Téléchargement : Adrenaline States Manager v1.0
Téléchargement : LaunchELF v4.43a (31 Mai 2017)
Bref, trève de bavardages, voilà ce qu'apporte la version 1.8.0b :
# Cemu detailed changelog for 1.8.0 # Patreon release date: 2017-05-23 # Public release date: 2017-05-30 # New in 1.8.0b: general: Fixed a bug in calculation of fullscreen window size GX2: Fixed crash caused by out-of-bounds vertex attribute locations # New in 1.8.0: general: Added memory scanner (search and filter for values) general: If Cemu is maximized to fullscreen, it will remain on the same monitor rather than defaulting to the primary monitor RPL: Optimized loading of RPLs GX2: Cemu now uses separable shaders Vertex, geometry and pixel shaders are split into separate and independent programs rather than bundling them into sets This change breaks compatibility with pre-1.8.0 shader caches and graphic packs (if they contain shaders) GX2: Added support for using the same texture multiple times with different sampler parameters during a single drawcall GX2: Graphic pack texture rules will automatically scale gl_FragCoord GX2: Implemented shader instructions RECIPSQRT_FF and RECIP_FF GX2: GPU7 shader decompiler will output slightly more optimized GLSL code GX2: Better detection for invalidation of data in Streamout cache GX2: Optimized frequently used GX2 API GX2: Optimized texture decoding GX2: Added command line option '-nsight' to allow debugging via NVIDIA Nsight
Téléchargement : Cemu 1.8.0b (Grand Public)
Il s'attaque désormais à l'installation des bulles en mettant en place un émulateur EmuBubble Easyinstaller et il a corrigé quelques bugs. Téléchargement : PSVIMGTools Frontend v0.5
r3 @nowrep nowrep released this 9 days ago · 5 commits to master since this release Show the percent sign with small font Also restore small font for AM/PM for 12hour clocks.
Téléchargement : Vita Shellbat R4
L'idée est bien entendu de faire progresser le support spécifique à la PSP avec des optimisations pour certains jeux comme StarFox, Tetris Attack, Kirby's Avalanche, Strike Gunner STG, mais aussi la correction du répertoire de sauvegardes, de permettre l'activation de la gestion des fréquences sur la version ME et de rajouter notamment la possibilité de mettre en veille.
snes9xTYL Mod 170521 @esmjanus esmjanus released this 8 days ago -Fixed getting back to XMB menu at starting the emulator due to a wrong Heap size on ME version. Thanks to @kylon for the advice. -Fixed savestates. -Fixed SAVES folder detection. -Enabled PSP Clockspeed change on ME version. -Enabled adhoc/netplay suppport. -Added standby/sleep mode on ME version, but it is disabled during netplay to prevent losing adhoc connection. -Optimized Offset per Tile renderer, this gives an speed boost on some games like StarFox, Tetris Attack, Kirby's Avalanche, Strike Gunner STG, etc. Thanks to snes9x_3DS by @bubble2k16.
Téléchargement : snes9xTYL Mod 170521 (pour PSP)
Mini vMac 3DS @TaraHoleInIt TaraHoleInIt released this 2 hours ago Fixed background clear colour from green to black Mini vMac 3DS @TaraHoleInIt TaraHoleInIt released this 4 hours ago · 1 commit to master since this release Added: Support for Macintosh II @16 colours Support for Macintosh II @256 colours Support for circle stick on n3ds Mouse on the touchscreen is now an absolute pointer CPad and CStick mouse speed move in relation to how far you move the stick Pressing X will now dismiss Mini vMac messages Updates: Mini vMac source base 3.5.1 beta 1BPP Framebuffer conversion should be just under 3x faster on o3ds Updated partial framebuffer updates to accept left/right box Fixed: Probably a bunch of stuff.
Téléchargement : Mini vMac 3DS v2.1