Téléchargement : CardUnlock.vpk
Téléchargement : CFW2OFW Helper v3 *Edit du 04.05.17, rajout de la V3.
Téléchargement : TWLoader v4.3.1 Tutoriel : LS
Dans cette nouvelle version v1.1, le développeur italien a corrigé une valeur incorrecte sur l'axe Y, et a retiré la bande noire sur le côté droit.
Commits on May 2, 2017 @Rinnegatamante - Removed black band on right side. … -Fix for incorrect y-axis value. …
Téléchargement : Screenie v1.1
I created a very simple tool to save users the headaches that converting games for CFW2OFW data utility transfer exploit might cause. This is the very first thing I ever created with C#, so feedback is welcome. I'd like more people to test this, because I am not able to test the result of this program currently. If you have simple suggestions, then post them here, technical issues should go on GitHub and reports about a conversion being incompatible go in here if possible. Requirements .NET Framework v4.0 make_npdata.exe (bundled with release)
Téléchargement : CFW2OFW Helper v1
Rinnegatamante a déjà sorti une évolution en v1.1, Trackplug est maintenant entièrement compatible avec taiHEN, cette mise à jour vous permet également de suivre les homebrews, pas seulement les jeux, la nouvelle application complémentaire crée maintenant les fichiers requis à ux0:, qui devrait en conséquence se charger plus rapidement.
What’s been updated in Trackplug 1.1? These are the changes: Trackplug is now fully compatible with taiHEN This update lets you track homebrews too, not only games The new companion application now creates the required files at ux0:data itself Thanks to the update, the companion app should load faster Some bug fixes and homebrew was updated to latest lpp-vita nightly This update, especially homebrew support, makes this plugin more appealing. How to install: - Install the VPK file - Place the .suprx file in ux0:/tai - Place the .skprx file in ux0:/tai - Install the skprx in your config.txt under *KERNEL. - Install the suprx in your config.txt under *ALL or under whatever game you want to track.
Téléchargement : Trackplug
# Cemu detailed changelog for 1.7.5 # Patreon release date: 2017-04-23 # Public release date: 2017-04-30 CPU/Interpreter: Improved accuracy of various floating point operations (including correct handling for PPC's non-ieee mode) CPU/JIT: Added experimental support for PPC's non-ieee mode CPU/JIT: Optimized loops and branches by caching CR0 in x64 flags register if possible RPL: Fixed a crash caused by too large SDA areas GX2: Various optimizations for the graphics backend, including: ... optimizing the algorithm for vertex/uniform/streamout cache lookup ... avoiding all redundant GL state changes ... implementing OpenGL DSA for textures ... other micro optimizations throughout the entire code GX2: Fixed a bug leading to corrupted shader cache files GX2: Rendering to SNORM textures is now correctly handled on Nvidia GPUs GX2: Fixed a bug in GX2ClearBuffersEx() and GX2ClearDepthStencilEx() where depthbuffer->clearDepth was set to the incorrect value GX2: Fixed crash caused by unsupported vertex/geometry shader mode GX2: Added experimental mode 'min' for game profile option 'accurateShaderMul' (see gameProfiles/example.ini for details) GX2: Modifying the 'accurateShaderMul' game profile option now invalidates precompiled shaders
Téléchargement : Cemu v1.7.5 Grand Public