# Cemu detailed changelog for 1.20.1c# Patreon release date: 2020-07-24# Public release date: 2020-07-31# New in 1.20.1c:Vulkan: Device creation should no longer fail on Intel GPUs# New in 1.20.1b:general: Fixed a recent regression where Cemu would not detect accounts anymoreOpenGL/Vulkan: Improved robustness of buffer cache and tweaked allocation strategyCrashes due to "Out-of-memory in GPU buffer" should be less frequentOpenGL/Vulkan: Added support for triangles as input primitive in geometry shaderFixes invisible bubbles in Yoshi's Woolly World level 3-4 (#243)OpenGL/Vulkan: Back stencil function now uses the correct register bitfieldThis fixes broken shadows in Wonderful 101Vulkan: Further tweaks to Vulkan barriers which should fix some GPU-specific graphic issuesdebugging/Vulkan: If a frame debugger is detected (e.g. Nsight or Renderdoc) then Cemu will provide debug names for textures and shaders# New in 1.20.1:general: Added additional safe-guards for online mode, previously Cemu could crash if online mode was only setup partiallygeneral: Changing mlc path will also update quick account settings in the menu bar nowGX2: Fixed incorrect offset calculation in GX2PatchDisplayList()This resolves an issue in Yoshi's Woolly World where some objects would not render at all (#243)OpenGL/Vulkan: Shaders which use FETCH4 or TEXTURESIZE instruction on 1D textures will no longer fail compilationFixes more invisible geometry in Yoshi's Woolly world (#243)OpenGL/Vulkan: Added burst count support for shader MEM_RING_WRITE instructionUsed by geometry shaders in Yoshi's Woolly World (#243) and DKC Tropical Freeze (fixes polygon explosions from collectibles)OpenGL/Vulkan: Added a workaround to compensate for minor differences in texture sampler behavior on some driver/hardware implementationsThis should fix shadows in Breath of the Wild on AMD and Intel GPUsVulkan: Internal tweaks for Vulkan barriers (vkCmdPipelineBarrier) used in buffer cacheThis *may* resolve some issues with flickering geometry on AMD and Intel GPUsAX: Fixed AXQuit not properly resetting the internal voice listsThis resolves issues in several games that would either crash or not play any sound at all (#372)logging: Fixed incorrect logging of return values for some APINote:(#xx) refers to resolved bug tracker issues. See http://bugs.cemu.info/projects/cemu/