[PS4/PS5] Yarpe un nouvel exploit Ren'Py pour PlayStation
[PS4] Mour0ne reçoit 10 000 $ de Sony pour une faille WebKit sur PS4
[XB360] BadStick v1.3.1 disponibleChanges v3GLCORE: Ensure correct scaling of menu texture (with RGUI)IPS: Soft-Patch any IPS sizeMETAL: Fix overlay issue – setup correct viewport before rendering overlayMETAL/STB: Fix font driver issue with AMD GPUs on MacOS.MENU/RGUI: Correctly rescale menu when resizing window if aspect ratio lock is enabled.OSX: Remove OSX suffix in window titlePSP: Fix audio conversion codeREMAPS: Fix analog remapping regression -analog remapping would break controlsChanges v23DS: Fix 3DS startup crashAI SERVICE: Fix ‘Japanese’ settingD3D12: Fix runtime error at startupCHEEVOS: Fix Achievements badgesCHEEVOS: Add hashing support for PSX (bin/cue, chd, or real CD)GLCORE: Fix regression – shaders don’t workIOS: Use launch storyboard to properly support all screen sizesLOCALIZATION: Update Japanese translationLOCALIZATION: Update Korean translationLOCALIZATION: Update Polish translationMENU/XMB: Smooth vertical ticker scrollingOSX: Fix potential OSX startup crashPATCH: Fix IPS patchesPLAYLISTS: Fix playlist heap corruption bug. Would also cause potential crashes on OSX and 3DS at startupSHADERS: Fix shader loading and saving in content-less coresSHADERS: Implement video_shader_delay setting. Screen grabbing software like streaming software can interfere with the loading of shaders, resulting in graphical glitches or freezes. This PR adds a video_shader_delay setting (in ms) and (advanced) menu entries Video -> Auto-Shader Delay, allowing to work around the issue


Merci pour la news! tjs pas de vulkan sur horizon. Dommage j'espère que sa arrivera pour emu la gamecube! Pas d'info sur un éventuel port gamecube pour la switch?