[PS5] PS5 App Dumper 1.0 disponibleCaractéristiques:
- Compatible avec les dumps NOR (pour les dumps E3 flasher il est préférable de faire un byte reverse avec Flowrebuilder avant d'utiliser le programme.)
- Compatible avec les dumps NAND "interleaved" (non compatible dumps bruts)
- Ne prend pas charge des dumps convertis DEX (avec Target ID 0x82 sur l'EID0)
- Masque seulement les sept derniers offsets de l'IDPS afin de laisser les données génériques disponibles (Target ID, SKU, chassis).
- Extraction et sauvegarde de l'IDPS dans un fichier séparé.
- Restauration de l'IDPS depuis un fichier de sauvegarde ou depuis le dump d'origine.
README
This repository contains a way to run code inside the Wii U's web browser. It provides a means to execute arbitrary code in the Cafe OS userspace on the Espresso processor. It does not allow running code in Espresso kernel-mode or provide any access to the Starbuck. We hope to implement this in the future, but the exploit is currently limited to userspace only. Right now, all current Wii U system software versions above and including 4.0.0 are supported.
What's inside?
Inside this repository, you will find a set of tools that allow you to compile your own C code and embed it inside a webpage to be executed on the Wii U. There are also a few code examples doing certain tasks on the Wii U. Most notably, there is an RPC client which allows your Wii U to execute commands sent over the network from a Python script. Nothing in this repository is useful to the general public. You will only find it useful if you are a C programmer and want to explore the system by yourself.
How do I use this? C build system
This repository contains a C build system, which allows you to compile your own C code and embed it inside a webpage to be executed on the Wii U. The webpage contains some Javascript code that triggers the WebKit bug and passes control to your C code. Running your own C code on the Wii U gives you full access to the SDK libraries. Any function's address can be retrieved if you know its symbol name and containing library's name (more on this below). Before using the C build system, you must have the following tools:
-lecture des CD Audio et MP3
-la compatibilité MKV,MPG,MOV,AVI
-le DLNA
-changer son avatar (acquis sur PS3) et pseudo
-supprimer définitivement une liste de trophée
-compatibilité des volants et casques BT
-thèmes dynamique et différentes couleurs pour le menu
-tri des jeux
-etc...
FAKE !!!
Aujourd'hui, un petit rappel sur le King3DS (K3DS), un hypothétique nouveau linker 3DS, 2en1. Les informations sont à prendre avec des pincettes, vu que rien n'est encore sûr. En effet, la communication sur ce linker n'est pas vraiment claire, même si cela se précise de plus en plus.
Features :
Petite chronologie :
Do you support NDS/ NDSi/ NDSi LL, too?
Yes, we want deliver two shells - one at DS size and one at 3DS size. The PCB fits in both well. That is because 3DS users may want to have a 3DS shell but it doesn't fit into NDS/ NDSi.
Why do you show PCB pictures of a competeting product?
We don't want to reveal our completely new hardware to cloners and Nintendo yet. Real pictures of the PCB will come very soon. Please be patient.
Which software will be used for the DS mode?
Currently we plan to make a fast boot kernel which includes a wood kernel. But our priority lays on 3DS mode.
Why do you include 4GB storage?
The card has to store both: DS menu and 3DS menu. In addition to that, the 4GB can be usefull for future API. So not the full storage will be avaible for user.
How much will it be?
We plan to make the final price to about 99$ for each costumer.
When will this card be avaible?
We plan to release it in late july.
Why didn't you release a video?
The tech team is working hard on the firmware, but currently it's very slow and has random bugs. Please understand that we can't show the menu at this state of development. In addition to that, it might reveal things we don't want to show yet.
Does your flashcard work with firmwares higher than 4.5.0?
Currently not. But we included 4GB storage for future plans.
However: Please don't preorder yet.
On retient tout de même la dernière phrase: "S'il vous plait, ne pré-commandez pas encore"
Ils annoncent également un prix de 99$ / 75€. Prix "justifié" en rapport du prix des composants utilisés (humhum...)
20 juillet : Annonce de la mise en production des premiers samples.
Ils annoncent également que les reviewers recevront leur sample dès que possible. Leur annonce se termine à nouveau par cette demande: "So please be patient and don't preorder yet / Donc s'il vous plait, soyez patient, et ne pré-commandez pas encore"
Téléchargez OnlineID Generator
Malgré un début laborieux, ce linker semble donc être une réalité. Avoir une carte capable de gérer les 2 modes DS/3DS peut être intéressant. Si la compatibilité et le suivi sont aux rendez-vous, cela promet une belle bataille entre les 4 teams actuellement en lice. (GW/MT/R4/K3DS)
Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.
System Titles
CVer and the HTTP system-module were updated. Both of these titles still use the original NCCH encryption.
The HTTP-module update appears to be just a rebuild for the latest FIRM revision(from 8.0.0-18). The previous version had "[SDK+NINTENDO:Firmware-02_44_05]" in the NCCH plain region(old pre-release revision), the current version had that updated to "*_06]"(which matches the current FIRM revision).
Added payload mamba 3:55 DEX, 4:41 and 4:46 DEX DEX thanks Joonie.
Fixed a bug in the spoof remover.
GameSonic Manager v3.10 Changelog:
Auto-rename files explore_plugin.sprx depending on the CFW in use (if the CFW is 4:46 explore_plugin_446.sprx renames the manager, even if the update or downgrade the fw manager will rename all automatically), so the manager does not comes in a excess weight and you do not need a discless addon.
Fixed various bugs in the file manager. (Lv1 Lv2-dump, and other small bugs)
Added last payload mamba 4.46DEX by Joonie.
Added spoof Installer / Remover to 4.60 for CFW 4:46 to 4:55 CEX (including cobras).
Added to the plugin installer Webman mod.
Cleaned Advanced Tools menu.
Now in the Advanced Tools menu vissualizzerete the payload that is using the manager.
If spoofing Gamesonic Manager is the active manager will detect it and display it in the global menu option.
Gui Manager reconstructed from 0 and made faster and more efficient.
Added protection in the spoof Installer / remover to avoid the semi-brick (if the manager will detect spoof already installed will show the remove option and not a full installation)
Added scan of the cover of the folder Multiman, if the manager will find there the cover will apply automatically (Install the cover pack to get all the cover).
Updated source code for the version of Singstar Replacament and cleaned from unnecessary strings.
Changelog 3.13 (Jul 19/2014)
- Added mamba support on 3.55 DEX using symbols included in mamba 1.35 released by @Joonie
Supported CFW using mamba are:
CEX: 3.55/4.30/4.21/4.40/4.41/4.46/4.50/4.53/4.55/4.60
DEX: 3.55/4.41/4.46/4.50/4.55
Changelog 3.13 (Jul 18/2014)
- Updated code with mamba 1.35 released by @Joonie
(This release adds mamba support for 4.41DEX and fixes some wrong symbols on 4.46DEX)
- Updated UMOUNT_SYSCAL_OFFSET in payload_460.c with fixed offset found
by @zar
- Fixed issue displaying the free space on multiple devices in the File
Manager.
- Added option to jump to root pressing SELECT+/\ if the cursor is over ..
- Fix in File Manager for the "0.00 MB free" space left reported after copy.
- Fixed incorrect status returned in read_from_registry function.
1.Card2 type can be coverted to card1 type
2.Support eShop downloaded roms
Be carefull
this patch still does not work for pokemon X/Y, because the save is too large. Please read the "readme.txt" carefully before you use it.
Traduction FR
Attention: ce patch ne fonctionne toujours pas pour pokemon X / Y, parce que la sauvegarde est trop grande. S'il vous plaît lisez le fichier "readme.txt" attentivement avant de l'utiliser.
"La stabilité du logiciel système lors de l'utilisation de certaines fonctionnalités a été améliorée."
Finally here the 1.0 3DNES, this version have a lot of bug fix(of course, there is other bugs, just send me a email or twitter).
this version currently has:
* Support MMC1, MMC3, MMC5(partial), UNROM, MAPPER 79, AOROM, CNROM.
* Frameskip
* Menu for rom selection.
* Joypad working.
The next 1.x versions will be just bug fix, optimizations and SRAM save support, just in 2.0 will have support a audio.
*How it work* just put your roms on SD card(3DS), and the .3ds on flashcard(gateway), and start the 3DNES, select your game and enjoy, to return to menu just press L1, to up/down frameskip use left/right before start the game.
so this is it, if you like my work and wanna give tips, welcome, if you don't like my work and wanna kill me, welcome too.
Special Thanks: gdkchan, smea, ernilos, and my beta testers :]