[Switch] Eden v0.0.4 RC1 disponible
[PS5] etaHEN fête déjà ses 2 ans-Correcting some issues such as displaying the incorrect playlist name when launching a playlist from Xbox SmartGlass to the console
-Correcting an error with Xbox Video closed-captioning and an error with Xbox Music that some were experiencing.
-Correction de problèmes d'affichage incorrect des noms de playlists en lançant une playlist depuis Xbox SmartGlass vers la console
-Correction d'une erreur de sous-titres avec Xbox Video et d'une erreur avec Xbox Music que certains d'entre vous rencontraient.
- Jouez à vos jeux PS3, PS2 et PSX depuis n'importe quel média USB
- Pas de custom firmware à mettre en place
- Ripper de jeux intégré (WIP)
- Interface simple à utiliser
- Aucune soudure requise
- Support du multilingues
- Modèles Slim et Fat supportés
- Support de la plupart des systèmes de fichiers : NTFS, EXT2/3/4, et Mac OS X Extended
- interface High speed USB2
- L'émulation se fait via Linux depuis une carte Micro SD (fournie)
- Linux peut être mis à jour via un périphérique USB
- Recovery mode (en cas de mauvais flash)
- Possibilité de démarrer la console en mode "normal" sans prise en charge du 3k3y
3k3y status update!
- Final hardware verification will start this week. All parts have been tested on development boards so no surprises are anticipated.
- While built-in disk ripping does work, it is too slow to be practical. There is another way which is much faster and can most likely be delivered in a future update, but we will not have time to verify this before launch. So we decided to remove built-in disk ripping from the feature list and put it on the WIP list.
- We have designed and completed software and a add-on board for connecting a PS3 drive to a PC via USB in order to dump games. This add-on board will be a part of the 3k3y kit.
A correction to the 3k3y status update: Built-in disk ripping will not be available on the release hardware. We took the hardware of 3k3y (where it was slow) and put it on an external board (where its blazing fast). This doesn't mean built-in disk ripping will never happen, it is still possible to do via the FPGA at high speeds.
******** F3.0.402 *********
Increased Stability in Scanning
Increased Stability in gamelist
Added integration with LiNK
removed Xlink Kai
Plugin Web for in game information while playing
LiNK For native systemlink across the web
** When using the auto updater the updates will download and install. The installer will then ask you to press any key to reboot F3, instead power off your console completely and power back up.**
LiNK - I have written a detailed tutorial... with pictures (because I know a lot of words with no pictures is difficult for some lol) on how to setup F3 and LiNK and it can be found HERE.
WebUI - This new release includes not only LiNK but the new WebUI that allows you to get game info and systeminfo while in game. To access the new interface type your xbox IP into your web browser and point it to port 9999
192.168.1.8:9999
From here you will be able to take in game screen shots and save them to your computer by right clicking them and go to save as.
So everybody... LiNK UP!
http://www.youtube.com/watch?feature=player_embedded&v=KUIIGjSk4kE
http://www.youtube.com/watch?feature=player_embedded&v=ia_Xs9lTZbA
Télécharger Freestyle Dash 3 Rev 402http://www.youtube.com/watch?feature=player_embedded&v=iuP9MmW9wvY
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* Mupen64-360 v0.992 Beta *
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http://www.libxenon.org/
Description
===========
Mupen64-360 is a Nintendo64 emulator for the Xbox 360, it's powered by libxenon and it's a port of Wii64 (which itself was a port of Mupen64).
Usage
=====
Unzip on USB sick, then run from Xell.
Many ROM formats are supported, zipped ROMs also work.
In the browser, the Back button changes the current drive, A selects, B goes to parent dir.
Ingame, Back toggles Framerate limiting, and the Guide button quits to the browser.
Other controls are described in the emulator itself.
The browser background image is loaded from /mupen64-360/bg.png on the USB stick, other backgrounds are provided.
Options
=======
- Controls (l->r):
Changes the way N64 directional controls are mapped to the 360 gamepad, from left to right.
EG: Stick / D-Pad / C-buttons means N64 stick will be mapped on the 360 left stick, N64 D-pad on 360 D-pad, and N64 C-buttons on 360 right D-pad.
- Textures:
Changes the texture enhancement filter, depending on games, some filters will look better than others.
Be aware than the highest settings can slowdown games a lot, or even crash them in some rare cases.
- CPU core:
Controls the speed/compatibility ratio, from fully featured dynarec to interpreter mode.
'No linking' and 'No VM' are new dynarec modes that can make some games work, while still running at playable speed.
- Framerate limiting:
When enabled, games won't go faster than they would on a real N64. Can be toggled ingame with the Back button.
History
=======
v0.992 Beta: Almost a complete rewrite, notable changes:
- Moved to Mupen64 Plus core.
- Moved to Rice video plugin.
- Dynarec overhaul.
- Faster and way more compatible.
- More control over the speed/compatibility ratio (see 'CPU core' option)
- More texture enhancement filters.
- Basic controls remapping.
- GUI improvements.
- Built with recent libxenon/ZLX (more supported filesystems, less bugs, ...)
- /!\ Use the Guide button to quit a game, Back toggles framerate limiting now.
v0.96 Beta: First binary release
Credits
=======
Wii64 / Mupen64 teams (guess why
GliGli (Xbox 360 port)
Ced2911 (GUI library)
Razkar (Backgrounds)
Everyone that contributed to libxenon...
- Rewrote the system Fix option 2 now also supports the fix file .bin,.self e .SPRX also provides the tool by itself to recognize if the uploaded file is a NPDRM or APP fixarlo and as such, by automatically the Content ID
- Enter Content-ID Utility, you can find out the content of a PKG ID or file self (.bin / .sprx / .self)
- Fixed a bug in the script fix the fix for CFW Eboot NPDRM 4.XX
- Revised script for fixare (.bin / .sprx / .self) with KLicensee
United PKG-options:
- Added option to create PKG for Debug console (DEX)
- New extraction method PKG NPDRM
- New option to automatically generate the file package.conf, you can now generate selecting a pkg file, or create it manually (When possible, I recommend you create starting from the original pkg)
- Added option to resignare file (.bin / .sprx / .self) in NPDRM
- Added option to sign PKG for Geohot CFW
- Added option to remove the APP Version from PARAM.SFO
- Added the ability to see the details of a file (.bin / .sprx / .self) and save them in a. Txt
- Added options to decrypt and Encryptare file. SDAT
Condor Updater now runs on any CFW with recovery option (2.50 and above).
Télécharger Condor Updater 3.1
Décrypter les: EBOOT.BIN, *.FSELF
Resigner les: EBOOT.BIN (Disc Backup & PSN NPDRM), *.self, *.sprx
Éditer les: PARAM.SFO, PS3_DISC.SFB
Fixer Version des PARAM.SFO
Extraire, Compiler, Voir Infos des *.PKG
Recherche les mises a jour de jeu
Ajout selection de la langue MULTI2: Francais, Anglais
Correction de bug mineur qui referait a un item manquant
Correction d'erreur de langue anglais
Ajout d'une verification d'index SHA-1 du contenu
Télécharger TrueAncestor EBOOT Resigner 1.6
Crediar, auteur entre autres de Freedom, Preloader, SNEEK, Starfall, Dios Mios, annonce via son Twitter un petit exploit qui ne paie pas de mine, mais qui en fait prouve une belle avancée, puisqu'il dévoile les clés WiiMode. Sur un simple message affiché sur fond noir, Crediar montre qu'il a désormais accès à la partie physique de la console, le but étant de montrer aux autres hackers comment fonctionne le nouveau système de Nintendo.
Pour le moment tout reste à exploiter, mais si le travail des hackeurs continue comme ça, on ne devrait pas tarder à voir la console plier. Enfin on l'espère.