Simple 360 NAND Flasher By Swizzy v1.3 (BETA)
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** Please note that this is an open BETA, it have been tested by me and a few friends, but… i don’t take any
responsibility for possible bricks, make sure you understand this before you use this new version! **
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* Requirements *
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- A Hacked Xbox 360 (JTAG/RGH or similar)
- A nand dump to write or just enough space to save your nanddump on whatever device you use this app on
** For AutoMode: **
- A CRC32 hash of updflash.bin (in file updflash.crc32)
- A File named « simpleflasher.cmd » containing a command described in the secton « AutoMode » below
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* What it does *
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- It’ll flash your motherboards nand with the supplied image (updflash.bin) using rawflash v4 or rawflash4g v1
- It’ll dump your motherboards nand with to flashdmp.bin using rawdump v1 or rawdump4g v1
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* AutoMode *
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Below is a list of commands followed by an explanation of what it does:
read – Dumps nand to flashdmp.bin and generates a CRC32 hash in flashdmp.crc32
dump – ^ same as above
write – Writes updflash.bin to nand (if CRC32 hash matches)
flash – ^ same as above
safe – Safeflash (dump + write) requires CRC32 hash like write, but dumps to recovery.bin instead
exit – Just exit the app, mainly meant for just extracting CPUKey…
reboot – Reboots the whole console, mainly meant for FSD plugin updates
In order for these features to actually work you have to write any of the above keywords/commands in a file called « simpleflasher.cmd »
This file is read on launch and deleted once read (NOTE: It’ll ONLY read 1 line!)
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* CPUKey Extraction *
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It’s finally here, i could’ve had it working a long time ago, i just didn’t get the test app working… and decided to put it aside for a while…
This feature will not work on every dash, old ones will most likely not work, it uses a peek feature introduced by Dashlaunch a while back, i don’t know when, nor does cOz remember when…
Etheir way, if it doesn’t work it’ll post a message to you saying that you’ll have to use xell…
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* Credits *
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- cOz Thanks for all the help you constantly give me with just about everything, and thanks for rawflash!
- Thanks to xvistaman for helping me solve that one last error i had with corona4g writes! i owe you
- Thanks to blaKcat for listening to me about security stuff, CRC32 hashes etc. and not releasing the modified version before my official one
- Thanks to everyone that has helped me test it!: Jonblu @ Consoleopen, Sileandro and Razkar And others that i don’t know the name of…
- Thanks also goes to who ever it was that ported rawflash to SDK in the first place and making it open source!
- Thanks also to everyone that reports bugs and/or errors in ALL my apps
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* Future features *
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- Standalone Network controls (AutoMode was designed for AutoGG’s network updates and requires FTP access with App Execution)
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* Changelog *
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v1.3 (BETA)
- Added: Auto/Manual mode, it can now do things straight away rather then waiting for user input…
- Added: CPUKey Extraction this is done before it asks what to do, or even reads automode files…
- Added: It’ll display the currently running dashboard version for you (Useful when dumping/updating to see what’s running atm)
- Fixed: Output log will nolonger include anything that starts with « \r » meaning anything that reports status…
- Changed: Changed the text color to gold (0xFFFFD700)
- Changed: Font size is now smaller, and i’ve changed the font from Verdana to X360 by Redge
- Changed: The console will now hard-reset itself rather then power off (same way as a normal Xbox 360 update do)
- Changed: It’ll now clear the screen before it starts reading/writing, giving you a more clear picture of what’s going on
* Added support for multi-disc PS1 backups (in 04.19.01)
* Updated Showtime for mM and standalone to 04.01.451
* PS1 ISO/BIN backups will show in the RETRO column
* PS1 ISO/BIN backups compatibility is much lower than burned PS1 CD backups
* Credits for the PS1 EMU patches go solely to Estwald/Hermes
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Memory cards are stored per game in the same folder as the game. Covers can be named as the iso/bin with .jpg (3264x3264 max) or .png (416x414 max) extension (or as COVER.JPG (3264x3264 max) when using PSXGAMES folder with game-name subfolder).
Don't forget that pressing [SQUARE] in the RETRO column groups content (emulator ROMS, PS1/PS2/PSP).
- Added BGA on Corona v4 size as acceptable
- Added Write DGX button when nand requiring DGX is loaded
- Added Alternate DGX for Corona
- Added Corona_en files for demon
- Added Xell Freeboot for Corona with Full HDMI support
- Fixed Bug in write nand, removed need for delay setting writing to nand with JRP
- Improved Sonus360 Custom editor Functionality
- Fixed settings save error
- Fixed inability to select Full Dump on BB consoles
- Fixed SMC config bug
- More bugs fixed
- Altered available Dashes for direct download through J-Runner (Now limited - Dont go downloading more dash versions than you need! - Conserve the Bandwidth) You're now limited to number of dashes/time frame
Just a heads up that we have been working on fine tuning and upgrading the Demon
Here's whats coming:
1. There is a new firmware v1.4 with lots of bug fixes and commands which can now be sent over UART such as DSWITCH – super useful for developers. Also includes support for 256/512 Big Block
2. All Phat Demons can now be converted to Big Block (BB) Support (Both 256Mb and 512MB). We will be supplying BB conversion kits to all resellers in the next week.
3. We have updated Corona QSB Upgrade so that Demon now supports Corona v1 and v3 (16MB NANDS)
4. There will be new tools released for developers to work with – including a C# Wrapper for the API
The entire Demon Phat and Slim kits have an MSRP of an incredible $49.95 !
COM Passthru :
Permet de récuper les informations contenues dans le XeLL sans affichage. Les informations sont récupérées via USB.
Xell Monitor :
Affiche sur l'écran du Lizard les informations importantes telles que la clé CPU et DVD, l'adresse IP, etc. Couplé à un logiciel tel que JRunner, AutoGG ou autre, il récupérera les informations dans la foulée automatiquement.
mmCM ver 04.18.05 BASE (20130124).pkg
Adds additional support/fixes to Cobra CFW 4.30
--Dongle Required for Cobra Features
Jan. 18th
mmCM v4.18.04 BASE (20130118)
Added initial Support to Cobra 4.30 CFW
it seems to improves some games compatibility
The last cobra update was from Nov 7th and since these multiMAN features have bee added to mmCM as well.
NXE2GOD 1.2
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* What is it? *
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NXE2GOD is a tool to convert NXE installs (Game Disc installs in NXE or newer) to GOD (Games On Demand)
Basically what this means is that we remove the need for the disc to be in the DVD Drive to play the game
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* Credits *
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- Dstruktiv – Thanks for making the original and releasing your source code!
- Anyone else that has helped with the project in any way
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* Install Notes *
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In the release there is 2 packages, one for XEX and another for LIVE, the LIVE one is meant for installs
to device:\Content\0000000000000000\FFFF0055\00080000\ which allows you to start it straight from dash!
The XEX Version is meant for those of you wanting to create your own live package, or simply wish to run it from USB
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* Changelog *
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v1.2 – Mod by Swizzy released 23-01-2013
+ Added support for USBMU Devices, Limited to: USBMU0, USBMU1, USBMU2, USBMU3, USBMU4
(Meaning up to 5 USB Devices with a Memory unit on it) still have the HDD scan tho
+ Fixed bug with leaving the 00004000 directory, it’ll now be deleted like everything else
+ Font is now embedded, no need for Media folder and shit
- Removed backup crap, if you need it, you can read the original source code and add it back
+ Lot’s of code cleanup!
We're pleased to present Cobra-USB FW V6, available along with the respective CFW 4.30 from the downloads section! After successful Beta testing, we can confirm that Cobra now operates on 4.30 CFW, allowing you to enjoy the latest releases whilst enjoying Cobra functionality aswell. Thanks to all Cobra USB owners for their patience and support.
Look out for the soon to be released Cobra ODE, bringing freedom and versatility to the scene!
*Please note that region free support for PS1/PS2 titles still needs to be improved in future firmware update.*