===Version 2.10===- Added a benchmark option in the menu.- Fixed a crash caused by being out of bounds.- Fixed the IP:Port resolving problem.- Added a serverlist option in Join Game screen with a couple of multiplayer servers available.- Added a new official multiplayer server with deatmatch-only maps (Requires Full Game).- Fixed controllers vibration. Now works as intended. (PSTV only)- Merged the mod selection menu in the main app. (Hold R-Trigger once the screen is black to load it.). Any folder with pak files or a progs.dat is enough to be detected.- Added a Vsync option. (turn it off for maximum performances)- Increased the maximum text displayed on a single console line.- Fixed cshifts not correctly refreshed after dying on lava/slime/water.- Fixed a crash whenever you execute too many config files in a short time.- The console/text inputs are now using the IME keyboard, not danzeff anymore.- The front touchscreen can now be toggled between a camera or a button.- Added psvita_front_sensitivity_x , psvita_front_sensitivity_y , psvita_back_sensitivity_x , psvita_back_sensitivity_y CVARs for better controls.- Added new keys for menu: TRIANGLE to go back to the previous menu.- Fixed lots of Key problems related to other navigations.- Added L & R shoulders can be used to track back the console messages.- Adapted the ProQuake 3.40 protocol to join / create servers.- Fixed an unknown bug related to loading a solo game after playing deathmatch.- Added a "Previous Weapon" binding (bound to CIRCLE by default).- Reworked a bit the controls menu.- Fixed a BIT oversight, which made every element from the HUD out of place (invisible while invulnerable, etc...)- VitaQuake's version (and GIT revision) is now displayed on startup, aswell as on the console.- Lots of performance boosts.KNOWN ISSUES:- A few mods that have custom models (such as X-Men Ravages of Apocalypse or Zerstörer) crashes when starting a map.