Changelog 1.9.14
ANDROID/PLAYSTORE: Implement MANAGE_EXTERNAL_STORAGE permissionANDROID/PLAYSTORE: Bump up SDK level to 30 to comply with Play Store policiesAUDIO/MIXER: Increase sample buffer paddingCHEEVOS: Disallow achievements when spectating netplayCHEEVOS: Fix need-to-activate achievement logic for non-hardcoreCHEEVOS: Don’t queue rewind re-init if already on main threadCHEEVOS: Ignore unofficial achievements unless setting is enabledCHEEVOS: Use SSL host when availableCHEEVOS: Validate hashes for secondary discs in multi-disc gamesCHEEVOS: Ensure placard is initialized on main thread when game has no achievementsCHEEVOS: Audit achievement settings defaults and visibilityCHEEVOS: Show error message when no password providedCHEEVOS: Use widget for game loaded achievement progressCONFIG: Honor config_save_on_exit when Reboot/Shutdown is calledDISK CONTROL: Focus on current content entry in Disk Control append/insertFRAMEDELAY: Auto Frame Delay Improvements – swap interval handling, D3DX handling, and delay target resets also on core restart. It should now work with high refresh rates and also with Direct3D 10/11/12 driversINPUT/GYRO/ACCELEROMETER/ANDROID: Re-enable Gyroscope & Accelerometer when RetroArch resumes or regains focusINPUT/HID: Fix gamepad disconnect on unrecognized HID deviceLAKKA: Patch to fix keyboard typingLAKKA: CD-ROM eject menu itemLAKKA/BLUETOOTH: Add option to remove pairingLAKKA/SWITCH: Disable rumble gainLAKKA/SWITCH: Disable cpu scaling, uses its own CPU governorLOGGING: Logging cleanups. A bunch of unifications and reformattings (capitalizations, dots, quotes, prefixes etc). Also added a few missing things, such as Run-Ahead error logging and LED interface init logging when it is enabled.NETPLAY: Networking – should not print country for a local lobbyNETPLAY: Added setting to allow/disallow players other than the host from pausing the game.NETPLAY: Added a sublabel for netplay max connections.NETPLAY: Fixed port override macro from not being set immediately after the port setting.NETPLAY: Show passworded rooms on lobbyNETWORK: Make HTTP header parsing case insensitiveNETWORK/UPNP: Fixed memory leaksNETWORK/UPNP: Added a task_queue_wait to prevent executing two nat tasks at once, so it’s also thread safe nowNETWORK/UPNP: Switch to a permanent lease time, but request it to be removed when we do netplay_free. Switch to a permanent lease time, but request it to be removed when we do netplay_free.NETWORK/UPNP: Only use a single interface for UPnP, return on the first one found instead of iterating over all of them and opening them one by oneOVERLAYS: Revert changesRETROFW: Add OSS audioVIDEO/ROTATION: Always return false if rotation can’t occur. RETRO_ENVIRONMENT_SET_ROTATION should return false when rotation has been forcefully disabled in frontend, that way the core can decide if aspect ratio should be rotated or not for vertical games. Useful for FBNeo for instance.VULKAN: Avoid hard crash when capturing screenshot in emulating mailbox.WIIU: Make wiiu_gfx_load_texture code saferWIIU: Fix keyboard support.