# Cemu detailed changelog for 1.21.1b# Patreon release date: 2020-09-04# Public release date: 2020-09-11# New in 1.21.1b:general: Updated language filesVulkan: Fixed a regression where Cemu would use the wrong border color for textures# New in 1.21.1:general: Game list and title manager will auto-size columns to fit width of contentColumn width can still be changed manuallygeneral: Fixed an issue where installed games would show up twice in the game list (#406)general: The checksum tool can now properly handle paths which contain special characters (#408)debugger: Added an option to break at the entry point of the main moduledebugger: Fixed step over/into toolbar buttons having no effectdebugger: Fixed an issue where the debugger wouldn't remember settings if the debugger settings directory didn't already existVulkan: Flush pending GPU commands on idleFixes extremly low framerate in Devil's Third and Mass Effect 3Vulkan: Added proper support for shaders which use streamout combined with rasterizerFixes invisible fire in SM3DW and broken fur effects in DKC: Tropical FreezeVulkan: Resolved an issue where anisotropic nearest-neigbor texture filtering would use a linear filterFixes blurry textures in Minecraft: Story ModeVulkan: Added proper support for FBOs with zero attachmentsThis fixes invisible character models in Smash 4 (#407)Vulkan: Avoid undefined behavior when sampling depth from depth-stencil textures by setting aspect mask correctlyFixes pixel artifacts in Tokyo Mirage Session on some AMD GPUsVulkan: Internal tweaks to reduce geometry flicker on AMD GPUs when streamout is usedNote:(#xx) refers to resolved bug tracker issues. See http://bugs.cemu.info/projects/cemu/
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