Changelog versus v0.4 Bêta :libSceSaveData things by @igor725 in #52libSceSharePlay initial implementation by @TylerJaacks in #51Another libSceSaveData thing by @igor725 in #54Implement ioctl+fcntl IFile functions by @igor725 in #56Do not close the emulator if message box failed by @igor725 in #58Implement some deprecated SaveData API by @igor725 in #59Stub libSceVrTracker + Cleanup + libSceNgs2 things by @igor725 in #60Move zlib by @SysRay in #62Some libScePngDec by @igor725 in #63Some libSceNet functions by @igor725 in #64Implementation attempt: sceNetEpoll things by @igor725 in #65Gamereport by @igor725 in #66Work by @SysRay in #67intercepts, + window resize, + fullscreen config by @SysRay in #69Some functions to get the original libSceNgs2 wroking by @igor725 in #68Remember window position and size by @igor725 in #70Fix libScePngDec implementation by @igor725 in #71Gamereport request by @igor725 in #72unittest + frame limiting by @SysRay in #73Unit tests action by @igor725 in #74Rework GameReport a bit by @igor725 in #75Stub sceRazorIsLoaded by @igor725 in #76Fix /dev/random creation by @igor725 in #77Fixes by @igor725 in #78Move initialization of /dev/zero and /dev/null, meet POSIX standard by @minecraft8997 in #79NpToolkit2, NpParty, Voice stubs by @igor725 in #80Fix deps for core + config_emu|pthread|appcontent things by @igor725 in #81libSceNet| Resolver by @igor725 in #82GameReport| Locales by @igor725 in #83Work -> feature by @SysRay in #85Stubs and functions by @igor725 in #86More translations for GameReport by @igor725 in #84Proper multiple display support by @igor725 in #88Stub some funcs by @igor725 in #89Moved third_party to new repo by @SysRay in #91Symbol stubs by @kr1spy2115 in #90Savedata backups by @igor725 in #87Format inplace by @igor725 in #92videout| fix image handling race condition by @SysRay in #94Fromat inplace fix by @igor725 in #93Let ffmpeg decide by @igor725 in #95add emulator version by @SysRay in #97Autofill emulator version in game report by @igor725 in #98Work by @SysRay in #99libSceGameLiveStreamingSetMaxBitrate + libSceUsbd symbols by @Ordinary205 in #101Cleanup + Json things by @igor725 in #100Update window title by @igor725 in #102Discord release notifier by @igor725 in #103Fix vsync description + ngs2 things by @igor725 in #106Multiple Symbols by @Ordinary205 in #105Revert audio change by @igor725 in #108work -> features by @SysRay in #109libSceVoice Symbols by @Ordinary205 in #110Multiple Symbols (Part 2) by @Ordinary205 in #112Wiki thing by @igor725 in #55libSceHttp early implementation by @minecraft8997 in #104Fix wiki action by @igor725 in #113Some libc missing syms by @igor725 in #114Moving net code to core by @igor725 in #111Multiple gamepads support by @igor725 in #115Some config range checks and wiki update by @igor725 in #116Multiple stubs and implementations by @igor725 in #117Toggle fullscreen keybind by @igor725 in #118Minor libSceUlt research by @igor725 in #119Work by @SysRay in #121More stubs, libc implementations and scePadOpen fix by @igor725 in #120Multiple Symbols (Part 3) by @Ordinary205 in #122Fix all kinds of bugs across libScePad by @igor725 in #124Add json validation schemas to config files by @igor725 in #123Error codes cleanup + more scePad fixes by @igor725 in #125Update wiki info and json schemas by @igor725 in #126Ngs2 things again by @igor725 in #128Handle ps_regs==nullptr case by @igor725 in #127Custom verbosity level for each logging module by @igor725 in #129Work by @SysRay in #130libScePad and libScePthread fixes + some stubs by @igor725 in #131Work by @SysRay in #133render| v.0.5-nightly_27.04.24 by @SysRay in #134Get rid of pad's backend aliases by @igor725 in #132Fix OpenFile formatting by @igor725 in #135Fix other strings too by @igor725 in #136move runtime + main to public by @SysRay in #137Fix renderer version displaying by @igor725 in #138fix vulkan limits by @SysRay in #139MemoryManager + Missing Symbols fix by @SysRay in #140small fixes by @SysRay in #141vulkanSetup fixes, + exception(more infos) by @SysRay in #143Stubs again by @igor725 in #142fix exception handling by @SysRay in #144libScePngEnc implementation by @igor725 in #146Correct libSceAudioOut behavior by @igor725 in #145Multiple Symbols (Part 4) by @Ordinary205 in #148Fix gmtime_s stack corruption and distorted FLOAT_8CH sound by @igor725 in #147sceNpSignaling library stub and log fix by @kr1spy2115 in #150work -> features by @SysRay in #151fix imgui resize crash by @SysRay in #152Trophies system by @igor725 in #149Rework hotkey handling + cleanup by @igor725 in #153Fix unused iterator by @igor725 in #154Set of logarithm funcs + config fix by @igor725 in #156Trophies list by @igor725 in #155Add symbol names and paths to stacktrace by @igor725 in #157Disable IO vbuffer by @igor725 in #158Missing symbols and minor fixes by @igor725 in #159Work by @SysRay in #160Fix sampling rate for ngs2 sound by @igor725 in #161Multiple Symbols (Part 5) by @Ordinary205 in #162Fix language detection for trophies by @igor725 in #163Another Ngs2 fix by @igor725 in #164Trophies fix by @igor725 in #166Handle zero-cases by @igor725 in #165bugfixes for libc malloc by @SysRay in #167Fix POSIX_CALL return value + Library fix by @igor725 in #168fixes by @SysRay in #169Stub some sceNp apis by @igor725 in #170graphicsDriver| use shader regs size by @SysRay in #172Work -> features by @SysRay in #173Window size + Thread name bugfix by @igor725 in #174Features -> main by @SysRay in #175
C'est un projet en bêta les specs peuvent évoluer et je pense pas que c'est la priorité d'optimiser à ce stade.ça dit pas quels sont les specs du PC qui fait tourner...
Tout emulateurs ps4 font tourner des jeux 2d, mais qu'en est-il des jeux 3D?