Téléchargement : FTPlaystation v0.1
Téléchargement : Wupinstaller Mod v1.1.1
Téléchargement : Custom Themes Manager (CTM) v2.0
Voici un petit homebrew sans prétention, codé en .lua et basé sur le code source de Super Hero Chronicles que j' ai nommé: Resident Evil CODE:Vita.
C' est un mini-jeu de shoot, vous devez survivre aux nombreuses vagues d' ennemis.
J' ai repris et modifié le code source de Super Hero Chronicles afin de créer mon propre homebrew mais surtout d' apprendre la programmation en .lua, les sprites proviennent d' un ancien homebrew Resident Evil Operation Paintown.
Voici donc le résultat de mes premières modifications, comme dit plus haut j' apprend en même temps le .lua, en conséquence cet homebrew n' est pas encore complet (un seul niveau) et quelques bugs graphiques sont encore visibles. Ce qui devrait être corrigés lors de la prochaine release.
Changelog:
v0.1:
- Version alpha non publique
- Nombreuses modifications du code source
- Modifications des sprites d' origines
v0.2:
- Version Beta publique
- Modification du menu start et des caractères d' écriture
- Modification des icônes du livearena
- Ajout d' un ennemi (dog zombie)
- Ajout de différents bruitages
- Ajout d' une musique
- Divers corrections et modifications du code source
Si une personne ayant de bonnes connaissances en .lua peut me contacter sur LS afin de m' aider sur quelques points encore obscures pour moi ^^, ça serait cool...
J' ai intégré à cet homebrew un raccourci vers LS (logo orange) pour me contacter si besoin directement depuis la Ps Vita.
Je tiens à remercier thesuicidalrobot pour le code source de Super Hero Chronicles et Rinnegatamante pour IPP-Vita.
Télécharger Resident Evil CODE:Vita v0.2
=== Version 2.10 === - Added a benchmark option in the menu. - Fixed a crash caused by being out of bounds. - Fixed the IP:Port resolving problem. - Added a serverlist option in Join Game screen with a couple of multiplayer servers available. - Added a new official multiplayer server with deatmatch-only maps (Requires Full Game). - Fixed controllers vibration. Now works as intended. (PSTV only) - Merged the mod selection menu in the main app. (Hold R-Trigger once the screen is black to load it.). Any folder with pak files or a progs.dat is enough to be detected. - Added a Vsync option. (turn it off for maximum performances) - Increased the maximum text displayed on a single console line. - Fixed cshifts not correctly refreshed after dying on lava/slime/water. - Fixed a crash whenever you execute too many config files in a short time. - The console/text inputs are now using the IME keyboard, not danzeff anymore. - The front touchscreen can now be toggled between a camera or a button. - Added psvita_front_sensitivity_x , psvita_front_sensitivity_y , psvita_back_sensitivity_x , psvita_back_sensitivity_y CVARs for better controls. - Added new keys for menu: TRIANGLE to go back to the previous menu. - Fixed lots of Key problems related to other navigations. - Added L & R shoulders can be used to track back the console messages. - Adapted the ProQuake 3.40 protocol to join / create servers. - Fixed an unknown bug related to loading a solo game after playing deathmatch. - Added a "Previous Weapon" binding (bound to CIRCLE by default). - Reworked a bit the controls menu. - Fixed a BIT oversight, which made every element from the HUD out of place (invisible while invulnerable, etc...) - VitaQuake's version (and GIT revision) is now displayed on startup, aswell as on the console. - Lots of performance boosts. KNOWN ISSUES: - A few mods that have custom models (such as X-Men Ravages of Apocalypse or Zerstörer) crashes when starting a map.
Téléchargement : VitaQuake v2.1
Release 0.8.0 @d3m3vilurr d3m3vilurr released this 4 hours ago Change default directories to ux0:/data/savegames Auto migrate older directories (only support default directory ) Support drop save slot (bind square button) Support popups Support format savedata (L+R trigger on dumper main menu; it's only remove game save not dump datas)
Téléchargement : Vita Save Manager v0.8.0
Il diffuse de nombreuses captures qui sont disponibles ci-dessous. Disponible ici (il faut une PS4 en 1.76) : http://extreme-modding.de/downloads/ Pour ceux qui souhaiteraient suivre aussi la scène PS4, il y a Silica qui a diffusé une vidéo montrant qu'elle aurait accès à une partie des fonctions Debug sur un Testkit DEX 3.700.001, et notamment avec le support du PlayStation VR.
Comme vous le savez, si vous vous souvenez bien, la version V2 du Sky3DS nécessite de nouveaux templates pour supporter les derniers jeux, notamment pour contourner les sécurités mises en place par Nintendo pour contrer le hack. Avec l'arrivée du Sky3DS Orange, la version 3, il n'est plus nécessaire de mettre à jour les templates, seul le firmware assure la compatibilité, mais pour la version 2, il faut des templates. Nous pensions que la team avait lâché le support des V2 mais elle nous surprend en sortant (enfin) un nouveau template qui a pour objectif d'amener le support de Dragon Quest VII: Fragments of the Forgotten Past, River City: Tokyo Rumble ou encore Yo-Kai Watch 2: Bony Spirits.
* Sky3DS updated template file [10/22/2016] Change logs: 1.Fixed some bugs. 2.Added game: CTR-P-AD7P 1569 Dragon Quest VII: Fragments of the Forgotten Past(EU) CTR-P-AD7E 1570 Dragon Quest VII: Fragments of the Forgotten Past(USA) CTR-P-AK2E 1574 River City: Tokyo Rumble (USA) CTR-P-BYGE 1576 Yo-Kai Watch 2: Bony Spirits (USA) CTR-P-BYHE 1575 Yo-Kai Watch 2: Fleshy Souls (USA)
Téléchargement : Sky3DS updated template file [10/22/2016] (153.05 KB)
Téléchargement : RetroArch.PS3.CEX.PS3 RetroArch.PS3.DEX.PS3 RetroArch.PS3.ODE.PS3
Dans la version v1.9, la Team s'est attelée aux supports des jeux Myst, elle a ajouté de nombreux correctifs audios, sur l'émulation audio de nouveaux matériels, et sur la correction de nombreux bugs hardware.
Changelog v1.9 New games: Added support for Myst. Added support for Myst: Masterpiece Edition. Added support for U.F.O.s. Added support for Hi-Res Adventure # 0: Mission Asteroid. Added support for Hi-Res Adventure # 1: Mystery House. Added support for Hi-Res Adventure # 2: The Wizard and the Princess. General: Fixed an audio bug within the ADPCM decoder. Fixed an audio passage in emulation CMS / GameBlaster. Replaced the SDL backend with SDL2 by default. SDL 1 is still a fallback. AGI: Added support for rendering Hercules. Now both green and amber modes are supported. Added support for the characters in high resolution for Herculus. The character can also be used outside of Hercules rendering. Added a new feature "pause, When entering commands", which became available only in the interpreter for the original Hercules rendering. Beneath a Steel Sky: Fixed a bug that made the game not terminable due to incorrect animation for Officer Blunt. Gob: Fixed graphic problems Gobliiins (EGA version). Kyra: EOB1 updated Italian translation. Fixed a bug that caused the game Lands of Lore crash. SCI: Fixed the missing command line QfG3 that rewards the player with 3 additional points. It is a bug in the original game. Because of this error, it was not possible to get all the points in the original game. Fixed a bug in Space Quest 1 that caused problems with spider droid. Fixed a bug in Laura Bow: The Colonel's Bequest, which could cause a lock-up when interacting with the armor in the chamber 37 (the main house, the downstairs). This bug is also present in the original game. Fixed automatic saving of fan-made Cascade Quest. Fixed a bug in Conquests of the Longbow that led to crash the game in Sherwood Forest. Added support for the demo Imagination Network (INN). SCUMM: Resolved the missing translations in dialog boxes in-game Quit and Restart in Pajama Sam 1. Fixati different visual defects in DR that occurred after loading a saved game with the stereo turned on in the room of Green Tentacle. Improved timing and pathfinding in Maniac Mansion (C64 and Apple II versions). Added support for the Dutch demo Let's Explore the Airport with Buzzy. Sherlock: Fixed a bug that could cause a crash in the case of the Serrated Scalpel (serrated knife). Fixed an issue with hotspot entry in the case of the Serrated Scalpel (serrated knife). Fixed a bug that caused the game to crash in the inventory of The Case of the Rose. Porting Amiga: Added support for automatic updates AmiUpdate. Porting Linux: Added basic support for the snap packaging system. Porting Windows: Fixed support for the taskbar from Windows 10 onwards. Correct mapping of the buttons to non-QWERTY keyboards. Added support for updating WinSparkle.
Téléchargement : ScummVM v1.9