# Cemu detailed changelog for 1.21.5# Patreon release date: 2020-10-30# Public release date: 2020-11-06general: Added a new CPU mode option called 'Auto' (#222)When selected it will use Single/Dual/Triple-Core recompiler depending on the number of physical cores on the host system1-2 cores -> Single-Core recompiler3-4 cores -> Dual-Core recompiler5+ -> Triple-Core recompilerIf the CPU mode was not previously set then Cemu will default to 'Auto' (earlier Cemu versions defaulted to singlecore-recompiler)general: Added an option to open the compatibility wiki page for a title when right clicking it in the game listdebugging: Improvements to the PPC thread viewer window. It will now show export names for PC if the address is inside one of Cemu's HLE exportscoreinit: Correctly initialize the id field in OSThreadFixes a softlock in Warriors Orochi 3 v32 (#51)OpenGL/Vulkan: Shader decompiler now supports textureSize() on 2D_MSAA surfacesUsed by Pac-Man and the Ghostly Adventures 2Vulkan: Resolved a race condition related to occlusion queries that could cause the renderer to deadlockFixes Devil's Third softlockingVulkan: Flush GPU buffer cache on frame swap for games that require it due to insufficient cache invalidationFixes polygon explosions in Pac-Man and the Ghostly Adventures 1 & 2AX: Implemented AXGetDeviceFinalOutput()Used by Warriors Orochi 3 v32Note:(#xx) refers to resolved bug tracker issues. See http://bugs.cemu.info/projects/cemu/