[PS5] PS5 App Dumper 1.0 disponible- MLT-4.46 (Cobra 7.0 + XMB Mods + System manager + Core 3.3.2)
- Rogero/Cobra 4.46 CFW (Orion90)
- CFW CEX ARCH 4.55 RC1
- REBUG 4.46.1 REX (COBRA 7) - Unofficial Release
- HABIB 4.55 v1.03
- FERROX 4.55 v2.01 NoBD CFW
- Rogero 4.55 CEX v1.00 (Joonie86)
SPOOF package 4.60 for all CFW 4.55 CEX standard.
The connection to the PSN then works enjoy!
Features v1.00 :
Compatible standard CFW 4.55 CEX only version
Not compatible Rebug or CFW Cobra edition or no-BD
Enabling and disabling spoof easily
update v1.01 :
add : certificat / CAxx version 4.60
Operation
download and install the package
launch the application, choose enable or disable spoof 4.60
Then put yes to two successive questions (yes to reboot, yes to hard reboot).
Console restarts and ok.
Note : if you have a ps3 that does not restart correctly. No panic, just reinstall your CFW by the recovery mode.
update v1.02 :
add : support CFW 4.50 CEX Standard
Notes for 3k3y firmware v2.11 Public Beta:
3k3y users with 3Dump.bin (drive key) can now enjoy full functionality on original firmware 4.55, it should work to update and quit games, make sure there is a FIX3DUMP=Y entry in 3key.cfg.
For now, while waiting for 3k3y isotools swap disc support, you can use the Cobra ODE Bypass 4.55 tools to create swap ISO file. Burn with ImgBurn, use quality BD-R, Ritek worked fine for me. I've read some claim BD-RE will work, but not in my tests, I tried with Verbatim BD-RE (rewritable) and it failed. Also, make sure you use an original game disk which is single layer (25GB), check the Cobra Anti-ODE security bypass manual for more info.
Setting SWAPTIMEOUT over 30 seconds made the PS3 XMB freeze, that is the reason I limit it to 25 seconds. If you get freeze problem in XMB, try lowering the value, or remove the SWAPTIMEOUT setting in 3key.cfg, then it will default to 15 seconds.
The remote display will show "Load SWP disk" or "Load PS3 disk" when the time comes, you need to quickly open the cover/lid and swap to the requested disc and close the cover before SWAPTIMEOUT reaches zero, if too slow the PS3 XMB will detect the open cover switch and give error, in this case try to start over, if that also fails, power off the PS3 and restart.
If you don't own a 3k3y remote you need to pay attention when the motor stops, but this can be tricky, hopefully someone with a remote can post a video on YouTube so you get an idea how the swap is done. During game updates the BD drive can stop without actually requiring the swap disk, if so just leave the PS3 disk in there when updates are installing on the XMB screen.
When installing a PS3 game update there will be several swaps between SWP (swap) disc and PS3 (original) disc, also, after a game has an update installed on the PS3 hard drive, there will be one extra swap to insert original disc during normal gameplay.
If you manage to screw up the swapping, or if it fails by itself, turn off the PS3 super slim using power button and start over. Pay attention to drive motor sound and be careful, since it can spin with open lid theoretically due to the cover switch handling by 3k3y. If a PS3 game update was installing during a bad swap you might have to delete it in XMB, because the update file can be corrupt (signed with the wrong disk loaded).
Please provide feedback in this topic on EurAsia, so I can fix the bugs.
Download: 3k3y firmware v2.11 beta
Zip file MD5: c45f5642c59922193300da8107262181
NOTE: If you need help using Cobra ISO tools with 3k3y, check this post (in the old release topic). For help how to delete corrupt game updates in XMB, check this post.
3k3y firmware changelog:
v2.11 Public Beta
3k3y firmware v2.11 beta
Télécharger PS3 Tools Collection 2.7.22
Notes for 3k3y firmware v2.10 Public Beta:
For now, while waiting for 3k3y isotools swap disk support, you can use the
Cobra ODE Bypass 4.55 tools to create swap ISO file.
Burn with ImgBurn, use quality BD-R, Ritek worked fine for me. I've read some claim BD-RE will work, but not in my tests, I tried with Verbatim BD-RE (rewritable) and it failed. Also, make sure you use an original game disk which is single layer (25GB), check the Cobra Anti-ODE security bypass manual for more info.
Setting SWAPTIMEOUT over 30 seconds made the PS3 XMB freeze, that is the reason I limit it to 25 seconds. If you get freeze problem in XMB, try lowering the value, or remove the SWAPTIMEOUT setting in 3key.cfg, then it will default to 15 seconds.
The remote display will show "Load SWP disk" or "Load PS3 disk" when the time comes, you need to quickly open the cover/lid and swap to the requested disc and close the cover before SWAPTIMEOUT reaches zero, if too slow the PS3 XMB will detect the open cover switch and give error, in this case try to start over, if that also fails, power off the PS3 and restart.
If you don't own a 3k3y remote you need to pay attention when the motor stops, but this can be tricky, hopefully someone with a remote can post a video on YouTube so you get an idea how the swap is done. During game updates the BD drive can stop without actually requiring the swap disk, if so just leave the PS3 disk in there when updates are installing on the XMB screen.
When installing a PS3 game update there will be several swaps between SWP (swap) disc and PS3 (original) disc, also, after a game has an update installed on the PS3 hard drive, there will be one extra swap to insert original disc during normal gameplay.
If you manage to screw up the swapping, or if it fails by itself, turn off the PS3 super slim using power button and start over. Pay attention to drive motor sound and be careful, since it can spin with open lid theoretically due to the cover switch handling by 3k3y. If a PS3 game update was installing during a bad swap you might have to delete it in XMB, because the update file can be corrupt (signed with the wrong disk loaded).
Please provide feedback in this topic so I can fix the bugs.
v2.10 Public Beta
- Cobra 4.55 ISO tools support, COBRAISO=Y setting added to 3key.cfg
v2.08 Private Beta
- OFW 4.55 swap disc support with game updates working
- No wire/soldering required for cover switch handling
- Remote display swap requests added
- SWAPTRICK=Y setting added to 3key.cfg
- SWAPTIMEOUT=xx (between 5 - 25 seconds) setting added to 3key.cfg
- Optional LANGUAGE=P0T setting added to 3key.cfg, giving P0T-NOoDLE font on the remote display in English (Thanks Sir Garbagetruck aka Lastebil for the heads up)
I started adding Wii U support to the Dolphin emulator.
Currently it can recognize your Wii U games (in addition to your GameCube and Wii games) in either WUD or ISO format, recognize what region it is, what size it is, get the game ID, and most importantly read the file system and extract files for all partitions except the game partition. Also it lets you open RPX files, although they don’t load correctly.
It can only find the partitions and read the file system for games where the title key has been released. Don’t ask me how to rip your games from your WiiU, because I don’t know, but some people seem to manage it.
Currently this is only useful for hackers who want to examine the update partition (I heard some exploit authors wanted binaries), or collectors who want to show off their list of games, or people who are curious what’s on those discs, or people who want to work on emulating the Wii U.
IT DOES NOT PLAY WII U GAMES YET.
The source code is here on github (requires Visual Studio 2013, or if you are on linux you may need to modify the build system to include the extra files in the DiscIO module):
https://github.com/C...lphin/tree/WiiU
There is a bug with at least 3 of the file names on SM3DW, where the names are not read correctly, which I believe is caused by the filenames being split across the cluster boundary. Which means there is probably also a bug which corrupts some of the contents of other files where that happens. So don’t rely on files being 100% accurate. The files whose formats I can understand, like app.xml or update.inf.USA, seem to be working perfectly (which is an especially good sign because those files are actually garbled when you decrypt the entire disc image with OpenSSL, at least on SM3DW).
I hope this will provide a starting point for other people who want to work on adding Wii U support to Dolphin. I believe the next step should be to try to get RPX files to load and to be viewable in Dolphin’s debugger (use the command line option -d I think). Then we can work on getting simple hello world rpx files to work with high level emulation of SDK functions.
This repository contains a way to run code inside the Wii U's web browser. It provides a means to execute arbitrary code in the Cafe OS userspace on the Espresso processor. It does not allow running code in Espresso kernel-mode or provide any access to the Starbuck. We hope to implement this in the future, but the exploit is currently limited to userspace only. Right now, the only Wii U system software versions supported are 4.0.x and 4.1.0. 5.0.0 has the WebKit bug, but there is no exploit for it yet.
What's inside?
Inside this repository, you will find a set of tools that allow you to compile your own C code and embed it inside a webpage to be executed on the Wii U. There are also a few code examples doing certain tasks on the Wii U. Most notably, there is an RPC client which allows your Wii U to execute commands sent over the network from a Python script. Nothing in this repository is useful to the general public. You will only find it useful if you are a C programmer and want to explore the system by yourself.
How do I use this?
C build system
This repository contains a C build system, which allows you to compile your own C code and embed it inside a webpage to be executed on the Wii U. The webpage contains some Javascript code that triggers the WebKit bug and passes control to your C code. Running your own C code on the Wii U gives you full access to the SDK libraries. Any function's address can be retrieved if you know its symbol name and containing library's name (more on this below). Before using the C build system, you must have the following tools: