[Switch] Eden v0.0.4 RC1 disponible
[PS5] etaHEN fête déjà ses 2 ansAnd here is the 2nd teaser.. The product is very close to launch now. Since the world didnt end theres no money back, though
http://www.youtube.com/watch?v=G1hENNEnf6A&feature=youtu.be
It has come to our attention that nobody seems to have any idea what the past 4 posts have been about. In an attempt to clarify things, we have prepared a handy diagram:
Pay special note to the relative areas of the diagram and the section marked ‘?‘. Hopefully things will be a lot clearer now.
Bonus: we forgot something in the previous post, so here it is : d8b4970a7ed12e1002a0c4bf89bee171740d268b
Instructions:
Go to the SAVEDATA and choose the exploit game you own.
Choose the right region and extract its content to '\PS Vita\PSAVEDATA\XXXXXXXXXXXXXXXX\'
Copy the new savedata to your PSVita with CMA.
About TN Menu 1.0.1:
This menu is developed with OSLib. STILL IN DEVELOPMENT. It may have some bugs. You can use the alternative menus.
Control:
[] to open the configuration menu.
/\ to delete a file.
X to install a homebrew, move backups, or to load a homebrew/game.
Arrows to move.
Prepare homebrews/PS1 game backups:
Create an ZIP archive of the homebrew, saved as: 'FILENAME.ZIP/PSP/GAME/*THE_HOMEBREWS_NAME*/EBOOT.PBP'.
"FILENAME.ZIP" can be saved somehow, it just MUST BE UPPER CASE LETTER and the filename can ONLY BE 8 CHARACTERS LONG.
Save the archive in the savedata folder.
Install your ISO/CSO game backups:
Copy backup file to the savedata folder, UPPER CASE LETTER, 8 CHARACTERS LONG (e.g. BACKUP.ISO).
Start TN Menu and press X on the game to move it to 'ms0:/ISO/' (you'll reach ~2000 KB/s).
DATA.TN:
This is a ZIP file which contains images for TN Menu.
PSX running:
You can use a beta popcorn module to run your PS1 game backups: wololo.net/talk • View topic - NEW: Tutorial/Release: Play PS1 Games on eCFW.
Known bugs: not worked sound, freezes with some games.
Source Code:
CEF TN got open sourced by GPLv3. I am tired of programming and give you guys the job continue it. Please respect the license, make it open source.
It also contains 'popcorn' which is a beta module for psx support. Perhaps a master can finish it with sounds.
Bugreports:
If you found a bug, please contact with me via twitter: https://twitter.com/frostegater.
Happy new year!
http://www.youtube.com/watch?feature=player_embedded&v=WSsd0yJi6Oo
sudo add-apt-repository ppa:glennric/dolphin-emu
sudo apt-get update
sudo apt-get install dolphin-emu
- Gamecube BBA support: Gamecube games supporting online mode using Nintendo's BBA (ethernet adapter) can now be played online on Dolphin. This includes Mario Kart: Double Dash 8 players mode support, as well as Phantasy Star Online.
- Gamecube microphone support: The 6 Gamecube games using a microphone (Mario Party 5/6 for example) can now use your system configured microphone to get audio input.
- WBFS support: If you dumped your games as WBFS files in order to play your dumps on a real Wii, you can now use the same WBFS files on Dolphin. WBFS includes features such as compression and splitted files (to avoid the FAT32 4GB file size limit).
- Free replacement for the DSP LLE ROMs: DSP LLE normally requires you to dump ROMs from your real Wii. This free replacement, while working only with some Mario and Zelda games, removes this requirement.
- Wiimote support on OS X Mountain Lion: The latest version of Mac OS X brings several Bluetooth changes, breaking - Wiimote support with Dolphin 3.0. Dolphin 3.5 supports real Wiimotes, including MotionPlus addon, on OS X 10.8.
- TAS and recording improvements: Read only mode, better determinism, more checks to avoid using wrong settings or wrong version of a game when playing back a movie, bongo recording support.
- FreeBSD support: Rather theoretical than anything else, but worth a note. OpenGL backend may or may not work for you.
- UI refinements: New wiimote configuration dialog, improvements to the game list sorting, minor changes to simplify usage.
- Wii disc integrity checking: Use Dolphin to check if your dumped Wii game is corrupted.
- Improvements to the custom textures feature: Improved stability, added support for custom mipmaps, removed texture size limit.
- Shader cache optimizations: Reduced stuttering to a point where Red Steel 2 got playable with full FPS.
- A lot of minor emulation fixes: Texture preloading implementation, better FIFO emulation, HLE audio fixes, more accurate DSI/FPU exceptions, ...
3dox – Xbox 360 New Years Day Pre-Release – V0.03
=================================================
Introduction
============
3dox – A 3DO emulator for your Xbox 360. Based on FreeDO/FourDO/3dox Xbox
About a year ago i became interested in porting FreeDO (the 3DO emulator) to the Xbox 360. It turns out that incrediclint had an Xbox 1 port of FreeDO/FourDO port up and running called 3dox. His source code in turn became the core code that I then used for the majority of my work.
incrediclint stopped working on his Xbox 1 port due to the fact that it would not run at a good framerate due to the limitations of Xbox 1 hardware.
The Xbox 360 port initally did not fare much better. Initially it would not run. The FreeDO codebase is not Big Endian friendly. I quickly got it working on big endian and found out that emulation performance was terrible. Averaging 20-25fps.
Generally speaking, the CEL engine code is the main cause for performance issues. I spent quite some time optimizing functions to be more PPC friendly it helped gain 10-15fps or so.
At that point i tried some multi-threading but nothing seemed to help. So i abandoned the project and tossed it in the « not to release pile » due to the fact that the performance was still not great (35-40ps on average)
Fast forward to December 2012 – I decided to take another look at the sourcecode and see if i can speed it up. Long story short, with a clear head and a fresh look at the code. The idea was to thread the DSP and CEL emulation. Some pain along the way but threading was implemented and working nicely- Now emulation is (generally) at 60fps.
So welcome the new year with a new emulator for the Xbox 360. Remember this is a pre-release
Features
========
- Fast 3DO emulation.
- Full graphics/sound support
- NVRam saving.
- Pixel Shader support.
- Big Endian friendly (PS3/Wii/Wii(U) port anyone?)
- Source code released.
Pre-Release Info/Issues
=======================
- 1p controller support only at this time.
- Sound has issues (scratchy/off pitch/generally pretty bad).
- Random pauses and stutters occur.
- Performance issues with some games.
- Savestates are not implemented.
- .ISO extension and .BIN extension are supported only
- The launcher will load games only. There are currently no other options.
- There are graphics issues. Wrong color palette at times. Theres still endian issues to address.
- Game specific timing fixes are not implemented.
- Pixel shaders are working but you cant select one. For now you need go into the shaders folder and rename/copy the shader you want to use and called it ‘default.fx’. I’ve included CRT, HQ4x shaders to use.
Installation Notes
==================
- Place 3DO bios file inside bios folder. File MUST be called bios.rom
- Roms go in the Roms folder. Files must be .ISO or .BIN otherwise they wont work.
- Run 3doLauncher to start.
- Press ‘A’ to launch the rom. While in game – right thumbstick to quit back to launcher.
Controller Mapping
==================
Game Select Screen:
A: Launches the game.
In-Game:
B = A
A = B
B = C
Start = P
Back = X
Left Trigger = Left Button
Right Trigger = Right Button
DPad = DPad
Right Thumb Stick Click = Exit to launcher
Credits and Thanks
==================
Freedo Team: Alexander Troosh, Maxim Grishin, Allen Wright, John Sammons, and Felix Lazarev @ www.freedo.org
FourDO Team : JohnnyDude – quite alot of 3dox is based off his code.
incrediclint for his Xbox 1 3dox sourcecode.
Artik @ Logic-Sunrise for supporting the 360 homebrew scene
Razkar @ homebrew-connection.org for supporting the 360 homebrew scene!
http://www.youtube.com/watch?feature=player_embedded&v=qmx43tplK-E
Lets begin the new year with wiiflow 4.1
This time you dont just get bugfixes, also some cool new features and modifcations are there
At first, you have a new menu in the global settings, page 2, now you can set the cIOS load management directly in wiiflow, so if wiiflow runs better in a cIOS, just enable force cIOS load, or if you want the default cIOS 250 instead of 249, just set the force cIOS rev to 250 etc.
Wiiflow will now also auto create a savegame on your wii, and yes, a normal savegame which you can see in the system menu, there we save our new cIOS stuff from now on, and in the future we will for sure move more into that since the NAND loading time is much shorter!
Also, the credits button in the main coverflow is replaced by the help button (makes much more sense), and the help button in the home menu is replaced by a install game button.
To the game installation, finally you can directly select the partition from now on where you want to install the game, no need to go into global settings anymore and set the partition there to something else
Also we now have full vWii compatility, the forwarder is updated, using my new nand loader, and d2x works again, using my new installer and davebaols updated cIOS sources.
The stupid shutdown bug should be fixed now lol, as well as all NAND emulation bugs from SD card. Most network init bugs should be fixed now too, if you still have some play around with the "async_network" option in your wiiflow.ini a bit, for some people its better with and for some better without.
If you dont want to use the sd card to make debug logs may use the wifi gecko option, its much better and more detailed now in the debug output, even more than the sd card log! You can use the wifi gecko reader as always, see the readme in it.
The categories menu is now also affected by parental lock, so nothing bad can happen there anymore. Also if you select a partition for a plugin, it will be saved specifically for that plugin, that means easier plugin partition management. Last may important point is wiiflow now can load homebrew dols and elfs up to 32mb, old limit was 16mb.
I wont mention all the other cleanups, bugfixes and whatever done in this rev, but all that stuff should be reason enough to call it 4.1, have fun with this rev guys
Maj : Le tuto est mis à jour à cette adresse
Télécharger USB Loader GX (UNEO Forwarder 5.1 AHBPROT)
Télécharger WiiMC Channel ForwarderTélécharger Tiny vWii Nand Loader svn r2
[07:51:56] <@neimod> full control of the 3ds in kernel mode (arm9 & arm11) from an unmodified 3ds :]
[07:53:03] <EdTheNerd> HHNNNNGGGGG
[07:53:05] <@neimod> the sky is the limit!
[07:53:17] <EdTheNerd> Gib romz plox
[07:53:50] <@neimod> in theory it's possible
[07:53:52] <EdTheNerd> Now then, make it do somethig cool, while displaying GBA TEMP BLOWS somewhere on the screen
[07:54:04] <EdTheNerd> Then enjoy the show
[07:54:36] <EdTheNerd> "neimod: in theory it's possible"
[07:55:02] <EdTheNerd> T-10 seconds before gbatemp quotes that and pisses itself like an excited dog
[07:55:59] <jse> nice work neimod
[07:56:02] <jse> congrats
[07:57:34] <@neimod> unfortunately, we are elitist bastards who never share anything, so kiss that warez loader goodbye
[07:58:01] <EdTheNerd> So not to try to pry to much info here, but is this something you need a specific game/app for?
[07:58:31] <EdTheNerd> Should i by buying all of the eshop now?
[07:58:35] <@neimod> it's based on a specific card-based game
[07:58:39] <EdTheNerd> Nice
[07:58:58] <EdTheNerd> How patchable would you say this is?
[07:59:06] <@neimod> very easily
[07:59:12] <EdTheNerd>
[07:59:41] <EdTheNerd> Still, amazeing work as always
[07:59:46] <EdTheNerd> Congrats!
[08:00:10] <@yellows8> SD version can be used too but ofc one has to run code first for that.
[08:00:19] <EdTheNerd> Now take careof that pesky region lock!
[08:00:33] <EdTheNerd> Could such a thing be posible with this now?
[08:01:55] <@neimod> yes, with full kernel control anything is possible
- Moonwalker BOOTLEG fix : 100% running now
- Preview et titles OK : Utilisation de RomList.cpp de la version 0.2.97.27
The Game is available in the US, JP, and EU stores, but not in HK based on the reports I have. For those who are in a store where the game is not available, you can create an account in another country, and order a PSN code online. I will not promote any of them, but feel free to share your recommendations in the comments below.
http://www.youtube.com/watch?feature=player_embedded&v=WSsd0yJi6Oo