# Cemu detailed changelog for 1.20.0c# Patreon release date: 2020-07-10# Public release date: 2020-07-17# New in 1.20.0c:general: Updated language filesVulkan/OpenGL: Further improvements to GPU buffer cache# New in 1.20.0b:Vulkan/OpenGL: Various fixes and smaller optimizations in the new GPU buffer cacheVulkan: Added support for texture format D32_FLOAT_S8Fixes the black screen issue in Ninja Gaiden 3input: Fixed an issue where configured DirectInput controllers could cause Cemu to crash at boot or when launching a game# New in 1.20.0:Vulkan/OpenGL: New GPU buffer cacheTechnical details:- Buffer cache exists to emulate unified memory (PCs generally have dedicated VRAM unlike the original console which shares RAM between CPU and GPU)- Old buffer cache implementation had separate caches for different types of GPU buffers (attribute, uniform, streamout)New implementation has one central cache for all buffer types, avoiding redundancy if data overlaps- Much lower PCIe bandwidth usage since only actually modified data is transferred- Very high accuracy and almost no CPU overhead since buffer invalidation relies on hints (cache flushes etc.) instead of using polling with heuristicsKnown improvements (as of 1.20.0c):- Better performance in many games- GPU buffer cache accuracy option has been removed since the new cache doesn't require tweaking- All polygon explosions in Sonic Boom are fixed- DKC Tropical Freeze Level 2-1 should no longer have distorted background models but may still crash- Broken particles in Breath of the Wild are fixedKnown issues (as of 1.20.0c):- Flickering or distorted models in Xenoblade Chronicles- Rare and random flickering or distorted geometry in all games under Vulkan (likely vendor specific)general: Added import/export option for saves in title managergeneral: The quickstart guide will automatically fill in the mlc folder if it is known from a previous Cemu installationgeneral: Updated language filesVulkan: Added support for nearest neighbor up/downscaling filter