EUCLIOD, le 1943 de l'espace débarque en Homebrew

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3DS DS
EUCLIOD, le 1943 de l'espace débarque en Homebrew
Sur 3DS les Homebrews prennent souvent la forme d'utilitaires, et trop rarement de jeux, grâce à la bibliothèque LPP de Rinnegatamante, le développeur australien HexZyle, nous propose EUCLIOD, une sorte de jeu type "1943" se déroulant à chemin entre un Alexay et un Space Invader, certains y reconnaitront les traits d'Astéroid... ou d'un autre jeu bien stressant mais l'essentiel est que le titre soit là, les vidéos ci-dessous vous donneront peut être l'envie de le tester. 
 
 
 
 
 
 
 
 
Le projet a surtout été optimisé pour la New3DS, il est possible que sous Old3DS vous ayez quelques ralentissements, pour le moment le jeu n'est disponible que sous format 3dsx, la version CIA sera proposée un peu plus tard. 
 
 
 

Release 6
Added sound effects
Color scheme is now changeable from options menu. (includes high contrast black and white mode)
 
Release 5
Added new enemy, "Kamikaze"
Added new enemy, "Asteroid"
Enemies now will kill you on contact
Added Level 3, featuring the two new enemies and a new boss, "Odin's Fleet".
Bosses now clear bullets before starting the next phase
Corrected a calculation error with the scoring (Difficulty was linearly increasing score instead of multiplicatively)
Made some dramatic hitbox corrections for enemy ships
Increased Level 1 and 2 boss health by 140% to counter the hitbox change.
Grazing has temporarily been removed as a new, faster, and pixel-accurate player hit detection system has now been implemented. Grazing may be added back in a later update
Fixed a bug that was causing homebrew launched after EUCLIOD to have messed up graphics
FPS counter (hopefully should remain at 60 at all times)
Boss health bar
Debug mode (hold X before loading screen displays) includes "slideshow" recording which replaces screenshots, displays a couple debug values on the bottom screen, and ups Level 1's boss's final attack to one hundred and eleven for testing lag
Fixed a bug that was causing multiple level's enemies to load if you chose a level then backed out of the ship select screen before choosing another level
Credits added
Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience
 
Release 4
Added variation to Level 2 boss's tidal wave attack to eliminate safespots
Added two ship types: "Tiger" and "Cicada"
Ship selection screen
The original ship, "Hawk", received a 25% movement speed reduction
Weapons are no longer freely scrollable. Each ship has a Primary weapon and a Focus weapon, which automatically engages when you enter focus mode. You can press Y on the ship selection screen to disable the focus weapon, which causes the Primary weapon to be used for both modes.
Corrected a bug that was preventing enemies from despawning and thus the level from being cleared
Increased graze range by 30% and doubled point reward for grazing
Taking screenshots now works
 
Release 3
Added level 2, including a new enemy (Helix "en04") and a new boss "bo02"
3 New bullet types used by these two enemies: "Sway", "Diagonal", and "Moving Orbitals"
Corrected bug that was causing previously loaded level's enemies to spawn (only matters if anyone actually made any levels
Buffed seeker shot damage and tracking
Nerfed missile's hitbox
Exit button works now (big whoop)
Tweaked strafers so that they're not so insane on lower difficulties
Basic enemy shots now travel slower but have larger hitboxes
Basic score counter implemented. Kills and graze count towards score
The game will now return to menu once the level is cleared
Shortened enemy despawn time to reduce lag
Buffed boss health
Added "Stage Clear" text. Game will return to menu shortly afterwards
 
Release 2
Substantial optimization regarding boss bullet spawns, seeker rounds, all player shots in general, and moving enemies
N3DS mode automatically activates for N3DS systems. O3DS mode can still be forced by holding Y upon launch.
Combined, these two changes create a DRAMATIC performance boost for the game, so you can look forward to a lot more bullets in the future
The game now returns to menu several seconds after a death. You can still reset early by pressing Start.
Custom keybinds menu added. Keybind settings are persistent.
Enemies now despawn after 1000 ticks

 

 

 
 
Téléchargement : EUCLIOD r6
 
Vendredi 15 Avril 2016, 15:36 par tralala
Source : gbatemp.net
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