[PS5] Luac0re 2.2d disponible avec support étendu jusqu'au firmware 13.20
[PS5] Linux sur PS5 firmware du 4.03 au 6.02 compris
# Cemu detailed changelog for 1.12.1
# Patreon release date: 2018-05-25
# Public release date: 2018-06-01
# New in 1.12.1b:
general: Fixed section labels for game profiles created via the game list context menu
general: Added UI option to disable precompiled shader cache
general: Added game profile option to disable precompiled shader cache (see example.ini for details)
# New in 1.12.1:
general: Upgraded Cemu to VS2017 and also updated the following libraries:
wxWidgets (3.1.1)
libcurl (7.59.0)
openssl (1.1.0h)
zlib (1.2.11)
general: Fixed settings.xml getting corrupted when multiple instances of Cemu were running
general: Game list now loads the game icons asynchronously to improve Cemu startup time
general: Load graphic pack shader files asynchronously to improve Cemu startup time
general: Added fallback font in case no other shared data fonts are found (prevents some games from crashing)
general: Generally improved AES128 implementation. AES-NI is used where possible (if supported by CPU) and the fallback software-AES implementation is now much faster
general: If NEX or independent token API request returns with an error message, print it to log.txt
general: Updated game profiles
HID: Added preliminary USB/HID support
In order for a device to be detected, plug it into your PC before you start Cemu. No extra configuration necessary
Tested USB peripherals:
Skylanders Traptanium Portal confirmed to work, other similar 'Portal' devices still need testing
GCN controller adapter (in Wii U mode) not yet working
input: Fixed some XInput issues for Steam Big Picture controllers (if you are having trouble configuring a controller, launch a game in Cemu first)
input: Various improvements to native wiimote support
nn_idbe: Implemented API DownloadIconFile() and DecryptIconFile()
snd_core: Fixed loop counter for PCM16 voices
snd_core: Fixed AXGetDeviceMode()
snd_core: Fixed AXSetVoiceSrcRatio (now clamps ratio value correctly between 0.0 and 8.0)
GX2: Implemented GX2SetPointSize and GPU7 support for point width
GX2: Added API GX2SetComputeSampler, GX2SetComputeTexture, GX2SetComputeShader, GX2DispatchCompute
GX2: Shaders using SSBOs no longer fail to compile
GX2: Texture cache will now drop unused textures after 50 minutes even if the texture data is potentially not restorable
RPL: Fixed a bug in RPL loader where import mapping would exit early if an invalid (nameless) import was found
coreinit: Zero-sized file reads no longer return an error
coreinit: Optimized thread context switching to be slightly faster
nn_fp: Fixed a bug in AsyncLogin callback
nn_boss: Fixed a crash that occurred when a game tried to access non-existent BOSS files



Merci, il s'arrête jamais, même après la mort de la Wii U il est là



Une console n'est jamais morte si y a du monde dessusMerci, il s'arrête jamais, même après la mort de la Wii U il est là

J'ai une question faut quoi comme hardware
j'ai un I7 4700K OC a 4.5 et une MSI RX480 8GO et 8GO de RAM et je trouve le rendu de BOW bien plus moche que sur WiiU
J'ai peu être oublier d'activer quelque chose.
J'ai une question faut quoi comme hardware
j'ai un I7 4700K OC a 4.5 et une MSI RX480 8GO et 8GO de RAM et je trouve le rendu de BOW bien plus moche que sur WiiU
J'ai peu être oublier d'activer quelque chose.