1.22 :
Version 1.2.2 brings significant improvements to data transfer robustness and overall network performance. This release heavily focuses on optimizing file I/O and socket behavior—particularly for PS4 and PS5 platforms—ensuring higher stability, safer connections, and more consistent transfer speeds.
Core Changes
Network & Transfer Optimizations
Replaced the old per-session token-bucket rate limiter with socket corking around sendfile/read loops.
Implemented a graceful data-socket close sequence to avoid connection resets (RSTs).
Added fsync flushes and richer failure reporting for RETR, STOR, and APPE commands.
Hardened HTTP CSRF token formatting to prevent buffer overruns.
Platform-Specific (PS4 / PS5 / Consoles)
Increased default buffer and stream sizes for better throughput.
Added data-specific I/O timeouts and linger settings for PS4, PS5, and other platforms.
Disabled transfer rate limiting on PS5 to maximize speeds.
Made file I/O significantly more robust on consoles using F_NOCACHE and posix_fadvise.
PAL (Platform Abstraction Layer) Updates
Introduced new PAL networking primitives (e.g., pal_socket_configure_data, cork/uncork, timeouts, and drain helpers).
Updated pal_network.h and .c for safer, more configurable socket behavior and telemetry.
Build & Maintenance
Fixed minor Makefile issues to ensure build directories are properly created.
Added internal API docs and tweaked build configurations & .gitignore.
tralala
Inscrit(e) (le) 24 févr. 2012Déconnecté Dernière activité aujourd'hui, 08:53



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