Release 6Added sound effectsColor scheme is now changeable from options menu. (includes high contrast black and white mode)Release 5Added new enemy, "Kamikaze"Added new enemy, "Asteroid"Enemies now will kill you on contactAdded Level 3, featuring the two new enemies and a new boss, "Odin's Fleet".Bosses now clear bullets before starting the next phaseCorrected a calculation error with the scoring (Difficulty was linearly increasing score instead of multiplicatively)Made some dramatic hitbox corrections for enemy shipsIncreased Level 1 and 2 boss health by 140% to counter the hitbox change.Grazing has temporarily been removed as a new, faster, and pixel-accurate player hit detection system has now been implemented. Grazing may be added back in a later updateFixed a bug that was causing homebrew launched after EUCLIOD to have messed up graphicsFPS counter (hopefully should remain at 60 at all times)Boss health barDebug mode (hold X before loading screen displays) includes "slideshow" recording which replaces screenshots, displays a couple debug values on the bottom screen, and ups Level 1's boss's final attack to one hundred and eleven for testing lagFixed a bug that was causing multiple level's enemies to load if you chose a level then backed out of the ship select screen before choosing another levelCredits addedFurther improvements to overall system stability and other minor adjustments have been made to enhance the user experienceRelease 4Added variation to Level 2 boss's tidal wave attack to eliminate safespotsAdded two ship types: "Tiger" and "Cicada"Ship selection screenThe original ship, "Hawk", received a 25% movement speed reductionWeapons are no longer freely scrollable. Each ship has a Primary weapon and a Focus weapon, which automatically engages when you enter focus mode. You can press Y on the ship selection screen to disable the focus weapon, which causes the Primary weapon to be used for both modes.Corrected a bug that was preventing enemies from despawning and thus the level from being clearedIncreased graze range by 30% and doubled point reward for grazingTaking screenshots now worksRelease 3Added level 2, including a new enemy (Helix "en04") and a new boss "bo02"3 New bullet types used by these two enemies: "Sway", "Diagonal", and "Moving Orbitals"Corrected bug that was causing previously loaded level's enemies to spawn (only matters if anyone actually made any levelsBuffed seeker shot damage and trackingNerfed missile's hitboxExit button works now (big whoop)Tweaked strafers so that they're not so insane on lower difficultiesBasic enemy shots now travel slower but have larger hitboxesBasic score counter implemented. Kills and graze count towards scoreThe game will now return to menu once the level is clearedShortened enemy despawn time to reduce lagBuffed boss healthAdded "Stage Clear" text. Game will return to menu shortly afterwardsRelease 2Substantial optimization regarding boss bullet spawns, seeker rounds, all player shots in general, and moving enemiesN3DS mode automatically activates for N3DS systems. O3DS mode can still be forced by holding Y upon launch.Combined, these two changes create a DRAMATIC performance boost for the game, so you can look forward to a lot more bullets in the futureThe game now returns to menu several seconds after a death. You can still reset early by pressing Start.Custom keybinds menu added. Keybind settings are persistent.Enemies now despawn after 1000 ticks