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# Cemu detailed changelog for 1.15.3b# Patreon release date: 2019-02-28# Public release date: 2019-03-07# New in 1.15.3b:CPU/JIT: Fixed potential instability and crashes caused by recompiler optimizationsdebug: Fixed WUD filesystem dump featuredebug: Frame profiler now displays 9 different stats. From bottom to top:gray -> Idle (waiting for more commands from CPU)pink -> Wait for async (waiting for texture readback, occlusion queries. Explicit or by GX2DrawDone)dark red -> Texture creation, texture upload, texture cache management, sampler settingsdark green -> Attribute/vertex buffer management, attribute data uploadblue -> Shader management, shader compilation, uniform buffer management, uniform data uploadpurple -> Index cache management, index data uploadgreen -> Render target management, FBO creation, texture creationyellow -> OpenGL glDraw callslight gray -> Everything else# New in 1.15.3:general: Display meta/bootTvTex.tga when booting a game and while compiling shaders (ref: http://bugs.cemu.info/issues/1)general: Reworked shader cache loading screen to scale better on higher resolutionsgeneral: Changed settings.xml to be more portable (use relative paths where possible)CPU/JIT: JIT recompilation of functions is now multi-threaded if multi-core recompiler is enabled (slightly reduces micro-stutter caused by recompilation)debug: Added debug option which dumps the WUD filesystem of the currently running game to dump/ folder (WUD/WUX extractor)debug: Fixed a bug where the RAM dump feature would silently fail because it would not create the dump folderGX2: Added frame profiler (can be toggeled via debug menu)GX2: Optimized texture loaderGX2: Minor optimizations in various GX2 API functionsGX2: Fixed random crash due to out-of-bounds access in texture codeGX2: Fixed crash that could occur when GPU buffer cache accuracy was set to highGX2: Increased time before restorable textures are dropped from texture cache (from 15 seconds to 2 minutes)coreinit: Fixed incorrect timeout calculation in spinlock AcquireSpinLockWithTimeout APIpadscore: WPADGetInfoAsync no longer crashes when no callback is providedinput: DirectInput rumble will only be initialized if the rumble value is set to non-zero (workaround for a crash bug in a common DirectInput driver)


Merci j'adore cette émulateur il tourne super bien sur mon pc mario kart new super mario sur mon pc je trouve ça tellement cool

Merci j'adore cette émulateur il tourne super bien sur mon pc mario kart new super mario sur mon pc je trouve ça tellement cool
et en bien plus beau que sur wii U
