[PS3/PS4] Apollo Save Tool v2.2.4 disponible
|Vita] PSV Cleaner v1.05 disponible
[PS5/PS4] TheFlow dévoile son exploit PS4 13.00 et PS5 12.00
[XBX/S/ONE] Moonlight pour Xbox mis à jour
[Multi] DualSenseY v2 48 disponible
[PS5] PS5 App Dumper 1.01 Beta disponible
[Switch] NX Migrator Pro v1.0.0 disponible
[PS5] Gezine propose la bêta 1.2 de Y2JB avec support de Lapse
Changelog EmuNAND9 20160325This is the 'full RedNAND support' release. This is new:Added 'Complete RedNAND Setup' featureAdded options to convert your EmuNAND <-> RedNAND and vice versaImproved SD card and SD card fault handlingVarious smaller and bigger improvementsRead more about the RedNAND / GW EmuNAND difference here.RedNANDs are, by now, only supported by CakesFW and AuReiNAND, and technically a superior alternative to GW type EmuNANDs. If you do a complete setup, you can save a lot of space at least for N3DS consoles if you choose RedNAND over GW type EmuNAND.
RedNAND:- The full NAND image is put onto the SD card at byte offset 512.- Following the NAND image, a standard FAT filesystem containing the "actual" SD data is stored at byte offset N+512.- The RedNAND implementation will offset all reads and writes to the NAND by 512 bytes.EmuNAND:- Bytes [512:N-1] of the NAND image are put onto the SD card at byte offset 512.- Bytes [0;511] of the NAND image are put onto the SD card at byte offset N.- Following the NAND image, a standard FAT filesystem containing the "actual" SD data is stored at byte offset N+512.


c'est quoi une RedNand et c'est quoi les différences avec une emuNand ?



Pour faire gros ça je crois que ça peut permettre d'avoir un boot speed presque équivalent au SysNand
