titles on wiitdb load.
- Fixed ocarina codes when using more than 255 codes (brawl+) (untested).
- Fixed bug where entering "-1" (Use global) for cIOS was not possible in game
settings.
- Fixed playback of some BNS banner sounds.
- Fixed reloading into another IOS before launch of game.
- Removed buggy lz77 implementation and use the one known working.
- Fixed launching of dollz compressed dol files. (thanks FIX94)
- Fixed reading game's titles from disc header on fat32/ntfs/ext.
- Fixed crash on missing <app> tag on meta.xml files.
- Forwarder: Fixed crash on drives with physical sector size > 512 bytes.
- Forwarder: Fixed endless waiting for slow HDD. (thanks to FIX94)
- Forwarder: Added missing ext2 unmount. (thanks to FIX94)
- Supports new WiiMotion+ controllers by using latest libraries.
- Lots of string handling improvements (thanks to gerbilsoft for his patch)
New Channel Grid Mode specific features:
- New settings section for all banner's settings.
- Use of BNR (banner animation) cache setting to load banners and icon's
animation faster. (Enabled by default. Takes ~35MB/100 Banners)
  Wii games/Channels also accept ID3.bnr for custom-made multi-region banners.
- BNR cache path setting.
- Pulsing "new" icon on banner grid layout for new games.
- Centering and size setting for banner's animation resources.
- Channel's zooming speed setting.
- Page's scrolling speed setting.
New GameCube specific features:
- Supports Dios Mios Lite (DML) v1.2+
- Uses of a custom banner for GameCube games which loads the game's internal
opening.bnr informations (big thanks to diddy
  from the wiithemeteam for creating the brlyt/brlan for the banner).
- DML settings editable from the loader (global and per game settings).
- Supported formats for gamecubes are ISO/GCM and GCRegEx.
- Custom game paths. The following paths are accepted:
  1. configpath/ID6/
  2. configpath/ID6_Title/
  3. configpath/Title [ID6]/
  4. configpath/gamepath/ (slow loading speed)
  Accepted game's filenames: title.iso, title.gcm, GAMEID6.iso, GAMEID6.gcm
- DML cheats now work the same way as for other Wii games, gct goes to "GCT
Cheatcode Path" as GAMEID.gct
- GameCube games copy from USB to SD on demand with choice menu to delete SD
games to make space,
  If you want to use this feature then set the "Main GC path" to USB and the "SD
GameCube path" to SD card.
  If duplicated games are detected on SD and USB, the games on SD will be
prioritized.
- Added GameCube disc dump functionality with multi-disc menu game selection,
compress and align support
  (thanks to FIX94 and Overjoy for their disc dump sources on which this is
based).
- Use of the BNR cache path to load ID6.bnr or ID3.bnr if available for custom-
made banners. (Loading only)
- Video mode option to force interlace mode on GameCube.
- Fixed force prog mode on DML 1.4
This patch fixes some crashing issues with snes9xTYL and Lamecraft, among other things.
- Booting of games designed for PS3 system software v3.6 and above
- Runs your existing games and new v3.6+ games from HDD in conjunction with standard backup managers
- Does not require the power/eject trick
- Custom v3.55 Dongle firmware behaves like OFW when PB2 is not inserted
- Manufactured from highest grade components and Actel based
- Durable and high quality plastic case designTough and durable plastic packaging
- Further features to be added as they are developed
- On board 2 MBytes SPI flash
- Supports Fat and Slim PS3 consoles currently running any firmware up to v3.55 and any PS3 which can be downgraded successfully from v3.6+ to v3.55 (NOTE: requires other tools, PB2 cannot downgrade a console)
- Supports all regions of consoles
- Supports all regions of v3.6+ games
- Rock solid crystal oscillator on board for flawless timings
Caractéristiques 1.0 :
- 4 téléchargements autorisés et ensuite, vous devrez patienter une petite heure avant de pouvoir re-télécharger
- Mise à jour constante du soft à chaque sortie de nouveaux patchs
- Téléchargement de la dernière mise à jour firmware pour le dongle True Blue
- Description et affichage de la jaquette du patch
- Liens de téléchargement direct
Caractéristiques 2.0.3 :
- Limite de téléchargement retirée
- Téléchargement du CFW True Blue
- Choix de l'ordre du classement des patchs
- Possibilité de rechercher directement un patch à partir du logiciel
- Envoi et extraction des patchs directement sur la PS3 dans le dossier du jeu (compatible disque dur interne et externe) BETA
- Extraction simplifiée lors de la décompression sur le PC
- Visualisation de la région du patch lors de sa sélection
- Mise à jour automatique
- Etat du serveur
- Téléchargez True Blue Patch Viewer.
- Lancez-le.
- Connectez votre PS3 CFW et reliez-la à votre PC en partage de connexion.
- Démarrez votre serveur FTP et établissez la connexion en anonyme.
- Choisissez dans le menu déroulant l'option "PS3".
- Sur le programme, entrez l'IP de votre PS3. Elle devra ressembler à cela : 192.168.x.x
- Choisissez si vous souhaitez transférer dans votre disque dur externe ou bien interne
- Amélioration de la list box (possibilité de se déplacer avec les flèches directionnelles)
- Ajout d'un checkbox pour l'extraction automatique après téléchargement du patch (sur le pc)
- Amélioration du son, le son FDS fonctionne désormais normalement
- Les configurations Autofire peuvent maintenant être chargées
- Stabilité améliorée
- Les fichiers binaires en .c ou .h peuvent désormais être compilés avec la révision 39 de devkitARM