[PS5] PS5 App Dumper 1.0 disponibleToday we are announcing that Xbox One will be available on Friday November 22, 2013 in all 13 of our initial launch markets – Australia, Austria, Brazil, Canada, France, Germany, Ireland, Italy, Mexico, New Zealand, Spain, UK, and USA. Many more markets will follow in 2014.
PPSSPP 0.91 Alpha version
Proof of concept.
Based on PPSSPP 0.91.
Usage:
put a psp iso name psp.iso is the same directory as default.xex
What have been done:
Fast ppc jit (Can be used in wii/wiiu/ps3). Give a 10x to 20x speedup !
DirectX9 backend (Can be ported to Win dows), miss some lights and framebuffer effects.
What need to be done next:
Finish the ppc jit, 70/80% of the opcode are recompiled, need slow memory paths.
Finish the DirectX9 Backend. Fix framebuffers, lights issues.
Port FFMpeg for sound and video playback.
Port the Atrac3+
Add a gui
Know bugs:
Jit doesn’t work in real devkit.
In some games can’t go in game because of missing video/sound playback => use a save games.
Some games are slow (Monster hunter 2) set VertexCache = true to give a big speed up ! Use this with caution! 360 have few memory !
Random crashes => Can be fixed by using setting Jit = false and FastMemory = false, but it will slowdown as hell !
Lighting issues on Ridger Racer.
Framebuffer issues.
Want to helps ?
This projects is really big, if you have any skills and want to help you are welcome !
No need for help for testing game, I don’t care about this really at this moment, if it doesn’t work yet, wait for the next version.
I need a real devkit.
Donate at https://www.paypal.c...G.gif:NonHosted
Credits:
Ced2911: PPC Jit, DirectX9 Backend, Xbox360 Port, Endian fixes
PPSSPP authors for the great emulators, help and idea !
Links:
http://ced2911.wordpress.com/
http://www.ppsspp.org/
Source code:
https://github.com/Ced2911/ppsspp
Based on 1b9cf8a
A peine arrivé dans les bureaux en fin d'après midi, je me suis empressé de vouloir tester l'un des produits les plus attendus de cette année : le Cobra ODE. La team m'ayant fait parvenir un sample afin de le tester, j'en ai profité pour faire les tutos complets dans une SuperSlim. Pour rappel, seule la version SuperSlim et quelques Slim nécessitent des points de soudure. Pour la FAT et certaines Slim, seules des connexions de nappes suffisent.
Concernant son utilisation, c'est simple. Ça va vite, et ça marche à merveille. C'est donc un produit que je recommande à tout possesseur de PS3 souhaitant un ODE. L'application Genps3iso convertira en quelques minutes vos jeux téléchargés, et ils se lanceront sans soucis. Disponible dans quelques jours, les précommandes sont disponibles sur le LSstore pour un prix de 88€.
Le Cobra ODE est un excellent produit que je conseille à titre personnel. La team est réactive, leur produit est compatible toutes consoles, et surtout : il marche superbement bien. Passez l'installation délicate du QSB sur SuperSlim, des nappes parfois inutilement longues, et un PCB USB arrière qui ne se fixe pas très bien, et foncez vous le procurer. Bref, Bravo la team Cobra !
+ Compatible toutes consoles sans adaptateur
+ Ca marche NIKEL !!!!!
+ C'est (avec le 3k3y) les produits que nous attendions !
+ Conversion des jeux en ISO très facile, sans patch ni rien
- Installation sur SuperSlim délicate
- Nappes un peu longues. On sait pas vraiment ou les mettre
- PCB arrière qui tient mal à la console
Note LS : 9/10
- Cobra ODE disponible sur le LSstore à cette adresse
- Accéder au tutoriel : Démonter sa PS3 SuperSlim
- Accéder au tutoriel : Cobra ODE : installation sur PS3 SuperSlim
- Accéder au tutoriel : Cobra ODE : configuration et lancement d'une ISO
*Les tutos de montage FAT et Slim arrivent dans la foulée
Le grand jour pour les amateurs d'émulation et de homebrews est enfin arrivé : le premier émulateur N64 pour xbox 360 Jtag ou Glitch vient en effet d'être releasé. GliGli, le développeur français dont la notoriété s'étend de jour en jour depuis la release du Reset Glitch Hack, qu'il a réalisé avec l'aide de Tiros, nous livre donc aujourd'hui la première version publique de son émulateur basé sur Wii64. Pour ceux ne connaissant pas Wii64, il s'agit d'un portage réalisé par tehpola, sepp256, emu_kidid de l'émulateur N64 pour PC, muppen64.
Ce portage utilise la librairie open source libXenon, l'alternative au SDK copyrightée de Microsoft et se lance donc depuis le XeLL (Xenon Linux Loader). Pour le faire fonctionner :
- Copiez le contenu de l'archive à la racine d'une clé USB en prenant soin de vérifier que le fichier xenon.elf se trouve bien à la racine.
- Démarrez votre console Jtag ou Glitch en appuyant sur eject.
Fonctionnalités de l'émulateur :
- Menu design vous permettant de choisir votre rom.
- Possibilité de changer le background du menu.
- Retour au menu avec le bouton back.
- Filtrage 2xsai.
- Support du son en HDMI fat et slim.
- Support de la plupart des roms.
- Support des sauvegardes.
- Support de 1 à 4 joueurs.
- Support du format zip.
NFO
***************************
* Mupen64-360 v0.993 Beta *
***************************
http://www.libxenon.org/
Description
===========
Mupen64-360 is a Nintendo64 emulator for the Xbox 360, it’s powered by libxenon and it’s a port of Wii64 (which itself was a port of Mupen64).
Usage
=====
Unzip on USB sick, then run from Xell.
Many ROM formats are supported, zipped ROMs also work.
In the browser, the Back button changes the current drive, A selects, B goes to parent dir.
Ingame, Back toggles Framerate limiting, and the Guide button quits to the browser.
Other controls are described in the emulator itself.
The browser background image is loaded from /mupen64-360/bg.png on the USB stick, other backgrounds are provided.
Options
=======
- Controls (l->r):
Changes the way N64 directional controls are mapped to the 360 gamepad, from left to right.
EG: Stick / D-Pad / C-buttons means N64 stick will be mapped on the 360 left stick, N64 D-pad on 360 D-pad, and N64 C-buttons on 360 right D-pad.
- Textures:
Changes the texture enhancement filter, depending on games, some filters will look better than others.
Be aware than the highest settings can slowdown games a lot, or even crash them in some rare cases.
- CPU core:
Controls the speed/compatibility ratio, from fully featured dynarec to interpreter mode.
‘No linking’ and ‘No VM’ are new dynarec modes that can make some games work, while still running at playable speed.
- Framerate limiting:
When enabled, games won’t go faster than they would on a real N64. Can be toggled ingame with the Back button.
History
=======
v0.993 BETA: Recompilation with some ZLX and Libxenon fixes
- Supports Corona Video Output
- Better USB Drive/HDD Compatibility
v0.992 Beta: Almost a complete rewrite, notable changes:
- Moved to Mupen64 Plus core.
- Moved to Rice video plugin.
- Dynarec overhaul.
- Faster and way more compatible.
- More control over the speed/compatibility ratio (see ‘CPU core’ option)
- More texture enhancement filters.
- Basic controls remapping.
- GUI improvements.
- Built with recent libxenon/ZLX (more supported filesystems, less bugs, …)
- /! Use the Guide button to quit a game, Back toggles framerate limiting now.
v0.96 Beta: First binary release
Credits
=======
Wii64 / Mupen64 teams (guess why
GliGli (Xbox 360 port)
Ced2911 (GUI library)
Razkar (Backgrounds)
Everyone that contributed to libxenon…
Liens utiles :
- Free60.
- Github de GliGli
- Blog de GliGli.
- libXenon.org.
- Dash 16537
- Xebuild 1.08
- DashLaunch v308
- Option to select Video Xell for Coronas
- New Xebuild Update function (Dash and Avatars) integrated.
(Click autoupdate Dash - Lan)
1.- Installez ou mettez à jour Dashlaunch v3.08
2.- Lancez Dashlaunch et vérifiez que : Configuration>>updserv est activé. NE QUITTEZ PAS DASHLAUNCH
3.- Sous AutoGG, séléctionnez Dash version (si vous voulez changer le Xell , choisissez le model, puis la version de Xell)
4.- Cliquez AutoUpdate (Lan selected) et cliquez sur DASH.
Répondez OUI pour utiliser la nouvelle fonction de mise à jour. Si tout se passe bien, la mise à jour va se faire via le réseau, ainsi que la mise à jour des avatars.
- Support for new dashlaunch/xeBuild
- Latest XeLL
- Support for 16537 dash
- XVal, why? no reason
- XVal related function but for secdata.bin
- Get Latest System Update function (hope MS won't bother JR downloading it)
- xsvf LPT support for XP users (for those cheap asses who didn't buy a JR-P)
- ECC files updated with new XeLL
- both minor and major bugfixes and bug creations (As always please report bugs to make JR better )
- Updated: Now using xeBuild GUI 1.08
- Updated: Now using Dashlaunch 3.08
- Updated: Now building 2.0.16537.0
- Updated: Now using XeLL-Reloaded v0.993 which supports video on corona!
- Updated: CB identification list has been updated to support all current versions for identification… and there was a bugfix with the falcon one (4766 should be 5766)
- align patch slots properly on glitch images
- add ability to make zero-paired dual cb images (retail/glitch)
- unknown devkit smcs were not being checked properly and always reported hacked
- added support for ‘blmod.bin’ per-build file, can assist fine tuning glitch machines that don’t play well with standard patches
- added CPU key corruption checks
- added a secondary check on nanddump.bin size after determining big block/small block
- added new build target, glitch2m, which uses mfg cba to boot with virtual fuses (only trinity/corona, 16203+)
- added nolan addon patch for 16197+ for those with bad wired lan phy getting E75/76/77; should not affect wireless dongles
- consolidate internal memory unit disable patches into nointmu addon, Corona 4G internal memory can now be disabled (16197+)
- added integrity checks for: blocks that appear to be remapped but are outside the remap area; CF slot size
- updated all patch sets to use hv built in memcpy (better peek support for things that require 64bit reads like 1bl ROM)
- check for SU container in version\$SystemUpdate subfolder as well as version folder
- nonces will attempt to be kept when providing NANDdump.bin (some claim this affects glitch boot times, makes differential flashing more effective)
- Xstress.settings has been renamed to Manufacturing.data
- update jtag freeboot core to V0.9 to use options stored in flash header instead of patched directly into the binary
- added update and client mode
- -d options no longer need to be relative to the exe launch path
- checks keyvault signature (if present) when MAST_pub.bin is available from update server or file in .\ or .\common\
- checks CB/CBA signature when 1BL_pub.bin is available from update server or file in .\ or .\common\
- updated xell builds to XeLL_Reloaded-2stages-v0.993
- add 16537
- tweak xelllaunch, see it’s readme for how it’s changed
- all patch sets updated to support xebuild update server full use
- added xebuild update server and related options
- fixed a bug with signnotice on 13604 (and probably older)
- changed farenheit to fahrenheit everywhere it wasn’t before
- added 16537
Just a little application to help people with a 3k3y to resign eboots from Homebrew/PSN for use in 3k3y ISO format.
instructions ... come on its not rocket science
1. Place Eboot.bin in extracted folder
2. Run (run me.bat)
3. Press 1.
4. Done
Told you it was simple
Ps. Please be gentle with xxmcvapourxx ... our hearts and thoughts are with you buddy xx