# CEMU detailed changelog for 1.6.1# Patreon release date: 2016-10-08general: Fixed a bug where files would be created in/loaded from the wrong directory after the load file dialog.NFP: Added initial NFC supportScanning NFC tags works by loading a file via the menuGX2: New universal cache implementation for attribute, uniform and index dataAdditionally, there is now a cache accuracy option to control the level of accuracy vs performance. Can be changed while a game is already running.The previously added cache control options where removed as they have become obsoleteGX2: Further improved and optimized handling of textures with overlapping memory regionsGX2: Optimized detection of changes to texture dataGX2: Adjusted the idle loop of the GPU7 command processor thread to respond quicker to new dataGX2: Fixed a crash that could occur if GL shaders failed to compileGX2: Moved handling of alpha test into shader code (rather than relying on OpenGL's deprecated hw alpha test)GX2: Fixed a bug where the swizzle value of a texture would not be correctly updated when an already cached texture was reloaded
MErci, mais un émulateur payant ? il a craqué le type
C'est que tu n'a pas compris le mode de fonctionnement... Il release une semaine avant la version public. Ceux qui payent sont récompensé de cette manière (early access). Les autres, attendent une semaine, pour avoir la version gratuite.
Le mec taff seul (!!!) et fait un taff de malade, montre un peu de respect !
C'est plutôt un bon système , les impatients (riche ?) payent pour l'avoir de suite à la sortie d'une nouvelle release et les autres radins (Pauvre ?) attente une semaine.
MErci, mais un émulateur payant ? il a craqué le type