Téléchargement : Hblauncher loader v1.3
Snes9x_3ds est comme son nom l'indique un émulateur Snes qui tourne sous 3DS. Avec cette nouvelle version v1.00, il propose le must-have avec les toutes dernières évolutions, et elles sont nombreuses comme en atteste le changelog, on retrouve notamment un nouveau format sur les cheat-codes, la correction de quelques bugs, et une toute nouvelle interpolation améliorant la reproduction du son.
Changelog v1.00 Transplanted the full SPC700 + DSP source codes from Snes9x v1.51 into this emulator. As a result, the sound emulation now supports Gaussian Interpolation, and has better accuracy. This fixes some sound problems in Clay Fighter and Mortal Kombat I and II. Fixed Mode 7 priorities in games that use this: Contra III's stage 1 (at the loss of some color fidelity). Implementing this required the use of some crazy math hacks and hardware tricks to pull this off. Implemented some experimental speed hacks for Super Mario RPG and Kirby's Dreamland. Runs slightly faster (still not full speed) on Old 3DS. Implemented hi-res translucency. We get non-flickering emulation of hi-res screens (Secret of Mana, Seiken Densetsu 3, A.S.P. Air Strike Patrol) now as a bonus. As a result, Kirby's Dreamland is now playable. Invented a new cheat file format .CHX (text file) so that players can add cheats by using any text editor. Centralized the SNES output screen vertically on the top screen. Overhauled the user interface to give a more modern look as well as provide additional fonts. Added more screen stretch options as requested by many users. Added 3D slider support. Pushing up the 3D slider doesn't create any 3D effect, but may create a better viewing experience. Removed unnecessary debug messages during start up / shut down of the emulator. Fixed a bug when the SRAM still saves randomly when it is set to Disabled. Removed memory footprint for storing texture position caches. Made this version buildable with libctru v1.2.0 (thanks to Maki-chan) [Note: Building with devkitARM r46 and libctru v1.2.0 will cause a bug where the emulator cannot utilize the full clock speed of the New 3DS.]
Téléchargement : snes9x_3ds v1.00
Téléchargement : ePSP Bubble Installer 2.0 Merci CelesteBlue
So, if someone is still interested in RetroArch, I've made a new pack (and removed the previous one from my Google Drive). Now the game ID is a little more meaningful (CLV-H-RARCH), and all RetroArch files are in /games/[Game ID]/libretro instead of /games/[Game ID]/etc/libretro. Also I've added .desktop_temp file in the "game" folder and few lines to the init script that remove automatically generated .desktop file and replace it with the temp one. This is basically a quick hack meant to bypass Haxchi2's .desktop generation. https://drive.google...dC1aZ19NTWgzY1k You can download other cores directly from LibRetro's BuildBot How to use this: 1. Extract archive contents to Haxchi2 folder, agree to replace init file 2. Copy additional cores to games/CLV-H-RARCH/libretro/core (not necessary) 3. Copy ROMs to games/CLV-H-RARCH/libretro/roms 4. Open Haxchi2, enable RetroArch 5. If you need folders, clone and build Haxchi2 from GitHub, then make sure to enable "Settings -> "Pages/folders structure" -> "Custom - show Folders Manager every time" 6. Synchronize. Make sure to move RetroArch to the root folder if you enabled custom folders in the previous step. 7. That's it.
Source : GBATemp
VITAident 0.7 - Changelog Original version: Minor code cleanup Added a few battery functions that I've missed from scepower: Battery SOH (State of health) - That is your battery condition in percentage. Battery cycle count Battery full capacity (Previously only remaining capacity was shown) UDCD cable state (Can test if your battery port or cable might be malfunctioning) UDCD charging state GUI version: All of the above changes. New ID.DAT menu (GUI exclusive) - Tbh I couldn't fit this in the original anyway. Changes font color during selection, and also includes title. (As always, please update your VID00016 folder). NOTE: As always, please update your VID00016 folder in ux0:/data/
Téléchargement : VITAident v0.7
# Cemu detailed changelog for 1.7.1 # Patreon release date: 2017-02-02 # Public release date: 2017-02-09 general: Fixed a crashbug that could occur due to invalid syntax in graphic pack rules.txt CPU/JIT: Threads can now continue execution inside recompiled code immediately after a context switch. Previously threads would default back to the interpreter for a short time As a result of this change performance in games with high amount of context switches is drastically improved CPU/JIT: Fixed a bug in LSWI/STSWI instruction when nb = 2 CPU/JIT: Improved performance of SRAW instruction CPU/JIT: Implemented conditional BL instructions CPU/JIT: Improved handling for very large functions (PPC code size above 128KB) CPU/JIT: Fixed a bug in the generated code for the MFTBL instruction CPU/JIT: Fixed a bug where the CR0 result was calculated incorrectly after AND instructions CPU: Implemented ADDME instruction CPU: Implemented OE versions of MULLW, ADD and NEG instruction in interpreter coreinit: Fixed a bug in BlockHeap block allocation that eventually could lead to memory corruption coreinit: Implemented FS working directory support coreinit: New API: IMGetTimeBeforeDimming(), OSSetAlarm(), FSChangeDir() coreinit: Fixed incorrect size alignment in DCZeroRange() Input: Fixed a bug that caused slowdowns due to inactive controllers VPAD: Changed internal raw touch coordinate bias and scale to match a real Wii U GamePad RPL: Better TLS support RPL: Added support for relocation types 251 and 253 H264: New API H264DECSetParam_OUTPUT_PER_FRAME() AX: Fixed voice loop counter not correctly incrementing for PCM16 or PCM8 voices GX2: Reverted change from 1.6.3, R10_G10_B10_A2_SNORM GX2 format is represented using GL_RGBA16_SNORM again GX2: Fixed a graphic pack related crash bug that could occur due to upscaled depth textures GX2: Fixed a bug that caused textures to be overwritten with outdated data after a clear operation GX2: BC4 textures now correctly duplicate the color to all channels instead of just the red channel GX2: Cemu will now free unused textures to conserve VRAM
Téléchargement : Cemu 1.7.1
Pour rappel, il est toujours possible d'acheter ce linker, qui fonctionne directement à chaque sortie de nouveau firmware, sur le LS Store: Sky3DS+ (v3 Orange) Sky3DS (v2 Bleu) Edit du 10.02.2017 : Rajout de la vidéo, on aura droit aussi au support du format exFAT.
Intégralité du message ici : GBAtemp